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I loathe to breach this subject again; this is a particular dead horse that I hate to reanimate. I hate to admit it, but the lack of "replay for credit" has slowed PFS participation at our FLGS, almost to the point of canceling it.
For those who would like a little more information before passing judgment, let me give you the particulars of PFS at our FLGS, Championship Games in Cape Girardeau, MO. First off, Championship Games is a fairly small store with limited space. We have room to set up three full PFS tables for any given event/slot, and usually run two slots a month, with at least two full tables. The store owner purchases almost all of the scenarios for us GMs to run, putting the financial burden almost exclusively on himself. Because of this, he charges for players ($3) for to help recover the cost of the pdf and printing, as well as printing the chronicles.
Previous, under the old "replay with a different faction" rules, we had no difficulty filling two tables, sometimes all three every slot no matter what we offered. We had experienced PF players seating with new players, helping guide them through the rules, character creation ,and in general, getting them excited about PF and new product. With the change to replay rules (which I feel more than responsible for... sorry!), we have failed to fill more than one table per slot unless we are offering a new scenario. Then we usually have at least two legal tables, sometimes full tables. After that, it becomes harder to fill a table for that scenario, making it hard to offer again. In short, we are able to field the scenario once, maybe twice before it becomes "retired" for store use. The store owner adjusted his charge to reflect the "no credit" rule, and no longer charges players who replay just to help fill a legal table.
With the re-release of Mists of Mwangi, I saw some interest in the older players to revisit the rewritten scenarios, but the "no credit" rule put an stop to that renewed excitement. The sanctioning of the scenarios has helped fill the gap made waiting for new releases, but not enough interest has been shown to that kind of time commitment to make that viable to offer as of yet.
What I propose is a return to the "replay, but with different faction" rule, but only for the re released versions of Season 0. This gives some incentive to Paizo to rework them to fit PF rules. I figure this will be less time consuming as developing a new scenario, and would help fill the wait for newer scenarios. As a plus, it gives some ready made Tier 1-5 and 1-7 scenarios (those that haven't been retired!) to the mix, allowing for development of some more Tier 5-9 and 7-11 in the schedule again. And hopefully, it will bring back the mixing of older PFS players to new players,sharing their excitement over the game again.
Please consider this.
-Michael VonHasseln
Local PFS coordinator
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Hm. The more this gets brought up, the more I just want to shrug and say, "There was really nothing wrong with the Play Play Play rule as it originally stood." Most players thought they couldn't replay a module for credit, and were usually surprised that they could get credit when they filled a table and made it fire. I guess it just boils down to abuse: I'm the kind of person who hates seeing others "get away with things." So, if someone is able to replay willy nilly for credit, it annoys me on a cellular level (as in, all my cells are screaming in unison, "That's not fair to everyone else!")
But, if it means people will continue playing, and stores like this one in Missouri (which, I know, has a level-headed coordinator in Michael) can continue their programs without pain, I don't see why the PPP rule shouldn't go back to what it was. The abusers are going to find something to abuse, no matter what rules are in place. At least this way they wind up limiting themselves to just grinding through a boat load of scenarios while everyone has fun around them. If they speak out about spoiler stuff at the table, GMs can punt them from the game. No loss, really.
I'll be curious to see where this leads.
[Edit]And I think it'll lead to the same discussions it lead to before, by the way, so I understand why you're loathe to bring it up. Also, to be clear, I will forever be in the "you shouldn't be able to replay" camp. I'm merely willing to concede ground in an effort to keep the system viable everywhere. My store will never need replay to fill tables. We've proven that. Likewise, any replay for credit going into place will not affect what we do, and the occurrence of replay will be rare.
Painlord
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Stuff
I'm sorry to hear of your troubles, Arnim. Almost as sorry at seeing this topic brought up again.
However, I feel the answers are probably the same from the last time. Especially from me. There are other solutions above and beyond the changing the replay rule that would be less hazardous and destructive to the PFS game that you could try.
