DM NomadSage's Jade Regent OOC


Play-by-Post Discussion

351 to 400 of 1,850 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Final loot divvy was 424 each ... plus 220 (split 3 ways?) in Buttersnips "ill-gotten" gains.

Izzat correct, Heng?

I assume once we get to the city we'll just pile up everything we're going to sell, magic or otherwise, and divvy the spoils evenly?

Liberty's Edge

M Half-Orc Holy Mystic Monk

524 gp each with the pearls.
+ the 220 for whoever wants a piece of your racket : )


Gents, don't forget the Hit Dice change in the house rules... 1d8 = 1d5+3...

Liberty's Edge

M Half-Orc Holy Mystic Monk
Malnival Selintin wrote:
Sheet updated. I will want to try to gift Shalelu with a Bow +2 Str we found.

Mal- check. removed from party loot. take the +2 evil outsider bane arrows as well.

Harlan- update your gear for the scrolls as well.

the 220 = +73.33 gp for Parity, Mal and Harlan.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

1d5 + 3 ⇒ (4) + 3 = 7 Same as First HP roll.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
DM NomadSage wrote:
Gents, don't forget the Hit Dice change in the house rules... 1d8 = 1d5+3...

1d5 + 3 ⇒ (5) + 3 = 8


Got busy - I'll hopefully get the posts up tonight.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

How do I insult one of the NPCs and gift another?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Malnival Selintin wrote:
How do I insult one of the NPCs and gift another?

It's hard to do it without pissing off the party ... trust me :)


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Heng wrote:
Malnival Selintin wrote:
Sheet updated. I will want to try to gift Shalelu with a Bow +2 Str we found.

Mal- check. removed from party loot. take the +2 evil outsider bane arrows as well.

Harlan- update your gear for the scrolls as well.

the 220 = +73.33 gp for Parity, Mal and Harlan.

Repeating ... of course.


Malnival Selintin wrote:
How do I insult one of the NPCs and gift another?

The relationship 'rules' as given are a little goofy... your relationship rating always increases, but is differentiated as a friendship or rivalry, depending on how you approach that NPC... For example, Parity has a rivalry with Koya, but you gain +1 with her for cleaning up the Desna shrine in Brinewall. Since Parity helped with that, should this hurt his rivalry, or improve it (per RAW)?

There more I think and re-think about the given rules, the less I like them. While I'm a huge fan of BioWare games, and I think the companion benefits are a neat bonus for those who spend the time getting with their NPC, the rules require a lot of metagaming that (IMO) crushes the intent. I'd rather you role-play out a conversation or gifting/insulting, and reward you based on the interchange, than require a Diplo roll of any kind. Does that make sense?

So, I guess I'll make it official: no Diplomacy required (though you can push one if you think it will help). We'll keep the Relationship Scores for reference, but I'll pass points based on the Roleplay vs the Rollplay.

Thoughts? B%$+&%@% flags? Anecdotes?


Speaking of... I'm assuming you're all taking your level 3 and 4 relationship points with your chosen NPC - tell me if you prefer something different. Kelda also counts now.

You all gain +2 with Ameiko for discovering her legacy and giving her the Amatatsu seal.

You gain +1 with Koya for cleaning up the despoiled shrine in Brinewall.

You gain +1 with Kelda for rescuing her from the dungeon.

Liberty's Edge

M Half-Orc Holy Mystic Monk
Parity wrote:
Malnival Selintin wrote:
How do I insult one of the NPCs and gift another?
It's hard to do it without pissing off the party ... trust me :)

well, you're picking on an old lady! even for a blind dude that's pretty weak :)


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

That mostly works for me, although the friendship/rivalry thing is more easily explained that characters in a rivalry are still supposed to trust one another even if they don't like each other. We're all supposedly on the same team here.

That said, the weirdness of only being able to get one point per level for roleplay was always a little strange. I suspect it was pur into place to keep the caravan or NPC interactions from taking up too much table-time, but in a messageboard with flex-time, that's not an issue. Heck, now with PMs it can even be done without cluttering up the main thread. Might be best to limit the number of boons a PC can have to two or three, rather than potentially getting all of them. Which is up as far as six, if you use the add-ons from the blog posts.


The +1 per level-up is just automatic, not limited to. You can still gain additional points through interaction, and deeds in game (like above). I'm pretty liberal with those as well, vs given in the rules (like with 1 gift per level, another meta-gaming goofy bit). You can gift your friend all day long - but after a while, repetative gifts tend to have less impact...


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Ok, time to call Triumph the Insult Comic Dog.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Heng wrote:
Parity wrote:
Malnival Selintin wrote:
How do I insult one of the NPCs and gift another?
It's hard to do it without pissing off the party ... trust me :)
well, you're picking on an old lady! even for a blind dude that's pretty weak :)

Call her old, come on, I dare you ...

