Hit a potion container


Rules Questions


I have a doubt about potions.

Quote:
Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has Armor Class 13, 1 hit point, hardness 1, and a break DC of 12.
Quote:
Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.

So, my doubt is... an attack of opportunity against the potion container, is against the character's AC or the potion container's AC?

Let's say that Bob the fighter and Jack the Rogue are fighting. Jack uses a standard action to drink a potion. Bob doesn't want him to drink the potion and make the attack against the potion container. Jack's AC is 20, potion container's AC is 13. Which one? It's a big difference.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

The attack of opportunity is against Jack.

Bob has two options. He can either take his normal AOO against Jack, or make a sunder attack against the potion bottle using the standard sunder rules.

Silver Crusade

The potion should get a bonus to ac equal to the user's dex bonus.


you can make a sunder attempt as an aoo. it's vs the targets cmd, potions do not have any special rules to protect them I am aware of.


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Yumeko wrote:
So, my doubt is... an attack of opportunity against the potion container, is against the character's AC or the potion container's AC?

Neither.

You make a sunder attempt in place of the normal melee attack granted by the attack of opportunity. The attack is against the drinker's CMD. This provokes as normal unless you have improved sunder feat. On a successful attack that deals at least two points of damage you destroy the vial.

You may also make a disarm attempt in place of the normal melee attack granted by the attack of opportunity. This provokes as normal unless you have improved disarm feat. On a successful attack the target drops the vial. If you successfully disarm the target without using a weapon you now hold the vial.

BTW, the AC 13 is when the vial is unattended. The odd wording of directing the attack the attack of opportunity against the vial is a carry over from 3.5. Now all special attacks are combat maneuvers that are directed against the drinker.


Aw, thanks, now It's all clear. That made me confused.

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