Firearms in Korvosa


Curse of the Crimson Throne

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Even when I was tinkering with 4th Edition D&D and ran several sessions of "Edge of Anarchy" using that ruleset, I was toying with firearms in Korvosa. When I eventually get around to GMing "Crimson Throne" again, I'd like to give them another go.

The idea was/is to draw some firmer lines between the Chelaxian-Varisian Korvosans who have embraced firearms and the full-blooded Varisians and Shoanti who hold to more traditional tools of combat.

I'm sure this was influenced in no small part by cribbing ideas from Ptolus, which I think I'll always consider the benchmark for urban campaigning.

So, now with the Gunslinger on the horizon, I'm wondering how to best retrofit firearms into "Curse of the Crimson Throne."

One thought is to tweak Janderhoff as the source of firearms, rather than having them imported from Cheliax or elsewhere. I don't really want to have Korvosa itself be a hub of firearm production, since I'm not interested in majorly tweaking region-wide economics and trade as they're already established.

Another need would be a shop/shops--maybe a larger one along with a booth in Gold Market--that specializes in selling and servicing firearms. I'll need to go back to the "Guide to Korvosa" on that one.

Finally, there's the question of who exactly uses them. I guess I like the image of the Sable Company being the major group to use firearms, but am also tinkering with the idea of the Grey Maidens with them and cannons and other similar tools being installed under Ileosa's rule.

Other thoughts and ideas?

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