Tomb of Horrors, Pathfinder Style OOC


Play-by-Post Discussion

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Male Weremonkey Rogue/Ranger/Trickster

drop me down to the bottom of the wait list, didnt realize that's how it was going to go, nor how fast everybody was going to be ready. As such, I am not.

Still interested in playing though.


Checking in as Faran(this is Tarlane). Sorry I got to a late post today, a small emergency kept me away from getting finished up this morning, but I'm joining in the other thread now. Looks good so far!


does this mean i'm up?

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0
Arnoldo Garwilliger wrote:
does this mean i'm up?

Yes it does, Have at it!

Updated Party.

Patcher: Rygal Archer, Cleric
Poor Wandering One: Ernst "Love" Lowfield, rogue(Trapsmith)
Tarlane: Faran DeVere,(fighter)
Roidrage: Keggan Brewhammer, Alchemist
markofbane: Molasbar, Wizard
angryscrub: Arnoldo Garwilliger, Oracle

Updated Waitlist
Jaycen Keenword: Lord Meadowlark, Paladin
Ekeebe: fighter
Jestem: Bromborax, Wizard
Sigz: Alumiel , Bard/Fighter/Eldrich Knight
Monkeygod: Rogue


Male Dwarf Trapsmith Rogue

Gads that was a monster.

Profile finally finished and under name. Feel free to look.
Love is clearly not a fighter but he can get you in just about anywhere.

Glad to see you Arnoldo,

Bee seeing you soon enough Monkeygod.


heh. arnoldo is clearly not a fighter either, but i'm hoping he can help keep everyone else alive. not sure what percentage of traps and sudden death vs combat this is, but either way should be able to help anyone recover from anything. of course, if there is a log of straight up combat we might be a bit underpowered.


Male Dwarf Trapsmith Rogue

@Faran and all: The nickname thing. I have no idea where this came from. I will stop it if you dislike it, just drop an IC or OOC note and it's gone.

I however am enjoying it, hope you are.


No problem for me. Definitely adds to your characters personality.


Male Dwarf Trapsmith Rogue
Faran DeVere wrote:
No problem for me. Definitely adds to your characters personality.

He started off as an experiment to see how the trapsmith works and now he's becoming half Lug from the Campion books and half something out of the origional Italian Job.

"We are the self preservation society....."


I like that part of your character can't wait what he ends up calling the rest of the group. I used to always make up nicknames for my player's characters names cuz its something about there names i can't remember but yet I could recall all there stats its weird.


Due to other commitments and time restraints I'm going to drop out of this campaign now before it screws everybody over. As for IC-reason why, I had a Teleport spell prepared so Rygal essentially just teleports away due to a calling or whatnot - whatever suits your fancy, really.

I apologise. Do enjoy the Tomb. Try to not die too horribly.


Male Dwarf Trapsmith Rogue
Rygal Archer wrote:

Due to other commitments and time restraints I'm going to drop out of this campaign now before it screws everybody over. As for IC-reason why, I had a Teleport spell prepared so Rygal essentially just teleports away due to a calling or whatnot - whatever suits your fancy, really.

I apologise. Do enjoy the Tomb. Try to not die too horribly.

Sorry to see you go.

You going to make an exit post in the main thread?

Aw man we lost Pointy.
2 characters down and we're not even in the tomb. This place is deadly.

Looks like Lord Medowlark is up.


Sorry to see you go Rygal. Your right Love so deadly!!


Definitely sorry to see you go too. We are flipping through our characters pretty quickly, didn't know we'd need all our backups before we got really started.


Faran DeVere wrote:
Definitely sorry to see you go too. We are flipping through our characters pretty quickly, didn't know we'd need all our backups before we got really started.

Too true. We may need to keep the entry thread active to keep the waitlist full.

DM did you tike my thoughts on the peanut points system?

Sovereign Court

Poorwanderingone wrote:
Too true. We may need to keep the entry thread active to keep the waitlist full.

Yeah, I think that waitlist thread is a good idea. We need a good way to keep them alerted when they are up.


Male Dwarf Trapsmith Rogue

I have an idea I'd like to bounce off you guys.

We may need help.

And by help I mean servants. Assuming we pull any cash out of this hill I propose we spend some on creating a camp. We could hire a low-level cleric/adept with the heal skill and some CLW in case we have to wait out some ability damage. We could hire guards and cooks and things and bring them all out via the griffon express. It might be pricy but it will be worth it.

If nothing else we need a way to call the griffons this will allow us to actually buy/sell things without walking all the way back to civilization.

Thoughts?


