
Hockey_Hippie |
Here is an interesting conundrum, though the rules don't specifically state yeah or nay.
Wizard casts Fly and Stoneskin on himself. If someone were to them cast enlarge person on him, would he then become too heavy to fly? I ask this because his weight would definitely increase but his ECL wouldn't.
Thoughts?
HH

wraithstrike |

Here is an interesting conundrum, though the rules don't specifically state yeah or nay.
Wizard casts Fly and Stoneskin on himself. If someone were to them cast enlarge person on him, would he then become too heavy to fly? I ask this because his weight would definitely increase but his ECL wouldn't.
Thoughts?
HH
No the rules don't work like that. Any creature that can cast the fly spell can fly regardless of weight.
Stoneskin does not change you to stone either. That is just the name of the spell because it makes your skin hard in order to gain DR.
Thazar |

Yup, your own physical body never counts against you as weight... no matter what form that body is in at the moment. Stuff you carry or wear could be an issue of course as they get bigger they also get heavier.
Fly, Teleport, etc all have limits but that is for extra stuff or people not the character himself.

Drejk |

Growing up to one size category larger increases your carrying capacity (x2 for Large creatures, small creature increased to medium size changes carrying multiplier from x3/4 to x1). However weight for size increase is multiplied x8 so it is quite possible for equipment to hinder enlarged creature quite much.

ZappoHisbane |

Growing up to one size category larger increases your carrying capacity (x2 for Large creatures, small creature increased to medium size changes carrying multiplier from x3/4 to x1). However weight for size increase is multiplied x8 so it is quite possible for equipment to hinder enlarged creature quite much.
Technically true... but has anyone actually done this in their games? I'm actually curious about this.

Hockey_Hippie |
Stop trying to apply real world physics to magic. Dragons can fly despite having wings far too small to lift their heavy bodies off the ground. It's magic.
I don't know (here's me going off on a tangent). I don't see why there is a hard and fast rule that says, every problem that is magic *must* be solved by magical means (be it with spell or enchanted weapon/item). We currently have exactly this problem in game, a Wizard who has cast Fly and Stoneskin on himself (this was after going invisible and summoning a demon for us to mess with). Bottom line, either we take out the Wizard or he's just going to keep throwing the underworld at us all day. None of us has the kind of weapons needed to get through the Stoneskin (though we have a Wand of Flying) for any more but 1 or 2 damage on a good roll and we're iffy on spells because of the demon (and an until recently possessed Captain, but who's counting). Ergo, we need to start thinking outside the box.
HH

Cathedron |

I don't know (here's me going off on a tangent). I don't see why there is a hard and fast rule that says, every problem that is magic *must* be solved by magical means (be it with spell or enchanted weapon/item). We currently have exactly this problem in game, a Wizard who has cast Fly and Stoneskin on himself (this was after going invisible and summoning a demon for us to mess with). Bottom line, either we take out the Wizard or he's just going to keep throwing the underworld at us all day. None of us has the kind of weapons needed to get through the Stoneskin (though we have a Wand of Flying) for any more but 1 or 2 damage on a good roll and we're iffy on spells because of the demon (and an until recently possessed Captain, but who's counting). Ergo, we need to start thinking outside the box.HH
We had a similar situation a few months ago. Our solution: a rope with a grappling hook and a fighter with a good CMB. Wizards have terrible CMD.

Doomed Hero |

Simon Legrande wrote:Stop trying to apply real world physics to magic. Dragons can fly despite having wings far too small to lift their heavy bodies off the ground. It's magic.
I don't know (here's me going off on a tangent). I don't see why there is a hard and fast rule that says, every problem that is magic *must* be solved by magical means (be it with spell or enchanted weapon/item). We currently have exactly this problem in game, a Wizard who has cast Fly and Stoneskin on himself (this was after going invisible and summoning a demon for us to mess with). Bottom line, either we take out the Wizard or he's just going to keep throwing the underworld at us all day. None of us has the kind of weapons needed to get through the Stoneskin (though we have a Wand of Flying) for any more but 1 or 2 damage on a good roll and we're iffy on spells because of the demon (and an until recently possessed Captain, but who's counting). Ergo, we need to start thinking outside the box.
HH
Glitterdust (or something like it) Fly on the monk. Grapple. either drag the wizard down to the group or have the rest of the group pass the wand down the line.
Gang beat the grappled wizard for 1-2 points of damage for as long as it takes to kill him through the stoneskin.
If it were me, I'd toss in a net, tanglefoot bags, poison, sneezing powder, and another grappler just to pile on the wizard's penalties.
Alternate version. Cast endure elements on the grappling monk. Douse them both in oil. Light them on fire. Wait.

