
hogarth |

I think the original idea (from Season 0, i.e. 3.5E) was that they were banned because they were the only (?) spells available to 12th level characters which cost experience points, and PFS doesn't use XP. I'm not sure why they're still banned (other than Reincarnate being semi-abusable by turning characters into bugbears, e.g.); I don't think Awaken is any more problematic than Animate Dead, say. EDIT: Well, maybe a little more problematic, since you're creating self-willed creatures.
Note that spell effects don't carry over from one PFS scenario to another, so Permanency would be a waste of money.

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hogarth wrote:Note that spell effects don't carry over from one PFS scenario to another, so Permanency would be a waste of money.Ok, I did forget about that rule.
I think the others are the same way.....
1)Awaken -you'd ave to awaken your animal every scenario, as the effect would ware off at the end.... which doesn't really mesh with the concept of the spell. Also Awakened creatures don't need to stay with you the way animal companions do.
2) permanency - as hogarth said, waste of money
3)reincarnate - would the race change be permanent? If so, people would make deals to try to die and have reincarnate cast on them so they could be a non-PC race and 'unique'. If not, then its just a cheaper Raise dead..

hogarth |

Awaken is also banned for the same reasons as Leadership: combat cohorts bog down the play for other characters.
While it may bog down combat, note that Animate Dead, Planar Binding and Planar Ally are not banned (even though Planar Ally used XP in 3.5, so there goes my theory out the window).

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K Neil Shackleton wrote:Awaken is also banned for the same reasons as Leadership: combat cohorts bog down the play for other characters.While it may bog down combat, note that Animate Dead, Planar Binding and Planar Ally are not banned (even though Planar Ally used XP in 3.5, so there goes my theory out the window).
Those 3 spells are essentially similar to Summon Monster, where Awaken creates a second character for the player (why I used cohort).

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Andrew Christian wrote:Paizo didn't change Reincarnate; WotC changed it between 3.0 and 3.5.
Wow, Paizo really changed Reincarnate. No more reincarnating folks as animals.
Really? I guess I never really checked since the only Druid my 3 home campaigns has is mine (and nobody wants me to cast Reincarnate on them) we started in 3.0, its all very high level, and so we are sticking with 3.0 rules.
I suppose the change makes it more likely that someone would let you cast Reincarnate on their character.

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Well, reincarnate has broadened in a sense, and constricted in another.
In AD&D, there are two charts for reincarnation, depending on whether the caster is a magic-user / mage or a druid. Generally speaking, mages bring you back as a humanoid or demihuman. Druids bring you back as a fuzzy woodlands creature.
In Pathfinder, the spell text suggests that the GM bring the character back in an appropriate form, and then gives a single table, as a suggestion. If you take the text at face value, there's nothing keeping you from rolling on the fuzzy animal table when a druid brings you back, because you think that provides more appropriate results.

james maissen |
Those 3 spells are essentially similar to Summon Monster, where Awaken creates a second character for the player (why I used cohort).
Given that effects of spells end with the module I'd say that a planar ally probably wouldn't be all that different from awakening an animal.
Both would likely have an NPC critter with you for the rest of the module as a result.
The pet limitation honestly should be based upon ability and also extend to summons and the like.
There's no harm in letting a wizard/druid have both a familiar and an animal companion in combat if the player can run all three in a reasonable time-frame and perhaps even run a summoned creature or two..
Meanwhile there are some people that are frankly too slow with only their own PC let alone ANYthing else.
-James