Lucky day


Advice


Hey everyone, i am getting ready to start a new game and i need a hand with my character. I am going for a guy that is more lucky than good at anything.
We are playing a gestalted game but other than that there are no house rules.
I have decided to take levels in the Luckbringer class from Rite Publishing all the way to 20 on one side, but need help deciding what i should take on the other side.
Thinking rogue for the skill points but i am not sure...

I could use a hand in the feat choice as well


daken201 wrote:

Hey everyone, i am getting ready to start a new game and i need a hand with my character. I am going for a guy that is more lucky than good at anything.

We are playing a gestalted game but other than that there are no house rules.
I have decided to take levels in the Luckbringer class from Rite Publishing all the way to 20 on one side, but need help deciding what i should take on the other side.
Thinking rogue for the skill points but i am not sure...

I could use a hand in the feat choice as well

Taking rogue levels for skill points seems to counter the concept of "better lucky than good" to me. I suggest talking to the DM about action points and taking feats that add to their effectiveness. There was a prestige class in Eberron that enhanced action point use, IIRC.


well the better lucky than good aspect is more RP than anything. I can grap rerolls and luck bonuses on just about anything but if the dc for a skill check is 30 then it doesn't mater how many rerolls i have if i don't have enough ranks to actually make the check.

If i take a few ranks in most of the physical skills then i can play it off as luck. Otherwise i just try and fail alot....

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