DM Aron Marczylo's Kingmaker OOC


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Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I'm happy at the prospect of another caster to be honest. Wiz seems like it would be a good fit. We've come across a few scrolls already which could easily be split between the both of you. He can jot them down and if needed you can hold onto them, win/win. I'm just thinking out loud (metaphorically).

High-five to Bron for sticking through since the original charter with me!!! Take that adversity!


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Carina Stigard wrote:
Also, the wizard with intelligence fits a number of Kingmaker roles which we are sorely lacking on at present.

I was thinking of that too


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Yeh - it is still weird with Lukan, he was a really good regular poster in several campaigns and then on Dec. 28 - gone. No goodbye, nothing. Strange.


Your Humble Narrator

It happens unfortunately. I am horribly selective when it comes to my own players on PbP and the best retention i've ever managed is 6/7 original players retained (so far- its been about 6 months total for my Sargava game).


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

A real shame, that. I figured I'd get to fight him at least 2 more times before we became pals. *sigh* O well. Best wishes.

DM Alexander Kilcoyne wrote:
It happens unfortunately. I am horribly selective when it comes to my own players on PbP and the best retention i've ever managed is 6/7 original players retained (so far- its been about 6 months total for my Sargava game).

Still pretty good for so many players. I think the majority of this campaign's originals were PbP virgins. Looking back I can see how risky that move was. If only the bro's weren't repugnantly humorless... O well, I'm glad Carina and James joined. Your characters are far more entertaining :)


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

+1 damage per die is nice, but +1 to the DC of your spells would be better.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

True, I can always grab Spell Focus(evocation) or something like that.


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:


Still pretty good for so many players. I think the majority of this campaign's originals were PbP virgins. Looking back I can see how risky that move was. If only the bro's weren't repugnantly humorless... O well, I'm glad Carina and James joined. Your characters are far more entertaining :)

I origonally did it because there are so many people on the forums after a pbp but aren't enough DMs out there so my initial thought was "Great, I could use DM AK's kingmaker conversion for 6 people and give many people a chance at roleplaying" but then of course there was the big issue with those brothers and looking back I was already raising my eyebrow a few times before the whole loot argument.

Do something good and some people can't have the decency to play well with others, oh well. Atleast the majority if you guys have been great and getting along well and you all worked very hard on your backgrounds too. Not to mention I sometimes love it when I havn't posted in a while and you guys have been roleplaying brilliantly, especially when talking about the punishment for the bandits, dealing with sootscales and discussing the ethicals vs the benefits as well as taling about your own characters pasts or in some cases not talking about the past or bending truths and adding falsehoods to ones past which is great for roleplaying perspective and been a real enjoyable read, almost not wanting to post because I like seeing how you two work off each other.

Absolutely amazed at how good a group you all are :). Sorry was gushing a bit there, but it's true, you've all been great.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Amusingly enough I came to this PbP because I was in another where those two were complaining about how badly the party mistreated them, so I hoped over to see what was going on and, after reading through the posts, thought to myself "I think I'd rather play over here than with them".

I need to work more on Jameson, I haven't been posting in as much detail as I should.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Yeah this was my first and I've enjoyed it greatly. I wish I had been near my computer for the whole debate. Curse you $2 Guinness night at the pub!!! Your straight-shooting hired guide wasn't always a hermit so it may have been for the best that he avoid the conversation ;)

James, that's actually really funny.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Greetings Folks,

I am actually very flexible and was considering a variety of different options. I do recognize that a cleric would be useful, but it is true, I am already playing a few other clerics in some other games. In the end I have been going back and forth between a Monk and a Wizard (air elementalist). In terms of helping you establish a kingdom, the Wizard will probably be a better option, as long as you don't think I will be stepping on Carina's toes. However, she seems to think that it will be ok. Well, please feel free to look over my character sheet and let me know if you have any suggestions on things I am missing or could develop. Thanks again for welcoming me to your merry group!