If you look at some of the responses from previous threads (like these), you'll find other things to try.
Replay for credit is bad solution.
My group will be running Godsmouth Heresy over 3 sessions in March, while another table plays Carnival of Tears (for no PFS credit) during the same span.
-Pain
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You have not brought up anything new from what you brought up last time, and others are not going to bring anything new then they brought last time.
Since we both know that replay rules are not going to be changed again any time soon, I will refrain from giving your reason why and move directly to advising you what you can do within the rules today.
I would suggest to move your game to once a month. that way you will always have at least one new scenario a game to run, maybe even more if you have enough higher level players.
I would also suggest to run the Modules, more and more of them will be released for PFS play which will also give you new games to play.
Also, stop letting the Store owner buy the scenarios, Let the Players take control of them game and share the costs between the GMs on scenarios and Printing having someone else buy them at different times.
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Also, stop letting the Store owner buy the scenarios, Let the Players take control of them game and share the costs between the GMs on scenarios and Printing having someone else buy them at different times.
Ditto on this one. I know it's the store owner's prerogative when he makes the purchase, but frankly at the rate of play you're indicating he's making a pretty reasonable profit for letting players play at his tables (purchasing the PDF with full color printing is roughly $5). Take matters into your own hands and run your own games. As a local coordinator for the Twin Cities (three regular tables one/two times a month) I'm not running into ANY of the problems you're noting, and I do the coordination, module selection, and module purchases myself.
Or has been noted on multiple occasions, perhaps its time to move over to running the modules for PFS credit. This is a dead horse I'd happily not see raised again and again.
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Please note that Cape is not a huge metropolis; we have a much smaller player base to work with locally (some of these students), except when planning our local conventions. Our PFS base covers a broader area, and usually involves coordinating with players traveling anywhere from a half hour to an hour to play, as well as the locals.
I'm not asking unlimited play; I am willing to concede that is a "no-win" situation in the long run. On the other hand, the rules for sanctioning modules (admittedly, still in infancy) have been very inconsistent, making it harder to incorporate into PFS fairly. I WOULD like to see replay (much like Masters of the Fallen Fortress) for the reissue of Season 0 scenarios though... mostly, these have been "played out" by the locals and will be hard pressed to see play again.
The big issue I see without replay is the building of "cliches" among players; groups of established players that are unwilling to include newer players or veteran players seating all the tables available leaving no room for future growth. This concerns me even more than scenario availability, as we have such a small player base.
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Second time I have been on here. So, here's the thing. Paizo and most of the people on these forums don't give a f@&! about FLGS's. There, I said it. Now blaze away.
Not going to blaze you, badwolf. As a local game store owner, however, I can assure you that Paizo does indeed care. Do they care about themselves, first? Yes. Who wouldn't? But they do a lot for us, and make a lot of things available to us that, for instance, WotC does not. I won't speak to most of the people on the boards, but I can say that the PFS players also care (the majority).
Anyway, not sure what prompted that from you, but it's too bad you feel that way.
[Edit]
After doing a little research, I guess I now know why you think that way. Still too bad. I'd suggest a lot of stuff for you to check out, but I suspect you're a bit on the angry side and will leave you alone.
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This comes from a chat I had with the FLGS owner after his post.
In particular, I LOVE the assumption that after it has been run once, a store has made it's profit! Little things like electricity and rent never cross the minds of the trolls!
...and I know I should just let it go, but I would like our PFS group to have that opportunity to grow... something I'm afraid isn't happening quite enough. I would like to see new faces, not the same old tired ones over and over...no offense meant to the loyalists!
Once a player has bought the Core book, he is done as a customer for PF... until new stuff comes out. But the profit to a store should be in the constant demand for the Core rules from new players. PFS gives an outlet for that; a reason to keep a supply of the Core book. Limiting PFS limits sales growth. At least, that's my opinion.
