"Enforcer" Feat and Unarmed Attacks


Rules Questions


The Enforcer feat on the SRD reads

"Enforcer (Combat)
You are skilled at causing fear in those you brutalize.

Prerequisite: Intimidate 1 rank.

Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt."

Do unarmed strikes count as melee weapons?
What about for a monk? who is always considered armed?
Would I want to invest in a merciful weapon to really make use of this?
on that last note, what's the precedent for enchanting Portable Rams?

Liberty's Edge

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Do unarmed strikes count as melee weapons?

Yes.

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What about for a monk? who is always considered armed?

By virtue of the above, yes.

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Would I want to invest in a merciful weapon to really make use of this?

It makes it easier, since most weapons require taking a -4. Since the damage dealt increases duration that 1d6 doesn't hurt.

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on that last note, what's the precedent for enchanting Portable Rams?

If it can be used as a normal melee weapon, it can be enchanted as a normal melee weapon. I don't think there's really any precedent for that, though. You'd have to give it weapon stats, which would probably be as a great club.

EDIT: I recommend an 18-20 critical weapon (such as scimitar or falchion) because of the "frightened 1 round on critical" part.


Sweeeeeeeeet.

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on that last note, what's the precedent for enchanting Portable Rams?

If it can be used as a normal melee weapon, it can be enchanted as a normal melee weapon. I don't think there's really any precedent for that, though. You'd have to give it weapon stats, which would probably be as a great club.

Well, I was using it with Catch Off-Guard, so its still an improvised weapon.

EDIT: I recommend an 18-20 critical weapon (such as scimitar or falchion) because of the "frightened 1 round on critical" part.

The only problem there is that as a monk, I have a limited selection of weapons I'm proficient in. I'm thinking I might just grab some masterwork Brass Knuckles in the meantime.

Liberty's Edge

SlamEvil wrote:
The only problem there is that as a monk, I have a limited selection of weapons I'm proficient in. I'm thinking I might just grab some masterwork Brass Knuckles in the meantime.

In that case, try using the Temple Sword. It's exactly like a longsword, but with the "monk" and "trip" properties. It's from the APG. Monks are automatically proficient (it's not listed in the core rulebook, but the entry in the APG says that all monks are proficient).

Anyway, this weapon gives you 19-20/x2 critical instead of 20/x2 critical, which doubles your chances of getting that "frightened" condition to proc. It can also be given the Keen property to double that to 17-20/x2, which bludgeoning weapons can't get (and even if they could, that would only put them at 19-20/x2).

Note that a monk can do all of their flurry attacks with the same weapon if so desired, so you would only need to enchant one temple sword to get the benefits on all your attacks. At early-ish levels going for a +1 Keen Temple Sword would be optimal, then upgrade it from there.

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