| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Heng, I did not take the ring of mind shielding, so it can be sold.
We still have the ring of feather falling to give to someone as well as the wand of enfeeblement. I'm thinking Mal for both once he's rezzed?
| Maeve Haela |
That's...probably not wholly inaccurate. The way I think of it, she's a lot smarter than she realizes. While she's not a genius she's definitely near that end of the bell-curve. So most of the time she's content to assume she just missed something when she thinks the people around her are behaving in ways that don't make sense. She's also not an especially fast thinker. In the middle of combat, or out on a dungeon crawl, she's handicapped when something comes up she didn't anticipate, and her usual response to that stress can be summed up as "CHARGE!"
...but given time, enough information, and a chance to research and look through her increasing collection of legends, and this is what happens.
...and all this reminds me, I really need to start reading through my Eastern Philosophy collection again. Anyone know of a decent Hagakure translation of all of the surviving passages? Been looking for one for over ten years, but I begin to suspect I don't know where to look.
Heng
|
Heng, I did not take the ring of mind shielding, so it can be sold.
We still have the ring of feather falling to give to someone as well as the wand of enfeeblement. I'm thinking Mal for both once he's rezzed?
check. +800gp to individual totals which is 1700 combined with the dragon treasure. as for the rest-
1 lesser dragon slaying arrow- group
1 potion of protection from arrows-group
potion of barkskin- group
1 belt of mighty constitution +2- Parity
1 horse terra-cotta talisman- Parity
1 necklace of fireballs (type II)- Harlan
1 wand of ray of enfeeblement (15 charges)- Mal
1 ring of feather falling-Mal
1 +2 short sword- sell
1 mwk cold iron spiked gauntlet = 204 gp??
GMNom- I was uncertain how to value the gauntlet above. is there a listed value in the AP?
Heng
|
Yup, there it is... Argent Fist from Faiths of Eberron. One of its cooler abilities is that your levels stack for determining smite and unarmed damage. Some other cool things, but probably not the direction you're thinking.
A web search didn't turn up any details. do tell...
Honestly, I was only considering a 1 level dip. yes, mainly flavor, but smite even without any Cha bonus would be really nice to bypass DR and detect evil might have some use.
| DM NomadSage |
Now that Malnival is alive and (mostly) well, we can wrap up the leveling details. Don't forget to update your profiles.
With that, your "named" items will also enhance in power. Maeve's is done, and just need a choice on the secondary bonus from Heng. For the other three, here are the ideas on hand (and open to suggestions):
Malnival/Coat: persistent evasion
Harlan/Circlet: +1 charge per day, increase bonus die to d8, 4-charge power (undetermined)
Parity/Cloak: all bonuses increase by +1
| nomadicc |
A web search didn't turn up any details. do tell...
If you're familiar with Eberron, the Argent Fist is built around the Silver Flame ideal of battle against undead, lycanthropes and outsiders (demons primarily). It's a PrC for monks with the Knight Training feat (take Pally levels w/o losing the ability to level up further) or visa-versa with Monastic Training. Both those restrictions are gone in PF.
The stacking levels thing I mentioned above is a cool aspect, and one to stack a smite and stunning fist into one attack, but from there it gets kinda Eberron specific, with powers to imbue your attacks with silver flame (extra damage to the above enemies), ki strike (silver) and (cold iron), etc. Its pretty cool, but will need some tweaking to work in Golarion.
If you're really interested, I can e-mail you the detailed info.
| Malnival Selintin |
Level Up stast:
HP: 1d5 + 3 ⇒ (5) + 3 = 8 +1 Favored Class
BAB: +1 Now have 2 attacks per Rd
Fort: +1
Will: +1
Additional spells per day: 1 - 2nd, 1 - 3rd
Spells Learned: 3rd- Fly, Displacement
| Maeve Haela |
Eh, as long as we're talking about level splashes, I have to admit that somewhere along the road (probably during book 5 or 6, where there will presumably be ways for her to learn) I'm considering having Maeve take a couple of levels of Samurai (Sword Saint) with the Order of the Blue Rose.
...because turning incredible stubborness into an advantage is entirely too appropriate for her.
| Maeve Haela |
Okay, I'm monitoring the storm watch and, as of right now, looks like Sandy is on course for a meeting with a cold front right over my fool head. Since this is one of the more exotic ways a tropical storm can turn back into a hurricane, I'm officially going to be out of touch from here through Wednesday morning. Hopefully it won't be so bad, but it's worth mentioning.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Good luck riding it out, Maeve.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
I hate the X's ... just saying.