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Once a player has bought the Core book, he is done as a customer for PF... until new stuff comes out. But the profit to a store should be in the constant demand for the Core rules from new players. PFS gives an outlet for that; a reason to keep a supply of the Core book. Limiting PFS limits sales growth. At least, that's my opinion.
There is a ton of PFS legal material for sale to players beyond the Core Rule book, why do you choose to ignore it?
EDIT: Added:
The store turning a profit and the store turning a profit off a mod are also two different things aren't they? I mean $6 (ish) for the mod and printing if you are getting 4 players at $3 means $6 does go back to the store 'profit.' Which probably does go back to rent/lights/payroll. But he's also probably not making 100+% profit/per unit on anything else is he? :)
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he's not ignoring it he was using the core as an example, hence the line until new stuff comes out. (not trying to sound snarky and thus i apologize if i sound like it)
The point is there is a ton of stuff already out there and 'until new stuff comes out' ignores all that. Until new stuff comes outs currently means they aren't trying to sell anything but core rule books and waiting for the Inner Sea and Ultimate books before selling anything else? That doesn't sound right.
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I'm not ignoring it... but for new players, the more that gets added the less likely they will join do to the intimidation factor. THIS I have seen. I usually recommend just the Core book (which at $50 is intimidating enough!) to get started and the pdf of the Core book if they are unsure. Believe me, I work hard at SELLING Pathfinder product to the FLGS store customers as a part of coordinating PFS. I also respect their ability to purchase those items, often suggesting the Companion line to those I know have the available cash to afford it, and the Flip-Mats/Map Packs to my fellow GMs. I don't feel forcing a player to purchase more to be a better/more viable player is something that makes a RPG appeal to a customer. Otherwise they would all just play Magic: the Gathering!
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I'm not ignoring it...
Preach on brother man! I totally feel you on the intimidation factor. You don't want to spook them. But there is a point 3-5 games in where they might be looking to add something or thinking about a 2nd character and maybe an $11 purchase here or there wouldn't be such a bad thing.
Can you see how that paragraph and this original one might read like two different things though? :)
Once a player has bought the Core book, he is done as a customer for PF... until new stuff comes out. But the profit to a store should be in the constant demand for the Core rules from new players. PFS gives an outlet for that; a reason to keep a supply of the Core book. Limiting PFS limits sales growth. At least, that's my opinion.
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I do. Last thing I want to do is scare a new player away after I have just convinced him how great PF (and through that, PFS) is! My usual sales pitch involves the Core book, later adding the Inner Sea Primer, the Adventurer's Armory, before sending them to look at the Advanced Player's Guide. From there it depends on their Faction and interest.
To clarify, an example... I LOVE running Mists of Mwangi, and players LOVE to tell stories about it. But I can't get enough new players together to get a table of it. And without that ability/desire to mingle older, established players with the newer ones, the intimidation factor for PFS becomes even bigger to new players. The "mentor" players mostly refuse to play the pre-gens for obvious reasons (as noted forever on these boards), making it harder to make a legal table for a few newbies that happen to be interested. Some form of replay gives that back, but pre-gens are unfortunately NOT the answer for us.
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Once a player has bought the Core book, he is done as a customer for PF... until new stuff comes out. But the profit to a store should be in the constant demand for the Core rules from new players. PFS gives an outlet for that; a reason to keep a supply of the Core book. Limiting PFS limits sales growth. At least, that's my opinion.
And on this, I travel an hour and a half to my FGS (not so local) to play PFS. As you can tell from my tag, I buy most everything Paizo puts out straight from them. However, 9 out of 10 times I go play PFS I buy something from the store. It's not something I need, usually more dice, an old module from before I was a subscriber, a board game, but something I can use and the only reason they have the sale is because I am there for PFS.
PFS in a LGS allows players to see the game going on, and maybe start. If they don't get that, they might never play or have reason to return let alone return regularly to the store.
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PFS in a LGS allows players to see the game going on, and maybe start. If they don't get that, they might never play or have reason to return let alone return regularly to the store.
