Burning Sun, Shifting Sands {Group 2}


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Perception 1d20 + 2 ⇒ (7) + 2 = 9


M Mul Barbarian/Warlord Hybrid 1

1d20 ⇒ 10


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

1d20 ⇒ 3 = Perception.

Hello sand! What a surprising thing to see in the desert.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Perception:1d20 + 5 ⇒ (19) + 5 = 24

"Wait! everybody listen! Do you see that? Look around, tell me what you hear."


male Human Rogue, brutal scoundrel, Gladiator theme. lvl1

Sorry, haven't posted for ages
Lesarieth eyes the surrounding's in a characteristically lazy way.
1d20 + 5 ⇒ (10) + 5 = 15 perception

'Thats a lot of sand isn't it', he mutters to himself


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46
Arakan wrote:

Perception:1d20+5

"Wait! everybody listen! Do you see that? Look around, tell me what you hear."

"Hat's over my ears."


"My, the sands here are peculiar...."

Anyone interested in a gladiator campaign set in Dark Sun.?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])
Gannicus wrote:
Anyone interested in a gladiator campaign set in Dark Sun.?

Also 4E? I'd be up for it in 4E, I don't play PF


Arakan wrote:
Gannicus wrote:
Anyone interested in a gladiator campaign set in Dark Sun.?
Also 4E? I'd be up for it in 4E, I don't play PF

4E. Expect a lot of single, double and team fights. Thought I won't be using mapping tools.


Arakan for a brief moment off in the distance you catch sight of a humanoid shape with green glowing eyes surrounded by lizard-dogs looking over the band. The shape let's out a hiss before taking the form of a lizard-dog and running off out of sight.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Pointing over a small dune, Arakan implores "C'mon guys tell me you saw.... would you all stop staring at the ground! There was a man.. beast... thing... with more of those dogs. He turned into one of them and ran off..." he adds confusedly.

"Should... we... investigate?" he asks, with an obvious air to his voice, that he doesn't want the answer to be 'yes'.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"I saw sand," says Irivis flatly, "but if there are more dog things, and they're close to the caravan we're supposed to guard, then we need to investigate."

She looks beadily at Araken under her hat.

"That's why they pay us."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

"Ah HA! What if it's... bait, for a.... diversion." Gaining momentum as he speaks. "They may WANT us to leave in pursuit."

Proudly, he adds "It would then be in the best interests of the caravan that we stay nearby to keep a close watch. I mean, how better to guard than to keep a protective watch over the wagons, instead of chasing after shadows."

Arakan contains a smirk, for his presumed success at circumventing the group from moving further from safety.

not that I can actually influence other PC's based on my skill check, but rolling just to see how convincing I appear to be. Rolling Bluff, just because he doesn't actually believe what he's saying 1d20 + 11 ⇒ (7) + 11 = 18.

In case no one noticed:
Arakan's a bit of a coward, unless backed in a corner. Why else would he be a poisoner, no confrontation.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

Going to roll an insight check, just because :)
1d20 ⇒ 20

"Flapdoodle."

Irivis turns towards wherever Arakan is so studiously avoiding.


M Mul Barbarian/Warlord Hybrid 1

"Well, let's not just stand here, then! Let's go and have a look!"

Tirshok sets off in the direction Arakan pointed in.


"Wait. Are we being paid for this?"


male Human Rogue, brutal scoundrel, Gladiator theme. lvl1

"We are being paid for protecting the caravan, I believe. And I don't really think actually letting ourselves get ambushed when we obviously know that we are going to be attacked again is really that sensible, is it Akaran? Besides, I'm bored, let's at least take a look."

Lesarieth gives Akaran a decidedly pointed look.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46
Gannicus wrote:
Anyone interested in a gladiator campaign set in Dark Sun.?

I'm at my limit I think, particularly for the next few months, so I'll have to pass.


Give me some tracking rolls (perception) if you're going to follow the pack.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

"So, everyone's going after the wierd beast-man? I guess I should stick with you then, strength in numbers and all." he adds convincingly.

"Besides, without me around keeping you guys healthy, who knows what could happen."

"I'll have a look around and see if there's any trace of where I saw him... it." He sighs sullenly. Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Spoiler:
Bluff:1d20 + 11 ⇒ (6) + 11 = 17 to lie about finding something if I do.

"Heh, that's weird. It's almost as if he vanished into thin air. Not a trace anywhere to be found" He chirps, hiding his excitement.


M Mul Barbarian/Warlord Hybrid 1

Perception 1d20 ⇒ 5

"No, can't see a thing."


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"We saw which way you were looking, Arakan. Don't worry too much about finding tracks. I'm sure we'll track them down."

