Custom Designed Pathfinder Character Sheet


Pathfinder First Edition General Discussion


Hi Folks,

I'm a graphics designer (and gamer, of course) and I've created my own custom-designed character sheet for Pathfinder. I wanted to share it on here but I wasn't sure what the rules were for that sort of thing.

Is that appropriate or no?

Also, I'm working on a fully Javascript-programmed PDF of the character sheet that automatically tabulates everything for the player - skills, melee and ranged attacks, saving throws, etc.

I just wanted to gauge the level of interest before I went any further.

Michael


So long as you comply with the CUP, you should be fine. Essentially, as long as you don't use any Paizo art or reference any Golarion-specific text (no idea why you would do either of these things on a character sheet) you should be okay to share.

The full text of the CUP is found here.

Dark Archive

So lets see the sheet!


Archmage_Atrus wrote:

So long as you comply with the CUP, you should be fine. Essentially, as long as you don't use any Paizo art or reference any Golarion-specific text (no idea why you would do either of these things on a character sheet) you should be okay to share.

The full text of the CUP is found here.

Oops! I painstakingly recreated the Pathfinder logo as a vector graphic in the character sheet, so I guess I can't use that. Oh well, maybe I can leave it blank for the meantime. I'll see if I can take the logo out and then post the sheet.

Michael


GreyOwlStudio wrote:

Oops! I painstakingly recreated the Pathfinder logo as a vector graphic in the character sheet, so I guess I can't use that. Oh well, maybe I can leave it blank for the meantime. I'll see if I can take the logo out and then post the sheet.

Michael

That leaves you a little room. You might be able to put something useful there, or create a space for users to put a picture of their character on it.


GreyOwlStudio wrote:

Hi Folks,

I'm a graphics designer (and gamer, of course) and I've created my own custom-designed character sheet for Pathfinder. I wanted to share it on here but I wasn't sure what the rules were for that sort of thing.

Is that appropriate or no?

I've never heard of anyone getting in trouble for making a character sheet.

GreyOwlStudio wrote:


Also, I'm working on a fully Javascript-programmed PDF of the character sheet that automatically tabulates everything for the player - skills, melee and ranged attacks, saving throws, etc.

I just wanted to gauge the level of interest before I went any further.

I look forward to seeing it.


1 person marked this as a favorite.

Ok, here's the non-programmed version. I've removed the Pathfinder logo and replaced it with simple text. The design is an elegant celebration of monochrome! I originally designed the structure of it for Dungeons and Dragons 3.0 but it has been updated for Pathfinder with new design. I have left a few things as before, like some extra Knowledge skills we used in our old campaign and the skill synergy fields which I plan to make a 'house rule' since I think they make a lot of sense. However, any Pathfinder player can simply ignore those boxes if they wish, or use them for something else.

Click the link to download the character sheet: Deluxe Pathfinder Character Sheet

Enjoy!

Michael

Scarab Sages

You may be house-ruling this, but in Pathfinder you do not take a double armor check penalty for Swim checks. :D


jtokay wrote:
You may be house-ruling this, but in Pathfinder you do not take a double armor check penalty for Swim checks. :D

Thanks! Actually I had overlooked that one, although it might be a good house rule. I can certainly imagine someone in platemail foundering in water much more than they would struggle with Sleight of Hand. For the time being though, I'm going to take it off.

Any other feedback?

Michael

Grand Lodge

GreyMagus wrote:
Archmage_Atrus wrote:

So long as you comply with the CUP, you should be fine. Essentially, as long as you don't use any Paizo art or reference any Golarion-specific text (no idea why you would do either of these things on a character sheet) you should be okay to share.

The full text of the CUP is found here.

Oops! I painstakingly recreated the Pathfinder logo as a vector graphic in the character sheet, so I guess I can't use that. Oh well, maybe I can leave it blank for the meantime. I'll see if I can take the logo out and then post the sheet.

I like the look of the sheet. Can't wait for the auto-fill version!

Also, it's not a vector graphic, but it looks like you could use one of the community use logos from here. (As long as you follow the rules in the Community Use Policy linked above by Archmage_Atrus.)

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

GreyMagus wrote:

Any other feedback?

Michael

I like the fact that it's clean an is only a one page front/back.

