| G-Force |
Hello all,
I was wondering about hitpoint recovery from resting. How many hitpoints does a character recover after a night of rest? Does this increase if he get's a heal check prior to going to rest?
I'm confused as to which would give your level in hitpoints or just the constitution modifier?
Thx in advance!
G-Force
| Stynkk |
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From the chapter on Combat:
Natural Healing
With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.
You can recover more hitpoints if someone is using the heal skill on you:
Long-Term Care
Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.
Long Term Care requires a DC 15 heal check and a healers kit.
Helaman
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I think a lot of us forget about the 1 hp/level a night rule, let alone thinking to have the party healer use a check to double it.
Its not much without long term care but it can add up... An 6th level character getting 6-12 hps back for simply getting a good nights sleep is significant and can save healing magic... not so much so at levels 1-2 though.
In low magic games full dedicated rest with a healer for a couple of days should see most partys returned to competency without magic
| gnomersy |
I think a lot of us forget about the 1 hp/level a night rule, let alone thinking to have the party healer use a check to double it.
Its not much without long term care but it can add up... An 6th level character getting 6-12 hps back for simply getting a good nights sleep is significant and can save healing magic... not so much so at levels 1-2 though.
In low magic games full dedicated rest with a healer for a couple of days should see most partys returned to competency without magic
True although I'd like to point out that the healing at level 1 and level 6 are the same in terms of percentages of your total hp it just looks bigger.
But I have to admit thinking through it anywhere between a week and 2 weeks to heal completely from being knocked unconscious in a fight is surprisingly accurate I suppose the key would be making sure fights are less frequent because having to camp out for a week after every serious adventuring day would be strange to say the least.
| VRMH |
As an aside: don't these rules mean you should never kick a dog, as it'll never, ever heal?
With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level.Animals - and in fact almost all creatures - have no character levels. That poor little girl who's dog it is, and who's now nursing Spot back to health is wasting her time too:
If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate
Two times zero is still zero.
| Odraude |
As an aside: don't these rules mean you should never kick a dog, as it'll never, ever heal?
Stynkk wrote:With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level.Animals - and in fact almost all creatures - have no character levels. That poor little girl who's dog it is, and who's now nursing Spot back to health is wasting her time too:Core Rules - Skills - Heal wrote:If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rateTwo times zero is still zero.
I think it's probably assumed that they also mean hitdice for animals and such.
Also, what does it mean when it considers healing as "light activity"? Does that effect anything? I couldn't find anything in the CRB about it.
| gnomersy |
Also, what does it mean when it considers healing as "light activity"? Does that effect anything? I couldn't find anything in the CRB about it.
Pretty sure it just means that it's not a non action so you can't take the heal check and then sleep or take the check then scribe spells or make magic items or whatever. Essentially that's there so you can't really multitask and get the benefit at least I think that's the intent.
| Gauss |
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VRMH: Odraude is right. HD and character levels are usually interchangable.
Example:
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice.
- Gauss