Irivis smiles sweetly and sincerely at him. He can't see that of course.

Spoiler:
Having sussed him once, she's not likely to believe him again in a hurry. She knows cowardice when she sees it, since running away is what she's good at too.


male Human Rogue, brutal scoundrel, Gladiator theme. lvl1

perception 1d20 + 5 ⇒ (16) + 5 = 21

Lesarieth sighs.... "Akaran, you aren't fooling anyone.

Spoiler:
Lesarieth is very, very bored. One way or another, he is going to make Akaran investigate


Sorry about the delay, I'm fighting off an general malaise.
I'm working on the next combat map now.


Lesarieth easily picks up the trail and tracks it back to a large rise in the surrounding terrain. Taking a cautionary look around the mound Lesarieth sees three openings, the main entrance to the south and secondary entrances to the north-west and east sides.

Give me a marching order, initiative and which entrance you're going to try.


M Mul Barbarian/Warlord Hybrid 1

"Right, follow me! Er, which way?"

I'll go first, I'll let someone else choose the entrance.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

Irivis will be at the back.

"Why not take the main entrance? We can surprise whoever it is by doing the extremely obvious."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

"Well, with so many of you eager to get into a scuffle, I wouldn't want to get in the way" He explains. "Irivis, I would be willing to take up the rear guard instead, if you are also amongst those looking forward to a fight? If not that's okay, I'll stay close by just in case"

Arakan will take second to last, unless Irivis will trade him for last

"On another note, do we have a light source, or are we assuming the cover of darkness? Considering how many of us are Human, it may not go well if we can't see, and even worse if they see us coming." He extolls on the perils of going into the cave after the creatures.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"Oh, please, after you Arakan." Irivis stands politely behind the bard.


The band gets itself together and plunges into the earthen main tunnel. After 20 feet or so the 5 foot tall earthen tunnel merges with a chiseled stone tunnel that is roughly 10x10. minuscule veins of quartz and obsidian run through the walls indicating that the lizard-dogs choose an abandoned mine for their lair. The smell of an animal den, piss & rotting meat, is more prevalent the further you proceed in but aside from the bands own movements you can't hear any activity ahead.

As you round a bend the tunnel opens out to a large chamber. In the chamber are 5 lizard-dogs waiting in ambush for you to arrive.

Initiative:
LD 1
LD 2
LD 3
LD 4
LD 5

MAP

roll your initiatives.


M Mul Barbarian/Warlord Hybrid 1

1d20 + 2 ⇒ (6) + 2 = 8. Remember, everyone gets an additional +2 from me.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Initiative:1d20 + 2 ⇒ (12) + 2 = 14

"Great, we are SOOO lucky, you guys were starved for action and now have found it. Everyone must be SOOO pleased?" Arakan's voice gushing with sarcasm.


Initiative 1d20 + 8 ⇒ (9) + 8 = 17

"Pleased? No I am not! Remind me to haunt you if I get killed in this action!"


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

Init: 1d20 + 1 ⇒ (15) + 1 = 16. She's a -1 to init rolls.

Irivis prepares to make her usual leisurely start and is surprised by the speed of her reactions.

"Snippy today, isn't he?"


male Human Rogue, brutal scoundrel, Gladiator theme. lvl1

"Hmmm... I dont see what the problem is, yes, thanky you, I am pleased."

There is not, in fact, a hint of sacrasm in Lesarieth's voice.

Initiative 1d20 + 6 ⇒ (20) + 6 = 26


Initiative:
Lesarieth
LD 1
LD 2
LD 3
Gannicus
Irivis
LD 4
LD 5
Arakan
Tirshok

MAP

Lesarieth is up.


male Human Rogue, brutal scoundrel, Gladiator theme. lvl1

Alright, move to H7 then piercing strike on LD1.

[ooc] 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 vs. reflex to hit. If I hit then 1d4 + 2d8 + 8 ⇒ (2) + (4, 4) + 8 = 18 damage.

Eager for more action, Lesarieth darts in to the fray, remembering at the last second to yell. "For god's sake cover me, I don't want anyone picking up peices of me".

"There, now you cant run away."


Gannicus backs up Lesarieth and flanks LD1 on I8.

Wicked Strike vs. LD1 1d20 + 7 ⇒ (9) + 7 = 16

damage 1d10 + 5 ⇒ (8) + 5 = 13


Lesarieth rushes into the fray and quickly bloodies LD1 with a swift dagger to the neck.