The only real gripe I have is the odd-ball Knowledge skills. PFRPG has arcana, dungeoneering, engineering, geography, history, local, nature, nobility, planes and religion. I realize a GM can create more for reasons of flavor, world building, etc. But if I want to use this sheet for all of my gaming (I'm an all or nothing kind of guy), I can't. Society play (PFRPG organized play) does not utilize your new knowledge skills, nor would my two different home GMs necessarily use the same things. Maybe create blank spaces so that they could be filled in (like perform, craft and profession)?

Dark Archive

Yeah, I agree that the custom Knowledge skills aren't needed. They are kind of redundant actually, since the skills in the Core cover those areas.

For example, Faerie Lore is covered with Knowledge: Nature.
Dragon Lore is covered by Knowledge: Arcana.
and Undead Lore is covered with Knowledge: Religion.

To each his own, but I can't use this sheet.


Evil Genius Prime wrote:

Yeah, I agree that the custom Knowledge skills aren't needed. They are kind of redundant actually, since the skills in the Core cover those areas.

For example, Faerie Lore is covered with Knowledge: Nature.

Dragon Lore is covered by Knowledge: Arcana.

and Undead Lore is covered with Knowledge: Religion.

To each his own, but I can't use this sheet.

So you're saying you won't use a sheet that has knowledge skills on it that you don't need? Couldn't you just, say, not use them?

Michael


GreyMagus wrote:


So you're saying you won't use a sheet that has knowledge skills on it that you don't need? Couldn't you just, say, not use them?
Michael

There is a difference between having a character sheet with area's not applicable to the character being played, and having a character sheet with area's that are not applicable to the game the sheet was designed for.

Note: It is fine to include alternate/additional rules for sheets you make for a specific campaign, but if you are releasing those sheets for use outside of that campaign, such as now, those rules & additions need to be removed/fixed. Otherwise, expect the sheet to not be used.

In other words, no I will not use this sheet & that is one of the primary reasons why. I also personally do not enjoy the block layout of the sheet, & the grayscale shading. Also, Knowledge (local) is not region-specific, so having the blank line next to it is unnecessary (again, outside of house rules)

The ascetic design of the character sheet included in the Pathfinder core rulebook actually looks excellent; the sheet just has a few issues with layout. Personally, I would much rather have seen an improved version of that sheet.

As for your knowledge additions, why exactly would you introduce 5 redundant new knowledge skills?
Dragon Lore = Arcana
Faerie Lore = Nature
Sea Lore = Geography
Undead = Religion
War/Battle Lore = History


Muspellsheimr wrote:
There is a difference between having a character sheet with area's not applicable to the character being played, and having a character sheet with area's that are not applicable to the game the sheet was designed for.

No sense arguing. I'm here to please. Look again. Changes have been made.

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In other words, no I will not use this sheet & that is one of the primary reasons why.

Then don't. No need to explain why.

Quote:
I also personally do not enjoy the block layout of the sheet, & the grayscale shading.

There's no accounting for taste! :)

Quote:
The ascetic design of the character sheet included in the Pathfinder core rulebook actually looks excellent;

No, it's very bland and looks like it was designed as an afterthought.

Quote:
Personally, I would much rather have seen an improved version of that sheet.

In my opinion, that's what you got.

Quote:
As for your knowledge additions, why exactly would you introduce 5 redundant new knowledge skills?

Actually, I didn't. They were introduced by my former GM. His reasoning was that he wanted to make it a little harder to acquire highly specialized knowledge about rare magical creatures and realms because in his world they were much less common than in most other campaigns. His campaign was much less high-magic than most. I was considering still using them, but I've now removed them and created a generic version because I'd rather it not be a sticking point with those that might otherwise want to use the sheet. Previously, I had not expected anyone to be so opposed to it.

Michael

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

GreyMagus wrote:
Look again. Changes have been made.

When I click it, nothing opens. It just goes to a blank page. Is there a different link?

GreyMagus wrote:
No, it (the PFRPG character sheet) is very bland and looks like it was designed as an afterthought.

I agree. I've been on the hunt for a simple two sided sheet for a while. I like yours and will be trying it out as long as you made the changes to the knowledge skills.

The reason that change is necessary, by the way, is because of playing in different games. Regardless of the usefulness or the added flavor of the skills, they're not in the core book. Organized play will never use them, for instance, and it would have the potential of confusing newer players who might be excited about having, say, Knowledge Dragons, and finding out that that was not legal.

