DM Aron Marczylo's Kingmaker OOC


Play-by-Post Discussion

251 to 300 of 2,767 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Master of Gaming and Grognardia Current map
Tholamin Medvyed wrote:
Did we ever figure out exp for bandits? lol

Yeah I've already done it. I'm tracking the exp anyway so you don't need to keep track and will tell everyone when you level.

So far the xp individually is 181 and as it's medium progression you won't level until 2,000 xp. Exploring the hexs will give you experience points too. Just be glad the chance for a random encounter are very low.


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:
DM Aron Marczylo, Friday, 05:56 PM wrote:


not much. I had some miscommunication or what everyone else calls "idiocy" on my behalf. I stupidly added extra bandits to the encounter so there were meant to be only 4, not 6...oops.

So with the xp as it's supposed to be (otherwise the entire campaign has exp being thrown out the window) it should be 156 xp per character. As an apology you guys can have two extra potions of cure light wounds for my f*~% up.

So we're looking at 156 + 25 = 181XP. I'm not sure what speed we're leveling up at but in any case we're a ways away.

ahh damn I was ninjaed. Anyway it'll be medium progression as I described above.


Male Elf Wood Elementalist Wizard

ty aron makes it easy on me I was like now where can I write this exp down......lol


ok, a few questions.

We have horses, so obviously we can carry a lot on the horses. How much are these horses trained? I believe they were light horses, so I can figure out how much they can carry, etc. What kind of encumbrance are we assuming to explore a hex in a day? Is it ok to be medium or heavy, or do we need to only be light loads?

Do they have normal gear such as saddle, bit, bridle, saddlebags? Or could Oleg fashion such things for us to purchase?

Not sure how much you want us to keep track of such details, Aron, but thats half the fun.


Master of Gaming and Grognardia Current map
Cambyl wrote:

ok, a few questions.

We have horses, so obviously we can carry a lot on the horses. How much are these horses trained? I believe they were light horses, so I can figure out how much they can carry, etc. What kind of encumbrance are we assuming to explore a hex in a day? Is it ok to be medium or heavy, or do we need to only be light loads?

Do they have normal gear such as saddle, bit, bridle, saddlebags? Or could Oleg fashion such things for us to purchase?

Not sure how much you want us to keep track of such details, Aron, but thats half the fun.

they're not combat trained, but have saddles. Doesn't matter too much as the horses shouldn't be over emcumbered unless you stick a load of ey don't have saddlebags though.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Do we pay full price on craft Alchemy and other mundane craft checks or is that just for magic arms and armor?

Also thanks for clearing up the horses. The pioneer trait only says you start with a horse but it doesn't get into specifics. I'll just assume it came with the same package deal as the rest if that's alright.


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:

Do we pay full price on craft Alchemy and other mundane craft checks or is that just for magic arms and armor?

Also thanks for clearing up the horses. The pioneer trait only says you start with a horse but it doesn't get into specifics. I'll just assume it came with the same package deal as the rest if that's alright.

yeah I said just a normal saddle as you can buy special saddles and stuff.

Alchemy and Mundane I don't think it'll matter. Magic items is when it breaks things as you have so long to make stuff, new magic items being produced in the magic item slots of your kingdom and so on.


Master of Gaming and Grognardia Current map

here's a breakdown of homebrew that I got from Alex which helps simplfy things for me.

DM Alexander Kilcoyne's Profile wrote:


The 10% Magic Item Rule-

When looking for magical items for sale, if the cost of a given item is less than 10% of the cities base value, a roll is not required to find one.

100% Cost Crafting-

Crafting magical items gives no discount (except for scrolls and potions).

the 10% magic item rule means when you're kingdom is big enough I won't make up a list of magic items that can be bought which make up less than 10% of the city. It makes less headaches for me and means that you can get anything of 10% of the kingdom's base value.

also a clerification of the crafting cost. It'll be anything that isn't potions or scrolls. You will most likely want to buy potions from Bokken anyway, especially when you get the 25% off from discovering the berries, if you discover them.


Are you making rolls for us searching for things like berries, or should we be making those rolls?


Master of Gaming and Grognardia Current map
Cambyl wrote:
Are you making rolls for us searching for things like berries, or should we be making those rolls?

If it's hidden I'll roll secretly perception or whatever skill might be needed, depending on the hex. Sorry if that's kinda vauge but I don' want to reveal what there is. However with places like Bokken's hut it didn't need to be searched for.


DM Aron Marczylo wrote:
Cambyl wrote:
Are you making rolls for us searching for things like berries, or should we be making those rolls?
If it's hidden I'll roll secretly perception or whatever skill might be needed, depending on the hex. Sorry if that's kinda vauge but I don' want to reveal what there is. However with places like Bokken's hut it didn't need to be searched for.