All the more reason why "once a month" for PFS is not good enough to help PF sales.
And (off subject) as to abuse, those players who are going to abuse the system will find a way no matter what I do. I have had to audit players whose characters have seemed "too good"; most times they are ALREADY abusing the system in some form, making it not as fun for others. Sometimes they are legitimate mistakes, other times they are people who expect to never be held accountable (normally, once caught, a cheater never returns... instead opting for a "home game"); either way the damage can be done to a new player. If a new player feels unimportant or unsure of how to play, a "broken" player can make the game unenjoyable and they don't return.
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ok, i see what your saying mark. and we do everything we can to sell each and every book before they even hit the shelves. but a lot of people do get intimidated from all the book's
Books included in the Additional Resources for PFS ALWAYS sell well in our FLGS (one reason why I approved of the sanctioning of the modules); items that have yet to be added (like Halflings of Golarion, presently) linger on the shelves until then.
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Luke - very true - but I don't see that unlimited replay helps that.
I've played many games without credit so that new players can enjoy what I have seen and I still get to play. Sure it's not as much fun, and there is no credit, but that's as close to replay as I want Paizo to get.
A table full of folks replaying a mod is painful, and promoting such an activity (by providing credit) would be shameful.
I like that they're allowing modules to be used in PFS as that will extend the reach (though I do wish they'd have fewer special rules to complicate them). Also once they're more stable (if ever?) maybe they'll put out more than two PFS mods a month. Hard to say on that last one.
Until then, do what we're doing here in the Bay Area - take the occasional month off and play a mod NOT for credit. Just take your favorite characters and have some fun with them! It's quite refreshing and you learn new things about your builds in that different environment. :)
Anyway, mine is a vote for solutions other than replay. PLEASE.
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I'm reading the Pathfinder Guide to Organized Play, version 3.0.2 made on 10/7/10.
In it (page 18), it says that a player can replay a scenario for credit if:
- They play a different faction and character
- They're needed to make a legal table ("Play Play Play" rules)
- They don't ruin the scenario for the other players
I don't see what the problem is, they're obviously needed to make a legal table (assuming you don't have 3 players and a DM-PC), I'm assuming they don't spoil it for the other players.
So are you telling me these veteran players can't make another character to play the scenario again?
Or are you saying that they've played a single scenario more than 5 times?
Because the replay rules seem really flexible right now. They're there to make legal tables basically.
Mark Moreland
Director of Brand Strategy
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Hey Arnim,
Have you contacted Jason Roeder, the new venture captain in Missouri? He may have some ideas or solutions to get your attendance up. I know he's got an exclusive scenario that no one has played yet that he might be able to offer a time or two, though I know Columbia is a fair drive from CG.
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Hey Arnim,
Have you contacted Jason Roeder, the new venture captain in Missouri? He may have some ideas or solutions to get your attendance up. I know he's got an exclusive scenario that no one has played yet that he might be able to offer a time or two, though I know Columbia is a fair drive from CG.
I have not contacted him as of yet. I was hoping to reserve his exclusive for Cape Comic Con or Brewfest, since these have the biggest attendance.
We are trying to recruit players. Here in the "Bible Belt" it gets harder to get out from under the shadow of the "evil" legacy of D&D, though.
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Mark Moreland wrote:Hey Arnim,
Have you contacted Jason Roeder, the new venture captain in Missouri? He may have some ideas or solutions to get your attendance up. I know he's got an exclusive scenario that no one has played yet that he might be able to offer a time or two, though I know Columbia is a fair drive from CG.
I have not contacted him as of yet. I was hoping to reserve his exclusive for Cape Comic Con or Brewfest, since these have the biggest attendance.
We are trying to recruit players. Here in the "Bible Belt" it gets harder to get out from under the shadow of the "evil" legacy of D&D, though.