By making it usable generically for all PF games, and merely putting in blank spots for new knowledge skills, you solve all these problems.

By the way, I like a blank spot under Knowledge Local. Suits the same purpose: you can add flavor by making it location specific (something I like to do in *my* home games), but you're not requiring them to choose, as the PFRPG does not require them to choose.


My 2cp here but I like the sheet.. its awesome. Changes aside, we all apreciate your sharing this with us. Just wanted to say that.


I like it. It's not great, and needs improvement, but I like it.

1) The grayscale really is unappealing to my eye. I understand that it allows the white sections (where you'll be writing things) to pop, but overall it's not pretty. Also, not necessarily printer-friendly.

2) It feels awkward to have CMD be considered "dex-based" when it's not. It's a defense, like AC, and I think it should either be placed with AC or with CMB, not alongside Ranged Attack Bonus.

3) The Languages, Feats, and Special abilities sections are a little disconcerting. I look at them and feel restrained, like "wow. Only room for 8 languages?" A character at level 1 can start with up to 7 with 15 point buy (16 base int (3 languages) + 2 racial int (1 language) + non-human (Common + 1 language)) + 1 rank in linguistics), meaning by then he's essentially out of room. In the same way, I feel very limited on how many feats I can place, and how much room I have. What if it's an obscure feat with a complicated ability and I need a little description? The same goes for special abilities. I know that whenever I play a bard, I like to have a miniature description of what each performance does.

Your sheet doesn't allow that.

Overall, a decent sheet, but I'll be sticking to Neceros for now.

-The Beast

EDIT: Also...why does everyone fall into the trap of the spell section? If you're not going to leave enough room to write more than 4 or 5 spells per level, then why bother putting it on the main sheet? Make a separate spell sheet. Right now, it's just taking up space.


Shoga wrote:
My 2cp here but I like the sheet.. its awesome. Changes aside, we all apreciate your sharing this with us. Just wanted to say that.

Thanks Shoga! That's nice of you to say. I'm actually fine with the changes. That's why I asked for the feedback.

However, it is a tremendous amount of work to move around all the form fills whenever a change is made. And I'm not sure I want to make all my efforts in programming the sheet available if people do not like the basic design. That was the whole point.

Michael

Silver Crusade

good generic sheet.


xXxTheBeastxXx wrote:
I like it. It's not great, and needs improvement, but I like it.

Thanks so much, I do so adore faint praise! ;)

Quote:
1) The grayscale really is unappealing to my eye. I understand that it allows the white sections (where you'll be writing things) to pop, but overall it's not pretty. Also, not necessarily printer-friendly.

If I could pin down any particular reason why I chose greyscale blocking, I would say that it was the antithesis of the standard bland white sheet broken up by thin black print. Also, it was designed to really separate the different sections by playing with reversing the shades back and forth. It's the film noir of character sheets - a subtle harmony of lights and darks.

Quote:
2) It feels awkward to have CMD be considered "dex-based" when it's not. It's a defense, like AC, and I think it should either be placed with AC or with CMB, not alongside Ranged Attack Bonus.

Perhaps. That was my impression based on my limited experience with the new system. I'm somewhat new to Pathfinder, although I played D&D 3.0/3.5 for years and it's mostly similar to that. I could of course change it, but I feel it would lack something if I did.

Quote:
3) The Languages, Feats, and Special abilities sections are a little disconcerting. I look at them and feel restrained, like "wow. Only room for 8 languages?"

Very odd that you would say that since I increased the number of lines by more than double over the sheet included with the book. You can also always double up per line, which is presumably what was intended with the original sheet, what with their mere three lines (as opposed to my eight).

Michael


Hi GreyMagus

My interest in such a thing? High.
I like the clean look of your sheet. It's pretty heavy on ink though, so I'd probably only use it for PCs (and not the ton of NPCs I stat-up as a GM).
I love the ammunition count beside every weapon block.


Don't get me wrong. I really do like the sheet. I've been looking for something small and clean to use for major NPCs (I don't mind more pages for PCs), and I would use this, since it is small and simple, except for the problems it has.

The bolded is added by me for context.

