DM Stompinator's - Crypt of the Everflame


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Well now you have a map, so what will you be doing?


"The journey of a thousand miles..." Hagin sets his pack. "Any one need help with their gear?"


Male Elf Conjurer 2

"I can carry my own but little more. I think we should head out quick as every moment is lost time. Also from the completed map it seems the terrain will be a problem in some places, but the broken glade and gray lake look like prime camping spots. At least we have a clear path."

Feraya was a bit worried about the gorge, he was not built for that and he could not cast spells that would make things easier for everyone.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

"Ready to go," Ember replies, hoping she doesn't slow her friends down too much.

"Maybe I should take off my pack also in combat, like Art says that he'll do," she thinks. "What are tents made of, rocks?"

Holding the lantern carefully, she follows along.


"Best to get going early. I reckon the more distance we cover before sunset will be more time in that tomb. That'll be fun!"

Or it might kill us all. I won't let that happen.

He sets his pace towards the southern gate, gazing up at the skies, eyebrows lowered in determination.

Rolling survival to see if the weather will turn for the worse during the day.
1d20 + 2 ⇒ (2) + 2 = 4


Since most of the party is ready to go we will assume Gael is going along for the ride.

The midday sun is trapped behind the clouds in the sky, and the dreary chilly day continues unabated. After an hour you enter what is known as The Fangwood, an area of trees that are mostly leafless, thus resembling fangs sticking up from the ground. The road is quiet, still, with nary a breeze as you pass under the decript trees.

The narrow path winds through the raking claws of the trees, now bare of their leaves, which crunch loudly underfoot. Up ahead, a fallen tree trunk blocks the path. Suddenly a trio of snarling humanoids leaps up from behind the log, all greenish skin and fearsome tusks, bellowing vulgar challenges!

Initiative Time, and Combat Time!

Art Halfstone - Init Check 1d20 + 2 ⇒ (8) + 2 = 10
Ember V - Init Check 1d20 + 2 ⇒ (1) + 2 = 3
Feraya - Init Check 1d20 + 2 ⇒ (11) + 2 = 13
Hagin - Init Check 1d20 + 2 ⇒ (4) + 2 = 6
Gael - Init Check 1d20 + 1 ⇒ (9) + 1 = 10
Critters - 1d20 ⇒ 2

Order Is:

Feraya
Art
Gael
Hagin
Ember
Critters!

Ok everyone but Gael has +2 to Initiative. Thats funny to me. Just sayin.

There is no surprise round, and you all are on basically open ground. You start 30 feet away from these three creatures.

The three creatures are 10 feet apart, and in a straight line next to each other. Also from this point forward I would like a "marching order", starting after this fight.

Post your actions whenever.

DC 15 Knowledge Nature or Dungeoneering Check:

These critters appear to be Orcs!

The Knowledge checks are a free action by the way.

Post your actions whenever, along with an Alternate action just in case your target is dead. From left to right these guys are C1, C2, and C3.


Male Elf Conjurer 2

Guessing that because my guy knows Orc and they spoke out in Orc, I dont need the knowledge rolls and understand them.

Feraya brings a spell to his lips, a simple one he could cast at will. As they had numbers on their side he thought it best to test out these beast.

Acid Splash vs C1
1d20 + 2 ⇒ (3) + 2 = 5
1d3 ⇒ 3

A small orb of acid appears in his hand which he tosses at one of the creatures.


Feraya Gilrad wrote:

Guessing that because my guy knows Orc and they spoke out in Orc, I dont need the knowledge rolls and understand them.

Feraya brings a spell to his lips, a simple one he could cast at will. As they had numbers on their side he thought it best to test out these beast.

Acid Splash vs C1
1d20+2
1d3

A small orb of acid appears in his hand which he tosses at one of the creatures.

Do me a favor, and I forgot to mention this so its my fault. If you use a spell that does not target regular AC, please let me know. Like Acid Splash is vs Touch. Also, if you use a spell or effect that allows a save, please give me the save info (save DC and what its against) That way I can save time trying to find it :P

The small orb flies past the far left orc, who turns to watch it land on the road. It turns back and makes a rude gesture at the elf while its friends laugh at the bad throw.


"Orcs!" Art bellows, pulling out his crossbow and a bolt in one sweep. Braggar had told him of how Orcs looked and fought, in excruciating detail, and it was the only lecture on Dwarven history that Art bothered to pay attention to.