Good thing it's called Pathfinder and not D&D, then, eh? ;-)
I run into this a lot at my store. I had no idea when I first opened, but found out relatively quickly that I was plopped right in the middle of the most demographically dense grouping of right wing Christians you could possibly get in my part of town. I even had an older woman wander from table to table one day and "tsk" every last player for involving themselves with such "evil stuff!" It was the most bizarre experience I've ever had, in terms of removing someone from my store.
I'm sure you've probably heard this, before, but remember what I said above: it's called Pathfinder. Honestly, this makes a lot of those same people go, "Oh. No big deal, then." Also, use the Lord of the Rings movies when pitching the concept of a role playing game. "The guy running the game is the director. The players in the game are the actors. The thing is, there's no script. The director gives the actors a situation, then asks, 'What do you do?' The actors' choices dictate how the game plays. Usually they have to save the princess from some marauding monster, and things like that." Nowhere in there are the words Dungeons and Dragons or Dungeonmaster used. This goes a long way toward normalizing the activity in those peoples' minds.
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@Drogon: Definitely good advice for selling it to the untrained masses! LOL!
@Mark: Any chance that the idea of just Season 0 replay might be considered?
Not getting my hopes up or anything. It was just a thought on how to increase PFS activity without having to increase production on new scenarios.
| FnordStar |
Here is a hypothetical question. What would happen if there were a Shadow PFSOP that had these principles?
Shadow Organized Play Lodge
0. Pathfinder and PFSOP are great systems, we seek to improve, support, and improve, not undermine or diminish.
1. Play, Play, Play trumps worries about someone gaming the system. You can replay as different faction for credit. GM as many times as you want for credit. We honor PFSOP Chronicle sheets too. Credit for playing pregens if your character isn't high enough level?
2. You don't have to keep buying new books and learning new rules (eg: classes, prestige classes, traits, feats, spells, etc.). We start with a very small set of resources, eg. "Core Rulebook", "Seeker of Secrets", and "Bestiary", and grow very slowly or not at all. New material is accepted by supermajortiy vote of members. We try to keep as open as possible, preferring OGL based content to proprietary. We may come up with some system to import non PFSOP modules also.
3. Leaders are chosen by, serve, and accountable to members, not the hierachy.
What this means is that those who love PFSOP and want to play more and deal with the Paizo hierachy and message boards less, would be invited to play at Shadow Lodge events. They will be told what subset of PFSOP material is accepted, and they can rebuild their characters if required. Non-conforming monsters and other challenges can be swapped by GM out if stats are not provided and source material is not in Shadow Lodge sanctioned materials. Equipment and Items, especially that end up in chronicles, should be swapped out also. Otherwise standard published (not messageboard/VC) PFSOP rules apply. Regular chronicles are issued, but of course if PFSOP rules have been violated they will not be valid for regular PFSOP play.
Mark Moreland
Director of Brand Strategy
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Shadow Organized Play Lodge
Sounds like you want to run unofficial home games, which you're allowed to do. But if you're altering the rules in any way, the characters taking part are no longer legal for play outside of those home games and the events can't be reported.
We're not going to make two different organized play campaigns. If there are elements of the official campaign you don't like, feel free to run the scenarios outside of the framework of the system.
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mark would you or anyone in paizo be offended if we did an unofficial organized play like this? still using the pfs scenarios that are changed (by the players not paizo) to be used more as if there from the shadow lodge, and geared more towards evil?
There isn't even a chance that they'll be offended by someone setting up another living system using Pathfinder rules. You can even use the open license stuff they provide to market it. As for the PFS scenarios, so long as you purchase them, you can do with them what you will in choosing to run them in your own environment. It's like purchasing an adventure path and wanting to run it by changing all the creatures within to undead. It's your game. Do what you want.
The only thing you need to be careful of is making sure that the players who participate in an open play system that is not PFS know that they cannot take those characters to a PFS event and play with them. So, I would suggest any "chronicle sheet" you hand out has a distinctly different look than the PFS sheets, and has some disclaimer that (loudly) states it is not usable for Pathfinder Society characters.
