Incorporeal questions - help me to avoid a TPK :-)


Rules Questions


Dearest Masters of Lore,

I have a few questions regarding incorporeal creatures and interactiong with them. I had a quick look at the archives but could not find a thread that was dealing with my questions. If these questions have already been asked I apologize.

My group is at the moment a round or two away from a TPK. The only way to escape for some of us would be to somehow make it through a crowd of incorporeal undead and evil outsiders to rally around the character which can teleport away.

My questions:

1. Are there any special rules for moving through incorporeal creatures?

2. Are there any special rules if incorporeal creatures grant cover differently from corporeal creatures.

I know that there is nothing in the incorporeal description and that I am grasping at straws but hey, any port in a storm. :-)

Thanks in advance
Simkiria

Sovereign Court

1. I would rule that the character can pass through an incorporeal creature, but if he does, he immediately is subjected to the creature's primary attack. And this attack is not considered an attack of opportunit, thus the incorporeal creature gets two attacks. Of course, the creature has to roll for the attack, but the character is considered flat-footed, since he willingly attempted to pass through the creature.

2. They don't. Unless you shoot at someone with a ghost touch weapon.

Just my 2c


Simkiria wrote:

Dearest Masters of Lore,

I have a few questions regarding incorporeal creatures and interactiong with them. I had a quick look at the archives but could not find a thread that was dealing with my questions. If these questions have already been asked I apologize.

My group is at the moment a round or two away from a TPK. The only way to escape for some of us would be to somehow make it through a crowd of incorporeal undead and evil outsiders to rally around the character which can teleport away.

My questions:

1. Are there any special rules for moving through incorporeal creatures?

2. Are there any special rules if incorporeal creatures grant cover differently from corporeal creatures.

I know that there is nothing in the incorporeal description and that I am grasping at straws but hey, any port in a storm. :-)

Thanks in advance
Simkiria

Why is there a possible TPK? What is going on within the game?


my guess is the session got called several rounds into combat and will resume same bat time same bat channel next session.


Simkiria wrote:
1. Are there any special rules for moving through incorporeal creatures?

Not really. Generally speaking, you cannot move through an opponent occupied square without tumbling. There are exceptions if one of the parties is significantly larger or smaller than the other, with the idea that an elephant won't block a mouse moving through the square and vice verse.

I'd treat the incorporeal creatures in a similar way. That is, their presence doesn't create a physical barrier to movement, unless that person has cast Mage Armor or Shield, or is wearing Ghost Touch armor, etc. Moving through that square would provoke an attack of opportunity, just like the other cases.

Simkiria wrote:
2. Are there any special rules if incorporeal creatures grant cover differently from corporeal creatures.

Hmmm. Since incorporeal creatures take 50% damage from corporeal sources, I might be inclined to give a 50% chance of an incorporeal granting cover for any given attack. That might get to be a bit much on the bookkeeping front though. Might be easier to just grant half of the normal cover bonus and be done with it.


FarmerBob wrote:
Simkiria wrote:
2. Are there any special rules if incorporeal creatures grant cover differently from corporeal creatures.
Hmmm. Since incorporeal creatures take 50% damage from corporeal sources, I might be inclined to give a 50% chance of an incorporeal granting cover for any given attack. That might get to be a bit much on the bookkeeping front though. Might be easier to just grant half of the normal cover bonus and be done with it.

Unless you're using nonmagical weapons, which cannot affect incorporeal creatures.


Jonathon Vining wrote:
Unless you're using nonmagical weapons, which cannot affect incorporeal creatures.

True, but I view taking no damage from nonmagic weapons as a separate issue from a 50% miss chance. That is, a weapon will still impact the target or miss with the same frequency, but it will do no damage if it isn't magical.

If the weapon impacts the target and does no damage, anyone behind that target would be receiving cover.

Maybe I'm splitting hairs here.

Sovereign Court

Personally, I'd just make it an AoO (so if possible they should all go through the same creature, unless it has combat reflexes, and send the toughest first) and have it grant no cover unless it's ghost touch.

