Svirfneblin Paladin, or Oracle... Interesting concept or really stupid?


Advice


So....

My 12th level Cleric of Dol Dorn, Archbishop Saltharyn Denieth, Dragonslayer bit the bullet in last night's game. the world is mostly Ebberon based but we are currently traversing the underdark and he was hit by the Finger of Death ray from an eye tyrant (Beholder). This wouldn't usually be a problem but what a time to roll a 1 on my save! My GM may call in divine intervention (I am particularly favoured by my God having had at least 6, maybe 7 visitations in the past) but otherwise there isn't much hope of coming back from this one.

Anyway I was thinking of rolling up a setting appropriate character and it seems that a Svirfneblin is my best choice, however with a -4 to Charisma, unless I make another Cleric, playing either a Paladin or an Oracle is going to be something of a challenge (the party REALLY needs a healer). We play with 4d6 drop lowest instead of point buy so max Charisma at 1st is 14, using magic items and level raises could just about reach maybe 18 or 19 if I am lucky by the time I get to 12th which isn't exactly superpowered and the party are infiltrating a city of eye tyrants so they need all the advantages they can get!

Also if I took a Paladin, what would be an appropriate mount for a Svirfneblin Paladin, I can't think of any!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

You could make a Svirfneblin witch (you don't have a + to int, but you don't have a -)

If your DM will let you use the preview content from Ultimate Magic

Healing Patron wrote:
Healing: 2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse**, 12th—pillar of life**, 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.

This compounded with the witch's healing hexes will let you play a healer, but with a really different flavour.

The which has a lot of 1/day/target hexex, you might want to get some bennies that represent each hex (good and bad) and just hand them to players as you use them, and get them back when your PCs rest. (easy tracking that's all)


Ultimate magic not allowed I'm afraid, otherwise that could've worked. hmmmmm.........

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

but its only a month away :) and that is official patron, not a beta patron

Still the witch can be used to heal, its just less good without the healing patron.

If you will be allowed to use UM once published, you could switch patrons (I forget if that is allowed.)


Ok but witch aside, is there any way I could make the Paladin or Oracle work?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
DjinnJah wrote:
Ok but witch aside, is there any way I could make the Paladin or Oracle work?

Oracle of Life, pump 13 points (for a 17) into your charisma, and spend your starting wealth on a +6 headband and you will have 19 charisma. Which is enough for all cleric spells. Oracle of life, and you should be able to heal well enough, you will have a few less bonus spells, but spontaneous casters usually have enough spells to make up for it.

I can't imagine a Svirneblin being the "party face" as they tend towards crazy (well crazy and evil) so if your going to break the mold anyway, also get that item that gives you +3 to Charisma skills that stacks with enhancement bonus to charisma. That will let you have the high bluff, disguise, handle animal and diplomacy.

You could also do oracle of battle if you went with dex based weapons, and oracle of battle gets the good healing revelation: combat healer.


I just started playing as a Goblin Paladin, so I obviously like the idea of playing a class with a less than optimal race. I went with the Bonded Mount since the mount increases movement, potentially adds its own attack, and lets you get your full attacks. Plus, a small PC on a medium mount is still medium and therefore still able to fit in most dungeons, buildings, etc. A Svirfneblin would be a good mounted Archer Paladin. Smiting isn't really all that affected by a low Cha score. Your small size giving you a +1 to hit helps make up for it, anyway. And a Svirfneblin Paladin would have EPIC saves.

I'm not sure about the Oracle. Healing during the battle is over-rated, if you ask me. You can make up for it in so many other ways. But if you just buff, summon and heal, you don't need to worry about a weak Cha score very much. I would suggest Battle Mystery and be a kickass archer Oracle while tossing out some summoned critters, a few buffs, and emergency healing. Hell, grab yourself a riding dog and you could be highly mobile as well.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Cathedron wrote:


I'm not sure about the Oracle. Healing during the battle is over-rated, if you ask me. You can make up for it in so many other ways. But if you just buff, summon and heal, you don't need to worry about a weak Cha score very much. I would suggest Battle Mystery and be a kickass archer Oracle while tossing out some summoned critters, a few buffs, and emergency healing. Hell, grab yourself a riding dog and you could be highly mobile as well.

Oracle of nature gets a bonded animal which could be your mount


"You could also do oracle of battle if you went with dex based weapons, and oracle of battle gets the good healing revelation: combat healer."

Oracles of Life also get Combat Healer.

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