Monk + Awakened Animal


Advice

Liberty's Edge

1. I am letting someone else take over my character in a level 10 game and am making a new character. I thought I would go Monk / Shadowdancer, play something different. Any Monk-specific items or feats I will regret missing? I am thinking a Monk will have unique needs.

2. After my Vivisectionist Alchemist got slapped down a few too many times (everyone else in the group is an archer or a caster, so he has some issues with closing in), I reached level 9 and now have access to Awaken. My plan is to create an awakened animal meat shield, probably a bird since I spend a lot of time flying. The GM has okayed me taking Leadership and giving it some class levels to make it more useful… what class would be best for a bodyguard animal? I am waffling between Fighter and Barbarian, with some temptation for Ranger (just seems appropriate).

Thanks in advance! :)


dnjscott wrote:


1. Monk / Shadowdancer

2. Awakened Animal meat shield

On the monk - If you plan on being unarmed, use brass knuckles, it's cheaper than AoMF, leaves that slot open for other things. do your best to pump attack, and if you want to do decent enough damage, it has to be STR based*. Other than that I'm not entirely sure what you're going for.

*: Since you'll have an amount of starting wealth, it might not be a bad idea to buy a guided weapon, which would eliminate the initial need for STR outside of combat maneuvers.

On the Bird - If you go fighter, pick savage warrior sub class, you get benefits to charging (which help close the gap) and you get to keep armor training, which means your bird gets to wear barding at no penalty, which is sweet. I can't say anything for or against the Barbarian because I've never played or theory-crafted one.

Liberty's Edge

Sorry, that was lacking in detail. Plan was to be a temple sword-wielding, trip-oriented Monk Weapon Master, gaining Focus and Spec in the Swords. I have Improved and Greater Trip and obviously dodge / mobility / combat reflexes (for Shadowdancer). I scooped up the spider climb feat and Ki stand, as well.


dnjscott wrote:
Sorry, that was lacking in detail. Plan was to be a temple sword-wielding, trip-oriented Monk Weapon Master, gaining Focus and Spec in the Swords. I have Improved and Greater Trip and obviously dodge / mobility / combat reflexes (for Shadowdancer). I scooped up the spider climb feat and Ki stand, as well.

Kk, That should work out ok actually. The Swords + Feats will mean that you'll have a pretty huge trip modifier, and since you can trip while flurrying, you can get in a few more pot-shots in.


dnjscott wrote:
Sorry, that was lacking in detail. Plan was to be a temple sword-wielding, trip-oriented Monk Weapon Master, gaining Focus and Spec in the Swords. I have Improved and Greater Trip and obviously dodge / mobility / combat reflexes (for Shadowdancer). I scooped up the spider climb feat and Ki stand, as well.

You might want to consider Combat Patrol while you're there. You suffer BABwise in AOOs on monk, but not with trip checks... and the prereqs are already taken to get into shadowdancer.

Think it might fit your flavor for when you'd otherwise not get a full attack, you can make it a real pain for the bad guys to close with your party.

Also is this a point buy or rolled stats game?

-James

Liberty's Edge

james maissen wrote:


Also is this a point buy or rolled stats game?

-James

Rolled - the DM is pretty generous w/ the full 25 / Epic Fantasy level, too. Makes a Monk a bit more palatable. :P ;)

I will definetely check out combat patrol, too.

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