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I would welcome you, but I am sulking and hiding under my blanket at present and adamantly refusing to acknowledge that I have any ties to orcs.

Re: Zorestar's character
The first thing of note is that you do not have any air elementalist spells at second level, thus you have a free spell slot with nothing in it. (You are actually missing all your school slots it appears.) Summon Monster II (air elemental), Resist Energy and Levitate are all good ones for this slot. You are also missing the school spell for first level. If you want all the attack spells, I would put shocking grasp as the school spell and take Mage Armor or something of that nature in its place.
.
I will look at it more this evening.


Master of Gaming and Grognardia Current map

was going to say, it would be better if spells were organised by level rarther than school because I can't tell how many spells you have learnt through leveling plus the three level 1s you start with, but also the level 0 spells too.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

DM Aron - the spells under the Wizard tab are not spells he knows (at least not yet), but they are the air school, & opposition earth school, spells. Since they are not really listed anywhere very clearly - there is a list on the PRD site, but I find it to be a pain.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Prepared Spells are listed just under offense by level.

Air Elemental Spell and Opposition spells are listed under Wizard.

Spellbook is my list of spells scribed into my spellbook. They are organized and listed by level.

Spells under school of magic added.


Master of Gaming and Grognardia Current map

yeah I meant spellbook lol. Yeah cause I'm curious about the spell book and might be me lazy and not wanting to go over every single one to correctly count them.

Edit:

Here are DM AK's rules that I'll be using with the kingmaker ones. So you can look at them too Ganit and see what you think now that you've seen the rules for kingdom building.

The 10% Magic Item Rule-

When looking for magical items for sale, if the cost of a given item is less than 10% of the cities base value, a roll is not required to find one.

100% Cost Crafting-

Crafting magical items gives no discount (except for scrolls and potions).

The Kingdom-City Ratio House Rule (thanks Nethys)

The number of cities a kingdom can support is based off its size. A kingdom may have one city for every 5 size (min. 1). A kingdom of size 9 or less may only support one city. A kingdom of size 10-14 may have two cities. A kingdom of size 15-19 may have three cities, and so on.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Hit Point 2d6 ⇒ (6, 5) = 11


Master of Gaming and Grognardia Current map
Zorestar wrote:
Hit Point 2d6

Ahh you took the risk in rolling, however it seems to have worked out for you :)


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I like those magic item rules. I'd would hate to spend half the game with my fingers crossed for an efficient quiver or some slaying arrows.

To more important matters, Welcome Zorestar! You made the choice I would have made. A wizard is probably among the top choices for our little crew. We're completely lacking a person with Int based skills like most knowledge and linguistics and the like, so I'm really happy to see you here.


Male Human Bard 4

Hello there Zorestar, welcome to the Stolen Lands!


Male Human Bard 4

I was gonna recommend you taking buff/debuff/control spells since Carina's role is that of blaster and she does that quite well, but it seems you have already made your mind.

One of you, please take Haste/Bull's Strenght ASAP. This group has a LOT of martials/hit-with-a-stick-kinds, and something like that can really help us.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I think Telias is holding onto the wand so you should be prettymuch good to go. I think Bard has access to those spells, Bron. If you're still having trouble with feats Expanded Arcana could be a solution. An extra 1st spell could be your Bull's Strength???


Your Humble Narrator

A general tip not related to feats Bron- Gallant Inspiration is probably the best 2nd level Bard spell.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Actually Ganit, it is useless now, but starting next level, the alternate racial favored class bonus for Humans as a Bard is:

Bard: Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.

As there are not alternate traits for Changeling, I will have see if DM Aron will ok the same alternate trait for me as a changeling (1/2 Human).

This alternate is not as powerful as the Expanded Arcana, but is a huge bonus for the limited spell classes. Essentially it could give you a total of 17 bonus spells by 20th level if you took it every level, about 2 spells know per level below your highest.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Yeah I would rather wait to get 2 1st level spells than 1 but tossing it out there didn't seem like a bad idea. Feats are always hard to choose. I jumped between precise shot and rapid shot for a few hours before settling. Using a rogue talent for a combat feat just didn't seem right.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:

Actually Ganit, it is useless now, but starting next level, the alternate racial favored class bonus for Humans as a Bard is:

Bard: Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.

