Lack of prestige classes is depressing


Pathfinder First Edition General Discussion

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Grand Lodge

John Lynch 106 wrote:

This is the logic us 4th ed players used and got told off for. We were told that the game needs the Profession skill and that if you want to be a farmer, you should spend resources on Profession (farmer).

Are you by any chance a fellow 4th ed player?

I personally would have no problems dumping the Profession skill from my 3.5 games.


karkon wrote:
Because people dip into a prestige here and a prestige there to grab a bunch of abilities that were never meant to be together. Next thing you know people are breaking campaigns.

+1

95% of the time this was the case in 3.5. people can say it wasn't but from my experience and from most other GM's- actions speak louder than words. It wasn't about fluff, or roleplaying, or even options, it was power creep and min/maxing to stupid proportions. You had so many prestige classes that were actually good and balanced by themselves but when combined with x/y/z become obviously broken. It was impossible for companies (and GMs) to keep track of all the prestige classes and how they would react together. If paizo ever goes back to a system such as this i will stop buying there products and just dust off my 100's of 3.5 splat. I didn't mind a few prestige classes but once the 50th one came out it just got ridiculous, and if a GM banned prestige classes or a few books, heaven forbid many players would throw a tantrum.

I don't mind multi classing or prestige classes if handled right. With that said Paizo should have made more rules on multiclassing. I reigned in 3.5 cross classing with just ONE rule.

1) multiclass characters may only ever posses 3 classes, including prestige classes.

This originated back from old school dnd. you could play a fighter/mage/thief but you couldn't play a fighter/mage/thief/cleric.

Once that simple rule was in place all the prestige dipping in 3.5 ceased. If you want to be a bladsinger-fine play a bladesinger. But dont try to convince me that the bladesinger combined with prestige X and dipping into prestige y will give you more powerful abilities and make you more of how you see a bladsinger being...

Grand Lodge

RunebladeX wrote:
If paizo ever goes back to a system such as this i will stop buying there products and just dust off my 100's of 3.5 splat.

:? This seems a little silly to me.


TriOmegaZero wrote:
RunebladeX wrote:
If paizo ever goes back to a system such as this i will stop buying there products and just dust off my 100's of 3.5 splat.
:? This seems a little silly to me.

well not ALL there products but,

If paizo wants to make an ULTIMATE MUNCHKIN HANDBOOK thats one thing i will just not use it or only peaces of it. But if they start producing books with numerous PRCS in them then thats just going back to the way things were. And if i already have the books that contain the things that were then buying a the same thing in different wrapping seems silly to me.

Grand Lodge

That makes more sense on the second pass. :)


Pathfinder Lost Omens, Rulebook Subscriber

+1 to RunebladeX.

The biggest problem I ever encountered was people going through the W/X/Y/Z combos to have that unbeatable build or some outlandish creation. That has gotten on my nerves to no end, granted though I was DMing on a ship for random pick up games so I couldn't be to picky with the folks that came to the table.

The other part that annoyes me is some folks justification for certain options or requests. Case in point, I had a guy come up to the game saying he wanted to play a Musketeer type character and had rolled everything up. Hands me his sheet which was a fighter/rogue/warhulk equipped with a wall blade from Mongoose Publishing Barbarain book. I looked at it and asked why his character choose the wall blade (didn't say he couldn't use it, was just curious). The bloke told me that for flavor it was still a rapier he just wanted the extra damage the wall blade gave.
This lead to a back and forth going from why not just say it's a wall blade and be a different type of musketeer to hearing about how his DM back in port always allowed it and how I was the worst dm because I lack imagination.
Strangely I had a similar encounter in 4th ed with a reflavored fullblade that was a concealed dagger....

Scarab Sages

I loathe the idea that people should have to pick a prestige class in order to stay "competitive". The base classes should always be the gold standard for player power. I commend Paizo for disincentivizing people from rampant multiclassing; I find the typical Fighter 2/Swashbuckler 3/Cleric 1/Serial Killer 1/Cherrypicker 1/Twice-Betrayer of Credibility 10 builds seen on 3.5 boards just sickening.

I disagree that 3.5 prestige classes promote variety much; most of them have strict entry requirements that shoehorn characters into a certian build. Due to bad balance, only a handful of those PrCs are played in the first place. Finally, most PrCs start off at a level where many campaigns end.

I don't think modest multiclassing (e.g. 2 classes) or the occasional PrC are a bad thing, but I don't think they should dominate the game.

