Breadth of Experience Question


Rules Questions

Silver Crusade

If a PFS character has the Breadth of Experience feat, does that mean the character could earn "day job" money for each session?


Andrew Besso wrote:

If a PFS character has the Breadth of Experience feat, does that mean the character could earn "day job" money for each session?

Why would the feat possibly matter?


Andrew Besso wrote:

If a PFS character has the Breadth of Experience feat, does that mean the character could earn "day job" money for each session?

If they choose to roll Profession (whatever) than they would get a +2 bonus and they could do it untrained. Past that follow profession rules.

Edit: P.S. one of my favorite feats for an elf.


Huh. My GM sometimes lets us use profession checks in place of other skill checks. This feat may have more uses than I thought.

...so if ever I need the skills of a...

Quote:
architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter.

Blam! I can use it.


It's an awesome flavor feat for the long lived races. I absolutely love it.


OH yes!!!

My 'Sherlock holmes' Detective took that for his first feat. +2 to all knowledge skills? and untrained??

Oh yes....

Silver Crusade

Sadly, my character will not take the feat until 9th level. She is an elvish rogue 5th level now, and I plan to take TWF at 7th. I suppose the day job income is trivial compared to the scenario reward, but the ability to use ANY profession or knowledge untrained is worth the feat.

By RAW the feat is open to elves, dwarves and gnomes, but in organized play very few dwarves or gnomes will reach 100 years of age before forced retirement.


Andrew Besso wrote:

Sadly, my character will not take the feat until 9th level. She is an elvish rogue 5th level now, and I plan to take TWF at 7th. I suppose the day job income is trivial compared to the scenario reward, but the ability to use ANY profession or knowledge untrained is worth the feat.

By RAW the feat is open to elves, dwarves and gnomes, but in organized play very few dwarves or gnomes will reach 100 years of age before forced retirement.

I don't understand why this feat is required.

You could also spend weeks working a real profession, for the cost of 1 skill point. That will likely put you +2 up on this feat.

If the DM won't allow Profession checks (which typically represent a week of effort), being able to make them untrained will not change that.


Kain Darkwind wrote:
Andrew Besso wrote:

Sadly, my character will not take the feat until 9th level. She is an elvish rogue 5th level now, and I plan to take TWF at 7th. I suppose the day job income is trivial compared to the scenario reward, but the ability to use ANY profession or knowledge untrained is worth the feat.

By RAW the feat is open to elves, dwarves and gnomes, but in organized play very few dwarves or gnomes will reach 100 years of age before forced retirement.

I don't understand why this feat is required.

You could also spend weeks working a real profession, for the cost of 1 skill point. That will likely put you +2 up on this feat.

If the DM won't allow Profession checks (which typically represent a week of effort), being able to make them untrained will not change that.

You dont need this or any other feat for a profession. Just a point in the skill.

Grand Lodge

Tiny Coffee Golem wrote:
Kain Darkwind wrote:
Andrew Besso wrote:

Sadly, my character will not take the feat until 9th level. She is an elvish rogue 5th level now, and I plan to take TWF at 7th. I suppose the day job income is trivial compared to the scenario reward, but the ability to use ANY profession or knowledge untrained is worth the feat.

By RAW the feat is open to elves, dwarves and gnomes, but in organized play very few dwarves or gnomes will reach 100 years of age before forced retirement.

I don't understand why this feat is required.

You could also spend weeks working a real profession, for the cost of 1 skill point. That will likely put you +2 up on this feat.

If the DM won't allow Profession checks (which typically represent a week of effort), being able to make them untrained will not change that.

You dont need this or any other feat for a profession. Just a point in the skill.

incorrect - trained only


BraxtheSage wrote:
Tiny Coffee Golem wrote:
Kain Darkwind wrote:
Andrew Besso wrote:

Sadly, my character will not take the feat until 9th level. She is an elvish rogue 5th level now, and I plan to take TWF at 7th. I suppose the day job income is trivial compared to the scenario reward, but the ability to use ANY profession or knowledge untrained is worth the feat.