As there are not alternate traits for Changeling, I will have see if DM Aron will ok the same alternate trait for me as a changeling (1/2 Human).

This alternate is not as powerful as the Expanded Arcana, but is a huge bonus for the limited spell classes. Essentially it could give you a total of 17 bonus spells by 20th level if you took it every level, about 2 spells know per level below your highest.

Unfortunatly I can't allow that, but I'm willing to let you pick from the Advanced Race guide when it's released and give yourself the bonus retroactively if they give you something like a extra spell or something.


Male Human Bard 4

Yeah, I'll probably get that, Ganit, but Bull's Strenght is a 2nd level spell, and it'll take a while before I get that. And I'll never have a good amount of spells to cast per day (bard casting is REALLY weak), that's why I won't be able to buff enough people with those single target buff spells.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Hopefully Zorestar will take some of the buffing. It is interesting, casting a fireball at level 5 does 5d6 damage, an average of about 18 before saves, evasion, improved evasion, resistance, immunity, SR, etc. You can probably catch 4-5 enemies in it typically if you are lucky, so it is 90 damage total if no saves, probably 1/2 or 2/3 at best after saves. On the other hand Haste, also level 3, lets you buff up your 3, or even 5, main fighters, say Ganit, James, Bron and one summoned monster. They each get an extra attack. Hitting 60% of the time and doing an average of say 8 damage per hit would result in 20 damage per round for 5 rounds or a total of about 100 damage with no chance of saves. A substantially better outcome, not to mention that the fighters also get save and AC bonuses. Everyone also gets bonuses to attack, so there is an additional increase attack percentage for all other attacks.

It is interesting how much things have changes since AD&D where spells like fireball and lightning bolt were the key spells. Of course back then Demogorgon and Orcus only had like 150 hp versus 450 in Pathfinder.

@Bron - I get Bull's Strength as a bloodline spell at 5th level in case you are wondering.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Well that's why Telias tends to go in for the save or suck spells.

*warp wood*

Oh I'm sorry did you entire polearm formation suddenly get reduced to using their fists? MUAHAHAHAHAHAHAHAHAHAHA


Male Human Bard 4

Yeah, I just said something because I looked at his sheet and saw lots of damage spells prepared. I recently played a wizard on a Forgotten Realms campaign with my RL group, and this group was entirely attack-focused (one paladin, one ranger, one rogue and one battle-cleric). The campaign ended on level 13 and I hadn't cast a single damage spell, focusing more on making the enemies suck (slow, bestow curse, ray of enfeeblement), the allies better (haste, bull's strenght, enlarge person, heroism, etc) and solving problems (utility spells). People freaking loved me.

But that's actually just my opinion; I tend to dislike nuking/blasting and prefer being "Batman", with a gadget for every situation.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

So idk how many people here are into kung fu movies but I sure am. Since this group being pretty cool about off topic stuff and I need to share my excitement, I'm posting a link to a trailer that just looks bats*** crazy. Sorry.

The Raid: Redemption Trailer

Not sure where its already been distributed so if anyone has actually seen it, how amazing was it? 1 - 10.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
The Hermit Ganit D'Artain wrote:
"Welcome Zorestar! You made the choice I would have made. A wizard is probably among the top choices for our little crew. We're completely lacking a person with Int based skills like most knowledge and linguistics and the like, so I'm really happy to see you here."

Thanks, Ganit! I am glad you approve of the wizard! I was almost a monk, but in the end, I think the wizard will be better for the kingdom.

Sir Bronwyn Raslov wrote:
"Hello there Zorestar, welcome to the Stolen Lands!"

Thank you for the kind welcome. I am excited to be here.