I need to thank the old dwarf when we get back. If... no. Don't say if. We'll be back.

"Gael, block them! Take out the middle one, me'n'Elena will handle the right one!"

He raises the crossbow and lines up a shot as best he can before he pulls the trigger. The monotonous, sharp song of the string swoshes past his ears.

Art knows what orcs are without the roll because of his Hatred racial trait. This has been allowed by the DM.

Attack roll with Elena.
1d20 + 3 ⇒ (6) + 3 = 91d6 ⇒ 3


The bolt wizzes straight towards the rightmost orc, who ducks under it. It laughs at the ineptitude of the dwarf, and then points to Art and mutters in Orcish the following.

Orcish Language:

"Get the dwarf! Grind his bones!

The other two orcs glare at Art with renewed hatred.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Ember looks up at the unknown creatures with a mild panic.
"What should I do? Run? But then my friends..."

Clutching the lantern tighter in her left arm, she makes an arcane gesture towards the orc that Art had shot at. The words of power easily rise to her lips, and she casts her spell.

Ray of Frost, vs Ranged Touch, damage converted to Fire as per bloodline power.
To Hit:1d20 + 2 ⇒ (20) + 2 = 22
Dam:1d3 ⇒ 3

She then takes a step backward, edging behind Art.
take a 5' move back after the spell

Alternate action (since I am going after everyone else): use the spell on one of the orcs not in melee with someone.


Ember V wrote:

Ember looks up at the unknown creatures with a mild panic.

"What should I do? Run? But then my friends..."

Clutching the lantern tighter in her left arm, she makes an arcane gesture towards the orc that Art had shot at. The words of power easily rise to her lips, and she casts her spell.

Ray of Frost, vs Ranged Touch, damage converted to Fire as per bloodline power.
To Hit:1d20 + 2
Dam:1d3

She then takes a step backward, edging behind Art.
take a 5' move back after the spell

Alternate action (since I am going after everyone else): use the spell on one of the orcs not in melee with someone.

Since I'm spying, somebody might want to confirm a crit-threat. The Preview button helps with stuff like that. :)


GM Werebadger wrote:
Since I'm spying, somebody might want to confirm a crit-threat. The Preview button helps with stuff like that. :)

Didn't even catch that! Yes, Ember roll to confirm crit!


Male Elf Conjurer 2

Feraya catches the orcs words, ignoring its insult he speaks out to his friends.

"They are targeting Art, seems they have a thing for dwarves."


Hagin does not understand what the creatures, orcs according to Art, are saying, but their sudden, hostile attention brings a change upon the young man. His eyes become a solid white and he stands with confidence. His deep, rich voice brings forth the beautiful language of the heavenly planes. After a brief intonation, the group's courage is bolstered and their strikes prove more true.

Cast Bless


Hagin wrote:

Hagin does not understand what the creatures, orcs according to Art, are saying, but their sudden, hostile attention brings a change upon the young man. His eyes become a solid white and he stands with confidence. His deep, rich voice brings forth the beautiful language of the heavenly planes. After a brief intonation, the group's courage is bolstered and their strikes prove more true.

Cast Bless

Hagin, when you use a spell like Bless can you post the duration as well as effects for everyone?

Bless Effect 1 Minute (10 Rounds)
This goes into effect BEFORE your attack Ember.
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects


As the monstrous humanoids appear on the road, Gael pauses slightly, looking at her companions. Seeing them all decide to fight, and effectively at that, she decides on her response to this challenge.

"For Kessen! For the ever-flame!" Gael charges forwards to put her steel between friend and foe.

Charge action targeting central Orc. Draw great sword as part of movement. Using power attack. 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24; 2d6 + 7 ⇒ (4, 2) + 7 = 13. AC is 15 until my next round.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Roll to comfirm Crit (modified by Bless)
1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10


Gael, you dont get the +1 for Bless as Hagin's spell goes off AFTER your action. you still hit with a 23 though.

Gael suddenly rushes forward, shouting "For Kessen! For the Ever Flame!" She slams her greatsword into the orc in the center of the line, cleaving it in two. The blood sprays out covering her and the two other orcs.

Gael Only:

Will: 1d20 + 1 ⇒ (17) + 1 = 18
You realize that the orc you just killed was in fact an Illusion! In fact, they all must be!