PWO(I am eventually going to call you Pow, classic batman style), I think that rotating players to the back of the wait list and cycling through, since we are probably going to go through fairly quickly makes a lot of sense. I think your peanut idea is a good one to keep those on the wait list paying attention, though I suspect that it would only work if we didn't use hero points as the playing group(which I don't believe we are) and if the DM wanted to include them at all. Giving the wait list a way to be part of the action could be fun though. This is speaking at the meatshield who is probably most likely to end up back on the waitlist immediately.

Love, I don't think camp is a bad idea. My biggest concern is that with how dangerous the tomb is supposed to be, if the surrounding area comes anywhere close one random encounter and we are going to come back to a destroyed camp unless we had pretty hefty guards. I think a more realistic way of doing this would be the leadership feat, so that we would have at least a decent cohort as well as some moderately leveled people who could keep the camp in order and safer. Still, that would be a gamble.

I think the big question is just how difficult it will be to take those griffons back to town, or if any of us can come up with a good way to summon them as needed. The easier it is to go and return, the less we need a forward base.


Faran DeVere wrote:

PWO(I am eventually going to call you Pow, classic batman style), I think that rotating players to the back of the wait list and cycling through, since we are probably going to go through fairly quickly makes a lot of sense. I think your peanut idea is a good one to keep those on the wait list paying attention, though I suspect that it would only work if we didn't use hero points as the playing group(which I don't believe we are) and if the DM wanted to include them at all. Giving the wait list a way to be part of the action could be fun though. This is speaking at the meatshield who is probably most likely to end up back on the waitlist immediately.

The easier it is to go and return, the less we need a forward base.

Agreed on all counts. Btw I am Love. Ok that was kind of weird to type.

I was worried about wandering monsters destroying the camp as well so maybe sending a request for a way to signal the griffons back with the birdish that brings the next player would be a good idea.

In another PBP here "Saviors of Herald" I am playing a monk and I make full use of those lovely Adam West Batman effects.

Keeping the waitlist involved was the idea behind the peanut gallery system. I have yet to hear from the Dm on the subject so who knows.


Well if we do the low level clerics/adepts idea with the camp we can stock them up with the sanctuary spell and try to wait out the encounter or be able to summon the griffons to help them or wait for us. And then later on affording the means to ward the area with that spell or another protection spell. Heck the waitlist people could be at the camp assigned as guards first and if the dm wanted to do a random encounter they could get invovled then show there worth and we bring them when we need them. It depends how far the griffons are because if they are close enough to see smoke signals, I'm sure i could whip up some colored smoked sticks with my portable alchemist kit and they could signal when to pick up or bring someone. Like red means come danger and green means another money load and so on, just an idea.


Male Dwarf Trapsmith Rogue
Keggan Brewhammer wrote:
Well if we do the low level clerics/adepts idea with the camp we can stock them up with the sanctuary spell and try to wait out the encounter or be able to summon the griffons to help them or wait for us. And then later on affording the means to ward the area with that spell or another protection spell. Heck the waitlist people could be at the camp assigned as guards first and if the dm wanted to do a random encounter they could get invovled then show there worth and we bring them when we need them. It depends how far the griffons are because if they are close enough to see smoke signals, I'm sure i could whip up some colored smoked sticks with my portable alchemist kit and they could signal when to pick up or bring someone. Like red means come danger and green means another money load and so on, just an idea.

Your ideas intrigue me and I would like to sign up for your newsletter.

The smoke sticks are a cool idea. Make the tomb designer pay for using a hill. Or even skyrockets


Male Dwarf Trapsmith Rogue
Faran DeVere wrote:
This is speaking at the meatshield who is probably most likely to end up back on the waitlist immediately.

Not if I can help it. I have a goal of making it to the end or close too it with out losing a single character.

Faran DeVere wrote:


I think a more realistic way of doing this would be the leadership feat, so that we would have at least a decent cohort as well as some moderately leveled people who could keep the camp in order and safer. Still, that would be a gamble.

I'm not sure we will get the option of taking a feat. Are we even tracking exp on this run?

So what are the odds that we have found a false entrance? The law of Drama says we have. I'll back it up with 10gp. any takers?

Current plan.
1 Check 20' in from the entrance across the opening. This gives me the possibility of finding any traps/moving walls/floor/ceiling. Possibly several chances if the serpentine path brings me close enough to a trap to set off the auto-detects more than once.

2. Have Arnie toss the stone to the doors 60' in. This may set off traps so make sure everyone is clear.

3. Brownie moves 10' in and directs his invisible friend to open one of the doors or stack rocks in front of them hopefully triggering any traps. Remember to tie rope to Mr.Brown before he does this. If the ceiling caves in we might have to dig him out.