No, that makes sense. I just wasn't sure if I needed to tell you "I'm looking for the fangedberries" and roll for it, or if that was just assumed.


Master of Gaming and Grognardia Current map
Cambyl wrote:
DM Aron Marczylo wrote:
Cambyl wrote:
Are you making rolls for us searching for things like berries, or should we be making those rolls?
If it's hidden I'll roll secretly perception or whatever skill might be needed, depending on the hex. Sorry if that's kinda vauge but I don' want to reveal what there is. However with places like Bokken's hut it didn't need to be searched for.
No, that makes sense. I just wasn't sure if I needed to tell you "I'm looking for the fangedberries" and roll for it, or if that was just assumed.

It'd be better just assumed, otherwise it'll take forever as I've be waiting for someone to say specifically what they are looking for.


Sorry, didn't mean to stall the conversation, but Cambyl doesn't really like talking about his youth :). He was basically banished by his family.


Male Human Fighter (Armor Master) 4
Cambyl wrote:
Sorry, didn't mean to stall the conversation, but Cambyl doesn't really like talking about his youth :). He was basically banished by his family.

No worries =). It's all good. I'm getting fairly used to the strong, motivational backstories. If I would've known the group would have been so deep I may have made a lighter backstory =). Its tough meshing all these strong personalities, but I have a feeling that if/when the group comes to an understanding it will feel like an accomplishment - and will be very satisfying.


Male Elf Wood Elementalist Wizard

ya thats what i keep reminding myself lol


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Agreed. But then again if we're all sticking to this for upwards of two years, its probably better than having shallow characters only looking to start fights with everything they come across.


Male Human Fighter (Armor Master) 4

LoL, it's better to have deep characters starting fights with everything they come across? =)


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Lol yeah! They can make it all personal that way :)


Male Human Fighter (Armor Master) 4

I glanced through the obituaries DM Aron mentioned and I don't think all of us are going to make it through this... And to be honest, my bet is Lukan is going to die first, lol


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Half the party can heal to a degree. Maybe we can just super cautious while doing everything. Roll a perception check at the end of every post. Idk whatever else we can do to slightly increase our illusion of safety. Suggestions?


Male Elf Wood Elementalist Wizard

My commendation? DONT PISS OFF THE FEY but thats just me :)


Male Human Fighter (Armor Master) 4

Caution is our best bet... but if we fail some rolls we are super screwed. I don't think we have anyone in the group that will randomly charge something they know nothing about. I think the group is well aware of the dangers and wont do anything stupid (I hope). Right now bad rolls can end any of us. We just need to stick together (physically on the map) if we engage anyone at this level so we can cover for anyone if they are dropped.

They didn't do a great job at hiding spoilers so I quickly stopped reading. Anyways, I think the moral of what I read is to have a quick escape and never rest someplace that is not safe unless you absolutely have to.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

That sounds fair enough. Any roll under a 10 at this point and we basically fail. 1st level PC's are kinda funny because you write up a two page essay for a back story about the greatest warrior to ever live only to have that player get a crit from something pathetic like a kobold or a deer.

Tholamin - Agreed. Never wanna piss off a fey. Especially if our DM has the Tome of Horrors. I remember some pretty nasty 3.5 fey that made some issues for a game I played a year or so ago


Male Elf Wood Elementalist Wizard

What is the tome of horrors?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Terrifying

I'm sure DM Aron could give you a better run down of the bestiary.


Male Elf Wood Elementalist Wizard

ohhhhhh! shiny


In switching to cleric I forgot a holy symbol, so I'll adjust my inventory for a wooden one.

I imagine it looks like a frothy tankard of ale, :)


Master of Gaming and Grognardia Current map
Tholamin Medvyed wrote:
ohhhhhh! shiny

To my memory there were three tome of horrors in 3.5 edition and the APs quite often use some of the monster in there due to their OGL status, however now that the ToH Complete has come out (I've already bought it) paizo might be encouraged to use it more, especially as in my experience ToH 2 was messed up in the PDF version but this one is perfect.

There's a lot of monsters in there that WotCT didnt' bother updated to 3rd edition which is how the monsters got their OGL status and quite a few of the beasts in the TOHC were done origonally by the man himself, Gary Gygax. All he monsters of his have disclaimers with his name as do others created by other people.

Eitherway, there are some very interestig creatures in there, including various evil fey :D not to mention evil plants.

Also as I've said before, I might add 1 or 2 things in each part which'll make the campaign unique to the players here.

@Cambyl

You could've bought one from Oleg, either wooden or silver. I don't think either does better than the other, though I think silver is more effective against vampires, but again I'm not certain.


