Ensuring fun is had by all


Pathfinder Society

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Grand Lodge 5/5

@ Majuba: Not when they are grappled by it, and cant manage to break out the first time to get anywhere.

K Neil Shackleton wrote:
Let's try to watch the spoilers, folks.

I understand the need to be careful about it, but in all fareness, the first line of my first post says the thread will contain spoilers for the mod.

The Exchange 5/5 RPG Superstar 2010 Top 16

It strikes me that a lot of the hard feelings could be ameliorated by discussion.

"Hey, Maester Baldwin, I feel bad that I haven't gotten a chance to use my spiffy scimitar since we hooked up back in Absalom. I'm feeling emasculated here."

or

"I can cast web and keep the mockeries of life from getting to you guys for maybe a minute. Does that sound good to you?"

If the hand-to-hand combatants say they'd be fine with it, there you go. If they say they want to swing at the undead, and they get killed (nom nom nom), there you go. I don't think either solution is necessarily wrong (one is more prudent, but maybe the Pathfinder Society doesn't get a lot of overly-prudent recruits....).

Shadow Lodge 2/5

Chris Mortika wrote:
It strikes me that a lot of the hard feelings could be ameliorated by discussion.

A little communications can go a long way. Whether it was good tactics or not is irrelevant if everyone in the group other than the one player left feeling unhappy. I've had similar situations where one or two players sort of ran the table leaving the rest in the dust and it's no fun as a GM or as a player.

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