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As I said in that thread, I've had a few ideas for the cleric (and a few others), but I'm waiting for Ultimate Magic (and I've been busy). I mean no need to write up my own ideas if I find something similar in UM. If they're not there, I'll put fingers to keyboard on them.
Coolio!

the hunger for more |

I would be more than interested in seeing a third-party publishers' take on the 3.x / Pathfinder base classes.
Here is my take on the Oracle: The Cultist class
- thulsa
Xoth Publishing
http://xoth.net/publishing/
The Spider-God's Bride and Other Tales
http://xoth.net/publishing/xp1
Song of the Beast-Gods
http://xoth.net/publishing/xp2

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joela wrote:I would be more than interested in seeing a third-party publishers' take on the 3.x / Pathfinder base classes.Here is my take on the Oracle: The Cultist class
- thulsa
Xoth Publishing
http://xoth.net/publishing/The Spider-God's Bride and Other Tales
http://xoth.net/publishing/xp1Song of the Beast-Gods
http://xoth.net/publishing/xp2
Thanks. I'll check it out.

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Wicht wrote:What kind of take are you looking for? New Base classes? Or archetypes built off of the base classes?New base classes.
Base classes are tricky - they need to fill some sort of niche. Rite has some that Steve has made and I've thrown in a few in the products I've put out, though most of those thus far are race-specific. Over the next couple of months I'll be crafting a few other Base classes for Rite/Kaidan publications to go along with Yakuza, Samurai and Shinobi organizations.
One of these base classes is done (the Necrotic Warrior) and I'm pretty pleased with it so far. It will see partial inclusion in the upcoming module, The Dark Path, and the full class will likely be in our Shinobi book.

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Super Genius Games has a number of very good base classes. I wrote the vanguard ( a fighter / Mage hybrid) which been pretty popular for them, but there are plenty of other great SGG classes! I really like SGG's shadow assasin for example.
Heck, I also have a base class in the up-coming Wayfinder PaizoCon issue that I'm very happy with ;)
I'm currently working on a very interesting new base class to be submitted to KQ as well - if it sees print, I think a specific type of spell caster will be very pleased!

hunter1828 |

Our Paths of Power includes several bases classes - a witch and a samurai (full class, not alternate fighter) that predate the Paizo versions as well as the gladiator and voyageur, plus an elemental wizard archetype that predates the Paizo elemental archetype.

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Super Genius Games has a number of very good base classes. I wrote the vanguard ( a fighter / Mage hybrid) which been pretty popular for them, but there are plenty of other great SGG classes! I really like SGG's shadow assasin for example.
Heck, I also have a base class in the up-coming Wayfinder PaizoCon issue that I'm very happy with ;)
I'm currently working on a very interesting new base class to be submitted to KQ as well - if it sees print, I think a specific type of spell caster will be very pleased!
Colour me curious, but do you pitch your idea first, Marc, to SGG, then write out the class? Or write it out, then submit it to SGG for consideration.

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Our Paths of Power includes several bases classes - a witch and a samurai (full class, not alternate fighter) that predate the Paizo versions as well as the gladiator and voyageur, plus an elemental wizard archetype that predates the Paizo elemental archetype.
Thanks, hunter1828. I remember reading D_M's review.

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While not a real publisher, my arcane legionary is a spontanious stabbacadabra that predated the magus, but then was influenced by same.

Scott Gable Zombie Sky Press |

Your wish, our command! :)
Zombie Sky Press will have a new class available for PaizoCon 2011. The yamabushi class will start a brand new line for us.
There's not much I love more than new classes, and this line will primarily be for new classes and other player options.

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Colour me curious, but do you pitch your idea first, Marc, to SGG, then write out the class? Or write it out, then submit it to SGG for consideration.
Let me step in for a second and save Marc from having to decide if SGG considers our submission process a state secret. :)
We don't.
Marc *has* done things both ways, and at this point I take any suggestion of his for a book very, very seriously. (In fact he has some ideas that came in while I had the flu I haven't responded yet, which makes me a bad developer who does not get a cookie.)
For everyone interested in writing for SGG, I recommend contacting me with ideas before you go to the trouble of writing something up. We may not feel your idea is a good fit for our lines, or we may already have something similar published or in the works. In other words sometimes we won't want it even if it's good, and I don't want anyone to take needless time preparing a doomed submission.
That said, if you have something written up you'd like us to take a look at, we're okay with that. I've been freelancing for a long time now, I know that sometimes you write something for a project that falls through (or a publisher that goes bankrupt -- for a while I had a cursed article that destroyed print magazines by being accepted -- anyone remember Troll Magazine? Shadis? d8?), or an editor rejects it, or you can't get it out of your head until you write it down, or you write it up for your home campaign and realize you think it's good enough to be published. We can't promise anything until we see it, but we'll happily take a look at it.