As Gael's mighty blow cleaves her orc in two, Hagin calls out to the gods, blessing the group with divine might.

Finally, Ember lets loose with a bolt of chilly power, slamming it into the Orc that Art tried to shoot. The bolt flies into the eye of the orc who falls down screaming in pain, twitching briefly before going limp.

Ember I am gonna roll your Crit Confirm just to speed things up! Attack 1d20 + 2 ⇒ (16) + 2 = 18 vs Touch, Damage 1d3 ⇒ 3

Ember Only:

Will: 1d20 + 4 ⇒ (11) + 4 = 15
You realize that the orcs are an Illusion!

The final orc, the one on the left, growls angrily and mutters in orcish.

Orcish:

"Idiots dying to a pair of pathetic pinkskinned freaks!"

That final orc charges Art however, being out of range of the paladin, and attempts to enact horrible violence upon his person with a Greataxe!

1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 Attack Roll
1d12 + 4 ⇒ (6) + 4 = 10 Damage Roll

DM Only:

Art's Will Save: 1d20 + 2 ⇒ (1) + 2 = 3

The axe bites deep into Arts flesh, causing massive damage. Blood flies into the air as Art falls to the ground, bloody and groaning. The orc yells exurberently as he fells an enemy!

Back to the top of the order folks! Lets see if Feraya can get ride of the last orc! Ember I took your roll for ya as I was posting at the same time you were, and we will take my roll!


Male Elf Conjurer 2

Feraya recast the spell,hoping it would land this time.

Acid Splash vs Touch
Hit 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Dmg 1d3 ⇒ 1


Feraya lobs the ball of acid at the final orc, watching as it strikes the creature in its stomach. The beast howls in rage and then glares angrily at the elf, hefting its axe and pointing.

Feraya Only:

Feraya Will Save 1d20 + 4 ⇒ (20) + 4 = 24
Feraya realizes as the beast howls that it is in fact an illusion!

Reposting Init for Round 2

Feraya (Acted)
Art (Bleeding)
Gael
Hagin
Ember
Orc


Male Elf Conjurer 2

Feraya saw thru the illusion upon his attack, it was all a ruse.

"Everyone their illusions, their not real."

He would guess it was a spell of some kind, his own mentor could cast such a spell but he was not the only one capable.


Art stumbles forward and drifts unconscious.

Stability roll.
1d20 - 2 ⇒ (7) - 2 = 5


Ok so the only ones who have not made the save are Art (dying) and Hagin. Hagin can attempt a save to disbelieve as a free action on his turn, with a +4 Bonus. This is a will save vs DC 15. If failed, Hagin will still believe the creature to be real. Art cannot make the save as he is unconcious at the moment and will be till the illusions are defeated or disbelieved. He is still in danger of death (death by illusion is possible) unless healed or the spell broken.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Ember drops to her knees over Art, ignoring the illusionary ... whatever it was.

"Art! Art! It isn't real! Art!"

She fumbles at his wound, torn between the unreality and the fact that Art seemed to have been felled by the unreality. She tries to stanch the bleeding (if it is really bleeding).

Untrained Heal Check
1d20 + 2 ⇒ (3) + 2 = 5


The attempts at healing Art do nothing, as the wound is false to begin with. However, the shaking and pulling of Ember cause the mind of Art to shudder, subconciously attempting to shake off the illusion.

Art, new will save!


Art groans, still not conscious.

Will save
1d20 + 2 ⇒ (5) + 2 = 7


Any attempts at nonmagical healing will grant Art a new will save, but only once per attempt. So Ember spent her round trying to wake him up when her turn comes around. So if you try to use a heal check, pass or fail, Art gets a save for that check. Gael is up first though!


Ah no worries on the Bless - I had in my mind that Gael would delay until after the others, as they posted while I was asleep, but I didn't say so very clearly :).

"Hagin - help Art. He still believes that he's injured. Feraya, Ember, can you see anyone who might have created the illusion?"

Gael will ready an action to charge, or move and attack, the caster of the illusion if she or others can see them.

Perception; 1d20 + 1 ⇒ (9) + 1 = 10. Trying to hear or see someone that might have created the illusory orcs.


As Gael looks around she cannot find any indication of the caster of the illusion.

Gonna tell ya right now that you are not going to be able to locate this person. So if you want to take an actual action Gael you can. You may want to kill the last orc. Since you are aware its an illusion attacking and hitting it will dispel it.