LD2 & 3 charge up to attack Lesarieth with LD1 and LD4 & 5 charge to attack Tirshok
Attacks on Lesarieth,
LD1, Attack vs ac, 1d20 + 6 ⇒ (19) + 6 = 25, damage = 1d10 + 3 ⇒ (6) + 3 = 9 Hit
LD2, Attack vs ac, 1d20 + 6 ⇒ (7) + 6 = 13, damage = 1d10 + 3 ⇒ (5) + 3 = 8 Miss
LD3, Attack vs ac, 1d20 + 6 ⇒ (5) + 6 = 11, damage = 1d10 + 3 ⇒ (1) + 3 = 4 Miss
Attacks on Tirshok,
LD4, Attack vs ac, 1d20 + 6 ⇒ (3) + 6 = 9, damage = 1d10 + 3 ⇒ (10) + 3 = 13 miss
LD5, Attack vs ac, 1d20 + 6 ⇒ (3) + 6 = 9, damage = 1d10 + 3 ⇒ (5) + 3 = 8 miss

LD1 takes a bite out of Lesarieth but the rest of the dogs miss their targets.

Gannicus moves to back up Lesarieth and puts his sword through LD1’s neck killing it outright.

MAP

Irivis is up.


"That's how you send a dog to the afterlife!" Evidently, Gannicus is happy with his kill, perhaps something to do with adding a little meat with his next meal.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

Irivis moves behind the comforting bulk of Tirshok and curses L3 before launching an attack on L3.

Move to E4 and gain concealment.
Curse L3
Eyes of the Vestige (Will) v L3. On hit L5 is also cursed.
1d20 + 5 ⇒ (11) + 5 = 16
1d6 + 4 ⇒ (1) + 4 = 5 - power damage
1d6 + 1d6 ⇒ (1) + (2) = 3 - curse damage


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan moves up and attempts to scare the dogs again, hoping it will work as well as it did previously.

Move to E3, and use Shout of Triumph. Attack vs Fort, LD3 1d20 + 4 ⇒ (7) + 4 = 11 ,and LD5 1d20 + 4 ⇒ (15) + 4 = 19. If hit it does 1d6 + 4 ⇒ (4) + 4 = 8 Thunder damage.

He hollers at the dogs, "YEAHH! Get Back!"

On a hit he pushes LD5 back 3 to J7, and slides Tirshok to the square the LD5 just left.


I played LD4 & 5 out of order. They didn’t hit anyone so I’m not going to redo the turn.

Irivis moves forward and withers LD5’s leg with her stare.

Arakan up for the protection of company and tries to shoo the lizards away but his voice cracks with fear ruining the effect.

Initiative:
Lesarieth
LD 1
LD 2
LD 3 (cursed by I)
Gannicus
Irivis
LD 4
LD 5 (cursed by I)
Arakan
Tirshok

MAP

Tirshok is up.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

The 19 vs Fort didn't hit LD5?


Arakan wrote:
The 19 vs Fort didn't hit LD5?

Missed the second attack.

Arakan's rebuke does effect LD5, pushing the lizard back allowing Tirshok to take it's place.

MAP

Tirshok is up.


M Mul Barbarian/Warlord Hybrid 1

"Wha-? How's I end up here. Ah well, take that, doggie!"

Disrupting Advance: 1d20 + 5 ⇒ (14) + 5 = 19 to hit, damage 2d6 + 3 ⇒ (6, 4) + 3 = 13 and if I hit I will push L3 back to I6 and L4 and L5 will be Slowed as a result. If it hits I'll also move to I5 if the doggie is still alive, or K5 if it isn't.

Wish I had my pick.... <sniff>


Tirshok lands a very damaging blow against LD3, he not bloodies it but throws it back into its pack mates slowing them.

Initiative:
Lesarieth
LD 1
LD 2
LD 3 (bloodied, cursed by I)
Gannicus
Irivis
LD 4
LD 5 (cursed by I)
Arakan
Tirshok

MAP

Lesarieth is up.


M Mul Barbarian/Warlord Hybrid 1

Me and the dog seem to be in the wrong place - I pushed it to I6 and moved to I5 so Len can have flanking.


male Human Rogue, brutal scoundrel, Gladiator theme. lvl1

I'll, just go with the map as given for the time being

shift to H7 (flanking LD3) and then piercing strike. 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 vs. reflex to hit.2d8 + 1d4 + 8 ⇒ (8, 6) + (4) + 8 = 26 damage.

Lesarieth, amidst the confusion of battle, casually slides himself behind Tirshok's new 'friend' and aims his dagger just there.


Cleave Attack vs. LD2 1d20 + 7 ⇒ (10) + 7 = 17 damage vs. LD2 1d10 + 3 ⇒ (4) + 3 = 7

damage vs. LD5 would be 3

Gannicus sweeps his sword at LD2 catching LD5 on the return stroke.

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