Ultimate Magic


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The Exchange 5/5 5/55/5 *

Dragnmoon wrote:
Robb Smith wrote:


And I would like to stress that unlike most situations, I would absolutely, positively love someone to come in and prove me wrong on this one.

You can do so in PFS, as long as the abilities gained are not of a level you have already achieved.

as an Example the Bladebound archetype does not get it's first ability until level 3, so a Level 1 or 2 can become a Bladebound, but not a 3+.

The issue came up when the APG became part of the player options & one of the head guys [Hyrum or Mark, I don't recall which] answered pretty much what Dragnmoon said.

Liberty's Edge

Omega Man wrote:
Dragnmoon wrote:
Robb Smith wrote:


And I would like to stress that unlike most situations, I would absolutely, positively love someone to come in and prove me wrong on this one.

You can do so in PFS, as long as the abilities gained are not of a level you have already achieved.

as an Example the Bladebound archetype does not get it's first ability until level 3, so a Level 1 or 2 can become a Bladebound, but not a 3+.

The issue came up when the APG became part of the player options & one of the head guys [Hyrum or Mark, I don't recall which] answered pretty much what Dragnmoon said.

Hopefully, that means my second level bard can become a sound striker as well?


Ahh ok, so it's one of those "it got said but never really made it into the guide" sort of things?


Yeah, this is the only exception to the rule and it only applies to existing characters when a major new book is released, such as the APG or UM or UC. If you decide to make a character now that the book is out, you have to go by the rules and choose your archetypes at first level.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber
Enevhar Aldarion wrote:
Yeah, this is the only exception to the rule and it only applies to existing characters when a major new book is released, such as the APG or UM or UC. If you decide to make a character now that the book is out, you have to go by the rules and choose your archetypes at first level.

Awesome, Thanks for that!

You just made my day.

2/5

Haven't read the whole thread, so pardon if this is already posted, but a serious issue:

The Vivisectionist archtype for Alchemist replaces bombs with sneak attack.
PFS Alchemists recieve Extra Bombs instead of Brew Potion at 1st lvl.

Does the vivisectionist get a different feat instead, or is he left with a useless feat?

Scarab Sages

Lord Twitchiopolis wrote:

Haven't read the whole thread, so pardon if this is already posted, but a serious issue:

The Vivisectionist archtype for Alchemist replaces bombs with sneak attack.
PFS Alchemists recieve Extra Bombs instead of Brew Potion at 1st lvl.

Does the vivisectionist get a different feat instead, or is he left with a useless feat?

I'm just starting a new vivisectionist character tonight, and would be very interested to know the answer to that question.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Catharsis wrote:
Lord Twitchiopolis wrote:

Haven't read the whole thread, so pardon if this is already posted, but a serious issue:

The Vivisectionist archtype for Alchemist replaces bombs with sneak attack.
PFS Alchemists recieve Extra Bombs instead of Brew Potion at 1st lvl.

Does the vivisectionist get a different feat instead, or is he left with a useless feat?

I'm just starting a new vivisectionist character tonight, and would be very interested to know the answer to that question.

If this isn't answered by the campaign staff before then, just replace it with Weapon Focus War razor. (Scalpel)

2/5

Auke Teeninga wrote:
If this isn't answered by the campaign staff before then, just replace it with Weapon Focus War razor. (Scalpel)

While I love the flavor behind this idea, the issue with that is that the War Razor is

a)Martial. Not something that the Alchemist has proficiency with.
b)Is not in the core assumption nor either of the supplement books utilized in creating a vivisectionist (Ultimate Magic and the Advanced Player's Guide.)

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Lord Twitchiopolis wrote:
Auke Teeninga wrote:
If this isn't answered by the campaign staff before then, just replace it with Weapon Focus War razor. (Scalpel)

While I love the flavor behind this idea, the issue with that is that the War Razor is

a)Martial. Not something that the Alchemist has proficiency with.
b)Is not in the core assumption nor either of the supplement books utilized in creating a vivisectionist (Ultimate Magic and the Advanced Player's Guide.)

