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Fantasy Monster: Beeserker

An easily angered bee.


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So angry, in fact, that it tore my clothes apart.


Those are some angry bees. Do they get along with angry birds?


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NobodysHome wrote:

How determined is the Cranky Calico to survive everything the world can throw at her?

Yesterday I put the first coat of paint on the doors to WhimseyShire, then set the brushes to soaking so I could clean them later.

Yep. She trotted over and started drinking the paint water.

Because Calico.

Drinks water out of the toilet.

Cries like it's the end of the world for a refill because the water there has an entire fleck of something in it.

Because cat.


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Please send good thoughts Eve's way. She started having pain Friday after work, was home in bed all day yesterday, and a nurse friend finally convinced her to go to the hospital today, where they yelled at her for not coming in sooner, checked her in, and are preparing her for an emergency appendectomy.
It's the first time she's ever been away from her daughter in five and a half years, so she's more worried about that than she is about the surgery.


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Parenting experts: "Children will model the behavior they see."
Me: "FALSE!!! They have seen me sleep, but they do not sleep."


lisamarlene wrote:

Please send good thoughts Eve's way. She started having pain Friday after work, was home in bed all day yesterday, and a nurse friend finally convinced her to go to the hospital today, where they yelled at her for not coming in sooner, checked her in, and are preparing her for an emergency appendectomy.

It's the first time she's ever been away from her daughter in five and a half years, so she's more worried about that than she is about the surgery.

It fundamentally baffles me how many people, even if fully-insured, develop serious symptoms and do their very utmost to avoid getting medical care. There's got to be some deep, underlying psychology there, and it's a general indictment of the medical industry:

(1) My father, on learning his prostate-specific antigen (PSA) had skyrocketed, took that as a sign he should avoid medical care for 3 years. That gave the cancer time to take root and eventually kill him.

(2) My mother found herself nearly paralyzed in the middle of her living room floor at an assisted care facility, but didn't call for medical care for 16 hours. She'd had a stroke.

(3) The kids' friend was talking to Impus Minor about being in extreme pain. It took him over an hour to convince her to go to the ER. Major kidney stones.

And it's not just the patients. My mother-in-law was in extreme distress, called 911, and they looked her over, couldn't figure out what was wrong, gave her some painkillers, and left. She made an appointment to see her doctor 10 hours later. I dragged her to the ER over the paramedics' and doctor's recommendations, and it turned out her kidneys had failed and if she'd waited until the appointment she could well have died. (She spent 3 nights in the hospital getting dialysis and surgery to get things fixed up.)

So yeah, medical care is insanely expensive if you're not adequately insured. But I see too many people choosing to avoid care even when they are insured, and I'd love to figure out a way to fix THAT.


lisamarlene wrote:

Please send good thoughts Eve's way. She started having pain Friday after work, was home in bed all day yesterday, and a nurse friend finally convinced her to go to the hospital today, where they yelled at her for not coming in sooner, checked her in, and are preparing her for an emergency appendectomy.

It's the first time she's ever been away from her daughter in five and a half years, so she's more worried about that than she is about the surgery.

Awwwwww f#@!.

That is a NIGHTMARE scenario for me, I am so sorry to hear. Wishing nothing but the best for her.


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Karma is an amusing beast.

I try to treat everyone with kindness, decency, and patience. In the retail and service areas this makes me a much-appreciated rarity.

Today I made my one-month check-in with the body shop to find out whether they'd made any progress on fixing the Celica. The woman answered and I said, "Hi, I'm calling to find out what's happening with my '96 Celica," and she interrupted me and asked, "Wait. Is this NobodysHome? I thought that was your car! You LOVE that car! What is it doing here?"

It was my former service rep for 15 years at the repair shop. She now manages the body shop. The regular guy is out, so she was covering for him.

And all of a sudden upper management is VERY interested in seeing the Celica repaired ASAP.