By RAW the feat is open to elves, dwarves and gnomes, but in organized play very few dwarves or gnomes will reach 100 years of age before forced retirement.

I don't understand why this feat is required.

You could also spend weeks working a real profession, for the cost of 1 skill point. That will likely put you +2 up on this feat.

If the DM won't allow Profession checks (which typically represent a week of effort), being able to make them untrained will not change that.

You dont need this or any other feat for a profession. Just a point in the skill.
incorrect - trained only

Read again. You dont need a feat to have a profession. You need a skill point in profession.


BraxtheSage wrote:
Tiny Coffee Golem wrote:
Kain Darkwind wrote:
Andrew Besso wrote:

Sadly, my character will not take the feat until 9th level. She is an elvish rogue 5th level now, and I plan to take TWF at 7th. I suppose the day job income is trivial compared to the scenario reward, but the ability to use ANY profession or knowledge untrained is worth the feat.

By RAW the feat is open to elves, dwarves and gnomes, but in organized play very few dwarves or gnomes will reach 100 years of age before forced retirement.

I don't understand why this feat is required.

You could also spend weeks working a real profession, for the cost of 1 skill point. That will likely put you +2 up on this feat.

If the DM won't allow Profession checks (which typically represent a week of effort), being able to make them untrained will not change that.

You dont need this or any other feat for a profession. Just a point in the skill.
incorrect - trained only

Reading fail, both I and TCG mentioned that you need to spend a skill point.

None of which answers my question. Why would this feat allow you to make use of profession in any circumstance where profession was not normally allowed?


Kain Darkwind wrote:


Reading fail, both I and TCG mentioned that you need to spend a skill point.

None of which answers my question. Why would this feat allow you to make use of profession in any circumstance where profession was not normally allowed?

Per the feat, yes you may use knowledges and professions untrained.


Feat in question:

Quote:
You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

So you can make any knowledge or profession skill check untrained and you get a +2 to all knowledge and profession skill checks.

It's the combination of a nice boost to your knowledge skills, the ability to use them even if you don't have ranks, and same for the profession skills (though possibly of slightly less use).


Abraham spalding wrote:

Feat in question:

Quote:
You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

So you can make any knowledge or profession skill check untrained and you get a +2 to all knowledge and profession skill checks.

It's the combination of a nice boost to your knowledge skills, the ability to use them even if you don't have ranks, and same for the profession skills (though possibly of slightly less use).

Correct. It's a good feat for the long lived races. I studies ________ for about 20 years. It was an amusing diversion.


Tiny Coffee Golem wrote:
Kain Darkwind wrote:


Reading fail, both I and TCG mentioned that you need to spend a skill point.

None of which answers my question. Why would this feat allow you to make use of profession in any circumstance where profession was not normally allowed?

Per the feat, yes you may use knowledges and professions untrained.

I don't mean unallowed by inability.

I mean unallowed because the DM doesn't allow you to spend a week earning 17 sp or whatever minor amount of cash you scrape together with this. You're adventuring, not minding a store or cobbling shoes.


Please. The ability to make any knowledge check untrained alone is worth it if you're not a bard. And if you are a bard, it's still not useless (even the possibility of ending up with +30-something to every single knowledge check would be so ridiculous in campaigns I've played in AND run)


Irulesmost wrote:
Please. The ability to make any knowledge check untrained alone is worth it if you're not a bard. And if you are a bard, it's still not useless (even the possibility of ending up with +30-something to every single knowledge check would be so ridiculous in campaigns I've played in AND run)

No one has said the feat wasn't worthwhile. Merely that it was in no way required for what the OP implied it was.


Kain Darkwind wrote:
Irulesmost wrote:
Please. The ability to make any knowledge check untrained alone is worth it if you're not a bard. And if you are a bard, it's still not useless (even the possibility of ending up with +30-something to every single knowledge check would be so ridiculous in campaigns I've played in AND run)
No one has said the feat wasn't worthwhile. Merely that it was in no way required for what the OP implied it was.