Grayscale:

Quote:
If I could pin down any particular reason why I chose greyscale blocking, I would say that it was the antithesis of the standard bland white sheet broken up by thin black print. Also, it was designed to really separate the different sections by playing with reversing the shades back and forth. It's the film noir of character sheets - a subtle harmony of lights and darks.

All "art" arguments aside, the grayscale makes the sheet ink-heavy and printer-unfriendly. Those of us without access to a laser printer also have to worry about bleed-through if we wanted to make it double-sided. If you don't find that to be a problem, then don't change it.

And if you really do want to get into the art of it, okay, fine. I get where you're coming from. But if you do want to keep it grayscale, then there is a major change that needs to happen.

In the Ability Score, HP, AC, Initiative, BAB, Speed, Saving Throws, Combat, Weapon, carrying capacity, and spell-save sections, all your white "boxes" within the gray have a black outline. This is a good thing. it makes each space feel self-contained and looks very professional.

However, in the Character description, skill, language, campaign, feats, special abilities, treasure, and spells sections, you forgo this professional, outlined look with a very sloppy "white box, no outline" look. It honestly hurts my eyes to look at it. There's no separator to let us know we're switching from one color to another. It just happens. I would vote that you either go for the outlined-box look for these, or adopt the look you have in the gear section, leaving out all white space and using grayscale instead.

If you want my honest opinion, I say that you should use the outlined boxes anywhere you are putting numbers, and the no-white grayscale wherever you're writing something down. It would feel far more consistent.

CMD:

Quote:
Perhaps. That [CMD as dex-based] was my impression based on my limited experience with the new system. I'm somewhat new to Pathfinder, although I played D&D 3.0/3.5 for years and it's mostly similar to that. I could of course change it, but I feel it would lack something if I did.

Something? As it stands, you've got 2 strength-based options (melee attack and CMB) which aren't necessarily strength based. The Agile Maneuvers feat switches str to dex on CMB, and weapon finesse can do the same with melee attacks (with certain weapons).

You also have 2 Dex-based options, one of which is both strength and dex-based, and is also a defense. The current setup is a little sloppy, if I'm being blunt.

Ranged Attack = BAB + Dex + Size + Misc/Str + ___
CMD = BAB + Dex + Size + Misc/Str + 10

Why does it have Str and Misc. in the same block? What if there's both? Just add them together? And why is it after Size? It also puts forth the false idea that you can add your str bonus to your ranged attacks.

This might present a problem when you're trying to make it form-fillable. Does it auto-assign your strength modifier to that slot for CMD? How, then, do you add any miscellaneous modifiers to it?

Languages, Feats, and Special Abilities:

Quote:
Very odd that you would say that since I increased the number of lines [for languages, feats and special abilities] by more than double over the sheet included with the book. You can also always double up per line, which is presumably what was intended with the original sheet, what with their mere three lines (as opposed to my eight).

First, the point of my statement was that it feels constricting. It feels like you have 8 "cells" in which to put languages. The paizo sheet, on the other hand, has 3 long, open lines. It feels like you can fit more in the paizo sheet's language section with simple commas. On yours, I feel like I have 8 languages, and that's it. No more, no less.

And as for the feats/special abilities sections, you again go for the "cell" design, and your "cells" are half as wide as paizo's lines. You might have 22 of them, but that's 22 feats without descriptions (16 special abilities, also without descriptions) compared to 12 lines on the paizo sheet, each twice as wide to allow for descriptions or multiple feats per line. And the special ability section is the same way, you have 16 "cells" whereas paizo placed a whopping 20 double-wide lines for special abilities.

Look. I don't mean to be an ass here, but I am one. I want this sheet to be the best that it can be, and, as it stands, it isn't. I could nitpick further (like how the HD and Skill Points Per level sections are pointless because people multiclass, or that PF has no synergy skills any more), but right now I'm just trying to point out what I see to be glaring errors.

There is good, though. For instance, the ammunition boxes are a nice touch over each weapon. And, overall, the weapon section is really well done. It's appealing and efficient, even including weight and size. I also like that you put in 3 separate perform sections (as I like to train in many as a bard), and still had room for 4 extra skills at the bottom (though all the blocky white space there is a unappealing).

I also like that you added in a second column for equipment, and your treasure section is well done, adding in the blocks for gems, jewelery, and miscellaneous valuable stuff.

