Saint Caleth |
I have wanted to run a Bronze Age setting for a while, and now that I have had opportunity to play in some PbP games on these boards I would like to give back by DMing.
I am proposing a game set in an essentially Bronze Age world ruled by dragon overlords whose time might be coming to an end. This setting is actually the ancient history of a previous campaign I ran, so expect a very well fleshed out world with lots of history and interconnections. I am therefore hoping that there is interest for a game which includes the opportunity for tying characters strongly into the setting and in-depth roleplaying.
If there is enough interest, I will write a player's guide with some notes about race and class choices. Be warned that I have already decided some things.
- As this is a bronze age setting writing has barely been invented and accordingly there are no wizards. The lack of wizards is a potential plot point in the story.
- I will be drawing from Pathfinder core as well as any other setting appropriate Paizo material, however I am generally extremeally lenient about allowing most 3.5 material in the game if it adds to a character
- I reward characters being well-integrated into the world in terms of backstory. If you have a character concept, I feel that it is my job to help create a place for it in the world.
- There is no 'Common' language, since there is relatively little contact between groups at this stage of history. Language will potentially be a very important part of the early sections of the campaign
I hope there is interest, since I feel that this is the sort of setting which is rarely seen.
Mark Sweetman |
I imagine that the bronze age would extend on to the weapon and armor choices as well? - or will they be unrestricted?
So no wizards - cool, does that extend to all arcane casters? - and are divine casters ok, or restricted as well?
Sorry for the 20 questions, but am interested and it looks like it could be quite interesting for play.
Saint Caleth |
Some answers. Remember that I am still developing the setting , so these things could change. Also player input will hopefully shape the world as well.
I imagine that the bronze age would extend on to the weapon and armor choices as well? - or will they be unrestricted?
In terms of weapon and armor technology I am probably just going to use the rules in the Pathfinder SRD linked to below. I twas thinking that the technology to make equipment out of iron and other metals exists, but only the Dwarves know how. The dragons can probably also make some steel by smelting it in their breath weapons. However these weapons are virtually never sold as they are basically cutting edge military technology.
Bronze Weapon/Armor RulesSo no wizards - cool, does that extend to all arcane casters? - and are divine casters ok, or restricted as well?
Sorcerers and Divine Casters definatey exist and I am considering having a spontaneous casting Magus as well. Other classes will not be touched except for some archetypes which are not very period appropriate (I can think of a few off the top of my head, mainly Bard and Rogue related). The lack of wizards is a potential plot point in the story so it is kind of important.
What are some of your other character requirement? Point buy vs. Rolled stats? Are you using traits/will there be setting specific traits?
Stats are going to be 4d6 drop lowest with an option to add points to bring it up to at least a 25 point buy. Each character will probably have a standard trait and a campaign trait which the player and I work out based on the character's backstory.
The only things I'd really want from 3.5 is maneuvers and skill tricks.
This is completely fine, in fact I will probably strongly encourage martial characters to at least splash a class with access to maneuvers.
Caepio Alazario |
This sounds like a setting in which superstitions and unexplained mysteries would fit rather well. With that in mind, I am mulling over various ideas for a witch to fit the vision-inducing, prophecy-spouting, entrails-reading archetype. In a world of change - both in regards to the downfall of dragons and the gradual spread of writing - (s)he would be a voice of ineffable traditionalism; yes we may do mysterious things, but we couldn't explain our secrets to just anyone *cackle cackle cackle*!
Edgar Lamoureux |
It's not really a big deal, I was just wondering whether you were going to allow it. If not, it's all good. If you were to allow it, however, I was planning to try out a Soulbolt, which is basically a Soulknife that uses something similar to a bow. They can switch between long, medium, and short range projectiles, each leaving a different number of hands free, and using a different damage die. I got a copy of DSP's Psionic's Expanded Work in Progress, and was kinda wanting to try out either a Soulbolt, or a Vitalist, which is an Empathic healer.
Edgar Lamoureux |
The only thing I can find concerning a Soulbolt that I could even link you to is simply the Beta playtest, although it is pretty close to what the Soulbolt turned out to be. Soulbolt Beta
Their weren't many, if any changes between this version and the published version, although I will read it over and tell you any changes applied. I know for a fact that there are more blade skills, but I'd ask you before I took any, of course.
I'd post the class straight from the pdf, but I don't think they'd like that.
Edit:I've gone through both versions, word for word, and not a thing changed that I could find between Beta and PDF, bar the name and the addition of some blade skills.
Mark Sweetman |
The PF SRD site is the exact same content as the Dreamscarred book - so there are no differences.
The powers I'd take would be internally focused and he'd play much like a Psionic Monk.
4d6 ⇒ (1, 3, 2, 5) = 11- 10
4d6 ⇒ (2, 4, 3, 2) = 11- 9
4d6 ⇒ (2, 5, 2, 4) = 13- 11
4d6 ⇒ (3, 5, 1, 2) = 11- 10
4d6 ⇒ (2, 6, 4, 1) = 13- 12
4d6 ⇒ (2, 5, 1, 5) = 13- 11
Heh, look like I'll just use 25 point buy instead :) (which is fine by me)
Saint Caleth |
I'll put a proper recruitment thread up tomorrow with full character guidelines and information on both races and classes in the setting.
The Psionics is fine, just be aware that I am a firm believer in Magic-Psionic nontransparency. Also Psionics is quite a new thing in this world, so don't necessarily expect to find many psionic items in treasure.
Edgar Lamoureux |
Ævux |
Castle tends to be the first place I usually go in a roll, since I first started pbp. Grid is pretty much just near iron man. (In case you don't know, Iron man is where you roll for the stat and don't move them around.) it has just a slight amount of movement though.
But if you really want me too..
4d6 ⇒ (1, 3, 2, 2) = 8
4d6 ⇒ (6, 5, 4, 4) = 19
4d6 ⇒ (1, 6, 6, 2) = 15
4d6 ⇒ (3, 6, 1, 4) = 14
4d6 ⇒ (1, 3, 2, 6) = 12
4d6 ⇒ (6, 6, 6, 3) = 21