Fair enough. Still. I'd take it on top of profession if I wanted to work a day job.

Slightly related: Profession(apothecary) is one of the most useful useless skills in the game.


In regards to the OP, you can only make a Day Job roll in PFS if you put at least 1 skill point into the skill. The Day Job roll is not actually a skill roll, it is separate and only allows certain bonuses to be applied (feat bonuses are one of them, but it would not change the base requirement of having spent a point to train in the basics).

Please note this is completely different than the normal rules to use a craft/profession to make money as described in the core rules. It is a PFS specific rule.


The Chort wrote:

Huh. My GM sometimes lets us use profession checks in place of other skill checks. This feat may have more uses than I thought.

...so if ever I need the skills of a...

Quote:
architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter.
Blam! I can use it.

Good if you have time of and nothing better to do but really how does it help 'in play'.

You can no more use profession to replace knowledge checks, diplomacy etc etc then you can use 'profession soldier' checks to kill dragons!


insaneogeddon wrote:
The Chort wrote:

Huh. My GM sometimes lets us use profession checks in place of other skill checks. This feat may have more uses than I thought.

...so if ever I need the skills of a...

Quote:
architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter.
Blam! I can use it.

Good if you have time of and nothing better to do but really how does it help 'in play'.

You can no more use profession to replace knowledge checks, diplomacy etc etc then you can use 'profession soldier' checks to kill dragons!

Because many GM's allow specific checks to be replaced by Profession checks.

"Check

You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher."

So your "profession(miner)" check may tell you that the cave is unstable and may collapse if structural damage is done(and, unlike the knowledge check(dungeoneering), actually allow you to craft ad-hoc support structures from some wood to stabilize the ceiling).
Your "profession(courtesan)" check may give you a circumstance bonus to a diplomacy-check towards someone that could be romantically attracted to you.
Your "profession(architect/engineer), profession(herbalist), and profession(stable master)" may support or replace specific Knowledge(Engineering), Knowledge(Nature) or Handle Animal checks.
Your "profession(librarian)" may help you out on knowledge checks when you have a huge library to do research in.
"Profession(soldier)" may give you a competence bonus on setting an ambush.
"Profession(Merchant)" may give you a better deal on common gear, or allow a re-roll on availability of more seldom items.

All in all, there's a TON of utility in the profession skills, and creative GM's will find ways to reward players who spend skill points on a profession skill. They are fluff and may not be the same "tier" as other things, but they definitely can help "in play".


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'Some DMs' do all sorts of things it is not cannon you cannot use one skill to replace another.

In reality professions need a support structure and network to be able to do what they do so it hardly makes any sense unless your in your barrack/shop/library. Its medieval maybe steampunk fantasy its not like globalization has kicked in and maccas has lead the charge for standardization.

Also the level it takes to be a 'professional' is far less (know far less) and by their definition gives you less specific knowledge. A basic question - "how long have you been a plumber" ..
A complex question - "how much can you possibly earn with your profession" = 1 sp per day !


insaneogeddon wrote:

'Some DMs' do all sorts of things it is not cannon you cannot use one skill to replace another.

In reality professions need a support structure and network to be able to do what they do so it hardly makes any sense unless your in your barrack/shop/library. Its medieval maybe steampunk fantasy its not like globalization has kicked in and maccas has lead the charge for standardization.

Also the level it takes to be a 'professional' is far less (know far less) and by their definition gives you less specific knowledge. A basic question - "how long have you been a plumber" ..
A complex question - "how much can you possibly earn with your profession" = 1 sp per day !

no, as said:

You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher."

Straight from the rules. Inhowfar something is "related" to your profession is straight up to the GM. Not all professions will make sense in all campaigns, obviously.

But if a character is looking for specific plants with healing properties in the nearby wood, it's quite an obvious case to let him use "profession(herbalist)" instead of knowledge(nature) for the check.

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