Worst cases of players trying to bend the rules?


Gamer Life General Discussion

Liberty's Edge

Inspired from worst DM calls thread. What are some of the worst cases of players trying to bend the rules? Let's also try and keep this Pathfinder.

I have 2, same player. I was running CoT AP. First case is He wants his dwarf fighter to use a 2 handed flail 1 handed. He said since he could a dwarven waraxe 1 handed he can do the same thing. I came up with a compermise.

The other case I flat out said no. They were in the asmodean knot, fighting the sphere of chains. He got on the other side of it. He needed to get back to the party. He knew he was in aoo range. He declared a run action to try and get past it quicker. But he said "I do a run action, but if I get aoo, I will attack it." I said he could not do that as runis a full round action. He was a bit upset.

Grand Lodge

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Any RavingDork thread.


This wasn't so much a player trying to bend the rules as much as flat out ignoring them.

The party cleric thought he was being smart, sending summoned critters to trigger any traps they couldn't disarm. He specifically declared that he was standing 35 ft. back from where they found the trap because 'they have a radius of 30 ft or less'.

Well, this particular trap was a 40 ft radius circle of death. He failed his save and was killed. The party druid prepared a reincarnate and the character came back as a human, not his original race.

Since he thought humans were beneath him, his spirit refused to return. So I said 'Well, then it looks like you're dead.'

He responded with a page and half email about how I should allow his character to come back as a ghost that can possess any PC or NPC - with NO SAVE of any sort - while still maintaining his ability to cast cleric spells and gaining XP to continue leveling as a cleric.

He was so PO'd when I flat out refused to allow his custom mechanic that he left the game permanently. I was not sad about it.


TriOmegaZero wrote:
Any RavingDork thread.

That poster was the first name that popped into my head when I read the thread title. Is that infamy, notoriety or both?

Shadow Lodge

I'm not 100% sure mine counts, but it is about source material.

It is not so bad anymore, but I had a player who would come to the table with new character drawn up with spells, feats, classes, races or abilities from third party publishers I had never heard of. It was almost impossible to DM for a 3rd level caster who had a first level spell that did 12d6 damage. I quickly outlawed all source material not previously cleared by me expressly.


CapeCodRPGer wrote:
He wants his dwarf fighter to use a 2 handed flail 1 handed. He said since he could a dwarven waraxe 1 handed he can do the same thing. I came up with a compermise.

I know that's not the point of this thread, but you shouldn't have compromised- using a dwarven waraxe one-handed is a very specific case (it's a one-handed exotic weapon, first and foremost, with the caveat that if you're proficient in martial weapons, you can use it two-handed without penalty).


TriOmegaZero wrote:
Any RavingDork thread.

This +1


Gerrinson wrote:
Well, this particular trap was a 40 ft radius circle of death. He failed his save and was killed.

I agree that his behavior afterwards was not ok, but I think you shouldn't use Save or Die traps to get back at a player who 'thought he was being smart'. That's not good DMing.


Malaclypse wrote:
Gerrinson wrote:
Well, this particular trap was a 40 ft radius circle of death. He failed his save and was killed.
I agree that his behavior afterwards was not ok, but I think you shouldn't use Save or Die traps to get back at a player who 'thought he was being smart'. That's not good DMing.

Think the listed trap was already there the player just thought it was the normal 30ft radius. No DM vendetta here just dumb luck.

Silver Crusade

Pathfinder Adventure Path Subscriber
TriOmegaZero wrote:
Any RavingDork thread.

Yeah, RD's tendency to over-read the rules combined with his talent for playing with vindicative DMs (although one might wonder if the former causes the latter) is an explosive mix.


I really wanna know sometimes what his real name is i swear i think he was a guy i played with in college fromt the way he interpets things. Or maybe every DM has their own player who he reminds the off and thus he touches us all a little everyday.


Malaclypse wrote:
I agree that his behavior afterwards was not ok, but I think you shouldn't use Save or Die traps to get back at a player who 'thought he was being smart'. That's not good DMing.

The trap was already planned out. They had even located it and used detect magic to determine that it gave off a moderate aura of necromancy. Sure, they couldn't determine the exact spell, but there were clues this one was bad. The rest of the group had backed off around the corner, a good 80 ft away.

Also, they were in the process of knowingly breaking into the vault of a high powered lich, so save or die was totally on the menu.


My players are perfect and you should all be jealous.

The closest I can come to something like this is talking to random gamers who try to sell me on things like the "peasant rail gun".

Of course, they always seem to claim it was their idea, which isn't possible, because multiple people have made the claim.

And I'd have to be a vegetable to allow that kind of idiocy, even if it worked mechanically, which it does not.

Shadow Lodge

Back in my 1e days:

  • Someone had a PC with an auto-initiative, auto-hit, auto-kill bow. Well, it took 2 shots to kill a god, but the fire rate was 2/round, so that was okay.

