
adrem |
Elemental Spell (Metamagic)
You can manipulate the elemental nature of your spells.
Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type. An elemental spell uses up a spell slot one level higher than the spell's actual level.
Special: You can gain this feat multiple times. Each time you must choose a different energy type
Hi, can I convert cure light wounds whit this feat? or inflict light wound?
Cure Light Wounds
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
cure light wounds= positive damage
inflict light wounds= negative damage
"You may replace a spell's normal damage (positive damage or negative damage in this case )whit that energy type (for example: acid)"

adrem |
I suppose its possible in theory...though I'm not sure why a cleric would consider making a heal spell that heals some, then causes damage...& if you use Inflict spells...not many creatures are immune to Negative Energy like they are other Energy types.
if you are an evil oracle.. you could convert an inflict spell in an elemental spell (acid, or fire etc etc) to kill undead.. :)
^^
Sean FitzSimon |

Dolanar wrote:I suppose its possible in theory...though I'm not sure why a cleric would consider making a heal spell that heals some, then causes damage...& if you use Inflict spells...not many creatures are immune to Negative Energy like they are other Energy types.if you are an evil oracle.. you could convert an inflict spell in an elemental spell (acid, or fire etc etc) to kill undead.. :)
^^
That's still a ridiculous waste of resources, effort, and time. Not to mention that you're not actually boosting the damage potential of an already crappy damage spell. I'd definitely shake my head if I saw this being done.
But then again I don't understand the love of blaster-style casters, either. It's flashy, sure, but any martially inclined character can outstrip your effort with (usually) a single successful strike.

adrem |
That's still a ridiculous waste of resources, effort, and time. Not to mention that you're not actually boosting the damage potential of an already crappy damage spell. I'd definitely shake my head if I saw this being done.But then again I don't understand the love of blaster-style casters, either. It's flashy, sure, but any martially inclined character can outstrip your effort with (usually) a single successful strike.
this is your opinion..
Maybe it's ridiculous, maybe not..but you could do it.
Each player is free to play as they please..
have fun ;)

Sean FitzSimon |

Sean FitzSimon wrote:
That's still a ridiculous waste of resources, effort, and time. Not to mention that you're not actually boosting the damage potential of an already crappy damage spell. I'd definitely shake my head if I saw this being done.But then again I don't understand the love of blaster-style casters, either. It's flashy, sure, but any martially inclined character can outstrip your effort with (usually) a single successful strike.
this is your opinion..
Maybe it's ridiculous, maybe not..
but you could do it.
Each player is free to play as they please..have fun ;)
You're absolutely right; it's a valid approach to the feat and spells.

adrem |
alternatively, what about turning a wizard spell like fireball into positive energy?
the option is fire acid electricity and cold..
you can turn all type of spell damage in this four element..so you can't turn fire into positive, but you could turn positive into fire..
waste a second level spell to convert cure light wounds into fire will not be useful, but maybe it could be fun XD

Quantum Steve |

You could make a CLW that deals fire to undead, but not to living creatures.
Similarly, you could make an ILW that deals fire damage to living creatures, but not undead.
The problem is CLW and ILW don't actually do damage to living and undead creatures, respectively. So against creatures the spell would normally heal, there's no damage to replace.