DM Aron Marczylo's Kingmaker OOC


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Master of Gaming and Grognardia Current map
Jameson Addercop IV wrote:
** spoiler omitted **

Jameson:

Yeah there's a lot in UC I don't like. Most of the classes I like besides Gunslinger. Oh...I just remembered I did allow archetypes from UC I think.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*
DM Aron Marczylo wrote:
Jameson Addercop IV wrote:
** spoiler omitted **
** spoiler omitted **

DM AM:

Shoot wish I'd noticed that. Well if we survive this fight I'll check with you again to see if a slight character rework could happen. I'm ok either way I just want to stay pure cavalier if I can manage it.


Male Human Fighter (Armor Master) 4
Sir Bronwyn Raslov wrote:
*urgh* got owned on the first round. Hey Aron, if I get healed, can I still act on this round?

Ouch =( No fun. Lets see if I can do anything to help. Probably not though because it looks like the dang forum gods are against us. If anything I will be one more speed bump as it makes its way to the rest of the group.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Dear... God... Maybe we should retreat?


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:
Dear... God... Maybe we should retreat?

I did give you guys many warnings. Not to mention this thing is enhanced for 6 player group too.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Gotta remember, we managed to roll crap every time. The only damage was the magic missile. If you all hit next time - and as this is a bear, I am guessing that he does not have a mega-AC, we should be able to take it down in 2-3 rounds. Just need to keep Lukan and Brom healthy --> Thus, we need Cambyl with the wand alternating heals on Lukan and Brom.

Or Brom with the wand healing Cambyl and Lukan and singing a happy tune so that everyone gets +1 on attack and damage.


I'm excited by the fight :). The last several have been pretty easy (well, the frog almost eating Bronwyn was exciting :D).

I think we can defeat the bear... after all I haven't had a swing at it yet :D


Male Human Fighter (Armor Master) 4

I'm jealous of all your day-time posting. You make me think hard when I get home. I have to retro-actively post without interrupting the flow of the game.

Anyways, where can I get a job that lets me post at work? I'm half tempted to bring my phone into the bathroom stall and start replying to you all so I don't miss too much =)

Oh, and Just to let you know Ganit, I will be remembering your hasty decision to flee from... a silly little bear =P. Ye of little faith.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Hey man, I see this thing throw 2 +7(1d6+5) in a single attack and that worries me and my 15AC/11HP. You read those obituaries, lol!


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

I'm glad I got the charge off and hit this time, but it could easily have gone the other way. Bears are nasty.


Male Human Fighter (Armor Master) 4
The Hermit Ganit D'Artain wrote:
Hey man, I see this thing throw 2 +7(1d6+5) in a single attack and that worries me and my 15AC/11HP. You read those obituaries, lol!

Lol. No meta-gaming =P. Ah we had a whole nother 5 rounds in us ;). I think I had an effective AC of 22 in that fight with Erastil bonus. I dunno if we could have handled it otherwise.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

I was thinking you'd take full defensive while I made passes at it but I don't think Bronwyn had that long.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Thankfully we have 2 tanking characters in our group. Bron makes for great bait and I'm sure at higher levels he can make his bard spells worth while in that respect. All in all, well played team! As James mentioned earlier, this could have gotten really ugly really fast.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

As I have mentioned before, I will have to work in getting some buffing spells soon.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

1st level PC's leave us with little options. I've been debating whether I should take level 2 of ranger and grab precise shot as a bonus feat or 1st of rogue so I get sneak attack while flanking that way I'm not utterly useless when fighting a single big baddie. I'm leaning 35/65 in favor of rogue for the added benefit of trapfinding and the class skills but I'm still a little wishy-washy. Should be close to that 2nd level marker...


Male Human Bard 4

That bear was REALLY scary. I mean, if it had gotten a slightly better damage roll, I'd be DEAD MEAT!