Master of Gaming and Grognardia Current map
Lukan Swane "Swaney" wrote:

Caution is our best bet... but if we fail some rolls we are super screwed. I don't think we have anyone in the group that will randomly charge something they know nothing about. I think the group is well aware of the dangers and wont do anything stupid (I hope). Right now bad rolls can end any of us. We just need to stick together (physically on the map) if we engage anyone at this level so we can cover for anyone if they are dropped.

They didn't do a great job at hiding spoilers so I quickly stopped reading. Anyways, I think the moral of what I read is to have a quick escape and never rest someplace that is not safe unless you absolutely have to.

yeah it is a shame that there isn't a seporate spoilerless thread. I remember reading it for my own amusment as a player and noticed how they discussed the majority of deaths are caused from random encounters. For instance, some of the random encounters I have here are CR 6 or CR 7...yeah you read that right. Most groups would s##* themselves if they saw some of that stuff at your level.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
DM Aron Marczylo wrote:
Lukan Swane "Swaney" wrote:

Caution is our best bet... but if we fail some rolls we are super screwed. I don't think we have anyone in the group that will randomly charge something they know nothing about. I think the group is well aware of the dangers and wont do anything stupid (I hope). Right now bad rolls can end any of us. We just need to stick together (physically on the map) if we engage anyone at this level so we can cover for anyone if they are dropped.

They didn't do a great job at hiding spoilers so I quickly stopped reading. Anyways, I think the moral of what I read is to have a quick escape and never rest someplace that is not safe unless you absolutely have to.

yeah it is a shame that there isn't a seporate spoilerless thread. I remember reading it for my own amusment as a player and noticed how they discussed the majority of deaths are caused from random encounters. For instance, some of the random encounters I have here are CR 6 or CR 7...yeah you read that right. Most groups would s@** themselves if they saw some of that stuff at your level.

RUN!!!


Male Human Fighter (Armor Master) 4

LoL that is what I saw... CR6 and 7s. I saw one of those encounters that could wipe the goup, but I wont ruin that for anyone. Lets just say that someone might want to play with it...


Male Elf Wood Elementalist Wizard

Play with it?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
DM Aron wrote:
Deciding to take your time you find the leader armour on him, short sword, a pouch of 35 gp, silver staglord amulet and searching the body as well as you do, you find a interesting scrap of paper with a drawing, but it's too dark down here to see.

Leather Armor - 10gp, 15lbs

short sword - 10gp, 2lbs
Staglord amulet - 20gp, -
35gp

Total = 75gp
75/6 = 12.5gp each when we make it back to Oleg's. This is assuming all this equipment is mundane. Those of you with detect magic can try to discover any enchanted items.


Male Half-elf Summoner 1

actually ganit we do NOT get that much money because when u sell something u only get half its base price back. so we only get 5gp from the armor, 5 from the sword and 10 from the amulet


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Zayne Dragoneye Atchin wrote:
actually ganit we do NOT get that much money because when u sell something u only get half its base price back. so we only get 5gp from the armor, 5 from the sword and 10 from the amulet

I'm going with the margin we got from Oleg last time we sold a bunch of loot there. Idk if that was a one time deal or if we have that sort of relationship with him now. If its half than Total: 12.5/2 = 6.25gp


Male Half-elf Summoner 1

no actually it isnt. we got20 g from selling all his equipment at half price PLUS 35g thats just money. 55g/6 is how much we get each


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Zayne Dragoneye Atchin wrote:
no actually it isnt. we got20 g from selling all his equipment at half price PLUS 35g thats just money. 55g/6 is how much we get each

ah truth. well in any case we'll wait for the big man to tell us what % from market price Oleg is giving us.

((40gp * X%) + 35)/6. Where X = Oleg's sale's price.

Provided it's all mundane equipment.


Male Human Fighter (Armor Master) 4
Tholamin Medvyed wrote:
Play with it?

Hehehe, just teasing. But really, curiousity may kill the cat.

Is it me, or did that spider seem just a bit too easy. If we have any more encounters like this, the DM is going to start adding templates to the baddies ;).

Also, if we intend to camp in the greenbelt lets make sure everyone is sufficiently prepared (with food, camping gear, etc). We may all be able to chip in and buy a big tent with cots and use one or two of the extra horses from the bandits to carry it so we can camp in style and luxury.


Male Elf Wood Elementalist Wizard

We will need to set up a watch schedule I suggest two people shifts its how we did it in boot camp

also we will need a marching order in case of these random encounters ive played a game like this where we have to roll to see if something comes up while we are traveling


Male Human Fighter (Armor Master) 4
Tholamin Medvyed wrote:

We will need to set up a watch schedule I suggest two people shifts its how we did it in boot camp

also we will need a marching order in case of these random encounters ive played a game like this where we have to roll to see if something comes up while we are traveling

The watch sounds like a good plan since we have the luxury of a large group. If we rest for 12 hours taking 4 hour watches with 2 people that gives everyone 8 hours of rest after their watch. Every pair should have at least one person that is good with perception.