As stated above, I do like it. But there are some major errors that need to be addressed if you really want it to be taken seriously.

-The Beast


xXxTheBeastxXx wrote:
However, in the Character description, skill, language, campaign, feats, special abilities, treasure, and spells sections, you forgo this professional, outlined look with a very sloppy "white box, no outline" look.

Actually, they're not sloppy at all. They are all exactly the same size except for the Character Name field which is a little larger. Also, I suggest you zoom in a little bit and you will see that each box is underlined with a black line. This is to structurally differentiate between character descriptions, etc. and the ability scores and skills. I resent the word "sloppy". There is nothing sloppy about my work. All of the boxes were precisely sized because they needed to be that way to be form-filled.

xXxTheBeastxXx wrote:
First, the point of my statement was that it feels constricting. It feels like you have 8 "cells" in which to put languages. The paizo sheet, on the other hand, has 3 long, open lines. It feels like you can fit more in the paizo sheet's language section with simple commas. On yours, I feel like I have 8 languages, and that's it. No more, no less.

Don't feel that way, it's not true.

Quote:
And as for the feats/special abilities sections, you again go for the "cell" design, and your "cells" are half as wide as paizo's lines. You might have 22 of them, but that's 22 feats without descriptions (16 special abilities, also without descriptions) compared to 12 lines on the paizo sheet, each twice as wide to allow for descriptions or multiple feats per line. And the special ability section is the same way, you have 16 "cells" whereas paizo placed a whopping 20 double-wide lines for special abilities.

Yes, and you have to understand that all this is meant to be form-filled. I have to structure everything so that it works with and looks good with form fills. I tested this out last night, and you could easily type three languages per line without any problem, and 2-3 abilities or feats per line. I think if you saw it typed out with the form fills you would appreciate the look of it much more.

Quote:

Look. I don't mean to be an ass here, but I am one. I want this sheet to be the best that it can be, and, as it stands, it isn't. I could nitpick further (like how the HD and Skill Points Per level sections are pointless because people multiclass, or that PF has no synergy skills any more), but right now I'm just trying to point out what I see to be glaring errors.

There is good, though. For instance, the ammunition boxes are a nice touch over each weapon. And, overall, the weapon section is really well done. It's appealing and efficient, even including weight and size. I also like that you put in 3 separate perform sections (as I like to train in many as a bard), and still had room for 4 extra skills at the bottom (though all the blocky white space there is a unappealing).

I also like that you added in a second column for equipment, and your treasure section is well done, adding in the blocks for gems, jewelery, and miscellaneous valuable stuff.

As stated above, I do like it. But there are some major errors that need to be addressed if you really want it to be taken seriously.

I don't think you're being an ass for stating your opinion but I hope you realize that you're stating your opinion as if it were inviolable. There are no "errors" in the sheet and certainly not "major" ones. It just isn't quite the way you want it. There's a difference. I've already taken it very seriously, and I think many other people have. I don't think I need to adjust it for your opinion in order to be taken seriously. I suggest you try to think outside the box and look at the sheet for what it is - a broadly different interpretation on the traditional format, which is, in my opinion, stale.

Thank you for the compliments however. I think the weapons ammunition part is my favorite contribution. You would not use it for every weapon but it's there if needed.

Michael


ketherian wrote:

Hi GreyMagus

My interest in such a thing? High.
I like the clean look of your sheet. It's pretty heavy on ink though, so I'd probably only use it for PCs (and not the ton of NPCs I stat-up as a GM).
I love the ammunition count beside every weapon block.

Thanks Ketherian! That's my favorite part too. I remember having that idea as a stroke of inspiration. Now, I can't imagine it without that part.

Michael


Drogon wrote:
GreyMagus wrote:
Look again. Changes have been made.
When I click it, nothing opens. It just goes to a blank page. Is there a different link?

I'm sorry Drogon. I didn't see this comment at first. No, the link appears to be fine as of a few seconds ago. Try again, and make sure you have the latest version of Adobe Acrobat Reader.

Michael

Liberty's Edge

LostSoul wrote:
good generic sheet.

You still watching this thread? Sent you an email about a PBP i'm starting up. You can find it in the Gamer Connection. :D


GreyMagus wrote:
ketherian wrote:


I love the ammunition count beside every weapon block.