Catharsis is one of my local players and I knew what his build looked like, so I could safely make the suggestion. He decided to play his summoner instead, so the issue was moot.

3/5

Vivisectionist Archetype - What do they get to replace extra bombs?

Also, do they still received throw anything with the int modifier bonus? (A general UM question, not specifically PFS). It is still potentially useful for mundane alchemical items (acid flasks, alchemical fires).

Thanks!

2/5

Auke Teeninga wrote:
Catharsis is one of my local players and I knew what his build looked like, so I could safely make the suggestion. He decided to play his summoner instead, so the issue was moot.

I see I see.

Still, I like the suggestion and think it could possibly be the base for an official PFS substitution, such as weapon proficiency with a selected list of weapons or the Martial Weapon Proficiency feat instead of Brew Potion/ Extra Bombs. The vivisectionist I rolled up took proficiency with the Ogre Hook as a feat and surely wouldn't mind regaining that feat slot.

4/5

While running a couple of tables with a master summoner I have developed the opinion that the class is broken. Since the summoning is a spell like ability it takes just one standard action to cast then it appears next round the summoning becomes nearly unstoppable. He hangs in the back without his eidolon and just keeps churning them out two a round with each advanced. With nine casting to do a day I have had a small battle space filled with so many small creatures it was ridiculous. No where to move and the character’s turn would drag on even when I had him roll ahead of time.

4/5

Russell Akred wrote:
While running a couple of tables with a master summoner/broodmaster I have developed the opinion that the class is broken. Since the summoning is a spell like ability it takes just one standard action to cast then it appears next round the summoning becomes nearly unstoppable. He hangs in the back without his eidolon and just keeps churning them out two a round with each advanced. With nine casting to do a day I have had a small battle space filled with so many small creatures it was ridiculous. No where to move and the character’s turn would drag on even when I had him roll ahead of time.

Liberty's Edge 4/5

Russell Akred wrote:
While running a couple of tables with a master summoner I have developed the opinion that the class is broken. Since the summoning is a spell like ability it takes just one standard action to cast then it appears next round the summoning becomes nearly unstoppable. He hangs in the back without his eidolon and just keeps churning them out two a round with each advanced. With nine casting to do a day I have had a small battle space filled with so many small creatures it was ridiculous. No where to move and the character’s turn would drag on even when I had him roll ahead of time.

First question: How is he doing two a round?

It takes a standard action, so only one summons should be possible in a round.
It is an SLA, so Quicken, either feat or rod, won't affect it.
And the Quicken Spell-like Ability feat is from the Bestiary, and not, normally, open for standard Summoners.

Advanced? What do you mean by advanced? Augment Summon feat would work, but I am not sure how he is adding the Advanced template (if that was what you meant) to his summoned creatures.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Russell Akred wrote:
Russell Akred wrote:
While running a couple of tables with a master summoner/broodmaster I have developed the opinion that the class is broken. Since the summoning is a spell like ability it takes just one standard action to cast then it appears next round the summoning becomes nearly unstoppable. He hangs in the back without his eidolon and just keeps churning them out two a round with each advanced. With nine casting to do a day I have had a small battle space filled with so many small creatures it was ridiculous. No where to move and the character’s turn would drag on even when I had him roll ahead of time.

I'd like to point out that you can't have a master summoner/broodmaster. They both modify the eidolon ability (not to mention life link), so they can't both be taken together.

As for Callarek's concern, I assume he's summoning lower level summons so he's getting 1d3, and Master Summoner gets Augment summoning for free and assume Russell is talking about that. Though I could be wrong in my assumptions (I often seem to be on the boards...)

4/5

They are augmented creatures not advanced. My mistake. The Broodmaster is illegal for PFS play so I am not trying to figure out how he is getting two a round. I am trying to figure out how he is doing it while waiting for his e-mail reply.