4. Profit.


Love wrote:

Your ideas intrigue me and I would like to sign up for your newsletter.

The smoke sticks are a cool idea. Make the tomb designer pay for using a hill. Or even skyrockets

Keggan pulls out a form and gives it to Love, just need your full name your address , occupation , and your favorite drink of choice. And will see about getting you processed to recieve your own subscription of BREWER in The Tomb!

Kidding aside I just hope the griffons aren't colored blind , sky rockets would be fun inside and outside the tomb haha. Just got to see if the DM would let me make them.


Male Dwarf Trapsmith Rogue
Keggan Brewhammer wrote:
Love wrote:

Your ideas intrigue me and I would like to sign up for your newsletter.

The smoke sticks are a cool idea. Make the tomb designer pay for using a hill. Or even skyrockets

Keggan pulls out a form and gives it to Love, just need your full name your address , occupation , and your favorite drink of choice. And will see about getting you processed to recieve your own subscription of BREWER in The Tomb!

Kidding aside I just hope the griffons aren't colored blind , sky rockets would be fun inside and outside the tomb haha. Just got to see if the DM would let me make them.

Signs form. "Looking forward to the swimsuit edition."

Fireworks are listen on the srd look unfer 'Firework'. Skyrockets cost 50gp so crafting one might take a while.


Ernst "Love" Lowfield wrote:
Signs form. "Looking forward to the swimsuit edition."

Hopefully we find some succubuses or something down in the tomb or the swimsuit edition is going to be filled with Arnie and Faran! Talk about something scarier then the tomb of Horrors!! sorry fellas but got keep my subscription quotas filled. hehe

Anyway about the leveling, the dm didn't say anything about not leveling either so that might be in the air. He probally thinks we won't survive long enough to gain a level but i got a good felling about this group. I believe we are surviviors! We just need to know when to cut and run or when to bring down the roof with a well placed bomb hehe.


Male Dwarf Trapsmith Rogue
Keggan Brewhammer wrote:


i got a good felling about this group. I believe we are surviviors!

Couple of days ago I'd of agreed with you. Losing the Cleric dropped our chances considerably. Not for the healing, the life oracle covers that better than any cleric. We lost all the spells the cleric had access to with a bit of warning. That hurt.


Rygal was a big loss but hopefully this Pally looks at the thread and sees he is up and I think he will be a good fit. But Love you can't have a negitive attitude I survived many dungeons with only rogues using healing wands with use magic device our groups pretty well rounded and heck Mr. Brown can teleport us out in a flash anyway hehe

REMEMBER ONLY POSITIVE ENERGY FOR NOW ON!!!!!!


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Yes, Mr. Brown has the heart of a coward, so survival is a distinct possibility. :)


I respect that heart, I know when its time to run and ill be right next to you when you finish that last word in your teleport spell. Its only smart because how else are you suppose to enjoy the goodies from the Tomb hehe.


Male Dwarf Trapsmith Rogue
Keggan Brewhammer wrote:

Rygal was a big loss but hopefully this Pally looks at the thread and sees he is up and I think he will be a good fit. But Love you can't have a negitive attitude I survived many dungeons with only rogues using healing wands with use magic device our groups pretty well rounded and heck Mr. Brown can teleport us out in a flash anyway hehe

REMEMBER ONLY POSITIVE ENERGY FOR NOW ON!!!!!!

I am sooooooo not worried about healing. We have a life oracle. Healing is covered. I am talking buffs and utility spells even something like command or detect undead may mean life or death for all of us. I'm not saying we are doomed but we lost some options.

still we are an awesome party.

-Love, infiltration specialist. Open any lock, breach any security.

-Bottle, alchemist. Mix of arcane and explosives.

-Happy. Muscle. Pure simple and get out of the way.

-Mr. Brown. Arcane might and summon creatures.

-Arnie, Best damn combat medic in the theater.

-Possible Paladin. muscle mixed with the divine.

Ok. looking at it that way I say we have a good chance to survive.


Male Dwarf Trapsmith Rogue
Molasbar wrote:
Yes, Mr. Brown has the heart of a coward, so survival is a distinct possibility. :)

I like the way you think Mr. Brown, indeed I do.

Would you be opposed to buying the odd scroll to add to you book should we need something specific?