Thanks Ketherian! That's my favorite part too. I remember having that idea as a stroke of inspiration. Now, I can't imagine it without that part.

Michael

That is very nice in general.

One thing that I would suggest, is assuming that you are looking to make this a form fillable pdf is that you separate the skills into trained only and those that anyone can use.

I would tend to only have those trained skills on my individual character sheet that were trained by the PC in question, thus he would have a list of all the skills he could use and no others cluttering things up.

For some PCs having just a few lines for 'knowledge(____)' is insufficient, while for others they are just space.

Personally I'd just assume have all the trained only skills be editable one way or the other. Is it possible to have the .pdf start out as 'partially filled' and then you can remove such as it merits the individual PC?

Sorry if I'm showing my ignorance over these things, I've tended to simply use word or even pencil/paper for PCs in the past,

James


james maissen wrote:

One thing that I would suggest, is assuming that you are looking to make this a form fillable pdf is that you separate the skills into trained only and those that anyone can use.

Personally I'd just assume have all the trained only skills be editable one way or the other. Is it possible to have the .pdf start out as 'partially filled' and then you can remove such as it merits the individual PC?

I think you will be very pleased with the end result in the programming. It does not actually tabulate the trained-only skills until you put at least one rank into it. However, on the skills that can be used untrained, it gives a total regardless of whether you have ranks. I'm rather proud of that bit of savvy programming. Still working on everything though.

Michael

Liberty's Edge

I really like this. I'm going to adapt it as my primary sheet. Great work!


I definitely like interactive sheets, but I'd probably never use this one - I strongly prefer character sheets which break down the calculations for each weapon's attack bonus the same way AC, saves, and the generic attack bonus are broken down. When I have a general +8, but I have a +3 longsword I have greater focus, and three steps of weapon training with, and a +2 handaxe I have focus (but not greater) and two steps of training, but I have weapon finesse, that's going to get pretty complicated. Admittedly, it's also a very contrived example, but not an impossible one.

I'm not suggesting making changes, since it'd require a redesign of the whole sheet, just throwing my opinions out there.


Your character record sheet looks solid. But I mean what I said - it looks a bit heavy and it kind of hits you like a ton of bricks at first sight (well, more like a ton of concrete due to the grayscale :)

It looks very practical, but it is so busy and uniform that I would find it difficult to quickly retrieve vital information. A little colour and embellishment could go a long way, especially if you don't want to drop any elements of calculation off the sheet. But "embellishment" takes a lot of space, I know... I also don't mean any of that silly cyan and magenta colouring used on many (custom) character sheets and (official) governmental forms.

If at one point you're looking for a future project, a simplified sheet referring to a second (or third) calculation sheet might be an interesting project, especially with an automated sheet where cross references are done automatically and without errors.

90% of the time, it suffice to know that you have 5 ranks in Swim and that your skill check bonus is +8, regardless of any modifiers. Obviously these modifiers need to appear somewhere in order to calculate the said skill bonus, but that might not need to be on the front page. Interestingly, you already do that in the "attack bonus" part of the sheet where the breakdown is omitted. Yet this breakdown is the most likely to change and/or be scrutinized in-game in my experience.

Also (and this is a pet peeve of mine), feats always appear on the back page of a character sheet but (especially combat related feats) really ought to be on the same side as attack bonus and other combat info.

Again, a superb layout job, but it looks more like something that ought to be on an accountant's desk than around a gaming table...

'findel

[edit] despite the harsh criticism, I still prefer it to the default Pathfinder sheet.


Jeremiziah wrote:
I really like this. I'm going to adapt it as my primary sheet. Great work!

Thank you so much Jeremiziah!

Laurefindel wrote:
It looks very practical, but it is so busy and uniform that I would find it difficult to quickly retrieve vital information. A little colour and embellishment could go a long way, especially if you don't want to drop any elements of calculation off the sheet.

Personally, I think that the greyscale blocking and bold lines have the effect of clearly delineating the different sections of the form, making it easier to retrieve information. I realize people respond differently to visual cues however. For me, it's was a celebration of monochrome. Besides color would require a color printer and some people are already complaining about toner costs. You really can't please everyone! ;)

Laurefindel wrote:
Also (and this is a pet peeve of mine), feats always appear on the back page of a character sheet but (especially combat related feats) really ought to be on the same side as attack bonus and other combat info.