Shadow Lodge

Ævux wrote:
Cause if its flavor, I should be allowed to have the just flavor without having to spend mechnical effects.
John Lynch 106 wrote:
This is the logic us 4th ed players used and got told off for. We were told that the game needs the Profession skill and that if you want to be a farmer, you should spend resources on Profession (farmer).

What does this have to do with 4th Ed?


I think it was that in 4e they took the big list of stuff and crunched it down. and any skill that wasn't there (crafting, profession) you would just end up roleplaying instead.

For the most part, If you want to be a farmer in our games.. you are a farmer. If you want some mechanically benefit of being a farmer, you would spend resources into profession (farmer)

Liberty's Edge

Originally I had no such multiclass restrictions, but when they came out with the first splatbook, I limited PCs and NPCs in my game world to only one prestige class. Later, when I removed the multiclassing penalties, I also limited total number of possible classes to 3, with a couple exceptions (any prestige class that specifically called out three base classes as entry points). I haven't actually had anyone exceed the three though.

The thing that surprised me is how many people viewed the "Completes" and other such things as being 100% valid, should be in every game. That social idea was quite a switch from 2ed, where all the class based handbooks were quite obviously on a "DM must approve" idea. I never went away from that idea, but the ability to have a conversation with the rest of the community diminished.


So the anti-PrC crowd is against PrCs because they saw somebody(sometimes just on the internet) abuse them.....wow. You guys realize that those people will just find something else to abuse right?

Here is a startling concept...just say 'No'. I don't get why people just can't do that more.


Pathfinder Lost Omens, Rulebook Subscriber
John Kretzer wrote:

So the anti-PrC crowd is against PrCs because they saw somebody(sometimes just on the internet) abuse them.....wow. You guys realize that those people will just find something else to abuse right?

Here is a startling concept...just say 'No'. I don't get why people just can't do that more.

The fact is as much as I agree with you on just saying no to a concept, there are times you can't. My situation was one of those if you are on a ship you have very few to do a game with, and sometimes you have to bite the bullet.

I do like options, I also like people having the chance to make their favorite types of characters. I don't like the added work and the frustration at the table when a person brings a broken character to the table. I will always support PrCs both generic and setting specific so long as they are thought out, fit with setting, and are not broken from the start.

To be honest though in the full scale of the game it doesn't matter if they make more or less PrCs/archetypes. People that want to will always make broken charcters and people will always disagree on what is acceptible and what is not.

Liberty's Edge

Well, in my games, I'm very used to not allowing OP stuff.

But here in the real world, you can't go to the Giant in the Playground forums and ask for help on a melee specialized fighter without being told to play a Warblade. If you say your DM doesn't allow Tome of Battle, then some screeching harpy will descend and eviscerate either you or them.

Meanwhile, most people don't even know what good advice is for "my DM won't let me pick more than three classes".

In other words, houserules that emulate how each game is launched + some fun stuff -> many play by these, but in the discussions people tend towards a much more liberal default assumption.

The other reason, of course, and let me be frank:

Fighter / Rogue -> Duelist

This makes sense thematically.

Paladin 2/Battle Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8

What the hell? You didn't describe a character with that. It's all mechanics. This is dumb. And Paizo fixed it like four different ways. Choking down on "hey, buy my book, I'm a broken prestige class" is but one of the ways.

The original intent with 3.0 was that Prestige classes were supposed to be campaign specific, and flavorful. I get that, I like that. But shortly after that came out, I think WotC realized that they could just sell us a million of the damned things so that common sense went out the window.

Sovereign Court

Because most GMs are now wimps who can't say no to their players because they are afraid of what they might say. GM should be authority figures, and arbitrators, not equals in a way that everything that players want goes.

Grand Lodge

cfalcon wrote:


Paladin 2/Battle Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8

What the hell? You didn't describe a character with that. It's all mechanics. This is dumb.

No, it's a Paladin.

You make me want to play him, however.


Ævux wrote:

http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/meteo r-hammer

Or do you mean, in addition to the intresting meteor hammer?

I think one of the big problems with weapons like the Falcata isn't so much that they are just sooo awesome as much as they are the only weapon in a field of dung.

Personally, I prefer the scorpion whip.

I'm sorry, you undestimate the threat/multiplier thing IMHO.

That meteor hammer is LoF. What about using A&EG? what I meant a support for these weapons in a current splat.


No.. No i don't.

But when you compare the falcata to say a butterfly knife, kama, sai.. and most of the other exotic weapons..

Yes, it is a no-brainier. Not just because the falcata is awesome, but because everything else sucks.

