
Xenocrat |
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Per the PF1 First World book, they don't die from old age, and if killed in the First World fey reincarnate with some/most of their old memories, so they don't fear death. Pain or imprisonment would be bad, though.
And on the Material Plane if they die, they die. They may not be aware of it or fully understand the concept, though.

Claxon |
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Unending boredom sounds like a terrible fate for an immortal fey.
Given the nature of the First World, it's probably not much of a problem.
From what I understand, they murder each other regularly and play very deadly tricks and games all the time because death isn't really a thing.
Which is why fey in stories are presented as deadly tricksters in interactions with humans, because they don't understand death as a concept.

Claxon |

Keep in mind, as best I understand it Fey don't have souls.
So when they die, really die, they're simply gone.
There is no eternal torture or anything that applies to them.
I mean, I guess except if they do something they regret and have to live with it.
Of course, with forever in front of them they might get over even their darkest regrets.

Sibelius Eos Owm |
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To my understanding of Lost Omens lore, fey are actually made from soulstuff as it sheds from souls passing through the First World and interacts with the native energies there. This actually does indeed give fey souls.
As mentioned this soul continually reincarnates while on the First World because that plane is isolated from the River of Souls. While on the material plane their soul joins the River like any other creature. This is actually part of the story behind what happened to gnomes.
As far as whether they are unaging-immortal its not entirely clear whether that is strictly true but the way gnomes age implies it may be provided they can avoid the bleaching. Whether this is a terrible fate or not probably depends on your opinion of fey memory span. Immortality can't weigh you down if you don't keep track of memories longer than a couple weeks or months

Captain Morgan |
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My question was'not that the immortality is a terrible fate but What would be considered as a terrible fate for a fey ?
With creatures as alien, unpredictable,and diverse as fey, there may not be a universal answer. But perpetual torture is probably a safe bet, which could be as simple as keeping them bound in cold iron.

Sibelius Eos Owm |

Given that gnomes can literally die of boredom through the Bleaching, it is possible that to a fey creature, extended boredom is one of the worst fates to endure. Granted, the Bleaching is thought to be a product of the gnomes' exodus from the First World, and so might not be indicative of fey as a whole.
Worth noting that conflicting lore regarding gnomes suggests that normal fey are immortal in contrast with gnomes, who are commonly mistaken to be because of the Bleaching. On the other hand, the newer 2e description implies that beliefs about gnomes being immortal if not for the Bleaching are true.
In any case, I would think that for fey in general, while the answer may differ by each fey species, or even each fey creature, imprisonment strikes me as the most horrible fate that keeps them alive. Captain Morgan's idea of binding them with cold iron seems suitably torturous while the prospects of unending boredom and confinement would leave any creature accustomed to the mercurial nature of the First World in mental agony.
On the other hand, a fey may consider being slain outside the First World (and thus permanent death) variously to be a terrible fate or a fatally interesting adventure.

PossibleCabbage |

My question was'not that the immortality is a terrible fate but What would be considered as a terrible fate for a fey ?
Well, the thing about the First World is that the strongest willed individual in the vicinity has the ability to completely rewrite reality. So you can use your imagination as to what a terrible fate for a fey would be. You might keep coming back when you die, but what counts as "you" might be changed by a more powerful fae.
I mean, if the Lantern King thinks it would be funny to shuffle the uses for the various holes in your face, there's not much you can do about it. Then you're stuck like that forever unless the Lantern King changes his mind or a being of comparable power overwrites the change.

Claxon |
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PossibleCabbage, I think you're partially correct there. I think strong willed entities can rewrite the surrounding landscape, but I don't think they can rewrite creatures.
Else they would just rewrite adventurers to be harmless in the middle of a fight. Perhaps there would need to be some sort of opposed will check, but I'm not aware of any general rule for that.

