
thepuregamer |
I know someone is gonna just stare at this. but if you want an example of how this could work look at any of several Soul caliber characters.
hey, it shouldn't be too hard to believe, most two handed weapon fighters in dnd have superhuman strength. They shouldn't have much trouble balancing a heavy two handed weapon while making a second attack with their leg.
For a guy with just 20 str, a light load is 133 lbs. Swinging around an 8 pound greatsword doesn't seem like a big deal to them.
By the end, 36 str melee character have light loads of 1200 lbs. I do not see how they are going to have trouble keeping their balance while swinging around an 8 pound weapon and wearing 50 pound equipment(possibly 25 if its mithral).
These guys are superhuman. Clearly this should be in the same realm as saying magic is unrealistic. Whether I can swing around a 8 pound sword while wearing armor and still have the balance for making a kick is not going to be relevant to whether the equivalent of spiderman or some other super strong person doing it.

Talonhawke |

Exactly I also think people are hung up on kick having to be a huge roundhouse or something. Siegfried shows you a great example of 1d3+str with that nice quick shin kick of his.
But yeah even if he is fully loaded in Adamantine fullplate he isn't even up to half of a heavy load at 30+ str. The damage is as pointed out subpar and as for bonuses to trip or armor check penalties all i can ask is why?
I could maybe see it if you didn't have IUS and were provoking but the assumption would be that by the time they went to trip you both feet would be back down.

Mynameisjake |

FYI, I thought I`d mention that somebody at Paizo (SKR I believe... He really is good at FAQ/Errata... Why doesn`t somebody throw him on that full time!? ;-) ) specifically stated that the RAI for Armor Spikes is that they require an arm to use, i.e. if you are using the arm for another weapon (such as using 2 hands for Greatsword), you can`t use Armor Spikes. They are aware that isn`t clear by RAW, but it looks likely to be future Errata, and that was officially stated to be the RAI. So that means UAS, or more exotic means, are the only way to 2WF with a 2Handed main-hand weapon + other off-hand weapon (you can use the 2Hander as the off-hand, but you lose out on damage bonus besides big weapon dice, since off-hands always use `only` 1/2 STR mod to DMG).
As mentioned, it`s almost always sub-optimal vs. just Full Attacking with a 2-Hander, but I don`t see why it should be banned... As mentioned, mixing in some dirty kicks or whatnot during a Greatsword onslaught is a pretty reasonable, and flavorful, way of fighting. Why not allow it?
As mentioned, some of the statements we have from Paizo on related subjects (albeit from James Jacobs, not on the Rules team), specifically re: Double Weapons (where the weapon is being wielded in 2 hands, and thus the main-hand would seemingly qualify for 2-handed dmg bonus) have suggested that the main-hand DOESN`T benefit from 2-handed dmg bonus, although without any basis in the rules for that (again, this is James Jacobs). AFAIK, Power Attack implications were never dealt with. I don`t think JJ`s take has any basis in the actual RAW, but if everybody designing crunch at Paizo IS taking that as how the rules work, and designing stuff (like 2 Weapon Fighter Archetype) around that assumption, then it IS the RAI, even if the RAW should be Errata`d to accurately reflect that. Hit the FAQ button, folks.
Would you mind citing the source for these? 'Cause that doesn't jive with my, admittedly hazy, recollection.
To the OP or the OP's DM: Go ahead and allow Two Handed Weapons with an Unarmed Strike as an 'off-hand' attack, and go ahead and grant the 1.5 damage on the weapon. It's flavorful, looks/sounds cool, and is definitely not broken or abusive. I've been allowing for years, and it works just fine. Not to mention that it encourages a varied feat selection instead of the standard cookie cutter builds.