4/5

Looks like he is using superior summoning from Ultimate Magic as well. That way he does not have to take Broodmaster which is illegal in PFS. All legal we just need to figure out how to speed up the combat.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Russell Akred wrote:
Looks like he is using superior summoning from Ultimate Magic as well. That way he does not have to take Broodmaster which is illegal in PFS. All legal we just need to figure out how to speed up the combat.

www.combatmanager.com if a computer is available and there are some smartphone apps as well (don't know the names of those though)

4/5

Can you use Superior Summoning on a spell-like ability?

PFSRD wrote:

Superior Summoning

You can summon more creatures.

Prerequisites: Augment Summoning, caster level 3rd.

Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.

It specifies summon spell. Is the spell-like Summon Monster ability considered a spell for this?

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Yeah, just like Augment summoning says creatures you summon with any summon spell, this feat works too. Just make sure he's not getting an additional summon when he's using his highest level summons. As in when I use SM4 and get a mephit I'm only summoning one creature and the feat wouldn't kick in, but when I use SM4 to summon 1d3 lantern archons I'd actually summon 1d3+1 with this feat. At least that's how I've seen it run, some might argue that even if you use it to summon 1d3 and only roll a 1, you wouldn't get the +1 from the feat.

Liberty's Edge 4/5

one person in another thread suggested having copies of the summoned and than letting other players run them during summoners turn. I do this in a home game, and must say it dont always work. But may be an idea for you.

4/5

He always just has one summoned plus the one. So his character, a she, has two coming out every round. I just want to be sure if anyone brings it up to be able to say we have looked at it and it is all legal and above board.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Russell Akred wrote:
He always just has one summoned plus the one. So his character, a she, has two coming out every round. I just want to be sure if anyone brings it up to be able to say we have looked at it and it is all legal and above board.

If he is using superior summoning he should be getting more then 2.

"Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned."

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

I play a MS in a home campaign. I try to summon the same creatures, if they have multiple attacks, I have a d20 and damage die for each attack and roll them all at once. As long as you know what dice goes with which attack, and know your bonuses, it should go quickly.

Also rolling your attacks during others' turns and writing them down will help. if you have situational mods, add them during your turn when you're figuring if you hit or not. If doing this, roll damage whether you think you hit or not, since something might change it, or modify it somehow. (unless its a fumble or something)

I also use Happy Camper's 4th page sheets and he has a nice summon creature sheet. Having your summons all figured out before hand is Crucial.

Shadow Lodge 2/5

Russell Akred wrote:
He always just has one summoned plus the one. So his character, a she, has two coming out every round. I just want to be sure if anyone brings it up to be able to say we have looked at it and it is all legal and above board.

As DM suggests, if he is using Superior Summoning it only works when you use the option to summon multiple lower level creatures. Summoning a single at level creature and doubling it up doesn't work.

With summon monster III, you summon exactly one creature from the SM III table or if you summon 1d3 creatures from the SM II table you get an extra one from Superior Summoning.

4/5

Thanks Dragnmoon and Ogre I missed that.

Grand Lodge 4/5 5/55/5 ***

1 person marked this as FAQ candidate.

I think I understand one issue with the wording and it was brought up to me recently. Does Superior Summoning add an extra whenever you use a version that can (read: capable) summon more than one or just when it actually does?

For example, you cast a Summon Monster III as a II option, resulting in a 1d3 option. Do you automatically get the +1 or only when it actually results in a 2 or 3?

A rules lawyer can make a case for the latter, but IMO it is the former.


Bob, the text says "summoning spell that conjures" not "summoning spell that CAN conjure", so I am with you and the bonus creature only happens when the spells actually causes at least two creatures to appear.


Enevhar Aldarion wrote:
Bob, the text says "summoning spell that conjures" not "summoning spell that CAN conjure",

False reasoning.