Marching order is cool... probably something like this from front to back:

Ganit (Scouting)
Lukan (Guarding)
Cambyl (Providing support to the front line via heals)
Bronwyn (Protecting our flanks)
Tholamin (Sandwiched in the middle, protected and casting)
Zayne (Supporting Drakor)
Drakor (Guarding the rear)


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Lukan Swane "Swaney" wrote:
Tholamin Medvyed wrote:

We will need to set up a watch schedule I suggest two people shifts its how we did it in boot camp

also we will need a marching order in case of these random encounters ive played a game like this where we have to roll to see if something comes up while we are traveling

The watch sounds like a good plan since we have the luxury of a large group. If we rest for 12 hours taking 4 hour watches with 2 people that gives everyone 8 hours of rest after their watch. Every pair should have at least one person that is good with perception.

Marching order is cool... probably something like this from front to back:

Ganit (Scouting)
Lukan (Guarding)
Cambyl (Providing support to the front line via heals)
Bronwyn (Protecting our flanks)
Tholamin (Sandwiched in the middle, protected and casting)
Zayne (Supporting Drakor)
Drakor (Guarding the rear)

yeah, thats a perfect line up in my opinion. Good call Lukan and Tholamin!


Male Elf Wood Elementalist Wizard

Uhh good luck trying to get Drakor to stay away from front line and make him guard rear lol player wise yews this very smart, roleplay wise lol doomed to failure


Male Human Fighter (Armor Master) 4
Tholamin Medvyed wrote:
Uhh good luck trying to get Drakor to stay away from front line and make him guard rear lol player wise yews this very smart, roleplay wise lol doomed to failure

Zayne has a good leash on him, but this is for surprise attacks when we are just traveling. Which a marching formation is for. This is not for running into combat. When we are attacked head on, he will be welcome to the front.


Male Half-elf Summoner 1

Its an ok marching plan but if something hits from the front I can't get Drakor to the front in time to do anything. also the character is that Drakor is protective over Zayne but he cares about combat much more, and he'd much rather be on the front line smashing stuff Hulk-style


Male Human Fighter (Armor Master) 4
Zayne Dragoneye Atchin wrote:
Its an ok marching plan but if something hits from the front I can't get Drakor to the front in time to do anything. also the character is that Drakor is protective over Zayne but he cares about combat much more, and he'd much rather be on the front line smashing stuff Hulk-style

I don't understand why Drakor couldn't get to the front line in time to do anything?

If you guys want to take point, it doesn't matter to me. It was only a suggestion that would provide us the most advantage. But, there is a huge benefit to Drakor taking point in that he can die and come back the next day. Lukan is not that fortunate - so it works for me =)


Male Half-elf Summoner 1

lets just say in another game i did a while ago, i played a rather heavy hitting fighter. with abase speed of twenty i had to be near the front of the action otherwise itd be over b4 i could do anything. drakor only has 30 but still. if u wanna switch it up thats fine i guess


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Lukan Swane "Swaney" wrote:
Zayne Dragoneye Atchin wrote:
Its an ok marching plan but if something hits from the front I can't get Drakor to the front in time to do anything. also the character is that Drakor is protective over Zayne but he cares about combat much more, and he'd much rather be on the front line smashing stuff Hulk-style

I don't understand why Drakor couldn't get to the front line in time to do anything?

If you guys want to take point, it doesn't matter to me. It was only a suggestion that would provide us the most advantage. But, there is a huge benefit to Drakor taking point in that he can die and come back the next day. Lukan is not that fortunate - so it works for me =)

We should definitely make Drakor a kamikaze machine at later levels. Give him necklace of fireballs and a torch or alchemist's fire and have him run into a big group of baddies then detonate. Wait a day and it's like nothing happened ;)


Male Human Fighter (Armor Master) 4

lol... first cast some fire resistance on him at least =P. Lol how game breaking is a kamakazi eidolon?


Male Half-elf Summoner 1

Umm... No. It's not game breaking, because it is not going to happen. Drakor is made for one thing, actually multiple things, and none of them is to blow himself up. ill certainly send him in to go multiattack on a group of enemies and do a lot of damage. and idc rly if its "wait a day and then its like nothing happened," not happening. i might just be a joke to u but its not funny to me, sorry.


Male Elf Wood Elementalist Wizard

if u guys rly want to summon suicide monsters i can summon monsters instead of Zayne, but yeah, Drakor is able to deal huge gobs of damage by multiattacking rather than just sending in one of our strongest fighters in to blow up a bunch of bad guys.

251 to 300 of 2,767 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Aron Marczylo's Kingmaker OOC All Messageboards

Want to post a reply? Sign in.