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hmm ok, thanks drogon, uhm before i even see if anyone would be up for this, i am going to wait for them to say so. not that i don't trsut you buddy just i have a lot of respect for paizo, and i always give plenty of leeway to those i have that much respect for
Understood. But you don't ever wait for permission from them to run the modules you buy for your friends, do you? You're asking the same thing, just with a larger scope and some house rules that regulate participation. You're safe. If they didn't agree, I'd be very surprised.
However, expecting them to reply to a direct question is often futile, I've noticed. Has Mark answered yours, yet, Arnim?
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Understood. But you don't ever wait for permission from them to run the modules you buy for your friends, do you? You're asking the same thing, just with a larger scope and some house rules that regulate participation. You're safe. If they didn't agree, I'd be very surprised.
However, expecting them to reply to a direct question is often futile, I've noticed. Has Mark answered yours, yet, Arnim?
Point taken.
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Second time I have been on here. So, here's the thing. Paizo and most of the people on these forums don't give a f@!* about FLGS's. There, I said it. Now blaze away.
Since this is the owner of the FLGS I was talking about, let me clarify his perspective on Paizo.
First off, let it be understood that HE LOVES Pathfinder and has been a stout supporter of PFS since Season 0. He carries Pathfinder product prominently in his store and it is the number on RPG game he sells (though not his top selling product). That does not change the fact that he is increasingly frustrated by having to compete against Paizo for the same sales. And how can he compete? Players with subscriptions have first access to Pathfinder product, almost two weeks before it gets released to the general public, and subscribers get a free pdf as well. This hurts the ability of the FLGS to compete with Paizo directly in a niche market. Competing against the big booksellers like B&N and Hastings locally is fairly easy; they barely carry any Pathfinder product and have no way to support PFS either. But against the publisher directly is a losing battle, especially given the incentives offered to buy direct.
His attitude about replay can be summed up in one sentence... "all this arguing about who can have a piece of paper?!" Put in THAT perspective, it does seem very silly. He is not opposed to Pathfinder and Paizo, just upset with the business practice that, as he sees it,forces him to fight for scraps to sell the same product.
Just thought I would throw that out there.
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On another subject, I have new players and old players who are STILL confused by the new Replay rules, much like Jason S. above, since they don't frequent these forums. They are still using the Guide for direction, which has yet to be updated to reflect these changes. This adds player frustration to the FLGS owner as well.
Sorry if I sound equally frustrated... this subject tends to get a lot of us fired up. All over a "piece of paper!"
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That does not change the fact that he is increasingly frustrated by having to compete against Paizo for the same sales. And how can he compete? Players with subscriptions have first access to Pathfinder product, almost two weeks before it gets released to the general public, and subscribers get a free pdf as well. This hurts the ability of the FLGS to compete with Paizo directly in a niche market. Competing against the big booksellers like B&N and Hastings locally is fairly easy; they barely carry any Pathfinder product and have no way to support PFS either. But against the publisher directly is a losing battle, especially given the incentives offered to buy direct.
Then don't fight the battle. Paizo is not the competition. Nor is B&N or Hastings. The competition of the local game store is other local game stores. The only thing a game store can do to sway customers away from big box or online purchases is offer what those stores/sites don't have: customer service, knowledge, a player base to draw from, and a place to play. They should be offering preorder pricing or some sort of discount service in an effort to match what can be done at these other stores, but trying to compete directly with them on pricing is suicide. The extra 10-20% that a local store makes over and above those other options has to be justified by something the local store does.
His attitude about replay can be summed up in one sentence... "all this arguing about who can have a piece of paper?!" Put in THAT perspective, it does seem very silly.
Please believe me when I tell you that, having watched other living systems that have replay, the drop off in attendance that occurs due to replay will be just as apparent. Far more insidious, because there is no one voicing their reasons for not coming back, but just as obvious when you start watching. You can read the comments I and others have made in those other threads, if you want to delve into the reasons why. But believe me when I tell you this: LFR is one of the most stagnant, bored little group of players I have in my store. I still sell plenty of D&D product, but none of those people are willing to try their hand (again) at LFR.