Well Ganit, AFAIK, you can only flank in melee (within an area you threaten). As you don't actually threaten any area using a bow (althought I believe there are some high-level feats who do that), I don't believe you can flank nor deal sneak attack on these situations. Actually to use sneak attack on ranged attacks is pretty difficult to pull off, generally you have to hide and fire from hiding. Along with the "no sneak attacks on enemies with concealment/cover", it makes for a pretty rare situation.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

The flanking would be for when I'm forced into melee which is bound to happen sooner or later. I plan to invest the majority of my feats into archery stuff but the levels I plan to take in rogue can help to balance me out in melee combat. The sniper's eye rogue talent could help me with the concealment issue but unless I get really creative I don't see SA on my bow attacks too often. Granted blind, cowering, pinned, stunned, or paralyzed cause enemies to loose their DEX to AC and things like slippery surfaces (grease spell) can leave enemies flat footed. It's a hell of a lot of work but not entirely impossible.

I took the heart of the wilderness alt racial trait which amongst other benefits bumps my survival skill every other level so the overall +2 to tracking shouldn't be too great a loss over time. A lot of the rogue stuff I like is for character building. It would be really pointless for me to spend all of my efforts trying to get that extra damage with my bow rather than just taking it for what it is and welcoming it when I get the chance.

But in all fairness, I do plan on making him one sneaky SoB.


Master of Gaming and Grognardia Current map

The bear was worse than you think. It was cursed so it took -2 to attack damage and saves, but this version also had an advanced template. Also it had it's penalties doubled against Lukan and he gained +2 to attack, damage and saves against it. Erestil FTW.


this fight was the most fun I've had in quite some time :). Got to rush in, charm the bear so it wouldn't heal, heal Bronwyn, stab it in the face, etc :).

I was a bit confused as to my positioning, so I'll try and be better at that. I would have prioritized healing over attacking, but I think it worked out pretty in character ;).


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Regarding HP during leveling, will we be rolling, taking half +1, or taking full at each level?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
The Hermit Ganit D'Artain wrote:
Regarding HP during leveling, will we be rolling, taking half +1, or taking full at each level?

There you go assuming that we are going to level at some point.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Carina Stigard wrote:
The Hermit Ganit D'Artain wrote:
Regarding HP during leveling, will we be rolling, taking half +1, or taking full at each level?
There you go assuming that we are going to level at some point.

Haha. To be entirely fair, yeah... I was thinking of trying to justify the question but whats the point? I'm a little antsy is all.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
The Hermit Ganit D'Artain wrote:
Carina Stigard wrote:
The Hermit Ganit D'Artain wrote:
Regarding HP during leveling, will we be rolling, taking half +1, or taking full at each level?
There you go assuming that we are going to level at some point.
Haha. To be entirely fair, yeah... I was thinking of trying to justify the question but whats the point? I'm a little antsy is all.

I will go out on a limb here and assume that if we take out the bandits, we will probably level at that point.


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:
Regarding HP during leveling, will we be rolling, taking half +1, or taking full at each level?

As with the making a character for my CoTCT campaing I leave the decision up to you between two options. Take the average (plus con bonus of course) or roll on here for it.


Your Humble Narrator
The Hermit Ganit D'Artain wrote:
Hey man, I see this thing throw 2 +7(1d6+5) in a single attack and that worries me and my 15AC/11HP. You read those obituaries, lol!

Several of these obituaries specifically call out my 6 player conversion. Makes me happy to read them.

For a single foe to be challenging for six players at this level, it quite simply needs to have a reasonable chance of butchering a PC in a single full attack. Otherwise its just completely overwhelmed by action economy.


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Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
DM Alexander Kilcoyne wrote:


Several of these obituaries specifically call out my 6 player conversion. Makes me happy to read them.

I hope you sleep well at night :p


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
The Hermit Ganit D'Artain wrote:
DM Alexander Kilcoyne wrote:


Several of these obituaries specifically call out my 6 player conversion. Makes me happy to read them.
I hope you sleep well at night :p

Ganit - just found a cool spell. Gravity Bow, level 1 for rangers. It will make your longbow do 2d6 damage instead of 1d8 for its duration, a nice bonus. Yeh - so we need to be level 4 before you get it, but just thought I would mention it since it is a sweet spell for a ranger-archer.


