
Shanosuke |

Ok I'm making a Pole-arm fighter to fill the role of Sergeant. This is a good low level character with a lot of potential to grow. So here he is Jail MaCearan:
Jail trained for the next three years in the art of pole-arms growing quickly in combat reflexes. His response to dangers and opportunities that his foes present him made him an early favorite. He had made it to sergeant at the age of 18, however, it was at this time Jail learned the news about his father.
Jail’s father had been killed while on his adventure by a sorcerer that he was hunting. His father had become a bounty hunter and had traveled the land hunting people for money. Jail didn’t receive any news as to why his father traded life as a general to be a head hunter. This left Jail confused and curious.
Jail had spent much time searching for what might have caused his father to leave. After much digging, Jail found out that several leaders had left the military after a particular mission to quell an uprising. Jail also learned that all the leaders in that campaign had also took various strange professions, monks, apprentices, pilgrims, bounty hunters, and charity.
Jail finally tracked one of the men down and found out the truth about his father and the campaign. The man told Jail that the campaign was against a peasant rebellion by a group of people who had problems and had continued to petition complaints but never received any results. So the peasants rallied together to perform simple riots and started to hide crops they grew out of protest.
The rest of the story sickened Jail to the core. The army tried to convince the farmers and commoners to stop but one of the commanding officers called the attack. Many of the leaders wouldn’t move to engaged but the peasants stuck first. The army had no choice but to fight back. The army won but a lot of the soldiers were so upset by the peasants preemptive attack and some of the more degenerate or more irritable soldiers continued to attack the rest of the peasants and they took women into alleys and doing immoral things. The head commander turned a blind eye to what was going on.
After hearing the story and learning that the head commander had been promoted to viceroy and the other leaders had quit. Jail lost faith in the army and decided to leave. At the age of 20 he left the kingdom and found his way to a mercenary band. He put his faith in his comrades and became a stern but efficient member of the team. He quickly became sergeant and he took the responsibility seriously.
Jail held on to his training but did not his views on kingdoms. Now he had friends whose lives depended on his abilities. After two years of working with these men, his comrades became his most important virtue. He respected the leadership of those who were above him and took his charges to heart. His ability to act quickly to situations helped the group out on many occasion. Jail finally felt at peace.
JAIL MACEARAN CR 1/2
Male Human Fighter (Polearm Master) 1
NG Medium Humanoid (Human)
Init +11; Senses Perception +4
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DEFENSE
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AC 19, touch 16, flat-footed 13 (+3 armor, +5 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +3
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OFFENSE
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Spd 30 ft.
Melee Masterwork Bardiche +6 (1d10+4/19-20/x2) and
Unarmed Strike +4 (1d3+3/20/x2)
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STATISTICS
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Str 17, Dex 20, Con 15, Int 16, Wis 16, Cha 16
Base Atk +1; CMB +4; CMD 20
Feats Combat Reflexes (6 AoO/round), Dodge, Improved Initiative
Traits Heirloom Weapon: Bardiche, Masterwork Bardiche, Reactionary
Skills Acrobatics +6, Climb +7, Intimidate +7, Knowledge: Engineering +7, Perception +4, Sense Motive +4, Survival +7
Languages Celestial, Common, Draconic, Undercommon
Combat Gear Masterwork Bardiche, Masterwork Studded Leather; Other Gear Backpack (empty), Crowbar, Grappling hook, Lantern, bullseye waterproof, Manacles, Oil (1-pint flask) (3), Rations, trail (per day) (4), Rope, silk (50 ft.), Signal Horn, Signet ring, Soap, Bar (50 uses), Waterskin
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SPECIAL ABILITIES
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Combat Reflexes (6 AoO/round) You may make up to 6 attacks of apportunity per round, and may make them while flat-footed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
A lot to read I know but I really got into the story. Hope this is good enough

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Hurray! I'll get a character prepared.
** spoiler omitted **
(Right now looking at either Assassin(Ninja) or Magus to really define the character)Two brief questions before I jump into character creation:
** spoiler omitted **
Weapon Bond works like Weapon Focus, that is it would work not on one specific bastard sword, but on all bastard swords. The added benefit is that it gives you the proficiency with the weapon you choose even if the weapon is exotic.
Ambidextrous can drop the penalty to 0, but it can't give you a bonus. That is, -2/-2 will not become +2/+2.

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Shanosuke, you need to create the gestalt concept. That is the combination of two classes. Gestalt rules.