So I am still finishing up some details on my character sheet. I have decided to change my cat familiar to a hawk. If I am an air elementalist, it would probably be a good idea to have some familiar that can fly!

Although I think the Hawk (+3 Perception in Bright Light) is really cool, I also notice that there is a Raven (+3 Appraise) and a Thrush (+3 Diplomacy). I am mostly interested in what would be more fun to role-play. Do you guys have any thoughts?

I am also looking at Arcane Armor Training for a feat. Have any of you ever taken that for a wizard before. With a mithral chain shirt, that is really awesome too!


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

The only thing is whether it is worth it. You can actually use a buckler or even a light shield without any penalty (up to +5 in addition to any other powers). You can cast Mage Armor and have it last for hours, and you can get bracers of armor up to +8. Mithral chain shirt is really not that much better. If you are planning on being a melee wizard, that is fine. It just tends to result in a good chance to create a new character.

Also, I do not know whether you have any abilities that require a swift action, but I believe that any time you want to use the arcane armor training, it requires a swift action. As I have mentioned, there are probably a lot of better feats - Improved Init so that you can cast first, Toughness (more hp), Improved Familiar (not necessary until 7th level to get a good familiar), Dodge, and several others would probably be much more useful in the long run. I think that Arcane Armor Training is really only useful if you plan on being in combat, and unless you have a few levels of fighter or rogue, it is actually going to cost you at least 2 feats, 1 to gain Light Armor Proficiency, and a second for the Arcane Armor Training.


Your Humble Narrator

Bracers of armour are an expensive trap. Because Aron allows UM & UC, personally i'd recommend the Silk Ceremonial Armour- no ACP and no spell failure so you don't even need proficiency... And its cheaper to enchant than bracers of armour, so you make it +1 with any abilities you want on it and just mage armour to supercede the +1 bonus with a +4. Then you get a mithril heavy shield ;).


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Does anyone know what happened to the Ring of Swimming we got from the barbarian grave? I thought I had it, but do not see it on my character sheet. Just trying to figure out how much I have to spend.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:
Does anyone know what happened to the Ring of Swimming we got from the barbarian grave? I thought I had it, but do not see it on my character sheet. Just trying to figure out how much I have to spend.

Yeah I thought you said you'd hold onto it as no one was really interested and I remember mentioning how it's a unique wooden ring of swimming. A frog entertwined with a eel or something if my memory is correct.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Yup, that sounds right. I just never apparently put it on my character sheet, will add it now.


Male Human Bard 4

Hey Ganit, can you make the gold distribution from the quests we just completed?


Male Human Bard 4

Bronwyn doesn't object to spending a couple days in the Post. He'll claim it would be good to plan the exploration and ready ourselves for the most important confrontation we are to face.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

It's been a busy weekend. Here's our gold, everyone!

Boring Stuff:

Oleg's Cash Register: 332 gp, 7 sp, 9 cp or 332.79g

minus Mwk Cold Iron Sickle: 332.79 - 156 = 176.79
minus Short Swords (x5), Leather Armor (x5), Small sized Spears (x13), Longbow (x3); (25+25+13+112.5 = 175.5): 176.79 - 175.5 = 1.29g

Party Paychecks

175.5 (From above)
+50 (From camptown bandits)
+1500 (From Svetlana's Ring)
+1200 (From Kesten's Kobolds)

Total: 2925.5
Split Six Ways: 2925.5/6 = 487.58 r2c

2d6 ⇒ (5, 2) = 7

Bronwyn: 487.58g
Carina: 487.59g
Ganit: 487.58g
Jameson: 487.58g
Lukan: 487.59g
Telias: 487.58g

Oleg's Cash Register: 1.29g


Master of Gaming and Grognardia Current map

Wow, that's a lot of Oleg's cash going out, but he's glad to have the business.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

A good thing to keep in mind with crafting magic items is that you can boost enchantment bonuses on most everything just by paying the difference. Carina could spend 3000g and have her Bracers of Armor +1 upgraded to a +2. Same goes for armor, weapons, headbands, belts, rings, etc... It doesn't have to be a matter of waiting for the dice to generate whats for sale in respect to these types of items cuz you can always go for the base and spend the cash and ample time to have them brought up to a higher level. With wands being added to the exceptions list I see the system as bearable now. I would hate to be a caster who didn't get the benefit of spell trigger items just because they're overpriced. Craft Wand and Scribe Scroll are easily the best creation feats (IMO) so I'm happy to hear that they aren't going to be entirely wasted.