Butterfly knife.. Exactly like a dagger.. except worse. Loses weapon finesse, throwing abilities, good duel wield capabilities.

Dueling sword- Exactly like a long sword, unless you take an additional feat to allow you to finesse it. 5 feats later you can take another feat to bump it up just a little bit.

Kama, A sickle by another name.

I could keep going.


cfalcon wrote:


Paladin 2/Battle Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8

What the hell? You didn't describe a character with that. It's all mechanics. This is dumb.

I fondly remember that build...(everyone knew Abjurant Champion was ridiculous, even back then...but it was already the Wild West in 3.5 by the time that appeared and you could still get your ass handed to you by BBEGs and monsters even with that build, so it wasn't AS big of an issue as you're making it)

That build is a bad example for your argument, though. That's a righteous paladin who has chosen the path of arcane magic (that he has discovered to be an innate gift of his) as a way to augment his melee abilities. That's actually a REALLY easy to roleplay build, and not a huge illogical mishmash to create some broken effect....actually the effect it creates is pretty straightforward and not really broken, just fairly powerful.

Edit: In addition, the problem with builds like this in 3.5 wasn't the build itself. It was the presence of certain spells that made it ridiculous. Wraithstrike was the main offender (the spell, not the poster!) Are we going to start telling Paizo to stop making spells for fear that something like Wraithstrike comes along?


Ævux wrote:

No.. No i don't.

But when you compare the falcata to say a butterfly knife, kama, sai.. and most of the other exotic weapons..

Yes, it is a no-brainier. Not just because the falcata is awesome, but because everything else sucks.

Butterfly knife.. Exactly like a dagger.. except worse. Loses weapon finesse, throwing abilities, good duel wield capabilities.

Dueling sword- Exactly like a long sword, unless you take an additional feat to allow you to finesse it. 5 feats later you can take another feat to bump it up just a little bit.

Kama, A sickle by another name.

I could keep going.

Both. Butterfly knife sucks and falcata is OP. I want balanced, diverse, interesting stuff. Thanks.

Kama is different. Has a special unique use (monk), so is not relevant for the discussion.


cfalcon wrote:

Well, in my games, I'm very used to not allowing OP stuff.

But here in the real world, you can't go to the Giant in the Playground forums and ask for help on a melee specialized fighter without being told to play a Warblade. If you say your DM doesn't allow Tome of Battle, then some screeching harpy will descend and eviscerate either you or them.

Meanwhile, most people don't even know what good advice is for "my DM won't let me pick more than three classes".

In other words, houserules that emulate how each game is launched + some fun stuff -> many play by these, but in the discussions people tend towards a much more liberal default assumption.

Any advice you get on the message boards is shakey. Heck the only good advice people can give is 'Talk to your players(or DM). It has always been true. And I would question calling a message board the Real World....

cfalcon wrote:

The other reason, of course, and let me be frank:

Fighter / Rogue -> Duelist

This makes sense thematically.

Paladin 2/Battle Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8

What the hell? You didn't describe a character with that. It's all mechanics. This is dumb. And Paizo fixed it like four different ways. Choking down on "hey, buy my book, I'm a broken prestige class" is but one of the ways.

Actualy to me those are both mechanical constructs. Than again Wizard 20 is just a mechanical construct. It is the player who breath life into them. Just because you have never seen it does not mean no one can.

cfalcon wrote:
The original intent with 3.0 was that Prestige classes were supposed to be campaign specific, and flavorful. I get that, I like that. But shortly after that came out, I think WotC realized that they could just sell us a million of the damned things so that common sense went out the window.

Yes and there are generic things in all the worlds which can be defined as PrCs. Heck if you don't want wizards in your world would you bemoan the fact they exist in the game?

Liberty's Edge

John Kretzer wrote:


So the anti-PrC crowd is against PrCs because they saw somebody(sometimes just on the internet) abuse them.....wow. You guys realize that those people will just find something else to abuse right?

If its not the Prc classes it will be anything that offers options. Awhile back a poster started a thread about making a book about monster PCs. The same comments about the internet and abuse came up. My favorite was that one poster saw a group with a majority of non-standard races and that was proof alone for not having such a book.

John Kretzer wrote:


Here is a startling concept...just say 'No'. I don't get why people just can't do that more.

Along with "No one is forcing you to buy the book or use whatever is in the book". Never understood why having more options is a bad thing when you can pick and choose what you want. When I choose to run PF I told my players only PF and not 3.5. Not because I have anuything against 3.5. becuase I wanted to keep looking through the various books to a minumum and becuae I was not in the mood to memorize that many rules.