Ernst "Love" Lowfield, wrote:
Ok. looking at it that way I say we have a good chance to survive

GOOD JOB WITH THE POSITIVE ENERGY


Male Dwarf Trapsmith Rogue

All Did the gm say anything about using hero points on this run?
I've never been in a game with them so I was wondering.

bottle Sorry should have said '...for some of us to survive.'

;7)

And that's good night from sunny Seattle. I got a lot of work to do in the morning. See you all tomorrow.


Well, I turn my back for two hours and there are 14 posts here!

I admit that my idea for leadership did sort of revolve around the expectation for deaths, a noble-type 'I'm adventuring for the glory rather than the loot' could be fun and could bring an entourage with him to set up camp.

As for good thoughts, I have to admit that a paladin does really add a lot of oomph on a dungeon like this. I have made one 10th level pathfinder paladin, who happened to also be going into a meatgrinder type dungeon(Slumbering Tzar). With a good charisma, their ability to heal along with the cleric/oracle is pretty impressive, not to mention how scary they are when smiting.

Also, I always used to refer to situations as smile/frown situations, as in when about to walk in a door for some information I'd ask if we were going in with a smile or a frown. I may now have to change this to positive or negative energy.

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0

Updated Party (again)

Poor Wandering One: Ernst "Love" Lowfield, rogue(Trapsmith)
Tarlane: Faran DeVere,(fighter)
Roidrage: Keggan Brewhammer, Alchemist
markofbane: Molasbar, Wizard
angryscrub: Arnoldo Garwilliger, Oracle
Jaycen Keenword: Lord Meadowlark, Paladin

Updated Waitlist
Ekeebe: fighter
Jestem: Bromborax, Wizard
Sigz: Alumiel , Bard/Fighter/Eldrich Knight
Monkeygod: Rogue

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0
Poor Wandering One wrote:
Keeping the waitlist involved was the idea behind the peanut gallery system. I have yet to hear from the Dm on the subject so who knows.

I'll have to re-read the peanut Idea when i get time.

As for wandering monsters, there will be none outside the Tomb.


Male Dwarf Trapsmith Rogue
Solarious wrote:


As for wandering monsters, there will be none outside the Tomb.

That's good news. So who is for setting up a support camp once we get some extra cash?


I'll vote yes on that one!


Male Dwarf Trapsmith Rogue

DM Waitlist has a couple of open slots. Want me to drop a post in the reqruitment thread?


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

The more fodder between Mr. Brown and various nastiness, the better. You have my vote.


I'm game too, though I suppose I'll have to toss in my own coin for a dedicated armor polisher.

I had a joking thought for a moment of our little entourage slowly forming a town here and that idea slowly transformed to us clearing out sections of the tomb and setting up fake traps and monsters so we could bring tourists through. Come see the infamous Tomb of Horrors! Even when looted to the ground, we'll always have a cash cow.


Male Dwarf Trapsmith Rogue
Faran DeVere wrote:

I'm game too, though I suppose I'll have to toss in my own coin for a dedicated armor polisher.

I had a joking thought for a moment of our little entourage slowly forming a town here and that idea slowly transformed to us clearing out sections of the tomb and setting up fake traps and monsters so we could bring tourists through. Come see the infamous Tomb of Horrors! Even when looted to the ground, we'll always have a cash cow.

You sir are an armor plated genius.

hmmmmmm I wonder how the Kingmaker nation building rules could come into play here.........


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

The insurance rates would be obscene! But other than that, I think we have our long term plan.


Sorry, Love, but you seem to be the chatty one in the group so I am pretty sure you'll have the job of disney adventureland jungle cruise type of tour guide.


Male Dwarf Trapsmith Rogue
Faran DeVere wrote:
Sorry, Love, but you seem to be the chatty one in the group so I am pretty sure you'll have the job of disney adventureland jungle cruise type of tour guide.

I refuse to be held responsible for the children who dissapear after ignoring the clearly marked safe paths.

"You must be this tall to avoid sudden agonizing death."


Male Half Orc Wizard 10

Just to let you know that I am still interested in joining the game.


Male Dwarf Trapsmith Rogue
Bromborax wrote:
Just to let you know that I am still interested in joining the game.

That is great news. Keep an eye on the threads. At the rate we are going through folks you may well be in by the end of the week.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Bromborax wrote:
Just to let you know that I am still interested in joining the game.

Ah, a second wizard! That would be wonderful!


Male Dwarf Trapsmith Rogue
Ernst "Love" Lowfield wrote:
DM Waitlist has a couple of open slots. Want me to drop a post in the reqruitment thread?

Bump in case this got lost in the stream.

~will


Still here too though I just realized that I forgott to buy arrows so I'll have to modify my shoping somewhat.

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