If it said the latter one could argue that summon monster 2 (or higher) CAN conjure more than one thing so it would apply regardless if it's cast in a way that MIGHT conjure multiples or not.

It sounds like a perfect thing for a FAQ, where none of us will be surprised to find out that it applies a bonus to the number summoned whenever the spell is cast in a way to summon a random number of creatures.

-James

Scarab Sages

If the spell description says something akin to "... This spell conjures 1d3 + 1 creatures ..." then there should be no question. The rules don't ever - to my knowledge - give rulings based on individual castings of spells by individual casters.

Grand Lodge 4/5 5/55/5 ***

james maissen wrote:
False reasoning

How is it false reasoning? Either the text clearly states what happens or it doesn't. In this case, there seems to be two ways to interpret the text, therefore both understandings have merit. You cannot clarify what something DOES say, by proposing what it would mean it it said something other than what it does.

If it said the latter, it would be clear how it worked, but it doesn't. I think I know what is intended (we agree on the RAI), but I accept that I may be wrong. And I agree that it might be eligible for an FAQ. It's just bad form to tell someone their opinion is wrong when the rule is clearly, not clear as written.


Bob Jonquet wrote:
james maissen wrote:
False reasoning
How is it false reasoning? Either the text clearly states what happens or it doesn't.

Bob,

The conclusion was NOT that the text is unclear or that it could be misinterpreted.

The conclusion was definitive based on the lack of an alternate choice of words. I merely pointed out that this alternate choice of words would have its own ambiguity.

Does that make sense?

In fact we agree that it is NOT unassailably clear AND we agree that the RAI were that it would always get the +1 extra when dice were rolled to determine a random number of summons.

Thus YOU are also saying that the other poster is wrong when he claimed that it was clear that:

Quote:


the bonus creature only happens when the spells actually causes at least two creatures to appear.

Which ALSO goes against what YOU ascribe as the RAI. He just said 'I agree with you' when in reality he either disagreed or misunderstood to what 'the former' was referring.

Perhaps I'm misreading one of the two of your posts? It is rare that we are in agreement after all, so I'm perfectly willing to find out that there's been a misunderstanding. :)

-James

4/5

With Superior Summoning it seemed like it was too powerful of a feat until it was pointed out that it only worked when summoning multiple creatures. Since you are already summoning a random number of lesser creatures adding one more does not seem to make the feat too powerful. What was breaking my encounters was when the battle mat would be filled with augmented twins with a lot of hit points and a great bonus to hit and damage. For the simple reason the other players began to loth it. With the lesser creatures even if there are more of them they could be cleared out by one or two area effect damages. GMs will only push back on this if it becomes a problem at the table. That’s why I was out looking for help.

Still want a scenario with several Master Summoner NPCs with Superior Summoning and Augmented Summoning. I really need to get started writing that one.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Russell Akred wrote:

With Superior Summoning it seemed like it was too powerful of a feat until it was pointed out that it only worked when summoning multiple creatures. Since you are already summoning a random number of lesser creatures adding one more does not seem to make the feat too powerful. What was breaking my encounters was when the battle mat would be filled with augmented twins with a lot of hit points and a great bonus to hit and damage. For the simple reason the other players began to loth it. With the lesser creatures even if there are more of them they could be cleared out by one or two area effect damages. GMs will only push back on this if it becomes a problem at the table. That’s why I was out looking for help.

Still want a scenario with several Master Summoner NPCs with Superior Summoning and Augmented Summoning. I really need to get started writing that one.

Name suggestion: This is the combat that never ends. :P

4/5

1 person marked this as a favorite.

Title “Eruption”

Blurb "A scenario written for levels 7-11 Golarion is not big enough for this scenario. Watch in aw as you find yourself outnumbered and surrounded in seconds by the bestiary. Now you know what the Tribble Lodge is all about and fear is it’s new name."

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

I'm imagining a swarm of kitten-like tribbles chasing down the PCs.

Russell Akred wrote:
...Watch in aw...

More like watch in awwww.

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