Because I was always kind and friendly to her, no matter how terrible the news she had to give me about my car was. She remembers me, and she's going out of her way to help me.

Karma is good.

EDIT: OK, talk about a data-driven society. I posted this, then 40 minutes later turned on Pandora. The first song? Taylor Swift's Karma. But of course.


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Well, good and bad.

Turns out the guy had given up because he couldn't find any parts, so it's been sitting there for no reason for the last few weeks. Fortunately, my brother is an avid junkyard diver, so he's on it.


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NobodysHome wrote:
lisamarlene wrote:

Please send good thoughts Eve's way. She started having pain Friday after work, was home in bed all day yesterday, and a nurse friend finally convinced her to go to the hospital today, where they yelled at her for not coming in sooner, checked her in, and are preparing her for an emergency appendectomy.

It's the first time she's ever been away from her daughter in five and a half years, so she's more worried about that than she is about the surgery.

It fundamentally baffles me how many people, even if fully-insured, develop serious symptoms and do their very utmost to avoid getting medical care. There's got to be some deep, underlying psychology there, and it's a general indictment of the medical industry:

(1) My father, on learning his prostate-specific antigen (PSA) had skyrocketed, took that as a sign he should avoid medical care for 3 years. That gave the cancer time to take root and eventually kill him.

(2) My mother found herself nearly paralyzed in the middle of her living room floor at an assisted care facility, but didn't call for medical care for 16 hours. She'd had a stroke.

(3) The kids' friend was talking to Impus Minor about being in extreme pain. It took him over an hour to convince her to go to the ER. Major kidney stones.

And it's not just the patients. My mother-in-law was in extreme distress, called 911, and they looked her over, couldn't figure out what was wrong, gave her some painkillers, and left. She made an appointment to see her doctor 10 hours later. I dragged her to the ER over the paramedics' and doctor's recommendations, and it turned out her kidneys had failed and if she'd waited until the appointment she could well have died. (She spent 3 nights in the hospital getting dialysis and surgery to get things fixed up.)

So yeah, medical care is insanely expensive if you're not adequately insured. But I see too many people choosing to avoid care even when they are insured, and I'd love to figure out a way to fix THAT.

Because she and her daughter are underinsured (the nonprofit she works for doesn't have a health plan so she pays for her coverage out of pocket) and less than 24 hours before developing symptoms, she had received a SIX THOUSAND dollar bill in the mail for my niece's OT, which was supposed to be covered.


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lisamarlene wrote:
Because she and her daughter are underinsured (the nonprofit she works for doesn't have a health plan so she pays for her coverage out of pocket) and less than 24 hours before developing symptoms, she had received a SIX THOUSAND dollar bill in the mail for my niece's OT, which was supposed to be covered.

And THAT is yet another solid reason people don't seek medical care. Which doesn't baffle me. It just enrages me.


lisamarlene wrote:
NobodysHome wrote:
lisamarlene wrote:

Please send good thoughts Eve's way. She started having pain Friday after work, was home in bed all day yesterday, and a nurse friend finally convinced her to go to the hospital today, where they yelled at her for not coming in sooner, checked her in, and are preparing her for an emergency appendectomy.

It's the first time she's ever been away from her daughter in five and a half years, so she's more worried about that than she is about the surgery.

It fundamentally baffles me how many people, even if fully-insured, develop serious symptoms and do their very utmost to avoid getting medical care. There's got to be some deep, underlying psychology there, and it's a general indictment of the medical industry:

(1) My father, on learning his prostate-specific antigen (PSA) had skyrocketed, took that as a sign he should avoid medical care for 3 years. That gave the cancer time to take root and eventually kill him.

(2) My mother found herself nearly paralyzed in the middle of her living room floor at an assisted care facility, but didn't call for medical care for 16 hours. She'd had a stroke.

(3) The kids' friend was talking to Impus Minor about being in extreme pain. It took him over an hour to convince her to go to the ER. Major kidney stones.