Mark Thomas 66 RPG Superstar 2009 Top 16 |

Definitely going with Fighter/ Bard (Arcane Duelist) for a panache fighter.
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (4, 5) + 6 = 15
Most well rounded character I've ever rolled.

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Definitely going with Fighter/ Bard (Arcane Duelist) for a panache fighter.
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6Most well rounded character I've ever rolled.
The stats are not good enough to be the Second in Command of a squad with members like those. Re-roll until you get a combination with at least one 17.

High Duke |

2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 1) + 6 = 10

Mark Sweetman |

I'm having some concerns about your Procurer. As the party member who will deal with arms merchants, debt collectors, stuck-up government officials and reluctant paymasters, he would need Diplomacy, Intimidation and Bluff to be as high as possible, and your classes do not exactly allow it. The build is great Secondary Spellcaster.I'd suggest Assassin(Ninja from the playtest)/Sorcerer combination. That has the potential to be excellent Secondary Combatant, more than solid Secondary Spellcaster, and highly skilled Procurer.
The concept was more that he Bluffed and Intimidated his way to a good deal, and if they weren't willing to play nice he could always hypnotize them. But I can see your point if you want to have Diplomacy in there.
I'll ponder a bit then put up a revised submission (making sure I can fit Diplomacy in).
Edit: Initial thought is a Bard / Sorcerer, that will fit all the socials in plus leverage off the high Charisma and mind-affecting schtick.

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This is what we have so far:
Commander/Party Face - applications: High Duke (no concept yet)
Second in Command applications: Mark Thomas (Fighter/Arcane Duelist)
Sergeant - applications: Deiros (Fighter/Monk)
Healer - applications: Scranford (Cleric/Monk)
Scout - applications: Drayen (Gunslinger/Ranger)
Primary Spellcaster - applications: imimrtl (Wizard/Witch)
Grunt 1 - applications: Black Dow (Monk of the Sacred Mountain/Fighter)
Grunt 2 - applications: Calixymenthillian (no concept yet)
Procurer (or Comic Relief) - applications: Mark Sweetman (Bard/Sorcerer)
Odd Man Out - applications: Trout (no concept yet)
Shanosuke - Fighter, role TBD
Tomorrow, I'll open Discussion Thread so that we can talk about the characters and the game itself in more detail.

Mark Thomas 66 RPG Superstar 2009 Top 16 |

2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10
That gives me 18,17,16,15,14,14. Pretty awesome

Mark Sweetman |

Ok, have the basics of the Bard / Sorcerer (Fey) nutted out and will start working on polishing the background.
Str: 14-2=12, Dex: 14, Con: 14+2=16, Int: 16, Wis: 14-2=12, Cha: 18+2+2=22
Skills: Appraise, Bluff, Diplomacy, Intimidate, Linguistics, Perception, Perform (oratory), Profession (accountant), Spellcraft, Use Magic Device Favored Class bonus to Skill Points
Feats: Voice of the Sibyl
Traits: Child of the Road, Charismatic Both from Nightflier
Alternate Racial: Gift of Tongues and Magical Linguist
1st Level Spells Bard: Hypnotism, Unnatural Lust
1st Level Spells Sorc: Bungle, Sleep
Speaks 10 languages and has a +14 modifier to Diplomacy.
Returned to town and was initially welcomed, but eventually everyone turned on him when they found out they were being manipulated. Grifted his way through the world until he tried (and failed) to pull one over the Commander. Has been in the company since.

Tobar Pannell |
@ imimrtl - that sounds like a fun combination.
This is the Procurer submission of Mark Sweetman
Have the crunch all updated in the profile and now for finalizing the storyline. Went with Court Bard archetype so that I get an extra +1 on Diplomacy and an all-important re-roll once a day.
Looking forward to the discussion thread :)