Going out of town for the weekend. Posts will be poorly constructed (on the phone) and late in the day, if at all.
Back on Sunday evening.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
With the exception of the cloak, Parity is good to go.
| DM NomadSage |
Named items, level 8 versions:
While worn, the circlet provides a +1 competence bonus to your caster level when casting cure spells. The circlet also has 4 charges, which are renewed each day at dawn. As a swift action, you can spend a number of these charges to boost the next cure spell you cast before the end of your turn: 1 charge adds +2d8 points of healing, 2 charges adds +3d8 points of healing, 3 charges adds +4d8 points of healing. Additionally, all 4 charges can be spent to remove a single disease, curse or blindness/deafness (per the respective spells) from a touched target. This can be accomplished as a swift action in conjunction with a cure spell (as above), or a standard action on its own.
While worn, the talisman gives the wearer cold resistance 10. Additionally, it provides the wearer's unarmed attacks a +1 competence bonus (per Amulet of Mighty Fists) and the capability to bypass silver damage reduction. Upon command, the wearer's hands are sheathed in icy cold; while active, unarmed strikes from the wearer deal an extra 1d6 cold damage on a successful hit. The cold does not damage the wearer, and remains until dismissed by the wearer.
While worn, this outfit empowers the wearer with exceptional acrobatic prowess. The wearer gains a +5 competence bonus to Acrobatics checks and their base land speed is increased by 5 feet. Five times per day, as a swift action, the wearer can send the layered silks into a weaving, swirling dance of their own, granting them concealment (20% miss chance) for 1 minute or fly movement speed of 40 ft (perfect). These powers can be concurrent, but require separate activation.
The Coat is a +3 mithril lamellar steel armor of nimbleness. While worn, the armor counts as light armor for purposes of movement and proficiency. The armor has a +6 armor bonus, +3 enhancement bonus, maximum Dexterity bonus of +6, Armor Check Penalty of 0, Arcane Spell Failure chance of 15%, and weighs 15 pounds.
Additionally, three times per day, as an immediate action, you gain the benefits of the Evasion feat for 1 round.
While worn, the cloak grants the wearer a +2 resistance bonus on all saving throws and a +2 deflection bonus to AC. Three times per day, as a standard action, the wearer can command the cloak to completely envelop their body, giving them a temporary +3 enhancement bonus to natural armor class for 1 minute.
Enjoy! =)
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Thought rounds were 10 secs. Good to know
Heng
|
too bad Heng didn't put any skill points in Knowledge (geometry)...
so yeah, she's 50 over and 50 up so ~70 move needed, yes? I think the question is whether the lip of the column would block a charge. I am all dragon style for ignoring difficult terrain if any of that matters.
sounds like a double move though.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
OK, it's still 50 feet forward, it just uses 100' worth of squares. Max 45 degree of slope still works that way.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
So NomadSage and I had a long offline discussion about airwalk ... I've been thinking of it as limited, slow flying when in actuality it's the same rules as steep slope (i.e. difficult terrain). So the squares of movement are based on the horizontal grid, but you can gain 5 feet vertically each step by using another square (same as steep slope rules). It doesn't really allow for 3 square diagonals though. That makes the 45 foot slope to be 50 feet horizontal and 50 feet vertical but requiring 100 feet of movement per his note above.
| nomadicc |
I'll send a new one here in a few minutes, after I post Katiyana's action.
Regarding the flying discussion, it made me look a lot closer at the Fly skill and Fly spell (linked for quick reference). It also has the double cost for climbing, and requires a skill check for any vertical movement greater than 45 degrees. Its a bit of a different animal than the 1e version I've got stuck in my noggin.
So, Malnival would not have been able to climb the full distance without a double move, and a DC 20 skill check. I'll waive the check this round, place you 30 ft up, with LoS to have cast the dispel.
| Harlan Starshine |
On Friday December 7th I will be flying to Hawaii for a 1 year anniversary/honeymoon. I will have limited internet access and will check the forums but most likely won't be posting too terribly much. Hopefully we've killed the slyph before that but if not Harlan will attempt to air walk to Heng and keep him alive once the demon is dead. Parity is healed up and resistant to electricity so taking out the last crystal should be a cakewalk at that point. Once I return if we all live there will be a poignant thank you to Sandru for saving my life.