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Yup, I think the first one would be great. Smacking them with the pistol in hand, classic gunslinger thing. The grit/pistol whipping to make the gnoll prone might be great in this case, causing the gnoll to lose his grip and fall off the flying... fish bowl... I'm still laughing at that concept.
The second one, yeah, I can definintely really see Mr. Owl tumbling/crawling with guns blazing.

Ravingdork |

Weapon Cords are interesting. I should read the miscellaneous equipment more often.
Weapon Cord: Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.
Reading this, isn't it impossible for the gunslinger to use the blunderbuss as you already had the double guns tied off?
Also, I do not understand how you think it is a free action instead of a swift action. Quick draw is in reference to drawing a weapon. This refers to "recovering" a weapon as a swift action. I guess I am challenging if this is legal. If not, you could not full attack with two weapons?
I admire your expertise at the rules and attempts to push them to the limit. I am no expert, so I was wondering if you could clarify this.
The weapon cord text says you cannot "switch" weapons. This assumes you already have the corded weapon(s) already out. Owl started with the blunderbuss, which isn't tied. He then switched to his pistols which were both previously stowed away in their holsters. Once he had the pistols out, then he would not have been able to easily switch to another weapon because the cords are out flapping in the wind (think of it like a net, once it's unraveled, it takes time to fold it again).
You wouldn't be the first to claim that I could not quick draw with weapon cords. I do not believe that to be true, and thus ignore it in my playtests, but even if I turn out to be wrong in the end, Owl could just as easily have picked up that one unnamed feat coming out in Ultimate Combat that lets him reload with his hands full without effecting the outcome of this playtest.
Just to make this all easier on the brain, take the feat tax for the unnamed feat that lets you reload with hands full if you want to do TWF. But that is a lot of feats.....
Even if my idea behind quick drawing with weapon cords turns out to be wrong, this playtest is still very valid. Owl didn't once use Deadly Aim. He could just as easily have been using the unnamed feat you describe.
Another point, I saw two instances here, where modified suggestions I have made would have come into play:
1) Owl didn't get an AoO on the gnoll on the fish bowl, as he wasnt armed with a melee weapon. I think this is a good argument for the pistol whip feature to work as suggested (no grit for whipping, 1 grit for knock down)
this would have been perfect here, as well as appropriate for the theme of 'in the thick of it' pistol fighter, to backhand the gnoll. If I were the DM I would have suggested/allowed the spending of a Grit point here AS an AoO using the rules as written to knock the gnoll off with a bash on the nose.
I couldn't agree more! I so wanted to do just that and was SO disappointed to find that the ability was a standard action.
2) Owl knocked on his back in the lingering fireball. Commando crawl (allows the gunslinger to use Rogue Crawl talent, identical in purpose and use). this would allow the gunslinger to move around on the ground and attack effectively from prone, which no other class can really do (except maybe a rogue with this talent hucking knives), this could be a gunslinger "thing".
these two tasty little things (and they are little) need to be int he final version of the class.
Yeah, that sounds very cool and gunslinger'y.