
Trinam |

So despite being an old hat player of this game, I have come to a realization:
I have never played a cleric and have no idea what they are supposed to do.
This problem is compounded by the fact that I've decided to roll a cleric of Gorum for our party--I know that, being a PIRATES ARRR game, we're going to have a frontline fighter covered (Well, at least two considering what the guys I game with usually make), so I'm wondering how to properly construct a Cleric for a more support-oriented role. Past that I have no idea what I want to do yet.
Any advice you can give would be greatly appreciated, and I'm used to playing Wizards so incredibly complex spell/feat/action combos are right up my alley.
Thanks in advance for your time.

![]() |

So despite being an old hat player of this game, I have come to a realization:
I have never played a cleric and have no idea what they are supposed to do.
This problem is compounded by the fact that I've decided to roll a cleric of Gorum for our party--I know that, being a PIRATES ARRR game, we're going to have a frontline fighter covered (Well, at least two considering what the guys I game with usually make), so I'm wondering how to properly construct a Cleric for a more support-oriented role. Past that I have no idea what I want to do yet.
Any advice you can give would be greatly appreciated, and I'm used to playing Wizards so incredibly complex spell/feat/action combos are right up my alley.
Thanks in advance for your time.
So you want to be the buffing guy, eh? Well, let's see...
Since 0-level spells are at-will, a good orison to have on hand is Guidance: subject gets a +1 on one d20 roll of their choice. Duration is a minute (or until it's used), so you could tap everybody right before breaking down a door, effectively giving everyone a +1 on their first attack.
1st-level spells: Bless is an obvious choice, granting all your buddies a +1 to hit for essentially the whole fight (usually).
2nd: Here you get Bull's Strength, great for buffing the beaters.
You get the idea. Find the buff spells and pile them on.
Also, the Luck domain is great for a buffer: you get a spell like ability a few times a day to touch someone and let them roll twice on all their d20s for 1 round and take the better result. This is especially handy when facing down a troll when you have one caster with Acid Splash - gotta make sure it hits, and double the chance of a crit!
That's a start, off the top of my head. Good luck!

![]() |

Thanks for the advice.
As far as stats go, what's the usual priority?
I'm thinking Wis>Con>Cha>Dex>Int/Str, since I'm not going to be a melee character.
One option would actually be to leave your WIS at a mere 12, using all your spell slots for Bull's Strength and Bless. That way you can buff all day long and have stats left over for other things - you could even spec yourself like a fighter. ;)

Trinam |

Check out this thread. It's very useful.
THREAD CHECKED. This is... actually pretty well perfect. Thanks very much!