Uzbin Parault

Keggan Brewhammer's page

48 posts. Alias of Roidrage.


About Keggan Brewhammer

Keggen Brewhammer
Male Dwarf
Alchemist 3
NG Medium Humanoid (Dwarf)
Init: +2, Senses: Darkvision (60 ft.), Perception:+(+ for stone)
Languages: Common, Dwarven, Giant, Goblin, Elven
Abilities: Str 14, Dex 15, Con 14, Int 16, Wis 12, Cha 5
Favoured Class: Alchemist
Favoured Class Bonus
1st-3rd - Hit point

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DEFENSE
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AC , Touch12 , Flat-footed1, CMD
HP (3HD)
Fort: +, Ref: +, Will: +
Spell Resistance: 8
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OFFENSE
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Speed: 20 ft. (4 Squares)
Base Atk: +2, CMB: +4
Melee Attacks
Crowbar 1d6+2, x2
Silver dagger +2 1d4+2, 19-20 x2
Range Attacks
Bomb + 5d6+5(6*)(explosive 6d6+5) splash 10 ref dc:20, range:20ft x2
Light crossbow + 1d8, range-80ft 19-20 x2

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STATISTICS AND EVERYTHING ELSE
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Alchemist Abilites:

Alchemy:
Brew Potion:
Throw Anything
Mutagen:
Poison Use:
Swift Poisoning:
Poison resistance+2

Feats:
Point-Catch off guard, extra discovery.

Racial:
Defensive Training (Ex)
Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype.
Greed (Ex)
Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones.
Hatred (Ex)
Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Magic Resistant (Ex)
Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a -2 penalty on all concentration checks made in relation to arcane spells.
Stability (Ex)
Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Steady (Ex)
Dwarves never have their speed reduced by armor or encumbrance.
Stonecunning (Ex)
Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.
Weapon Familiarity (Ex)
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.

Skills:
Skill Points = 9/level (4 class + 5 intelligence)
Appraise: 18(20)= 10 + 5 + 3 (+2 for greed)
Craft:Alchemy
Disable Device: 17 = 10 + 4 + 3
Heal: 14 = 10 + 1 + 3
Knowledge(Arcana): 13 = 5 + 5 + 3
Knowledge(Nature): 18 = 10 + 5 + 3
Preception: 14(16) = 10 + 1 + 3 (+2 for Unusual Stonework)
Spellcraft: 18 = 10 + 5 + 3
Survival: 14 = 10 + 1 + 3
Stealth: 14 = 5 + 4 +5(from the shadow enchantment on armor)
Perform(sing): - 3

Formulae List:
1st Level:Ant Haul, comprehend languages, cure light wounds, detect secert doors, endure elements, enlarge person, sheild, identify,
2nd Level:Barkskin, blur, cure moderate wounds, false life, fire breath, resist energy, vomit swarm, Cats grace, see invisblel
3rd Level:Cure serious wounds, gaseous form, haste,
4th Level:Cure Critcal wounds, fire sheild, Stoneskin

Gear:
Headband of Intellect +2
Belt of physical might +2 (Str and Dex)
Cloak of Resistance +3
Tab Slippers Vest (Mithril Chain Shirt +2 of shadow)
Corrosive Crowbar +1
Silver Masterwork Dagger
Ring of Protection +1
*Haversack
*Bag of holding Type 1
Not done more to finish.

Background/description:
Keggen was born into a family dedicated to crafting the perfect ales, wines, and spirits. He was the youngest and felt he had the most to prove so one day he experimented with the stills and his creation blow up in his face (literally) the expolsion sent him across the room in a blaze of failure. The fire burnt off his beard causing it never to grow again, which we all know dwarves don't trust a beardless dwarf so our young ward fell into a drunken state that lasted days no wait prolly more like weeks, maybe months, thats right it was 3 years until one day when he happened to be sober(mostly hungover)and over heard two noble dwarves discussing how this ale they had out there was so good it made there beards grow! So it clicked in Keggen Brewhammer's mind that he most venture out into the lands of Inner Sea and find the necessary ingrediants to create the Perfect Ale!!

Keggen is a odd looking fellow with wild brown hair sticking up in the air and eyes as gray as a mountain side. In the place of a beard he bares burn scars across his face which he tries keep covered with a black scarf. He is dressed in leathers bearing the brewhammer crest and so full of filled pouches he looks to be a portable shop. On his right hip where most would keep a blade Keggen has a crowbar and in matter of fact for all the equipment he bears not one seems to be an actual weapon, just tools or various odds and ends any adventurers might need. But even though he looks like a junk dealer he'll have a few suprises ready for you trust me...

App:
What:The Irongut Collective, Is a collective of various dwarven families that wish to preserve and enhance the 3 key dwarven trades smithing, brewing, and mining. They seek out new sites for these trades and makes sure one of there families are on the fore front of the project. Keggen is still a outcast from his home but since he’s a Brewhammer he is still apart of the Irongut. They mainly use him to test out dangerous rumors and if they lose him its not a big deal since he’s just a beardless dwarf anyway.
Over all the Irongut clan seeks out sites and materials to advance the 3 dwarven trades.

Where: They are within many areas that have dwarves of these trades in them, there was one near Zo

Who:Bregas Brewhammer, his great uncle and accomplish brewer within Katapesh is his contact with the Irongut Clan. He is a senior clans man and has a little sway but is weary of Keggen doing this job.

Why: The Ironguts want the dwarves to reclaim the mines and have one of them be a hero of that kingdom so he can help bring in a few members ready to take over those trades. Keggen himself is intrigued at the substance the rumors say the dwarfs found within the mind thinking he might be a new ingredient to help him design his great brew!