Parity hates Desna, so it only makes sense :)


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Oh, and I seem to have misplaced my current relationship scores. Don't suppose you happen to have them ... Don't forget Parity's discussion with Ameiko ... gentle nudging reminder whenever that's an option again.


Parity wrote:
Oh, and I seem to have misplaced my current relationship scores. Don't suppose you happen to have them ... Don't forget Parity's discussion with Ameiko ... gentle nudging reminder whenever that's an option again.

I'm on it... I'm going to work in some NPC sidebars during the journey, but will take me a bit to type them all out.

I'm keeping track of the relationship scores for each NPC on their profile - not currently updated, but its on my list of things to do.


Tell me what you think of the new travel format, and especially the caravan encounter. I decided to roll out all the rounds to a logical conclusion, with narration of course. I think it will keep things moving along, and the caravan combat rules are pretty vanilla anyway. Let me know if that's cool, or if you'd prefer to have more direct (dice) control.

If events require a decision, I'll pause the combat for replies.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Works for me, I think. That was pretty dangerous, though.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Man, you leave to run one little PFS module... ;)

Ok, the combat was good, in the future I think we should use our fortune-teller wagon to reroll the first miss in combat, or the first repair role. To repair that damage we need to stop moving for a day, so probably have to wait until we get to a town.

New Level 4 Caravan Stats (Proposed)

Status:

Level 4 Caravan

Primary Statistics
Offense 2
Defense 3
Mobility 3
Morale 2

Derived Statistics
Attack +6 (+4 morale)
Armor Class 13
Security +11 (+4 morale) (+3 Circumstance)
Resolve +8 (+4 morale) (+2 Circumstance)

Unrest 0

Speed 32 miles per day

Hit Points 91/130
Wagons = 5/7
Covered Wagon = 2
Fortune Teller's Wagon = 1
Supply Wagon = 2

Travelers/Capacity 13/18
Cargo/Capacity 26/32

Consumption
Wagons = 7
Travelers = 11

Total = 16/day (-2 if stores)

Cargo
Repair Materials = 10 units
Stores = 10 units (99 person days)
Cold Weather Gear = 1
Trade Goods = 5 units

Feats
Efficient Consumption (-2 on Consumption)
Scavengers = DC 15 Security check 1/week to gain 1 unit Repair Materials. +1 Unit per 5 over DC.
Enhanced Caravan (+1 Mobility +1 Morale)
Extra Wagons

Travelers
Sandru = Driver
Koya = Fortune Teller (1/week reroll any one Attack, Security, or Resolve check and take the higher)
Ameiko = Entertainer
Shalelu = Scout (2 units provisions or +1 Security/day. Does not add to Consumption)
Bevelek = Driver
Vankor = Driver
Kelda = Guard (+1 to Offense and +1 to Security to avoid surprise)
Harlan = Cook (-2 Consumption as long as we have 1 cargo unit of stores)
Heng = Guide/Hero
Maeve = Entertainer/Hero
Malnival = Scout/Hero (2 units provisions or +1 Security/day. Does not add to Consumption)
Parity = Driver/Hero
NPC Driver 1 = Driver

Jobs/Monthly Wages
Cook = x 10gp
Driver = 1 x 10gp
Entertainer = x 50gp
Fortune-Teller = PC/NPC Ally only
Guard = x 100gp
Guide = x 50gp
Healer = x 50gp
Hero = PC Only
Passenger = x 0gp
Scout = x 100gp
Spellcaster = PC/NPC Ally only
Trader = x 10gp
Wainwright = x 10gp

Total Wages = 10gp/month

Caravan Funds:

724 GP

I've added to our base stats, and given us the ability to buy 2 more wagons, one of which we should probably make the armored one and stick a ballista on it so we can survive these fights. I've set Kelda as a guard, which should also help. I assume she'll help us for free but if not I'll add her wages in.

EDIT: I've actually had to change this since posting, in order to have enough food for 2 weeks both Mal and Shalelu are out hunting instead of providing security. As of right now we have enough food for 3 more days of travel, so we may need to throw another person or two at the hunting. Do we have any other qualified applicants? Just need one rank of Survival. May skew some stats for a short time but I don't know how far we have to go and once we start running out of food it's touch and go.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity has a rank of survival if its needed.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Nomad:
You know...I'm not so sure what I was getting at. Of course, it was 14 hours ago that I came up with the idea, but I can't remember what I was thinking for the life of me. I'll sleep on it. The perils of playing a loon, I guess.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

How the heck is Parity going to hunt? Incase you havent noticed...HE IS BLIND!

Just askin.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
nomadicc wrote:

Tell me what you think of the new travel format, and especially the caravan encounter. I decided to roll out all the rounds to a logical conclusion, with narration of course. I think it will keep things moving along, and the caravan combat rules are pretty vanilla anyway. Let me know if that's cool, or if you'd prefer to have more direct (dice) control.

If events require a decision, I'll pause the combat for replies.