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joela wrote:Colour me curious, but do you pitch your idea first, Marc, to SGG, then write out the class? Or write it out, then submit it to SGG for consideration.Let me step in for a second and save Marc from having to decide if SGG considers our submission process a state secret. :)
We don't.
Marc *has* done things both ways, and at this point I take any suggestion of his for a book very, very seriously. (In fact he has some ideas that came in while I had the flu I haven't responded yet, which makes me a bad developer who does not get a cookie.)
For everyone interested in writing for SGG, I recommend contacting me with ideas before you go to the trouble of writing something up. We may not feel your idea is a good fit for our lines, or we may already have something similar published or in the works. In other words sometimes we won't want it even if it's good, and I don't want anyone to take needless time preparing a doomed submission.
That said, if you have something written up you'd like us to take a look at, we're okay with that. I've been freelancing for a long time now, I know that sometimes you write something for a project that falls through (or a publisher that goes bankrupt -- for a while I had a cursed article that destroyed print magazines by being accepted -- anyone remember Troll Magazine? Shadis? d8?), or an editor rejects it, or you can't get it out of your head until you write it down, or you write it up for your home campaign and realize you think it's good enough to be published. We can't promise anything until we see it, but we'll happily take a look at it.
Oh! Thanks for the reply, Owen!

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Rite Publishing wrote:Must have missed those, Steven. What are "racial classes"?
And a Jonathan has stated all our "In the Company of" books have full progression racial classes.
Each "mosnter" racial book from Rite Publishing provides stats for playing the monster as a 1st level PC race. The books also contain (among other things) "racial paragon classes" these are full 20 level classes which allow you to play the monster race to its fullest potential.
The exact nature of this class changes from monster to monster. For the minotaur book, by the time you're a 6th level taurian, the racial paragon class allows you to be mimicking a bestiary minotaur but the class then goes on to 20th level, allowing the taurian to fully unlock its racial potential.
For the kappa book, on the other hand, the racial class is the bone-breaker, an unarmed fighter with an emphasis on breaking things and people. The class also has some shapechanging and elemental (water) powers to emphasize that part of the kappa's heritage.

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joela wrote:Rite Publishing wrote:Must have missed those, Steven. What are "racial classes"?
And a Jonathan has stated all our "In the Company of" books have full progression racial classes.Each "mosnter" racial book from Rite Publishing provides stats for playing the monster as a 1st level PC race. The books also contain (among other things) "racial paragon classes" these are full 20 level classes which allow you to play the monster race to its fullest potential.
The exact nature of this class changes from monster to monster. For the minotaur book, by the time you're a 6th level taurian, the racial paragon class allows you to be mimicking a bestiary minotaur but the class then goes on to 20th level, allowing the taurian to fully unlock its racial potential.
For the kappa book, on the other hand, the racial class is the bone-breaker, an unarmed fighter with an emphasis on breaking things and people. The class also has some shapechanging and elemental (water) powers to emphasize that part of the kappa's heritage.
OH. Links, please. And any plans to do something similar to the main PC classes ala dwarves, elves, etc.?

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Owen K. C. Stephens wrote:Oh! Thanks for the reply, Owen!joela wrote:Colour me curious, but do you pitch your idea first, Marc, to SGG, then write out the class? Or write it out, then submit it to SGG for consideration.Let me step in for a second and save Marc from having to decide if SGG considers our submission process a state secret. :)
We don't.
Marc *has* done things both ways, and at this point I take any suggestion of his for a book very, very seriously. (In fact he has some ideas that came in while I had the flu I haven't responded yet, which makes me a bad developer who does not get a cookie.)
For everyone interested in writing for SGG, I recommend contacting me with ideas before you go to the trouble of writing something up. We may not feel your idea is a good fit for our lines, or we may already have something similar published or in the works. In other words sometimes we won't want it even if it's good, and I don't want anyone to take needless time preparing a doomed submission.
That said, if you have something written up you'd like us to take a look at, we're okay with that. I've been freelancing for a long time now, I know that sometimes you write something for a project that falls through (or a publisher that goes bankrupt -- for a while I had a cursed article that destroyed print magazines by being accepted -- anyone remember Troll Magazine? Shadis? d8?), or an editor rejects it, or you can't get it out of your head until you write it down, or you write it up for your home campaign and realize you think it's good enough to be published. We can't promise anything until we see it, but we'll happily take a look at it.
Seconded! (and thank you for the kind words, Owen !! )

Laddie |

RJGrady wrote:Have it. Heart it. When's your next product coming out?I happen to think my book, Fistful of Denarii,
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/tripodMachine /v5748btpy8bu5
is a heavyweight, at eleven new classes.
Happily, heartily seconded on both quotes. I don't want to give an inaccurate view of your book, but IMO, it offers what I expected from the Iron Kingdoms classes and succeeds on more levels.

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Rite Publishing |

Actually its just Easier to do this
Rite Publishing - Pathfinder RPG- Races and Classes
If your looking for something more akin to base classes for core races to play my current favorite is The Secrets of the Luckbringer which is our newest one. There is a free preview in the second post.