Male Human Fighter (Armor Master) 4
Carina Stigard wrote:
The Hermit Ganit D'Artain wrote:
DM Alexander Kilcoyne wrote:


Several of these obituaries specifically call out my 6 player conversion. Makes me happy to read them.
I hope you sleep well at night :p
Ganit - just found a cool spell. Gravity Bow, level 1 for rangers. It will make your longbow do 2d6 damage instead of 1d8 for its duration, a nice bonus. Yeh - so we need to be level 4 before you get it, but just thought I would mention it since it is a sweet spell for a ranger-archer.

Wow, with the law of averages, that is about a +3 damage increase per attack. Not a bad (level 1 spell) buff if we have some time to prepare before a battle.

I found this beautiful archetype for my fighter: Armor Master Judging by how the encounters have been so far, I am going to need every little bit of AC, DR, HP I can get to survive being at the forefront of the group.

I wonder where DM Aron went?


Male Human Fighter (Armor Master) 4
DM Alexander Kilcoyne wrote:
The Hermit Ganit D'Artain wrote:
Hey man, I see this thing throw 2 +7(1d6+5) in a single attack and that worries me and my 15AC/11HP. You read those obituaries, lol!

Several of these obituaries specifically call out my 6 player conversion. Makes me happy to read them.

For a single foe to be challenging for six players at this level, it quite simply needs to have a reasonable chance of butchering a PC in a single full attack. Otherwise its just completely overwhelmed by action economy.

Ah so now I know the reason you lurk in the shadows and sometimes post ;). Keeping tabs on your conversion, are ya? Thanks for the conversion. I think its been going great so far. I'm scared to see what it evolves into as we continue to move forward. I'm kind of worried about the next encounter with 12 bandits... that's 12 chances for a critical damage O.o

Although for the sake of PbP I wouldn't suggest this, but for table top games wouldn't it be better to beef up their AC, HP, etc? It's tough enough at low levels to have the constant threat of instant-death with a critical hit, much less a bear that could do this with a normal full-attack (with a high chance of success). I've always found it more enjoyable fighting monsters with higher defensive capabilities rather than offensive. It gives you time to change tactics, flee, etc, rather than just simply being overwhelmed. But maybe that's just my thing.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Carina Stigard wrote:


Ganit - just found a cool spell. Gravity Bow, level 1 for rangers. It will make your longbow do 2d6 damage instead of 1d8 for its duration, a nice bonus. Yeh - so we need to be level 4 before you get it, but just thought I would mention it since it is a sweet spell for a ranger-archer.

Yeah there are a handful of neat ranger spells I wouldn't mind finding a wand for. Bow Spirit is another cool archer spell, swift action to have a spirit shoot an enemy within range and is treated as having your BAB and bonuses. So add gravity bow, rapid shot, multishot and whatever other archery feats you've accrued to the point where you can cast 4th spells and you're looking to tack another full BAB shot to an already hefty full-attack.


Master of Gaming and Grognardia Current map
Lukan Swane "Swaney" wrote:


I wonder where DM Aron went?

As I said on the other fourm, net died all day so only just been able to reply.


Male Human Fighter (Armor Master) 4

Welcome back to the land of the internet =). Didn't see your post on the other forums.

I'll roll for HP I guess:
Level 2 HP: 1d10 ⇒ 6


Your Humble Narrator
Lukan Swane "Swaney" wrote:
DM Alexander Kilcoyne wrote:
The Hermit Ganit D'Artain wrote:
Hey man, I see this thing throw 2 +7(1d6+5) in a single attack and that worries me and my 15AC/11HP. You read those obituaries, lol!

Several of these obituaries specifically call out my 6 player conversion. Makes me happy to read them.

For a single foe to be challenging for six players at this level, it quite simply needs to have a reasonable chance of butchering a PC in a single full attack. Otherwise its just completely overwhelmed by action economy.

Ah so now I know the reason you lurk in the shadows and sometimes post ;). Keeping tabs on your conversion, are ya?

I generally keep tabs on Aron (hes a friend in RL and i'd like to think I taught him more about DND than the mutual DM we shared who is a bit dire) and his games.

Defence was boosted too; and many groups reach that bear at level 2 rather than 1. Without a decent chance of killing a 1st level PC or at least dropping one each round, the bear has to survive 12+ rounds to have any real chance of winning the fight.

The essence is that for 6 players, every encounters XP budget has been increased by +50%. This will mean a fair amount of advanced and giant templates as well as extra levels, minions etc.; usually encounters will have more defence as well as more offence.