  • I once had an Illithid/Troll crossbreed fighter PC. Early in his career, he managed to get a githyanki silver sword. Loads of fun, but so very, very wrong.


I was running a Living Greyhawk adventure at a convention. Table consisted of one or two people I knew, some awesome folks from out of town, and one player known for being... difficult.

During the adventure, the group is exploring the forest and looking for a druid, and comes across a wounded animal - a wolf. Most of the group realizes it is probably the druid's animal companion, and wants to tend to it and see if it will lead them to the druid, etc.

This one player first walks off and wants to speak with it. I figure its just a cool idea on checking to see if it seems more intelligent than a normal animal, and I indicate it does seem to be the case - but he clarifies that no, he actually wants to converse with it.

Me: "You mean like... cast Speak with Animals?" (He's a low-level ranger, so it seems reasonable he might know it.) I mention he should keep track of the duration. (Since I know there may be some other animals they may encounter soon, and thus that would matter.)

Him: "No... I don't have spells yet. I just want to talk with it."

Me: "So you mean you are using Wild Empathy, basically? Yeah, you can do that to try and calm it, but that doesn't actually let you talk with-"

Him: "No, I can talk with animals, I just want to speak with him!"

And he pushes his character sheet forward, and points to a line of text that was handwritten in, which simply reads, "Speaks with Animals".

(Again - not in his spell list, not in his class features, just casually handwritten on the bottom of the page.)

At this point, I sort of... exchange glances... with all the other players. None of them have any more idea what he is talking about than I do.

Nonetheless, I persevere for a few more minutes. I try to figure out if this is some sort of ability he gained from an item, another adventure, anything - nope! He simply insists he can speak with animals. Why? Because it says so on his character sheet. Why did he write it down on his character sheet? Because his character can speak with animals!

I eventually just shrug and move on. I don't think it was a deliberate attempt to cheat. But it was very, very bizarre, and to this day, I'm not entirely sure why he thought just writing abilities on his character sheet meant that he had them...

The Exchange RPG Superstar 2010 Top 16

InVinoVeritas wrote:
I once had an Illithid/Troll crossbreed fighter PC. Early in his career, he managed to get a githyanki silver sword. Loads of fun, but so very, very wrong.

That ... sounds ... awesome.

I mean, it doesn't work for every campaign. But man, for those epic "the entire Githyanki race wants me thrown into the heart of a star to see if my little rubbery brain-sucking mouth-tentacles can regenerate that", it sounds like great story fodder.

Shadow Lodge

Chris Mortika wrote:
InVinoVeritas wrote:
I once had an Illithid/Troll crossbreed fighter PC. Early in his career, he managed to get a githyanki silver sword. Loads of fun, but so very, very wrong.

That ... sounds ... awesome.

I mean, it doesn't work for every campaign. But man, for those epic "the entire Githyanki race wants me thrown into the heart of a star to see if my little rubbery brain-sucking mouth-tentacles can regenerate that", it sounds like great story fodder.

And that's how the campaign went. Githyanki around every corner. Me, regenerating and mind blasting them to gibbering idiots. Hunting on the Astral Plane in my spare time. It was indeed epic.


I did it!

My first time was in a 2nd ed game. I made an amulet that would cast enlarge person on myself 3 times per day. In 2nd ed that was basically doubling my damage all the time.

In a 3.5 Iron Kingdoms game, I was playing an trickery/travel domain archer cleric(read already borderline broken character), when I noticed the wordings were vague on whether spell storing was usuable on ammunition or not.

The DM said go for it. So for 4000 gold I craft 50 +1 spell storing arrows, and put a spell in each one. We had a Artificer, so I made a batch of Adamantium arrows too. I had 20 Adamantium arrows loaded with the level 3 artificer spell that was basically inflict serious wounds for constructs. I also had 20 or so regular arrows with inflict serious wounds in them, and 20 or so arrows with cure serious for fighting undead. I also had a few arrows with shatter in them that were oh so useful for destroying airships.

Rapid Shot + Persistant Divine Favor + Persistant Divine Favor = 4 shots a round with a net +6 to hit and +8 to damage
Travel Domain + Traveler Dragonmark = Lots of teleportation abilities
All my arrows could penetrate any type of DR, and all of my arrows did 3d8 + 12 when the stored spells were released.

The final battle. We were level 12, and, the DM threw an epic level Warforged Juggernaut at us. I damn near one rounded him.

Of course, it was really my friend's fault for telling me that archers suck, and do crappy damage.....


I used to play with a guy who was constantly bending, twisting, breaking, ignoring, and making up rules. A quick, mild, example of his antics would be the time he claimed that, since he had memorized Enlarge Person he should be able to 'reverse' it and cast Reduce Person. Never mind that there are no provisions for doing this, or that, as a centaur, the spell wouldn't affect him anyways, he still demanded that he could do it.


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Player misreading a psionic power in AD&D2E during a Dark Sun campaign. He read "the psionicist can transform into a rock" as "can transform into a ROC". The colossal-size birds. We were 3rd level at the time...

