Feats of Daring Do!


Homebrew and House Rules


More to come later on.

For now, here's some redone and new feats.

Hope you guys don't find them overpowering.

Enjoy.

Rock Gut
As Thais once mentioned to a recently awakened and hungover Cayden, "never try to out drink a Dwarf." No other people take such pride in the rock-like resilience of their stomachs.
Prerequisite: Dwarf
Benefit: You become immune to the sickened condition and gain a racial +2 racial bonus to save against the nauseated condition.

Bullheaded
Your people are renowned for their bullheaded stubbornness and it's tendency to negate the fear of even death itself. The day your people flee for the hills is a dark day indeed!
Prerequisite: Dwarf
Benefit: You become immune to the shaken condition condition and gain a racial +2 racial bonus to save against fear effects.

Stone Hide
The planar hardness of the element of Earth is infused in your very skin, bones, and blood. Ill-aimed blows bounce right off and even metal chips after impacting your stone-like skin.
Prerequisite: Oread
Benefit: You gain a +2 natural armor bonus to Armor Class, or your existing natural armor bonus increases by +2.

Arctic Adaptation
The Crown of the World lies near the homeland of your people and it's winterly caress has seeped into your very blood. The frozen north and it's snow and blizzards hold no surprises for you.
Prerequisite: Human (Kellid, Ulfen)
Benefit: You gain cold resistance 5. This does not stack with cold resistance granted by magic items or non permanent magical effects, but it does stack with any cold resistance granted by permanent magical effects, class features, or this feat itself. You also gain a +2 competence bonus on Acrobatics, Climb, or Stealth checks in snowy or icy terrain or weather conditions.

Elven Accuracy
Your people always hit their mark and even the worst fiends imaginable have learned to fear the deadly kiss of arrows fired from the slender bows of your race.
Prerequisite: Elf or Half–Elf
Benefit: Any targets of your ranged attacks with a longbow or shortbow (including composite bows) have any concealment (but not total concealment) negated.

Light Step
Having come from a people used to moving through brush, briar, and wood, it is only natural your skill at avoiding natural hazards in terrain can be of aid to those around you.
Prerequisites: Elf or Half–Elf
Benefit: As a Swift Action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself ) the ability to ignore the effects of difficult terrain in natural environments, as if it were normal terrain, for a number of rounds equal to your Charisma modifier (minimum 1 round).

Fast Healing
Your vampiric heritage has manifested more intensely than others. Lesser wounds heal within minutes and you recover from greater wounds on your own far more easily than is natural.
Prerequisites: Dhampir
Benefit: You gain fast healing 1.
Special: You may gain this feat multiple times. It’s effects stack.


Hm... I know Bullheaded people that can be cowed...

...Over all I do find these overpowered.


Berselius wrote:


Elven Accuracy
Your people always hit their mark and even the worst fiends imaginable have learned to fear the deadly kiss of arrows fired from the slender bows of your race.
Prerequisite: Elf or Half–Elf
Benefit: Any targets of your ranged attacks with a longbow or shortbow (including composite bows) have any concealment (but not total concealment) negated.

Way to overpowered. There is a good reason why Improved Precise Shot has that many prequisites.

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