Its worked well for a lot of groups so far, including PbP. I'm almost at Chapter 3 after a year and a half of play with my group (PbP).


Male Human Bard 4

2nd level, here we go!

Rolling HD:
1d8 ⇒ 6

edit: Letting everyone know I'll be getting Spellcraft and will be able to identify the items.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

2nd Level - Rogue 1.
HP - (AVG 1d8 = 5) Total - 16
BAB - +0, Total 1
Skills - +8 ranks. Acrobatics +1, Climb +1, Disable Device +2, Perception+1, Sense Motive +1, Slight of Hand +1 , Stealth +1
Saves - +0/+2/+0
Special Abilities - Sneak Attack +1d6, Trapfinding+1


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Taking my chances with the roll 1d10 ⇒ 9 and that works out.

I'll be taking the second level as Cavalier, working up the stats now.

DM Aron:

As I didn't know about the UC Archetypes being legal would it be ok to take the Gendarme now? I realize it's normally supposed to be at character creation. That particular archetype switches out my teamwork feats for bonus combat feats so it's not a major change, though it does give me Ride-By-Attack instead of Swap Places.

Jameson
HP +9 level +1 favored class +2 con
Skills
Handle Animal +1
Perception +1
Ride +1
Sense Motive +1
Diplomacy +1
BAB +1
Saves
+1 Fort

Donal
HP +5 level +2 con
Skills
Perception +1
BAB +1
Saves
+1 Will
Feat
Improved Natural Armor


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

HP: 1d6 ⇒ 6

Skills Spellcraft x2, Knowledge(Arcana), Intimidate

New level 0 spell - detect magic

5 1st level spells/day


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
The Hermit Ganit D'Artain wrote:

2nd Level - Rogue 1.

HP - (AVG 1d8 = 5) Total - 16
BAB - +0, Total 1
Skills - +8 ranks. Acrobatics +1, Climb +1, Disable Device +2, Perception+1, Sense Motive +1, Slight of Hand +1 , Stealth +1
Saves - +0/+2/+0
Special Abilities - Sneak Attack +1d6, Trapfinding+1

Ganit - you probably already know this, but there is a Sniper archetype for Rogue that is pretty cool. You lose the trap finding stuff, which has been indicated is less useful in this AP. But gives you longer ranges and lets you do sneak attack from longer ranges - kinda nice as an archer.


Exciting, have to figure out all kinds of new stuff for lvl 2 :)

hp: 1d8 ⇒ 4

ETA: Ok, wasn't that much, but I'm all set.


Master of Gaming and Grognardia Current map
Jameson Addercop IV wrote:

Taking my chances with the roll 1d10 and that works out.

I'll be taking the second level as Cavalier, working up the stats now.

** spoiler omitted **

Jameson
HP +9 level +1 favored class +2 con
Skills
Handle Animal +1
Perception +1
Ride +1
Sense Motive +1
Diplomacy +1
BAB +1
Saves
+1 Fort

Donal
HP +5 level +2 con
Skills
Perception +1
BAB +1
Saves
+1 Will
Feat
Improved Natural Armor

Jameson:

Can't remember if I said a while back it was illegal or not. I'll allow it though, but that's the last and only change.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*
DM Aron Marczylo wrote:
** spoiler omitted **

DM Aron:

Understood and thank you for the leniency it is appreciated.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Carina Stigard wrote:
Ganit - you probably already know this, but there is a Sniper archetype for Rogue that is pretty cool. You lose the trap finding stuff, which has been indicated is less useful in this AP. But gives you longer ranges and lets you do sneak attack from longer ranges - kinda nice as an archer.

Yeah I thought about it for a while but I figured that I'd rather go with the classic utility rogue stuff since our party is a little weak on that side and we're pretty martial based already. Thanks for the suggestion though :)


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

If you guys want a quiet nights sleep, Carina can just gain her spells the old fashion way - going to sleep and just waking up with more powers and abilities without an logical reason. I am just having more fun making her learn these powers through dreams. I figure there are lots of levels and lots of funky spells to be "learned" yet.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Hah! By all means have fun with it, I just figure after traveling with you for so long Jameson just doesn't respond to your screaming in the night. Which could work out poorly if the GM is evil enough to attack you in your sleep. Which of course he would never do. >.>


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

An evil GM? Preposterous!!!

