Trust Points


Carrion Crown


Perhaps I am missing something, but is the GM supposed to make the players aware of the trust points mechanic and whether they gain or lose them for various actions? Or simply use flavor text to describe NPC reactions and possible benefits/penalties?

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You don't want to let your players know that there's a mob mentality because that will cause them to possibly change their actions. I suggest using flavor text like locals smiling, scowling, saying hello, slamming doors, and just general terms and clues to let the party know where their favor stands with the locals.

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