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Then don't fight the battle. Paizo is not the competition. Nor is B&N or Hastings. The competition of the local game store is other local game stores. The only thing a game store can do to sway customers away from big box or online purchases is offer what those stores/sites don't have: customer service, knowledge, a player base to draw from, and a place to play. They should be offering preorder pricing or some sort of discount service in an effort to match what can be done at these other stores, but trying to compete directly with them on pricing is suicide. The extra 10-20% that a local store makes over and above those other options has to be justified by something the local store does.
Unlike Drogon, I do not run a game store, but I do live in a city where I'm fortunate enough to get to choose from seven different FLGS within a 45 minute drive and I've spent time talking to the owners of every one of those stores to have at least a vague idea as to how they do business. Drogon is correct, the only way to compete is to offer the players something that brings them in. Of all those stores I mentioned, all but one offer free gaming space and don't charge for "public" events (obviously tournaments and the like do have entry fees). The one that does not offer free gaming space does so for our PFS group because, as the store manager told us, "I love having you guys here, I sell more product every time you have a get-together." The idea behind the FLGS are the added bonuses, not the price, because if I wanted price, I'd run out online every time (and guess what, I wouldn't buy direct from Paizo either).
Frankly, your store owner seems bitter over a situation that he himself put himself into because of his own business decisions. I can't fault him for trying to run his successful business, but maybe, just maybe, he should consider that he's going about it all the wrong way.
Painlord
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Please believe me when I tell you that, having watched other living systems that have replay, the drop off in attendance that occurs due to replay will be just as apparent. Far more insidious, because there is no one voicing their reasons for not coming back, but just as obvious when you start watching. You can read the comments I and others have made in those other threads, if you want to delve into the reasons why. But believe me...
This.
Thank you for saying this. I believe you...and I know you are correct.
It's much more than an argument over a piece of paper, it is the quality of the PFS game and the future health.
Arnim, I wish you would look into other solutions: curtailing your play sessions or running APs/Paizo modules (for fun). I don't mind that we disagree, but I do mind that you, seemingly, haven't tried other things and keep coming back to this bad solution.
I, too, work with my local FLGS and I identified this problem long ago, but I know that changing the replay rules isn't the answer.
Let's work together on finding others.
-Pain
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All the more reason why "once a month" for PFS is not good enough to help PF sales.
At least 2 posters in this thread are going to hate me for this..
Arnim, It is not your Job to Help sell PF products, it is your job to make sure all the players have an enjoyable game, That is it.
Using this as a crutch against that only hurts you.
Running your "Offical" PFS game a month is still your best solution, because your not going to get them to change replay rules.
Some other ideas you can do with this.
1 "Offical" PFS game a month
&
1 "Unoffical" PFS game a month using non PFS character that are not offical but making sure you only runs one that people have played
Or instead of the "Unoffical" PF game you can run another Systems ORG play that week. Shadowrun has a Great Org play called 'Missions'
Aubhel Reghorn
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This is the part that boggles my mind:
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Running your "Offical" PFS game a month is still your best solution, because your not going to get them to change replay rules.
...
Is Paizo really that determined to ignore the needs of the PFSOP community that they'll drive them to Unofficial play?
I wrote this before in another thread, but it bears repeating:
Building a community is hard, destroying it is easy. If Paizo (including VCs and Yes Men) want to commit "community-cide" here are a few things they can do:1. Ignore feedback
2. Respond to every complaint with "we're right because..."
3. Try to cater to every genre so that pathfinder is mediocre at several things, excellent at nothing
4. Emphasize sales of new materials over Player/GM experience.
We want PFSOP to succeed and prosper, we've actually got a lot invested in this personally. We've got out and recruited players from our communities. We're passionate about gaming. Please listen to us.