New character builds - I'm astonished people get so worked up...


Pathfinder First Edition General Discussion

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I play in a game that grants a 32 point buy. I used it to make my 16 int sorcerer that takes a scholarly approach to studying her awakening power. Int does basically nothing for a sorc, but I wanted to build that concept and the point buy allowed me to. On the flipside, a GM running a high point buy game should also be more careful about what arrays the players bring. A high point buy can be minmaxed. You don't want to see generic human fighter 20/16/18/7/7/7.


Umbral Reaver wrote:
A high point buy can be minmaxed. You don't want to see generic human fighter 20/16/18/7/7/7.

HAHAHA, I just kinda find that to be way too cool.

Dude only has 1 skill (2 if human) A terrible will save, but an almost Adonis like figure.

Too bad he's doesn't have an Adonis like charm.

Idk, I think builds like that are quirky and fun. They can only do one thing, and a smart GM knows how to deal.


In my case, being more generous with stats has helped my perpetually nooby players be more creative and versatile with what they do with their characters. Kinda helps me carrot on a stickem into roleplaying more interesting interactions and character concepts.

In the games I run, I always go with 4d6, drop low, roll 7 times keep the high 6. It usually results in one or two +0s, if you're unlucky you end up with a -1. But you can usually get enough stats to handle being mad, and maybe even you can do something weird and versatile with a character.

And that's fine with me. Personally, I like to focus on the mechanics of my character as another area I can define him better. I'm the guy who takes a lot of silly +1 flavor options instead of the agreed upon "optimized result". As long as the basic function of the class performs well (poor monk, so ill defined) then I use the other mechanical options available to me to build my character in numbers as well as words.

So my group and I gel well and we play our game. Works for us. Although, I'm meeting two new players to revive my group (which has experienced some attrition) so my philosophies may have to change if I get some toolish power gamers, or someone who expects more challenge.

Hmmm, my group may have made me a little lazy as a DM...

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