On that note, Zorestar. I noticed you had mage armor on your spells known and the feats for armor prof. The bonuses unfortunately don't stack so you might be better off either picking a new spell or 2 new feats. I could be missing something if you have a grand scheme in mind; if so, disregard.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Does anyone else think that it would be cool if we gave Lukan ranks in Craft(carpentry) and Know(engineering) and put his feats into siege engine stuff so that he could rebuild those catapults on Oleg's Outpost and we could use them against the Stag Lord and/or everyone? Or am I just drunk...


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:

A good thing to keep in mind with crafting magic items is that you can boost enchantment bonuses on most everything just by paying the difference. Carina could spend 3000g and have her Bracers of Armor +1 upgraded to a +2. Same goes for armor, weapons, headbands, belts, rings, etc... It doesn't have to be a matter of waiting for the dice to generate whats for sale in respect to these types of items cuz you can always go for the base and spend the cash and ample time to have them brought up to a higher level. With wands being added to the exceptions list I see the system as bearable now. I would hate to be a caster who didn't get the benefit of spell trigger items just because they're overpriced. Craft Wand and Scribe Scroll are easily the best creation feats (IMO) so I'm happy to hear that they aren't going to be entirely wasted.

On that note, Zorestar. I noticed you had mage armor on your spells known and the feats for armor prof. The bonuses unfortunately don't stack so you might be better off either picking a new spell or 2 new feats. I could be missing something if you have a grand scheme in mind; if so, disregard.

just posted that I'll allow wands too for half price which wands I find awesome for low level, especially if you want wands of fireball, magic missile or even shrink item (which would be useful when entering a dungeon with expensive furnature or statues) or buffing and healing spells. Not as good as wands though.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Craft Wand later it is.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

IMO Wands and Scrolls are really good for long duration non-save stuff. CL1 Mage Armor is awesome, Shield is good. I always thought that Potions of Lead Blades or Gravity Bow could be quite useful for the martial types. Wands of MM and Fireball are great to find, but since a Level 3 Wand of MM costs you 2250, or 1125 if made, they are kind of expensive for the damage.

As a Sorcerer with the limited spells and low intelligence, I will not be the best crafter, but I can probably pick up Craft Arms and Armor armor at level 5 or 7. There are no required spells for increasing enchantment, so I will have no reduction to my creation rolls. I will leave the wands and wondrous items to Zorestar and Telias.

@ Ganit - I think that Zorestar got rid of the Armor feats when he realized that it made Mage Armor useless, and other feats were probably a better option.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*
The Hermit Ganit D'Artain wrote:

It's been a busy weekend. Here's our gold, everyone!

** spoiler omitted **

Bronwyn: 487.58g
Carina: 487.59g
Ganit: 487.58g
Jameson: 487.58g
Lukan: 487.59g
Telias: 487.58g

Oleg's Cash Register: 1.29g

Minus the 125 for my share of a CLW wand (if that goes through) I'll put another 300 towards my armor. Total is 1650 - 300 - 750 = 600 gold until I have my shiny new plate.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I probably should have checked. I noticed it yesterday but I couldn't make time to post until now


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

James - I can loan you the extra 600 if Oleg will not give it to you on credit. I hope that the armor you are buying is Masterwork. Otherwise we will not be able to enchant it. Might want to confirm that with Aron, or increase the price some if it is not.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Even if it isn't Telias can jsut cast a spell to make it masterwork when you get the money.

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