Loug the Goblin Outcast |

Hello all,
If I'm too late to apply, just ignore this message. I have an idea for a funny Goblin mascot-type character who is a Druid/Ranger. He would focus on bows on the Ranger side and spellcasting on the Druid side. He would pepper enemies from afar with arrows and control the flow of battle with his spells. He'll also heal and summon animals, of course.
I can change the crunch around a bit if you feel he needs to have animal companions or he's too weak for the game. His story is posted below.
Loug is the military squad’s scrounger, sneak and unofficial mascot. He’s also inadvertently useful in some social situations thanks to his habit of speaking whatever random thought comes to mind.
Loug was once part of the Slugpopper tribe before he was exiled for treason – he helped a puppy. Loug tried to protest that anything that ugly couldn’t be a hated man-dog. Loug had never seen a wrinkled bulldog puppy before. The little runt had been left in the woods to die, but Loug tried to help nurse it back to health.
“Puppies turn into dogs!” the tribal elders said.
“No, Ugly would never betray me like that,” Loug said.
So it was decided that Loug would be beaten for his ignorance along with the puppy. Then he would have to watch while the tribe burned Ugly and Loug’s crude hut together.
When he heard little Ugly yelping inside the burning hut, he twisted free of his bonds and ran into the blaze. The village chief simply motioned the village guards to move forward to make sure both traitor and dog burned for the glory of Zarongel.
Inside, Loug scooped up the puppy and tried to calm the frightened, burned animal.
“It’s not so bad. Fire a mercy death. And we trapped together!”
Ugly whined in reply. Loug would later say he understood what the little puppy said perfectly – “Run!”
Loug grabbed a scrap of cloth and wrapped it around them both. Then he charged straight through the back wall of the crumbling hut, bursting out of the flaming debris. The other goblins shrank back from the flame, waiting to see Loug die from Zarongel’s holy blaze. Instead, he ran out of the village screaming with the hurt puppy.
Loug ran as long and as far as he could into the bog, losing his pursuers after a heavy rain began to fall. He ran deeper into the swamp, finally hiding in some brush once he was too tired to keep moving. It was then he realized just how badly Ugly was hurt.
Loug tried his best to treat the animal, but there was nothing he could do. Ugly died a few hours later, and it was too wet for the little goblin to even dig a grave. Instead, he weighted some stones around the body and sank Ugly deep in the mud so none of the scavengers could eat him.
The exhausted goblin then found what shelter he could and went to sleep. He didn’t wake up until late the next day when a group of druids found him. After threatening to cut them if they didn’t share their food, he told his story over a late lunch.
Over the next few months, Loug lived on the outskirts of the druid commune. He slowly learned the ways of the wild and eventually became an agent of nature himself – as chaotic as the weather.
The druids said his mastery of the Weather Domain was a reflection of his own temperamental nature and the fact he still was mourning the loss of Ugly. Over time, Loug grew more comfortable around more civilized races. He works with the military, scrounging through garbage to salvage parts and help in other ways a regular person cannot. He still doesn’t like horses, however, fearing they will step on him.
Once he spent enough time around others, he realized something was missing. Loug needed a last name. Many of the humans seemed to make up names that described what they were good at in some way. So Loug decided to give himself a name that reflects his abilities. He soon realized it must be quite a good name, because whenever he says it people show him all their teeth just like a goblin does when he’s happy.
They also seem to laugh at the same time, but that is just a coincidence. What could be funny about the name Loug Windmaker?
I'll do the rolls right here.
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 6) + 6 = 14
Have a good day!

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Okay, guys. This is it...
Commander/Party Face - applications: High Duke (no concept yet)
Second in Command applications: Mark Thomas (Fighter/Arcane Duelist)
Sergeant - applications: Deiros (Fighter/Monk), Shanosuke (Fighter/Ranger)
Healer - applications: Scranford (Cleric/Monk)
Scout - applications: Drayen (Gunslinger/Ranger)
Primary Spellcaster - applications: imimrtl (Wizard/Summoner)
Grunt 1 - applications: Black Dow (Monk of the Sacred Mountain/Fighter)
Grunt 2 - applications: Calixymenthillian (no concept yet)
Procurer (or Comic Relief) - applications: Mark Sweetman (Bard/Sorcerer), Desriden (Druid/Ranger)
Odd Man Out - applications: Trout (no concept yet)
The Discussion Thread will be the one I opened some time ago, for another version of this game. Let's go over there and talk about your characters in more detail.

Dreaming Warforged |

Thinking...
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 1) + 6 = 9

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Just for fun
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 4) + 6 = 16
WOW! Can I use this set of rolls instead of the older one from the other thread hahahahahahaha ^^

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Just for fun
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6
2d6 + 6WOW! Can I use this set of rolls instead of the older one from the other thread hahahahahahaha ^^
You can, but for another character. If you wish to create another character concept, you are more than welcome.