Incorporeal creatures are bad enough as it is, for groups that aren't prepared for them.


If this is from an AP I might know where they are. I suggest running away and coming back later. Take the AoO and hope for the best on your way out.


wraithstrike wrote:

Why is there a possible TPK? What is going on within the game?

One character is already dead, my char (the one who can teleport) still has eight hit points left the rest of the group is doing better but does not have that many options to escape the monsters.

To make matters worse only one other char is standing next to my rogue/wizard, the three others are about 30-50 feet away and there is an unholy number of incorporeal creatures in between. The have to get to my position in one round to have any chance to escape.

We had to stop in the midst of combat and next week we will see if we (or some of us) can escape.

But most of the monsters can act before we can try to get away so the most likely outcome is that it will be over once they take away my last eight hit points.


wraithstrike wrote:
If this is from an AP I might know where they are. I suggest running away and coming back later. Take the AoO and hope for the best on your way out.

It is from one of the "old" ones. And believe me, we certainly would like to. :-)


Hi, Simkin

Bestiary, p. 301:
"An incorporeal creature can pass through solid objects..."
"An incorporeal creaure's attacks pass through (IGNORE) natural armor, armor, and shields..."
"Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions."

Core Rulebook
p. 160 Holy Water
"A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour
the holy water out onto the target
."

p. 193 Obstacles
"Flying and incorporeal creatures are able to avoid most obstacles."

p. 250 Blink
"An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures."

p. 306 Mage Armor
"Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor." [as mentioned in the above reply]

p. 463-464 Ghost Touch
"Incorporeal creatures gain the armor’s or shield’s enhancement bonus against both corporeal and incorporeal attacks, and they can still pass freely through solid objects."

p. 567 Incorporeal Creatures
"Creatures with the incorporeal condition do not have a physical body."

As such, I'd say incorporeal creatures can't grant cover nor count they as being an obstacle to be avoided with a successful Acrobatics check.

Hope that'll help us all! :)


FarmerBob wrote:
Jonathon Vining wrote:
Unless you're using nonmagical weapons, which cannot affect incorporeal creatures.

True, but I view taking no damage from nonmagic weapons as a separate issue from a 50% miss chance. That is, a weapon will still impact the target or miss with the same frequency, but it will do no damage if it isn't magical.

If the weapon impacts the target and does no damage, anyone behind that target would be receiving cover.

Maybe I'm splitting hairs here.

Note that the rules for damaging ghosts and what not have changed in PF. There is no longer a 50% miss chance. Magic weapons do 50% damage, but will hit per the normal rules.

Dark Archive

Scharlata wrote:


As such, I'd say incorporeal creatures can't grant cover nor count they as being an obstacle to be avoided with a successful Acrobatics check.

Hope that'll help us all! :)

In this case, I would not view the acrobatics check as needed to pass through the square, but to avoid the AoO. Failure means that you still move through the space, but you eat an attack.


Can a character get any benefits to AC by declairing full retreat?
Unless someone can curse the Gms dice, it's likely the adventure path is ruined.
Are the undead ghosts? Maybe one of them can possess a character and go to the teleporting character to escape. Do you want to play it Silent Hill and have the now dead characters go find new PCs to haunt and get them to finish the mission?
The last straw for me and Living Keoland was Veins of Trust. Only one shape changing character was able to grow wings and get out. The other PCs including my Sorc. were unreclaimable.

Can you run for your life as an immediate action?

Signature
Warning, my spelling is very bad and I like puns.


I don't believe anyone else suggested this, but you could attempt to overrun your way to the teleportician. Incorporeal undead don't typically have great CMDs and even if you don't have the appropriate feat, the best they will get is an AoO.

It does seem that the party has gotten themselves into a sticky situation though. It might be best for the teleportician to consider the party a lost cause, teleport to a safe haven, and hire more adventurers.


This is sort of a random questions, but it is related to ghosts interacting with solid objects...