And it's not just the patients. My mother-in-law was in extreme distress, called 911, and they looked her over, couldn't figure out what was wrong, gave her some painkillers, and left. She made an appointment to see her doctor 10 hours later. I dragged her to the ER over the paramedics' and doctor's recommendations, and it turned out her kidneys had failed and if she'd waited until the appointment she could well have died. (She spent 3 nights in the hospital getting dialysis and surgery to get things fixed up.)

So yeah, medical care is insanely expensive if you're not adequately insured. But I see too many people choosing to avoid care even when they are insured, and I'd love to

...

Jesus christ. That is insane.


So... we're approaching the end game in Baldur's Gate 3, and it is very much like running through a campaign with a mediocre-to-poor GM: You're happy to have a campaign to play in, but you really wish the GM would do a better job.

Non-spoilery Stuff:
(1) It has the same engine as Divinity 2, and hence many of the same frustrations. You can't use the map to auto-walk to a location; you have to awkwardly scroll the camera there, hoping it doesn't get snagged on something, click, then watch in horror as your character heedlessly strolls over traps you've already spotted, through poison clouds you walked around on your way to your current location, and into encounters. There's no intelligence at all to pathing, and it gets really old really fast.

(2) There's SO much buzz about how BIG the maps are that no one points out how absolutely frustrating that can be. If you don't explore every corner of every map, you might miss something plot-critical. The overall plot was poorly held together and our next steps never made any sense. Lara Croft guy says it's because we missed "two thirds of the first act". How did we do that? Apparently we were supposed to explore every area, whether or not we had any quests telling us to go there, read every one of the (literally) hundreds of books and notes we picked up, and in general keep a detailed log of everything we'd done so we could find everything. It's the classic GM trope of, "Well, I put everything you needed to know in there, you just didn't bother to take the time to go into every building in town and explore every wilderness to find it all."
GothBard put it well: A good GM has a rumor-monger or an adventurer's guild or something that gives you hints as to where you should go and what you should explore. BG3 does none of that: If you aren't an obsessive-compulsive completionist, you'll miss critical plot points. Period.

And the slightly spoilery:
Worst of all is the overall plot: We've determined at least 5 of the possible endings. Four of them involve, "Get an NPC who's more powerful than your sorry butt to take care of things for you."
The fifth is, "Become transformed into a mind flayer because you can't handle this yourself."

Overall, we have found no way to succeed as a good-aligned player. You need to screw someone over, or be transformed into a monster, or otherwise do horrible things "for the common good".

When I play a fantasy game, I want it to be fantasy. I want there to be SOME way for the good guys to just plain win. As far as I can tell, BG3 does not have such an ending. And that's frustrating as heck for me.


So I don't think it deserves a 10/10 under any circumstances. I'd give it a 7. Maybe an 8.

Divinity 2 was thoroughly a better game.

EDIT:

First Act Stuff:
A great example is the first act. You land at the crash site. Depending on the direction you choose to go, you're very likely to end up at the Druid's Grove. You get a whole slew of quests, both main story line and side quests. You thoroughly explore the grove, get all the quests, complete all of them, and they almost all point you to the goblin village. You go to the goblin village. You complete all the quest lines there. All of them plus all of the clues say, "Your next destination is the Underdark."

So, having completed ALL of the quests given in both major settlements, you proceed to the Underdark.

Congratulations! You've missed "two-thirds of Act I" and at least three companions, if not more.

Because you didn't wander aimlessly in the wilderness looking for more to do.


NobodysHome wrote:

So... we're approaching the end game in Baldur's Gate 3, and it is very much like running through a campaign with a mediocre-to-poor GM: You're happy to have a campaign to play in, but you really wish the GM would do a better job.