There is one single member of the party who can try to locate the caster, but I am not going to spoil who that person is :D So my advice: get rid of the last orc!


DM Stompinator wrote:

As Gael looks around she cannot find any indication of the caster of the illusion.

Gonna tell ya right now that you are not going to be able to locate this person. So if you want to take an actual action Gael you can. You may want to kill the last orc. Since you are aware its an illusion attacking and hitting it will dispel it.

There is one single member of the party who can try to locate the caster, but I am not going to spoil who that person is :D So my advice: get rid of the last orc!

Sounds like a good clear hint :D

Gael, aware that the orc is not real, doesn't yell a battle-cry, doesn't charge. She calmly moves beside the figment and attempts to run it through. Very deliberate and very controlled, to avoid accidentally spitting either Art or Ember.

Attack, no PA, bless: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14; 2d6 + 4 ⇒ (3, 1) + 4 = 8.


As Gael's blade passes through the figment there is again a squirt of blood. This time however Gael realizes its not real and can actually see through it, as if looking through stained glass.

The orc falls, and in that instant all of Art's wounds are gone, and a groan is heard as he begins to wake up.

DC 15 Perception Check for Feraya Only!:

As the orcs vanish, you detect a hint of pipe smoke, very faint. In fact, the only reason you even notice it is due to the fact that any time you were with him, Holgast was smoking a foul pipe! Its obvious that he is the one who created the illusions.

The orcs defeated and vanished, the party looks around and see's, well, nothing.


Art stirs, his stomach revolting in utmost nausea. He sees Ember kneeling in front of him, and he feels stinging pain in his chest. "B...bloody... I didn't mean to let my guard... down?"

He looks down at his chest; he was sure the axe had split his armour and torn into his flesh, but there was no blood to be found on his finger or his clothes. "Kitten, what...?"

Before he manages to finish his sentence, he throws up, clenching his stomach. It...it wasn't real? But... the pain...

Distressed, he sits up, breathing hard and heavy and trying to recover from that shock.


"Rest easy a moment, Art. Safe now." Gael leaves Art to Kitten and Hagin as he recovers.

"Feraya, you have sharper eyes than I. See anything?"


Male Elf Conjurer 2

Perception
1d20 + 2 ⇒ (5) + 2 = 7

Feraya looks around at Gael's request.

"Sorry I may be an elf but I am a mage not a scout. I dont pick up anything that stands out."

He cast a spell to detect magic and scans the area around them.

"Lets see if I can pick up any magical aura's. Maybe from an item or the residual traces of the spellcaster."


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Ember unlimbers her waterskin and hands it to Art to help him clean up.

"It was an illusion, some kind of spell," she informs Art. "But you have to be careful, or next time it might be real and you might... get hurt."

Her voice sounds a little scared at the end, and her eyes are wet. She wipes them on her sleeve, and tries to look brave.


As Feraya scans the area, he comes across what appears to be a human shaped aura hidden in the bushes. The spell radiates illusion, and then without warning the person shouts a single arcane word and then flies off, the bushes rustling with his passing. However, anyone looking sees nothing.

DC 16 Spellcraft:

The spell cast was Fly

From this point forward I will need a Survival Check. You can each make a check and I will take the highest value and then use the rest as "aid another" checks. The DC to beat here is 10!


"Spot anything, Faraya?"

Gael is keen to move on, and once it is clear that Art is feeling better her mind quickly turns to travel. Untrained survival check: 1d20 - 1 ⇒ (15) - 1 = 14.


Survival 1d20 + 1 ⇒ (2) + 1 = 3
With the battle over, Hagin's eyes return to normal.


Art takes a sip of water from Ember's waterskin, and wipes the few remnants of vomit from his beard. "T...thanks, Kitten. I ... don't feel too well. I'll be fine, just... just nauseus."

He scoots away from the pile of vomit, and closes his eyes, waiting for the turmoil to end.


Male Elf Conjurer 2

Spellcraft
1d20 + 11 ⇒ (7) + 11 = 18
Survival
1d20 ⇒ 10

Feraya spotted the human form likely under an invisibility spell and he knew that it had also used a fly spell to escape. Feraya would venture a guess that it was a spellcaster from town, personally he leaned toward his own mentor.