If a ghost has darkness as a spell-like ability from its living form, can it still cast it as a ghost? Since it needs to touch an object as the target... but if it can't touch solid objects?

Also, is a ghost ethereal or just incorporeal? I know it is definitely incorporeal, but I feel like somewhere it also referred to a ghost as an example of an ethereal creature.


A party member can pass through an incorporeal, but it would provoke an AoO as soon as them move further than a 5-foot-step. (excluding movement feats like Spring Attack)
However... Movement rules say you cannot occupy the same space as an opponent (would have to look it up for exact wording) and most of the incorporeal rules above say "pass/move through". It's a very good question.

My advice to avoid TPK:

  • DO NOT, give the incorporeals Spring Attack and have them run in and out of walls/floors playing "tag, your it, -1d6 CON!".
  • DO NOT, have them stand on top of a party member. I'm not entirely sure how that plays out, but I thinks it's possible and doesn't sound like fun for the party... the guy 'inside' the incorporeal or the party members being forced to swinging at them BOTH.


  • Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

    As the GM in this game, I have decided to allow the character to pass through the incorporeal creatures' spaces, and they can try to use Acrobatics to avoid an attack of opportunity, if they are lightly encumbered at most. I don't think, however, I will allow them to end their movement in a square occupied by one of the creatures.

    Unfortunately, some of the incorporeal opponents have a special ability that allows them to "materialize" their claws and grapple as if they were corporeal creatures. They also have the grab ability, and I think it is allowed for them to make use of this ability when making an attack of opportunity. Is that right?

    In the spirit of full disclosure:
    The adventure is Into the Maw from Savage Tide, and the incorporeal creatures are

    Spoiler:
    dread wraiths and shadow demons from the D&D Book of Vile Darkness, converted to the Pathfinder RPG. I used those instead of the Bestiary shadow demons because their abilities are somewhat different, and I wanted to keep with what the module originally had in this encounter.


    As written, creatures with the Grab ability will indeed get to use that ability on an attack of opportunity.

    In regards to Daniel Moyer's statements about Spring Attack tactics:

    Threadjack:
    It is completely feasible for an incorporeal undead with any sort of intelligence to use this tactic. I would whole-heartedly agree that unintelligent undead should not be permitted to do this, though.
    For example, shadows have an intelligence of 6. This level of intelligence denotes more than just a feral/instinctive understanding of their own capabilities. Shadows should be dastardly enemies using pockets of darkness and the very walls, ceilings, and floorspace as locations to hide and launch attacks. In fact, every incorporeal creature I could find had at least an intelligence of 5 (from the Bestiary or Bestiary 2).
    Now, if Daniel's problem lies in the DM switching the monster's feats around to include Spring Attack I can begin to understand the issue. However, even without the feat, the tactic is still extremely useful because it denies enemies some attacks against them. In my opinion (thus the realm of DM fiat), as long as the enemies fit the flavor or the story and skill level of the players, the DM should not pull punches.


    knightofstyx wrote:

    As written, creatures with the Grab ability will indeed get to use that ability on an attack of opportunity.

    In regards to Daniel Moyer's statements about Spring Attack tactics: ** spoiler omitted **

    Maybe you can blame the adventure path and start over with someone else GMing.

    game spoiler:
    I see now why Jason quit GMing this. All the characters had gotten ways of protecting themselves from energy draining.


    Firstly, incorporeal creatures do not, I repeat DO NOT have any kind of miss chance. They are immune to normal weapon damage and they take half damage from magic weapons and spells. Spells that don't do damage have a 50% chance of working. Since weapons can still hit them, even if they do half or no damage, they grant cover.

    Incorporeal creatures are still creatures. They command their own square just like normal creatures. By RAW they cannot move through your square and you cannot move through their square without tumble checks or some other exception to the normal rule. That said, house rules to the contrary shouldn't unbalance most encounters.

    An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. If an incorporeal creature is being smart and attacking from inside walls, you can just ready an action to hit it when it comes out.

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