I know what you mean. I just don't think anything can be done about it. It's all pretty much jammed in there as it is. I don't think I could move anything else to the front without deleting something else. Mostly, I think people don't refer to their feats as much as skills and etc. They tend to plug in the bonuses related to them and almost forget that they have them.

Laurefindel wrote:
[edit] despite the harsh criticism, I still prefer it to the default Pathfinder sheet.

Oh, it's not all that harsh. Gamers are often a picky and pedantic lot. Believe me, I'm used to it. And I'm a little bit that way myself, otherwise I wouldn't be spending hours designing and programming character sheets for an RPG! :) I'm probably getting off easy.

Thanks for your kind comments!

Michael


My feedback. It doesn't reflect on you at all, you've created a fairly nice aeshetcially pleasing character sheet. My feedback is mostly for the content, which was created by Paizo. But you have the chance to revise it!

I'd make the following changes.

1) Instead of having a big PF logo, I'd have a spot for a character portrait and a much smaller logo.

2) Burrow? Fly? WTF, who thought "Burrow" would be useful?

Remove Burrow and Fly and replace with Stealth and Jump (if you can't reclaim the area altogether).

Then switch base speed and armor speed around... it's armor speed we use 99% of the time.

3) Skills
We don't need 3 slots for Crafting, we don't need 3 slots for Perform, we don't need 2 slots for Profession. One of each is enough. If someone has a crazy character concept, then that's what the 4 (soon to be 9) extra slots at the bottom are for.

4) Combat Maneuver Defense: This is a little misleading since it's Str + Dex bonus. I'd make the total area smaller and include another box for Str and Misc. Can never have enough Misc boxes.

5) Campaign: I wouldn't waste space with the campaign line. Players can always write that into the margins.

6) Gear

Personally, I'd like to see the gear sorted, sorted by body slot area and what magic item you have there. So:
Head:
Headband: (have no idea why PF split them up)
Neck:
...
Feet:

7) Favored Class. On most character sheets it's obvious but it's still something that would be nice to squeeze in somewhere.

That's what I'd like to see in a character sheet.


Jason S wrote:


Head:
Headband: (have no idea why PF split them up)

So the stat boosting items didn't share a slot with anything else, without getting rid of some of the iconic helmets.


Although I have yet to see the latest version, I really appreciate the one you sent me, GreyMagus. The only two problems I had with the form-filling version are that the text is often very small and thus hard to read, and the "kerning" of your font (or more properly, your typeface) tends to "squeeze" the letters too close together, so that, under Alignment, for example, CN looks more like a dipthong, O combined with N. If you can adjust the kerning a bit wider, you'll probably solve that problem!

Other comments: I have no problem with the gray-scale. No color is good, and while some might have a beef with all the gray costing them more ink, especially if they print out loads of sheets, I don't see that as really irksome. Save this sheet for your PCs, or important NPCs, and print out plain page versions of the minor NPCs.

While I certainly understand how difficult it would be to create a sheet suitable for all multiclass characters, there are a few things that you could do to make this sheet a bit more multiclass-friendly: instead of the single block for "Class(es), followed by "level", you could make the first block labeled Class(es), Level(s), followed by a block for Character (ie. total) Level. Then the sheet would read: Class(es): Barbarian 5th, Ranger 8th. Character Level: 13th

Overall, this sheet is very professional indeed. Thanks for giving it to us, and for all your hard work!


Keith Savage wrote:
Although I have yet to see the latest version, I really appreciate the one you sent me, GreyMagus. The only two problems I had with the form-filling version are that the text is often very small and thus hard to read, and the "kerning" of your font (or more properly, your typeface) tends to "squeeze" the letters too close together, so that, under Alignment, for example, CN looks more like a dipthong, O combined with N. If you can adjust the kerning a bit wider, you'll probably solve that problem!

Remember to zoom in a bit on Acrobat. Acrobat tends to default to something below 100% when you open files. If you zoom in to 100%, it will not look like that. In any case, there should be sufficient room to type in "Chaotic Neutral" instead of CN. I tested all the variations on alignment in the block and they all fit. I've since fixed the text size problem in the skills section. They were way too small. In fact, I did that last night. Thanks for 'play-testing' it for me, by the way.

Michael

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