Quandary |
no.
you might notice that everything it does list is a ROLL (a check).
the defender against a maneuver no longer rolls anything in PRPG, they just have a non-variable CMD number akin to AC.
attack bonuses and penalties may apply to CMB checks, but they don´t apply to CMD.
AC bonuses* and penalties apply to CMD but not to CMB rolls.
* Except Armor, Shield, Natural Armor, and Untyped Bonuses which don´t apply.
Untyped Bonuses not being listed are probably Errata (and should apply to CMD), and ALL AC Penalties apply to CMD,
again probably an Errata since Armor, Shield, Natural Armor Penalties really SHOULDN´T affect CMD.
(Touch AC, strangely defined under the sub-head ´Touch Attacks´ in the AC section of the Combat Chapter,
also doesn´t exclude those penalties, even though it excludes them as BONUSES.)
CMD is just another AC variant like Touch AC is, it just happens to also use BAB and STR.
For some reason Paizo felt it was better to conceal this fact, whether in their presentation of CMD (not directly deriving from Touch AC) or in their character sheets which don´t list CMD with other AC scores even though most situational AC mods should apply equally to CMD as to Touch AC, etc.
Quandary |
AC bonuses* and penalties apply to CMD but not to CMB rolls.
* Except Armor, Shield, Natural Armor, and Untyped Bonuses which don´t apply.
Untyped Bonuses not being listed are probably Errata (and should apply to CMD), and ALL AC Penalties apply to CMD,
again probably an Errata since Armor, Shield, Natural Armor Penalties really SHOULDN´T affect CMD.
+Any attack bonuses (like Flanking) opponents get vs you have the same effect as penalties to AC/CMD.
Josh M Foster Developer |
Hayato Ken |
There's also Feint - if the target is flat-footed, they lose thier dex to CMD, just like AC.
I've run the numbers, and a Dex-based, low strength Rogue with Combat Maneuver feats is extremely effective. Monks are better at grapple, but the rogue excels at just about everything else.
Thats what i want to go into^^ I´m thinking about playing a halfling ninja with a whip. Taking the line:
Combat expertise - improved trip - fury´s fall - fury´s snareweapon finesse - serpent lash
Seems like i have to add improved feint perhaps. I´m thinking about TWF too. Nice AoO if you drag them to you with a sword of subtlety.
Anyway, how do you get oponents fatuiged or exhausted as a non-spellcaster?
Quandary |
Check the Bestiary for appropriate CR critters for a party of Level 10 PCs.
The actual opponents characters face are certainly more relevant that generic abstract numbers.
Opponents will have a wide range of CMDs, just as CMDs vary from Halfling Wizard to Half-Orc Barbarian/Dragon Disciple.
On the whole, Maneuvers get harder to accomplish as you rise in levels and opponents rise in CR.
But all the same tricks to find attack bonuses help Maneuvers just like regular attacks.