Thazar |

Stoneskin also wears off with enough HP damage. Yes you are only doing 1~2 points to him... but you are also doing 10 damage to his Stoneskin spell that only last for levelX10 HP. So just keep hitting him and he will die soon enough. Or run away and come up with a better plan to deal with flying and invisible things.

Dragul |
Just a little thing I wanted to say: with enlarge, the targets weight is increased by x8, but his gear and items, according to the core rule book, is only increased by x2. A character with enlarge cast on themselves would never gain an increase in weight encumbrance, for his gear and weight tolarence increase by the same amount. In fact, he would get more room because of the increase in strength. Still not sure why the wizard is casting enlarge on himself.

wraithstrike |

Dragul wrote:Still not sure why the wizard is casting enlarge on himself.Good idea or not, it's still a valid discussion. Besides, I have a Barbarian/Sorcerer/Dragon Disciple build that I'm itching to try out, and Enlarge Person is definitely in his bag of tricks.
That is different. Your guy is a melee type. A straight wizard should not be enlarged except in corner cases.

wraithstrike |

I think the party is casting enlarge person on the enemy wizard, hoping that becoming large will somehow weigh him down and force him to the ground.
All I see happening, rules wise, would be the wizard taking a -2 on Fly checks thanks to being large sized.
Enlarge person is a touch spell. If you can get close enough to touch him then they should just go ahead and try to kill him.
Back to the OP:PRD-->The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
Casters don't normally carry a lot of gear so even if you double the weight of a potion or scroll it may not matter. Yeah the fly spell can be hindered by the enlarge person spell, but it is highly unlikely unless the wizard was already encumbered before enlarge person was cast. He also gets a fort save to resist, not that fort saves are a caster's strong area.
edit:Enlarge person is not a touch spell.

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Enlarge person is a touch spell. If you can get close enough to touch him then they should just go ahead and try to kill him.
Back to the OP:PRD-->The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
Casters don't normally carry a lot of gear so even if you double the weight of a potion or scroll it may not matter. Yeah the fly spell can be hindered by the enlarge person spell, but it is highly unlikely unless the wizard was already encumbered before enlarge person was cast. He also gets a fort save to resist, not that fort saves are a caster's strong area.
edit:Enlarge person is not a touch spell.
I had the same mix-up a few days ago in our Kingmaker game. Went to cast enlarge person thinking it was a touch spell, then looked it up and saw it was close range.

wraithstrike |

wraithstrike wrote:I had the same mix-up a few days ago in our Kingmaker game. Went to cast enlarge person thinking it was a touch spell, then looked it up and saw it was close range.Enlarge person is a touch spell. If you can get close enough to touch him then they should just go ahead and try to kill him.
Back to the OP:PRD-->The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
Casters don't normally carry a lot of gear so even if you double the weight of a potion or scroll it may not matter. Yeah the fly spell can be hindered by the enlarge person spell, but it is highly unlikely unless the wizard was already encumbered before enlarge person was cast. He also gets a fort save to resist, not that fort saves are a caster's strong area.
edit:Enlarge person is not a touch spell.
I edited it before you responded. :)

ZappoHisbane |

ZappoHisbane wrote:That is different. Your guy is a melee type. A straight wizard should not be enlarged except in corner cases.Dragul wrote:Still not sure why the wizard is casting enlarge on himself.Good idea or not, it's still a valid discussion. Besides, I have a Barbarian/Sorcerer/Dragon Disciple build that I'm itching to try out, and Enlarge Person is definitely in his bag of tricks.
I don't disagree, my point was that the issue itself (does being Enlarged run the risk of encumbering you) was a valid one even if the specific example presented wasn't. And as was missed by both myself and you, the wizard wasn't casting Enlarge Person on himself, it was being cast on him by someone else.
I think that Dragul has it right. The creature's weight increases by x8, but his large-sized gear only goes up by x2. Since carrying capacity also increases by x2, encumberance is never going to be an issue. Crossing a rickety rope bridge on the other hand.... *evil grin*
Enlarge Person might also be a valid offensive tactic against a Rogue that is constantly sneaking about (they also tend to have low Fort saves), but the 1 round casting time might make it tricky.