How do you incorporate misc items (bedrolls, backpacks, waterskins)


Advice


I am preparing to run a game and was looking at the various other items and pondering how I should incorporate their use.

For example something as mundane as a bedroll? Do your characters purchase these sorts of things and do you add in a benefit/mechanic? For example either an extra +1 bonus due to restful sleep or perhaps a bonus to a survival skill check to determine if indeed there was restful sleep.

As someone who served in the Army and spent many nights in the field I can attest to the value of a good sleeping back vs not having one. It makes all the difference the next day.

Also what about backpacks? Again in the Army the rucksack while a pain the ass is also vital. Do you require its existence for things like carrying torches, collecting treasure etc?

Finally a couple of questions about clothes? Do you make use of any of the outfits available or do you just go with the presumed clothes. If so do the standard clothes every character starts with affect encumbrance?

Dark Archive

Pathfinder Roleplaying Game Superscriber

I think you will find the answers varies a lot from group to group. My group and I use all of the above. To answer you questions in order.

1) We say if you don't use proper gear you may not get a restful nights sleep.

2) Yes and not only that but we limit how much a pack can carry. So most of our PC's carry sacks folded up to been taken out and used when needed.

3) We don't count the clothes worn for encumbrance but we do count any spare sets carried. Though if they are winter clothes or other thick clothes then we count the weight even if they are wearing them.


In our group, we make up the characters and the GM doesn't truly verify unless it comes up in RP. He will ask for the sheet and verify whats wanted to be used is on it.

In the case of extremes like weather, winter gear gives a bonus to survival. Same for hot weather gear.

So, to my DM, unless its specific to circumstances he doesn't bother with it which gives us more regular rp time.


Dark_Mistress wrote:

I think you will find the answers varies a lot from group to group. My group and I use all of the above. To answer you questions in order.

1) We say if you don't use proper gear you may not get a restful nights sleep.

2) Yes and not only that but we limit how much a pack can carry. So most of our PC's carry sacks folded up to been taken out and used when needed.

3) We don't count the clothes worn for encumbrance but we do count any spare sets carried. Though if they are winter clothes or other thick clothes then we count the weight even if they are wearing them.

Thanks for the great answers. I really like getting into these types of details because I feel that it adds a certain grittiness to adventures. The idea of characters longing for a good night's sleep or emptying out gear to carry hard fought treasure.

On that note I'm curious how you and others handle food & water? A rather important element. I'm assuming you have some type of minimum (2 meals per day + 1 liter of water, etc) or else penalties apply?

Sovereign Court

PF isn't really a good system for gritty, especially past level one.

Water is normally covered by Create Water.

Dark Archive

It greatly depends on the game we're running, but for a more low-level, gritty game, it means a lot...for high fantasy, not so much.

As for food, I have the substract one trail ration per day in the wilderness and normally use the "monthly upkeep" rules for time spent in towns.


The Outlaw Josie Whales wrote:
Dark_Mistress wrote:

I think you will find the answers varies a lot from group to group. My group and I use all of the above. To answer you questions in order.

1) We say if you don't use proper gear you may not get a restful nights sleep.

2) Yes and not only that but we limit how much a pack can carry. So most of our PC's carry sacks folded up to been taken out and used when needed.

3) We don't count the clothes worn for encumbrance but we do count any spare sets carried. Though if they are winter clothes or other thick clothes then we count the weight even if they are wearing them.

Thanks for the great answers. I really like getting into these types of details because I feel that it adds a certain grittiness to adventures. The idea of characters longing for a good night's sleep or emptying out gear to carry hard fought treasure.

On that note I'm curious how you and others handle food & water? A rather important element. I'm assuming you have some type of minimum (2 meals per day + 1 liter of water, etc) or else penalties apply?

I'm playing in a serpent's skull game and since the first bit is all about exploring and surviving a jungle island with limited supplies, I can tell you first hand what a pain it can be to constantly worry about food. Don't get me wrong... I love the survival feel to the AP so far, I meant from my character's point of view, it's a serious cause for worry.

How my GM is handling food/water is this (and I don't know if it's written into the rules of the AP, or if it's just his own way): No food for 3 days= fort saves or else penalties. I don't know about water, since we have a druid, but I think it's even less time for that.

On a general note, I really enjoy figuring out how to implement the effects of mundane gear. When I'm running a game, I make sure food and water are carried and consumed. Unless it's a desert or something, I don't worry about playing out finding water, but food is carefully counted. In terms of the other gear, no bedroll=chance of fatigue in the morning. No bags means they can't carry anything than what's in their hands. I do it the same as dark mistress when it comes to clothes.

Dark Archive

Pathfinder Roleplaying Game Superscriber
The Outlaw Josie Whales wrote:
Dark_Mistress wrote:

I think you will find the answers varies a lot from group to group. My group and I use all of the above. To answer you questions in order.

1) We say if you don't use proper gear you may not get a restful nights sleep.

2) Yes and not only that but we limit how much a pack can carry. So most of our PC's carry sacks folded up to been taken out and used when needed.

3) We don't count the clothes worn for encumbrance but we do count any spare sets carried. Though if they are winter clothes or other thick clothes then we count the weight even if they are wearing them.

Thanks for the great answers. I really like getting into these types of details because I feel that it adds a certain grittiness to adventures. The idea of characters longing for a good night's sleep or emptying out gear to carry hard fought treasure.

On that note I'm curious how you and others handle food & water? A rather important element. I'm assuming you have some type of minimum (2 meals per day + 1 liter of water, etc) or else penalties apply?

I agree and my group feels the same way, little details add to the game. With that said though we tend to ballpark stuff too. Like how much a backpack can carry we ballpark etc.

As for food and water, that depends on the environment the PC's are in. The PC's tend to take rations with them and then devote a little time ever so often to hunting. Bring down a dear or something eat for a few days of that. Then back to rations for a couple of days while hunting a little on the side. Makes rations go a lot further. As for water same deal, in a place where water is fairly common then a simple survival roll to find a stream to refill waterskins. In something like a desert it is a lot more complicated.

But again we tend to just go with rough guidelines. We like adding the little details to add to the game, as long as they don't take over the game. I played with a guy once who when he GMed he actually keep track of things like how many miles PC's put on their shoes and after so long if you didn't replace your boots you would get penalties, as the souls would wear thin and stuff like that. To much detail for my taste.


Pretty much as Dark Mistress does above.

I also do what I call 'Various Sundries'. This is 50gp. It includes :

Backpack
Bedroll
Camp utensils
Chalk
Whet Stone
Soap
2 extra sets of adventuring clothes
Rope (hemp), 50 ft
Flint & Steel
Torch
Week of rations
Small tarp
Twine
Fishhooks
Typical adventuring minutia*

It weighs 20lbs for a medium adventurer, 10 for a small. Doesn't quite total up to what all that would be if you bought it seperately, but it's basically representing that 'perfect' bedroll and perfect cup and plate and fork, that just perfectly fits next to the rope, etc.

Every 2 or 3 levels I have everyone pay for 'Various Sundries' again, which represents replacing worn out equipment. Stuff that's been acid burned and mended, slept on, chipped, torn, beaten up. As long as you have your backpack/bedroll, you're good about anywhere. If you're missing it, you don't get a good nights sleep, you get penalties on your survival checks for gathering food, etc.

*Minutia covers any negligable weight item under a GP you might have picked up in town at some point. A pack of buttons, or a wooden cooking spoon, or a lead fishing weight, or any other small bit of brick a brack that suddenly might be useful.

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