Our guest was cloaked in an illusion to render himself unseen, likely an invisisbility spell of some kind. Also he escaped quickly once I spotted him via a fly spell. My guess is that all this was a test and that spellcaster was from town. Nothing about the whole encounter was directly deadly after all. If that was Holgast I am going to knock the chair right out from under him next time he takes a nap."

He did not mind being tested but the old man had taken it a little far in Art's case. He was used to and capable of resisting such magic but the same could not be said of the others. Just as he could not be expected to keep up with the more hardy bodies among his group.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Ember watches concerned as Art slowly pulls himself together.
Relieved that he seems to be recuperating, she unsteadily gets to her feet (the weight of the backpack still throwing her balance off).

Untrained Survival Roll
1d20 + 2 ⇒ (10) + 2 = 12


We shall assume due to majority that you guys are moving on!

As you continue to make your way through the Fangwood the sky begins to darken, and before long you start to have issues following the trail. Gael however proves to be surprisingly apt at finding and keeping to the trail, with a bit of assistance from Feraya and Ember. After a few hours, just as the sun is setting, you find yourself in a bare clearing that is clearly the one marked "The Broken Glade" as there are several broken trees on the edges of the glade.

You guys begin to scout out where to setup camp in the large glade, hoping you can find some nice even ground.

Time for another Survival Check folks, same as the last one!


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Ember has been occasionally trailing behind, heavily breathing, for the early part of the hike. It isn't until later in the day that she finally becomes accustomed to the weight, and manages to keep up.

Untrained Survival Check
1d20 + 2 ⇒ (1) + 2 = 3


Male Elf Conjurer 2

Feraya was doing fine but kept his guard up for anything else, test or otherwise.

Survival
1d20 ⇒ 15


Survival 1d20 + 1 ⇒ (18) + 1 = 19
Hagin, very quiet up to this point speaks to the group. "I'm a little dissappointed in this. I mean I knew that this was a very ritualistic thing, but I thought there would be some danger, some call to destiny. Instead it's just the elders testing us." He sullenly sets his tent.


Thanks to Hagin's skills the group is able to find a large flat area, big enough to setup camp. You all go about your business, setting up tents and digging a firepit, and preparing yourselves for a night of camping in the middle of the Fangwoods.

Ok you all have a chance to RP here, and if you are going to do a watch please post the hours and who is watching when


Art struggles with setting up his tent; he hurled several times during the trip and is visibly upset. After about an hour with the tent, he manages to get it standing and he flops down on his rear. "I think I'll go to sleep right away," he glances at the others. "I... I'll feel better tomorrow morn. Promise."

He crawls into the confines of his tent; it has a lot of space, more than compared to his friends. Pulling out his blanket from his backpack he wraps it around his shoulders and lays down, trying to soothe his mind.

I was useless. And that... terror. This is going to happen again, and next time it won't be a figment. Probably. Magic is frightening. Very much so.

I can't let the others down again.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Ember is more than happy to shrug off her heavy pack. Putting up the tent proves to be a minor adventure, as she had never put one up before. After a few false starts, she finally manages to erect a passable tent. Feel free to help her if you want to.

Ember will then start on the rest of the camping duties. Starting the campfire settles her a bit, as she is happy to put her minor magic to use.
Cantrip Ray of Frost, converted to Ray of Fire via her bloodline power.
She then works on cooking the evening meal (her experience of having to fix her own meals coming into play).

She glances several times at Art's tent, wondering if he is going to be alright, and her concern is obvious.


Male Elf Conjurer 2

Dont know if this counts as past or not.

Feraya looks over at Hagin with a somber expression.

"So you would have preferred that one of us be fatally wounded or die. I would count my blessings that it was only a test, we are in the wilderness and I think it wise to remember no one controls even half of what they think. Fate will shatter you upon the rocks as much as she would favor you with good fortune. You would be wise not to tempt fate with careless words, you may just get what you ask for at a steep cost."

He was starting to sound like a lecturing old man, but none the less he would be glad to live an uneventful life if it meant none of his friends or fellow townspeople got hurt or died.

Feraya does not so much set up his tent as use it more like a mat. Elves did not sleep like other races, they tranced as it were. They refreshed themselves without losing conscious or awareness, not to mention they did it in less time then other races. Once he is done he gathers firewood for the fire.

"Any idea on the watch order, I only need four hours of rest to be back in tip top shape."

Let me know if I got the hours wrong as I remember them being four. Also when can I prepare spells?

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