Captain Morgan |

PossibleCabbage, I think you're partially correct there. I think strong willed entities can rewrite the surrounding landscape, but I don't think they can rewrite creatures.
Else they would just rewrite adventurers to be harmless in the middle of a fight. Perhaps there would need to be some sort of opposed will check, but I'm not aware of any general rule for that.
Have there been adventures that pit you up against anything as powerful as the Lantern King, though? Because I'd think he could totally do that.
I guess it depends on what Cabbage means by "vincincity." Those Eldest might have a territory that stretches nations' or even worlds' worth of territory.

Claxon |

Claxon wrote:PossibleCabbage, I think you're partially correct there. I think strong willed entities can rewrite the surrounding landscape, but I don't think they can rewrite creatures.
Else they would just rewrite adventurers to be harmless in the middle of a fight. Perhaps there would need to be some sort of opposed will check, but I'm not aware of any general rule for that.
Have there been adventures that pit you up against anything as powerful as the Lantern King, though? Because I'd think he could totally do that.
I guess it depends on what Cabbage means by "vincincity." Those Eldest might have a territory that stretches nations' or even worlds' worth of territory.
I mean, the Lantern King specifically is a deity, so his powers are made of plotanium and deus ex machina.
I was more thinking of Fey of a less divine status and whether they would have the power to will you into a different form.

Kasoh |
Claxon wrote:PossibleCabbage, I think you're partially correct there. I think strong willed entities can rewrite the surrounding landscape, but I don't think they can rewrite creatures.
Else they would just rewrite adventurers to be harmless in the middle of a fight. Perhaps there would need to be some sort of opposed will check, but I'm not aware of any general rule for that.
Have there been adventures that pit you up against anything as powerful as the Lantern King, though? Because I'd think he could totally do that.
I guess it depends on what Cabbage means by "vincincity." Those Eldest might have a territory that stretches nations' or even worlds' worth of territory.
Depending on what you mean by "as powerful as the Lantern King". I do not believe that the Eldest fit the 'statless' aspect of deities and are merely exceptionally powerful creatures. (The only rules based evidence I have for this line of thought is that Eldest grant four domains, while deities grant five.) In that vein, You fight demon lords in Wrath of the Righteous which were CR 25+ and demigods in their own right. Their special abilities included the ability to alter their realm at will, and mythic miracles which could do all sorts of bad things to PCs but a save would be involved.
PCs also fight Tar-Baphon in Tyrant's Grasp, another CR 26. Certainly no god.
The Kingmaker Anniversary edition will include a new end game based slightly off the video game version, which could include a confrontation of some kind with the Lantern King himself.

Sibelius Eos Owm |
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Not having a soul, a fey can't make a pact with a devil, like the imp, is it right?
Not to be a pest, but fey do have souls. Early mentions that fey didn't have souls in 1e were corrected in other lore products from that edition. As I understand all living creatures have or are souls.

PossibleCabbage |
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The main difference between the Eldest and other similarly cosmically powerful beings who are not full gods, is that the sine qua non of the First World is its mutability- it is essentially "the material plane with the debug tools left on". So if you're a thing that's native to the first world, whether you're a gathlain or a tree it's not that difficult for someone with root access to the universe you live in to make you the other one.
This does not extend to individuals who are not native to this plane of reality, since things in later planes were more fitted to specific patterns (since the architects knew what they were doing after they were done with the First World.) It's just that everything in the first world was built with the spark of "this can be a rock, or a tree, or a person, or a bug, or a mountain" and while an individual fae's opinion of what they are carries weight, it doesn't necessarily carry the most weight.

Claxon |

The main difference between the Eldest and other similarly cosmically powerful beings who are not full gods, is that the sine qua non of the First World is its mutability- it is essentially "the material plane with the debug tools left on". So if you're a thing that's native to the first world, whether you're a gathlain or a tree it's not that difficult for someone with root access to the universe you live in to make you the other one.
This does not extend to individuals who are not native to this plane of reality, since things in later planes were more fitted to specific patterns (since the architects knew what they were doing after they were done with the First World.) It's just that everything in the first world was built with the spark of "this can be a rock, or a tree, or a person, or a bug, or a mountain" and while an individual fae's opinion of what they are carries weight, it doesn't necessarily carry the most weight.
Do you have a source for that?