Spells that are killing my games!


Advice

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meabolex wrote:
Cartigan wrote:
How so? The rope doesn't go anywhere, just up in the air.

He's being sarcastic. . . I think. . .

Dang, we need a sarcasm character. How about (!) for sarcastic. What about (!!!) for very sarcastic. . . ?

Seemed reasonable to me. Shadow's don't age. They theoretically feed off living creatures (sapping str to feed off of). And they are sentient undead (INT 6). That's smart enough that if they encounter a rope hanging in midair for no reason to investigate it. Or to have seen someone use one in the past. Any animal, once it knows food can be had in a certain circumstance, will continue going to that for food. Bears with igloo coolers or parked cars for example. I see nothing outrageous with a shadow trying to enter a RT if it comes across one, looking for something to feed off of (and in a confined space!).


The whole discussion is really, "What is a GM's job?" The main definition is: To facilitate the storyline of the adventure, and to challenge the players. Notice: Challenge implies many things, which is the main sticking point here. Challenge does not mean to thwart all of the players' efforts. Challenge means look at what the party can do, then design encounters that stretch those abilities. You are supposed to make them think. Heck, I LOVE it when my players actually use their abilities in full. Too many times I see players that get to 7th level & have only concentrated on two of the character's abilities, not realizing that she can do six other things as well.


mdt wrote:
meabolex wrote:
Cartigan wrote:
How so? The rope doesn't go anywhere, just up in the air.

He's being sarcastic. . . I think. . .

Dang, we need a sarcasm character. How about (!) for sarcastic. What about (!!!) for very sarcastic. . . ?

Seemed reasonable to me. Shadow's don't age. They theoretically feed off living creatures (sapping str to feed off of). And they are sentient undead (INT 6). That's smart enough that if they encounter a rope hanging in midair for no reason to investigate it. Or to have seen someone use one in the past. Any animal, once it knows food can be had in a certain circumstance, will continue going to that for food. Bears with igloo coolers or parked cars for example. I see nothing outrageous with a shadow trying to enter a RT if it comes across one, looking for something to feed off of (and in a confined space!).

Any Shadow coming across a Rope Trick actually being used as a nap area and investigating is very likely to be killed.

Dark Archive

Cartigan wrote:
Kthulhu wrote:


Because a rope hanging down from nothing generally means a sleeping meal.
How so? The rope doesn't go anywhere, just up in the air.

I find it fascinating you defend the freedom from nightly encounters (jerkass DM) via rope trick, but in every description you provide it's just a rope dangling in mid-air. Why is the rope "just up in the air"? What, are you running a world where only the PCs are the only ones who know about magic? Based on your reactions to RT:

-NPCs don't have access to the core spells, if they do or react as if certain spells should be a consideration = jerkass DM
-The spell is a secret spell and know one knows to search for it or how to react when they see a rope which "just goes up in the air", if they do = jerkass DM
-If the rope is detected by intelligent or sensing creatures and the thought process is escalated to investigate, trap or wait for the PCs = jerkass DM

Because it is after all just - a rope that is "just up in the air".

The entire world has forgotten the existence and use of the spell because PCs need to get their eight hours. If anyone else knows about it, reacts to it, or even thinks to search for it = jerkass DM.

TL;DR - Jerkass DM

Dark Archive Bella Sara Charter Superscriber

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Auxmaulous wrote:

I find it fascinating you defend the freedom from nightly encounters (jerkass DM) via rope trick, but in every description you provide it's just a rope dangling in mid-air. Why is the rope "just up in the air"? What, are you running a world where only the PCs are the only ones who know about magic? Based on your reactions to RT:

Creating strawmen is hard enough without introducing intellectual integrity into the mix.

There's really not much of a dispute in this thread, just a lot of reaction to baiting posts. It all comes down to how the group wants to play the game. If they don't like random encounters at night, rope trick (and its ilk) are awesome spells that allow the party to expend resources to achieve that result. If the group feels like random encounters are an integral part of the D&D/Pathfinder experience, the DM either needs to get creative/aggressive in having opponents deal with ropes hanging from mid-air, or go with blunt force and ban such spells.

No issue. Just baiting and bait eating galore.


mdt wrote:
Hama wrote:
Cartigan wrote:


Then I suggest he retool it. Why should the DM screw with the rules or the players instead of slightly tweaking his own story?
True, i agree. I guess i'm out of arguments on this one. You make sense.
I think you'll need to raise the CR on those daylight immune vampires then. Of course, that's screwing with the rules too, allowing vampires to attack during the daytime. What the heck though...

Solaric creature template. +1 CR if 7 or more HD, no adjustment if less (as memory serves). ^_^


Random NPCs don't have access to core spells. Some might, not all.
Are they looking for the rope? Sure, if it's hanging in the middle of the road, that's odd. But what if it's off by some bushes, or in a corner. How often do you pay attention to any given item hanging from any particular thing on any given day? 99% of people are given to just accept things that are not wildly out of the ordinary and if out of the ordinary, it is generally dismissed as some sort of stunt or oddity that's none of their concern.

Why would a sub intelligent (given people's penchant for trying to kill off sub-10 intelligence PCs) undead go around investigating a hanging rope? It's just a rope. It doesn't seem to go anywhere (unless you can see invisibility, then it just goes to a nothing), that's no detectable food around, etc. Any Shadow that somehow gets it into its head to investigate is going to wind up dead so there won't be any learned activities there.

And what makes a DM a jerkass is the specific reaction of creating NPC or creating NPC behavior specifically to respond to the use of Rope Trick by the PCs solely because the players of the PCs are using Rope Trick to avoid stupid nightly encounters. See topic post.

RPG Superstar 2008 Top 32

Remember when this thread contained useful advice instead of a bunch of people telling each other they're playing the game wrong? Those were good times. Thread locked.

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