While we're on the subject of sleep, I assumed we were using the same watch shift for camping for a while now. That's still the case right? Something along the lines of:

1st - Bronwyn & Carina
2nd - Jameson & Ganit
3rd - Cambyl & Lukan

I don't remember the specifics but it gave our casters 8 straight hours of sleep and put either a good perception or darkvision on each rotation. It may help if we just assume we're always on a shift so that if our DM wants to stir up a little trouble each PC has a 1d3 chance of being prepared.

O and Carina, I like how you're doing your spells. It's easy enough for a wizard to just go "O look at this spell I just learned from that book" but sorcerers are a little bit more tricky. I say go with it!


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
The Hermit Ganit D'Artain wrote:

An evil GM? Preposterous!!!

While we're on the subject of sleep, I assumed we were using the same watch shift for camping for a while now. That's still the case right? Something along the lines of:

1st - Bronwyn & Carina
2nd - Jameson & Ganit
3rd - Cambyl & Lukan

I don't remember the specifics but it gave our casters 8 straight hours of sleep and put either a good perception or darkvision on each rotation. It may help if we just assume we're always on a shift so that if our DM wants to stir up a little trouble each PC has a 1d3 chance of being prepared.

O and Carina, I like how you're doing your spells. It's easy enough for a wizard to just go "O look at this spell I just learned from that book" but sorcerers are a little bit more tricky. I say go with it!

Thanks - and the shifts look good. By the way, my timing is a little off. Have we mapped the fey hex yet? I figure we map it and then head toward the bandit camp with the fey helping us scout so that we do not get lost in the dark. Still do not have a clear picture on whether they are helping us or not on the scouting. My preference, as I think has been discussed IC is to hit the camp in the wee hours of the morning when the bandits are most likely to be mostly asleep.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

We could map and then rest up, hit the bandits at that magic 2am to 4am window. I have darkvision but until I get goggles for Donal (yeah, I can't even say that with a straight face) he's going to have problems in the dark.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Hopefully we find the camp during the day and are able to break in at night. Carina may be able to put the watchtower guard to sleep and I'll probably be the one to have to sneak in and open the gate. Or in other words, strap a bunch of steaks to my chest and taunt a lion.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
The Hermit Ganit D'Artain wrote:
Hopefully we find the camp during the day and are able to break in at night. Carina may be able to put the watchtower guard to sleep and I'll probably be the one to have to sneak in and open the gate. Or in other words, strap a bunch of steaks to my chest and taunt a lion.

DM Aron changed the description a while ago. I hear mention of towers, but he indicated that this is more of a camp than a fort. I do not think there are any walls.

DM Aron Marczylo wrote:


Whoops, ammendment, the area ther bandits are has no walls, it's a open camp from what you know of what Kah-Et-Kor.

--> My thought was actually to put the guards to sleep one by one and then have you, Ganit, sneak in and neutralize the sleeping guard. Coup de Gras or by binding them, although killing them while they are sleeping is not what Carina as a good character would really condone.


Male Human Fighter (Armor Master) 4

We have plenty of different options. The fey said they were gearing up to leave, meaning we could ambush them as they left. We could also try to draw them out of their camp by taunting them. I know Bronwyn has been effective at this in the past ;). Also, a full on ass kickery of an assault would work well too. Charging into their camp in the wee morning hours would disorient and confuse them. If we charged right up to the leader and killed her, the others would probably give up. The guy at Oleg's seemed like he really didn't want to fight us after realizing we just wooped everyone there.

So Here are The Options that I can see:

1. The stealthy, sleep approach.
2. Full charge, "decapitation" strategy (cutting the head off the snake)
3. Ambush them when they leave.
4. A systematic full-frontal approach just laying waste to everyone in front of us.
5. Draw (taunt) them out of their fortifications.

Or any combinations thereof.

I'm kind of fond of drawing them out. At least it allows us to act as a cohesive unit (instead of 1 or two people relying on sneaking) and gives us an opportunity to withdraw if we need to.

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