Shadow Lodge

cfalcon wrote:

The original intent with 3.0 was that Prestige classes were supposed to be campaign specific, and flavorful. I get that, I like that.

I dont get this. All PCs are flavorful from some point of view. But as far as being intended as setting specific, I seriously doubt. None of the DMG ones are. Heck, many of the Setting PCs either had options for using them in other settings, or had only minor, easily replacible (like specific deity) parts.

I would say, for 3E, many of the Setting PCs where the bigger issues anyway, either trying to cram in too much in too few levels to allow things from novels, or depending too much on the groups name and being overall subpar.

Liberty's Edge

Quote:
Actualy to me those are both mechanical constructs. Than again Wizard 20 is just a mechanical construct. It is the player who breath life into them. Just because you have never seen it does not mean no one can.

My players have breathed life into plenty of builds, thank you very much for the smear.

Here's the thing: Wizard 20 is an advanced wizard. Wizard is his class, 20 is his level. That makes sense. A paladin who takes levels in sorcerer isn't doing anything wrong, but if he then needs the backing of like four prestige classes, then that sucks. The Abjurant Champion has a bit of flavor (which the paladin will ignore). The Sacred Exorcist has a lot of flavor (which the paladin, again, will ignore). His whole build is just damned cheese, and good riddance. That's the point.

Of course, the Abjurant Champion is just too good. The players were actually using him the way the designers intended: as something really powerful you tack onto any fighter/mage style of build. The whole "class as a metaconstruct" idea, which IMO defeats the entire purpose of having classes in the first place really took off then, because it was OBVIOUS the devs were using that.

One fast way to tell if a PRC was too good was to say, what if this was a 17 level PRC? Is it broken? If yes, then we've just upped the power of the game, because some OTHER designer, later, who has never SEEN this, will come along and do the samething, and then a third, and now it really DOES go for 17 levels. If the Abjurant Champion were a 20 level class you could take from 1, I don't think you'd mess with 60% of other classes anywhere in 3.5- full casting and full base attack?

Quote:
All PCs are flavorful from some point of view.

"Fighter" represents a lot of characters from a bunch of different cultures, but "Purple Dragon Knight" is quite specific. That's what is meant by flavorful: the flavor is in that prestige class. It's the summation of a series of techniques, training methods, magical investitures, and other such things, that you as the story teller are trying to supply mechanics for. It's not a damned grocery store shelf for OP abilities to slap together and throw in the pot and see who can make the best Cheesecake.

Anyway, all this just shows why a low-PRC setting, or one with specific PRCs that fill specific campaign niches, is just better than this ultra-permissive-default-allow nonsense that started permeating the online community. I mean, if you go to a bunch of web forums as your source, you'll think everyone is using the Tome of Battle but you. But I've never met, in person, a single person who ever built one or has allowed one in their games. If I started issuing that as a poll, I'm sure I would find some, but the point is, one-offs such as cheese-chain multi-prc builds, really overpowered base classes (that fully obsolete existing ones), and some of the most powerful or accidentally too-good spells are just little bumps on the road. If your Executionallifer PRC that $NORMALLY_EDITS_THEIR_SHIZ company just put out obsoletes the fighter and the rogue, then you can expect that it'll just be good for that one version, if that. You can tell yourself that the fighter and the rogue are too weak (and historically, you'll be correct), but unless you are playing in a game that buffs those, then the new fancy class is just taking a dump on actual archetypes. That's not going to end well, and it won't have staying power.

Shadow Lodge

cfalcon wrote:


Quote:
All PCs are flavorful from some point of view.
"Fighter" represents a lot of characters from a bunch of different cultures, but "Purple Dragon Knight" is quite specific. That's what is meant by flavorful: the flavor is in that prestige class. It's the summation of a series of techniques, training methods, magical investitures, and other such things, that you as the story teller are trying to supply mechanics for. It's not a damned grocery store shelf for OP abilities to slap together and throw in the pot and see who can make the best Cheesecake.

Oddly, I was specifically thinking of the Purple Dragon Knight for the second part of what I said. :)

I think I know what you mean, all I am saying is diferent people have different idea's what good flavor is. Could you give an example of what you think a poorly flavored prestige class is? I can't think of any, though I can think of some whose flavor I don't personally like. Also keep in mind that for generic prestige classes, sometimes they need to be nonspecific so that they can fulfill their function as a geneic (setting neutral) prestige class.

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