My favorite however is "frost brand +3/+6 vs fire using/dwelling creatures". The player (same one as above) interpreted it as a sword that is +6 against fire using creatures, and everybody who DWELLS. Understand? "DWELLING CREATURES". Basically everybody in the multiverse.
I laughed for years...


Matthew Koelbl wrote:

I was running a Living Greyhawk adventure at a convention. Table consisted of one or two people I knew, some awesome folks from out of town, and one player known for being... difficult.

During the adventure, the group is exploring the forest and looking for a druid, and comes across a wounded animal - a wolf. Most of the group realizes it is probably the druid's animal companion, and wants to tend to it and see if it will lead them to the druid, etc.

This one player first walks off and wants to speak with it. I figure its just a cool idea on checking to see if it seems more intelligent than a normal animal, and I indicate it does seem to be the case - but he clarifies that no, he actually wants to converse with it.

Me: "You mean like... cast Speak with Animals?" (He's a low-level ranger, so it seems reasonable he might know it.) I mention he should keep track of the duration. (Since I know there may be some other animals they may encounter soon, and thus that would matter.)

Him: "No... I don't have spells yet. I just want to talk with it."

Me: "So you mean you are using Wild Empathy, basically? Yeah, you can do that to try and calm it, but that doesn't actually let you talk with-"

Him: "No, I can talk with animals, I just want to speak with him!"

And he pushes his character sheet forward, and points to a line of text that was handwritten in, which simply reads, "Speaks with Animals".

(Again - not in his spell list, not in his class features, just casually handwritten on the bottom of the page.)

At this point, I sort of... exchange glances... with all the other players. None of them have any more idea what he is talking about than I do.

Nonetheless, I persevere for a few more minutes. I try to figure out if this is some sort of ability he gained from an item, another adventure, anything - nope! He simply insists he can speak with animals. Why? Because it says so on his character sheet. Why did he write it down on his character sheet? Because his character can speak with animals!
...

*Writes "Runs really fast" on character sheet


Still gonna vote for "I close my eyes as a free action to negate the mirror image's effect on my attack, then open my eyes again after my attack as a free action."

*eyeroll*


Power Word Unzip wrote:

Still gonna vote for "I close my eyes as a free action to negate the mirror image's effect on my attack, then open my eyes again after my attack as a free action."

*eyeroll*

That's the fun with mirror image. Either you can take a 50% chance to miss every time or up to 75% you can whittle down.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Power Word Unzip wrote:

Still gonna vote for "I close my eyes as a free action to negate the mirror image's effect on my attack, then open my eyes again after my attack as a free action."

*eyeroll*

Only that this is perfectly legal. ^^ As Cartigan said.

< omg, omg, I am agreeing with Cartigan oO >

Sovereign Court

Power Word Unzip wrote:

Still gonna vote for "I close my eyes as a free action to negate the mirror image's effect on my attack, then open my eyes again after my attack as a free action."

*eyeroll*

Yep, perfectly legal...

Grand Lodge

Adopted Social Trait

Player:
"I'm gonna take the Adopted Social Trait so I can get a Racial Trait of my choice from a different Race."
*(Grabs Core Book and opens to Race Traits.)
"Ooh, I'll be adopted by Humans and get a +2 to any one Ability Score!!!!

DM:
"Um, you keep using that word, "Race Trait," I don't think it means what you think it means."

"Race Trait" in the APG IS NOT "Race Trait" in the Core.

Nice try, though.


Beek Gwenders of Croodle wrote:

My favorite however is "frost brand +3/+6 vs fire using/dwelling creatures". The player (same one as above) interpreted it as a sword that is +6 against fire using creatures, and everybody who DWELLS. Understand? "DWELLING CREATURES". Basically everybody in the multiverse.

I laughed for years...

I was going to post something, but you win. :-)

Dark Archive

This isn't bending so much as just not understanding certain aspects of the rule set:

I had a player playing a cleric with a 17 Wis. He thought the +3 modifier meant he got an extra 3 bonus spells at every spell level he could cast. This was right at the start of 3rd edition and the character was 7th level when he was converted, so we didn't catch on until he cast five fourth level spells in the same encounter.

Grand Lodge

Matthew Winn wrote:
(A Player) thought the +3 (WIS) modifier meant he got an extra 3 bonus spells at every spell level he could cast.

I've known a couple DMs over the years that use exactly that Houserule.

I guess because they felt no one wanted to play casters -- casters being too weak according to some groups.

Sovereign Court

W E Ray wrote:
Matthew Winn wrote:
(A Player) thought the +3 (WIS) modifier meant he got an extra 3 bonus spells at every spell level he could cast.

I've known a couple DMs over the years that use exactly that Houserule.

I guess because they felt no one wanted to play casters -- casters being too weak according to some groups.

Blind people who have absolutely no knowledge of the rules?

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