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I only ask because I'm in Second Darkness...
I just think I was acting appropriate not only for the encounter but for the fact drow aren't just dicks. They are also cowards at times.
Am I wrong?

Joana |

What did the DM expect you to do? If you fought the drow and driders, you'd be jeapardizing your cover. Did he want you to attack the elves "chasing" you? In my game, the elves and PCs had prearranged that the elves would *not* target them but would "miss" on purpose and the PCs did their best to return the favor. (A natural 1 meant they accidentally hit the elves they were trying to miss.)
Overall, I would think that the suddenness of the incursion would make the scene too chaotic for the drow to keep track of what exactly any individual drow was doing. (I think one of my players did just run to the back of the cavern until the battle was over.)

Valcrist |

Seems like a bad call on the DM's part. Drow are often self-centered cowards. He may have been trying to go with the idea that they kill deserters strait off, but as the adventure is written, the characters are supposed to be fleeing from the elves.
I think a cowardly drow would fit in with the setting quite well. Oh, and snivel if you get the chance... matrons love that!

Shadowborn |

Yup, bad call. The whole point of that encounter is to get the disguised characters into drow lands so they can complete their mission, not to have them mowing down their allies or giving themselves away by slaughtering the garrison at the gate. I handled that scenario more with flavor text than any turn-by-turn action, once they'd gotten through the gate and run for cover.

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Thanks for the support guys.
I honestly don't know what our DM thinks some times. First he was like "Earthfall was caused by Drow." I was like "HUH?!!" Then after trying SEVERAL times with my knowledge the plane checks about this place, he was like "Yeah the comet falling won't affect you..." Kind of defeats the tension if you ask me... (I rolled HIGH too. Unless you consider 25 and 30 low...) So this...shouldn't have surprised me. But it did. Now I don't know WHAT to do...
I'm just glad my Paladin (Hasini) decided to head to the Worldwound. At least there demons make sense. :P :)

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Drow can come in as wide a range of personalities as humans, be they reckless or craven.
Sounds like the GM goofed, and that retiring the paladin may have been a good move if this is how he adjudicated things. (there's advice in th book about paladins too, but that may have been ignored just like the "they might just run" advice was ignored)
Forcing no-wins and ont-right-choice situations on APs that give advice on how to avoid just strikes me as bad form, or possibly inexperience and/or lack of preparation.

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Try all the above... I site the fact that when it came to us fighting in the Armageddon Echo, I tried several times to roll knowledge the planes check. (I did well I might add. 22, 25, and 28) to see if the blot might harm us. The DM said no.
I just am going to muddle through this until we get out of the Darklands and into Kyonin(sp). Maybe by then I'll get Hasini to come back to fight Treerazor. (At least that will be more interesting in terms of the DM letting me follow my character's attitudes...)

Shadowborn |

Try all the above... I site the fact that when it came to us fighting in the Armageddon Echo, I tried several times to roll knowledge the planes check. (I did well I might add. 22, 25, and 28) to see if the blot might harm us. The DM said no.
In fairness to your DM, I'd have probably given the same answer, though I probably would have nudged the party to roll a more appropriate Knowledge check.
The blot has nothing to do with the planes. A Knowledge(planes) check to understand just what the Armageddon Echo is would have been entirely appropriate. However, to understand just what is happening there I'd require a Knowledge(history) check since it is essentially an echo of the past. Even then, I wouldn't give the whole thing away. After all, it is in exploring the echo and interacting with the beings there that allows the PCs to really understand just what the drow are doing and where the blot fits in.

Joana |

Well, there's a difference between the Blot (present-day) and Earthfall (in the Echo). The Blot (present-day) can't hurt you in the Echo because you're in a demiplane; the echo of Earthfall will in fact kill the PCs and turn them into blast shadows if they don't have the portal key or aren't near enough to someone who does. There's a bunch of undead blast shadow drow wandering around Shadow Celwynvian to attest to that.

Shadowborn |

Well, there's a difference between the Blot (present-day) and Earthfall (in the Echo). The Blot (present-day) can't hurt you in the Echo because you're in a demiplane; the echo of Earthfall will in fact kill the PCs and turn them into blast shadows if they don't have the portal key or aren't near enough to someone who does. There's a bunch of undead blast shadow drow wandering around Shadow Celwynvian to attest to that.
Right, but there's no reason a Knowledge(planes) check will reveal anything. Plus, the blot is something the players should be able to figure out. Blot back in Riddleport = precursor to little boom. Blot here (plus the huge swirl of clouds) = precursor to big boom. Everything taken together should let the party realize that this probably isn't a good place to hang around in for too long. Given all the info that's in the AE for the PCs to find, there really isn't a point letting them circumvent the exploration of the place by just handing them things for a Knowledge check, especially since they can't leave anyway.

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My thing about it is more the fact "Hey you guys are on a timer!" which I thought made it all the more immediate to find the drow and get out. The DM didn't do that which is why I was a little annoyed.
I'm not saying he should have spilled EVERYTHING. But that fact alone (coupled with him saying the Drow were responsible for Earthfall) made it seem less important in some ways.

Bill Dunn |

Can a Drow be a coward? Sure. But a people as cruel as the Drow are won't take kindly to a craven soldier deserting a fight either. I could easily see one or two of the Drow at the gate turning on your character to try to force him back into the fight and I could also easily see them gutting a deserter they get their hands on after the fight is over.

Bill Dunn |

Well I just figured since it was as written, Bill, that running away from the fight didn't mean the drow tried to kill you. :P
It's written that they'll let you leave the area once the fight is over, sure. But there's not a lot written either way about how to handle a PC running from the fight itself while it's still raging.
That said, there's nothing written in a published module the DM can't adjust based on his understanding of the circumstances, both in-game and around the table.
John Kretzer |

Nightfall wrote:Well I just figured since it was as written, Bill, that running away from the fight didn't mean the drow tried to kill you. :PIt's written that they'll let you leave the area once the fight is over, sure. But there's not a lot written either way about how to handle a PC running from the fight itself while it's still raging.
That said, there's nothing written in a published module the DM can't adjust based on his understanding of the circumstances, both in-game and around the table.
+1
Plus...the Drow don't like weakness....you running away from the fight is a sign of weakness.
I don't know how the module is written...but I can see that reaction from a drow.