
Shizzle69 |

I am designing the rulers of my new home brew campaign world. There are 3 of them and they are all using the book of exalted deeds. I have of course opened the book of vile darkness to my players. What I need is help making the three characters prepared for anything, and able to attack any weakness. I had planned on making one a monk/apostle of peace/?, one a sorcerer/evangelist and the other a barbarian. I am flexible on everything but the apostle of peace and evangelist levels. Please If you guys could, help me cover all the bases as far as defensive necessities and good offensive choices for attacking weaknesses of all sorts. Most 3.5 source material is allowed but If possible pathfinder is preferable. Also, I have no clue what my players are even playing yet so nothing can be custom tailored just to beat them. Thank you guys.

Khuldar |

I am designing the rulers of my new home brew campaign world. There are 3 of them and they are all using the book of exalted deeds. I have of course opened the book of vile darkness to my players. What I need is help making the three characters prepared for anything, and able to attack any weakness. I had planned on making one a monk/apostle of peace/?, one a sorcerer/evangelist and the other a barbarian. I am flexible on everything but the apostle of peace and evangelist levels. Please If you guys could, help me cover all the bases as far as defensive necessities and good offensive choices for attacking weaknesses of all sorts. Most 3.5 source material is allowed but If possible pathfinder is preferable. Also, I have no clue what my players are even playing yet so nothing can be custom tailored just to beat them. Thank you guys.
They have all they need right now: GM fiat. If their place in the world is to be the unassailable rulers, then that is what they are. Once they have stats, they are no longer unbeatable. You can spice up the world with myths and legends of their abilities to taste.
Now, if the campaign is supposed to culminate in a climatic battle between these guys and the players, you need to figure out when you want that to happen. It wouldn't make a lot of sense to stat them up at 20th level when the game is going to end at 10th. I would also wait until you found what the players are making, so you can tailor the foes to them.