I like it. I don't feel the need to roll the dice. We're not making complicated decisions in those cases. The decisions are sorta made based on who we assign where and what we do when we level up. Sorta like setting a simulation up to run vice playing a video game.

It does seem cumbersome for you, though. If it's not painful, I say we continue with it. The flavor is nice.

Oh, and I responded to Mal in game ... seemed more appropriate that way :)


Kelda's dice karma has been silly, 3 x 20s but haven't been able to confirm a crit!


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Looks just fine to me!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Reroll of HD 1d5 + 3 ⇒ (2) + 3 = 5

Roll for caravan repair = 1d20 + 9 ⇒ (5) + 9 = 14

Caravan updated, extra wagon and river purchased in town and one day spent repairing.


Sorry for the delay in posting - I'm fighting off a nasty cold atm.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Any chance of purchasing a Masterwork Backpack in Losthome?


Parity wrote:
Any chance of purchasing a Masterwork Backpack in Losthome?

Sure, that's not very exotic.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

While here, I'm going to sell a couple of items as well: Backpack, cold iron wakizashi and heavy steel shield. I assume 50% value for sales?

Wakizashi is technically party loot, so there's 35g we can spread out as required


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

BTW, picked up Hero Lab and have been using it for both Parity and for my other game I'm running. In-play tab works great for NPCs and characters to keep track of resources/hps etc. Love it. Thanks for showing it to me. Totally worth the expense.

Any word on flaws or factions? Both have places to enter but no data in the core set yet ... looked around a bit, but didn't see anything.

Oh, and I sent a message to Tim Shadow ... no response, but after some stumbling around in the help section and online, I figured out pretty much how to script the basic things I needed to be able to do (like the Chaincloth Cloak, Vanguard class and some Spell Compendium spells). Only took 10 hours one Saturday ... :)


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

You can turn on PFS factions by checking an option in the first screen that pops up on a new character, otherwise I'm not sure.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Yeah, it's on, there's just no data loaded. I'm hoping it's to come in a later update (probably something you have to buy)


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Ah. I think I get it now. By DEFAULT, the only Factions unlocked in Herolab are for Pathfinder Society Organized Play. To get them, you need to check off the "Pathfinder Society Organized Play" box or the "Pathfinder Society Content" box. To get other factions, you need to buy the extra data packages associated with them (most are in the Faction Guide, some are rewritten/revised in Inner Sea Magic or a few other places.)

If you can't even get the PFS factions to appear, that should be reported as a bug (That's supposed to be Free content.)


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Oh yeah, that's cleverly hidden in there ... great, that helps a bunch! Thanks!

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng is definitely the most perceptive character I've ever run and he keeps just nailing the rolls.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Wow, we made it about 170 posts in, not counting what was on the Brinewall thread, without any combat and it didn't feel slow. REALLY liking the Flex-Time thing.


I totally agree! It really helps to be able to resolve things in parallel, so you're not necessarily waiting on a specific response to move the game...

Liberty's Edge

M Half-Orc Holy Mystic Monk

I credit that more to a good GM and engaged players. I'm less wild about the flex time outside of the dungeon. It can get a little confusing trying to figure out chronology at times.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I admit I'm lost on chronology, too but I'm OK with that for keeping the pace up, but engaged players/DM is awesome. Not used to being the guy who is pulling up the rear in posts. HA!

For a chrono-confusion example, I'm not really sure when we hit Losthome.


Parity wrote:

I admit I'm lost on chronology, too but I'm OK with that for keeping the pace up, but engaged players/DM is awesome. Not used to being the guy who is pulling up the rear in posts. HA!

For a chrono-confusion example, I'm not really sure when we hit Losthome.

Oops... the overall time framework is in the travel posts, but I'll try to make it clearer in the future.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

To be honest, for most of it I dismissed precise chronology as unimportant. We know everything took place "Between Brinewall and Kalsgrad" and that's honestly good enough, except for the caravan events which I probably could have told you about when they were being worked out but promptly forgot.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Nomadsage- what was the gold piece limit in Losthome? Could I find a +1 Cloak of Protection?


Sorry - I totally forgot to reply to your post. Short answer is no, Losthome is too small. Kalsgard for sure, when (if) you get there...

That being said, *cloaks* of protection got "removed" from the standard magic item lists in Pathfinder. There are other items, like rings, that have the same effect. Point is, a cloak of protection won't be a store-bought item - you'll have to commission someone to craft it for you.

Liberty's Edge

M Half-Orc Holy Mystic Monk

oops. my bad. I'm still thinking old skool. I meant +1 Cloak of Resistance. the save bonus type.


Lol! In that case, no problem...

1d100 ⇒ 65 ... You can pick one up in Losthome, if so desired.


Sorry for the delay. Still waiting on Mal's action, but I will post R4 later today either way.

351 to 400 of 1,850 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM NomadSage's Jade Regent OOC All Messageboards

Want to post a reply? Sign in.