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Drayen, what are your plans with the Ranger part of your character? Would you be interested in an archetype that is focused on knife combat?
I am definitely interested in fighting with knives and/or knife and gun (first as ranged weapon then as a club). I am taking the scout job to be the primary role for the character. I feel that Track, Endurance and Favored Terrain are vital class features for that role. In addition, Wild Empathy and Favored Enemy (later Hunter's Bond) are also good features. All that said, I looked at the archetypes in the APG and UM, but did not see anything that helped with the scout idea.
I do like rogue as well. I think the Scout and Sniper archetypes can be great (so long as they can be modified for using firearms) for the role and taking the Follow Clues rogue talent replaces Track (is even better because I don't have to spend skill points on Perception and Survival). The downside is that I won't have Track until 2nd level which can be a third of the game in a level 1-3 campaign.
So, in the end, maybe Rogue would be a better fit. Besides, it gets me out of some of the competition with Shanosuke and Desriden. =P

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nightflier wrote:Drayen, what are your plans with the Ranger part of your character? Would you be interested in an archetype that is focused on knife combat?I am definitely interested in fighting with knives and/or knife and gun (first as ranged weapon then as a club). I am taking the scout job to be the primary role for the character. I feel that Track, Endurance and Favored Terrain are vital class features for that role. In addition, Wild Empathy and Favored Enemy (later Hunter's Bond) are also good features. All that said, I looked at the archetypes in the APG and UM, but did not see anything that helped with the scout idea.
I do like rogue as well. I think the Scout and Sniper archetypes can be great (so long as they can be modified for using firearms) for the role and taking the Follow Clues rogue talent replaces Track (is even better because I don't have to spend skill points on Perception and Survival). The downside is that I won't have Track until 2nd level which can be a third of the game in a level 1-3 campaign.
So, in the end, maybe Rogue would be a better fit. Besides, it gets me out of some of the competition with Shanosuke and Desriden. =P
Okay, let's take this to DT.

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Still thinking...
I have many games going atm, and wouldn't want to stretch myself too thin. Still, if I come up with something, the combo barbarian/oracle sounds promising for a grunt 2...
Especially if you give it a kind of shamanistic feel. On the other hand, you can wait a bit and join the game at some later point, when I introduce the races of my world. I think that you would find Servitors interesting - basically my version of Warforged.

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Since I recently retired my Midnight game - one of the best that I ever ran, which lasted for more than a year and a half and ran up to almost 6k posts, I have decided to begin another, but this one set in my homebrewed world. For some time now I wanted to explore it a bit more, since I've pushed it up to v2.0.
The characters will be a mercenary squad, along the lines of Black Company or Malazan books, which got sucked in another world. And now they are trying to find the portal or a wizard, or anything, really, that would allow them to return to their own world.
The adventure will be designed to take the characters from 1st to 3rd level. After that, there will be an option to end the game, or to continue.
Character creation rules:
1) 30-point buy or roll 2d6+6 twelve times and choose best rolls, whatever is highest.
2) Two traits at character creation. Traits can be chosen from any Paizo source, or from the "Traits" section in my profile. Note: Traits from my profile are in general much more powerful than standard PFRPG traits.
3) Background award: If your background is detailed enough and interesting enough, you get to choose a bonus feat for your troubles. Alternatively, instead of a bonus feat, you may take two Pathfinder traits.
4) Races and Classes: All races from the Pathfinder sources are allowed, including 0-level monsters from the Bestiaries, and all the classes and archetypes, including those from the playtest. Feats from alternative sources, such as PFRPG 3PPs and 3.5 are allowed upon my approval.
4a) Classes Modifications:
The Ninja class is renamed "Assassin".
The Gunslinger chooses a musket or pistol as his weapon of choice at 1st level. If he chooses a musket, his grit is based on Wisdom. If he chooses a pistol, his grit is based on Charisma.
The Magus class has two modifications: 1) 6 skill points per level, spontaneous caster, use Charisma as casting stat, and 2) full BaB, bonus feats as fighter, use Intelligence as casting stat.6) The game will be gestalt....
There is an open slot in this game. I am looking for a Primary Caster role, to be filled by Goblin PC.

Khaladon |

Hey Nightflier, definitly interested in the open slot! But a bit confused, did you mean the slot open is the one Goblin PC previously filled? Or that spot is available only for them? Or??
Also, is it to take over an existing character? Or do you want creation of another? Either way, I'm ready to begin Asap.

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One slot is open. Everyone in the party has specific roles, such as Commander, Healer, Scout etc.
The open slot is for the party's Primary Caster/Comic Relief character. The previous PC was goblin alchemist/sorcerer and I would want to preserve some continuity. So, I am looking for a goblin PC to replace him.
Mark's word is good enough for me. The slot is yours if you want it. :)