Non-spoilery Stuff:
(1) It has the same engine as Divinity 2, and hence many of the same frustrations. You can't use the map to auto-walk to a location; you have to awkwardly scroll the camera there, hoping it doesn't get snagged on something, click, then watch in horror as your character heedlessly strolls over traps you've already spotted, through poison clouds you walked around on your way to your current location, and into encounters. There's no intelligence at all to pathing, and it gets really old really fast.

(2) There's SO much buzz about how BIG the maps are that no one points out how absolutely frustrating that can be. If you don't explore every corner of every map, you might miss something plot-critical. The overall plot was poorly held together and our next steps never made any sense. Lara Croft guy says it's because we missed "two thirds of the first act". How did we do that? Apparently we were supposed to explore every area, whether or not we had any quests telling us to go there, read every one of the (literally) hundreds of books and notes we picked up, and in general keep a detailed log of everything we'd done so we could find everything. It's the classic GM trope of, "Well, I put everything you needed to know in there, you just didn't bother to take the time to go into every building in town and explore every wilderness to find it all."
GothBard put it well: A good GM has a rumor-monger or an adventurer's guild or something that gives you hints as to where you should go and what you should explore. BG3 does none of that: If you aren't an obsessive-compulsive completionist, you'll miss critical plot points. Period.

** spoiler omitted **...

mm.

Can't say I agree completely with your gripes, but I can see where you are coming from. I would also state that gaming today(man...starting to feel old here...) very much is a semi interactive story as opposed to a game- you follow the storyline. It can be jarring when you get a game that follows very old school rules and expects you to sorta kinda accost EVERYONE in the street and kick down the door to each building looking for adventures.


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I'm playing Divinity 2 at the moment. The magic is a lot of fun, and I like the fact that your class at the beginning doesn't really restrict your future options, but the fact that you have to twizzle the camera about all the time is annoying, as are the maps - as NH says, it's very easy to miss something tiny, yet crucial, and I've had to resort to the wiki on several occasions in order to proceed.


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I need to get back to both 1 and 2...


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So, just under 3 weeks ago I posted that Global Megacorporation was closing my bugs from 2006.

Now I'm getting notifications that they're closing my bugs from 2009.

Great! In another 13 weeks or so they might actually start hitting bugs that are relevant to our existing product!


Drejk wrote:
I need to get back to both 1 and 2...

I didn't care for 1 all that much, but 2 remains one of my all-time favorite games. After we wrap up BG3 we may do another run-through.

Which says a lot. Both BG3 and Divinity 2 have an AMAZING number of ways to play the game. But Divinity 2 was "tight" enough that it's enjoyable to replay, whereas BG3 feels like a slog. "OK. Open the map. Are there ANY black areas? Are there ANY NPCs we haven't talked to? OK. We'd better go to that remote corner, just in case there's anything important there."

It feels far more like homework than a game.


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NobodysHome wrote:
Drejk wrote:
I need to get back to both 1 and 2...

I didn't care for 1 all that much, but 2 remains one of my all-time favorite games. After we wrap up BG3 we may do another run-through.

Which says a lot. Both BG3 and Divinity 2 have an AMAZING number of ways to play the game. But Divinity 2 was "tight" enough that it's enjoyable to replay, whereas BG3 feels like a slog. "OK. Open the map. Are there ANY black areas? Are there ANY NPCs we haven't talked to? OK. We'd better go to that remote corner, just in case there's anything important there."

It feels far more like homework than a game.

It can begin to feel that way at times. A lonely man in a giant field waiting to give the first passerby 20000 gold just cuz isn't much of a game.


Freehold DM wrote:
NobodysHome wrote:
Drejk wrote:
I need to get back to both 1 and 2...

I didn't care for 1 all that much, but 2 remains one of my all-time favorite games. After we wrap up BG3 we may do another run-through.

Which says a lot. Both BG3 and Divinity 2 have an AMAZING number of ways to play the game. But Divinity 2 was "tight" enough that it's enjoyable to replay, whereas BG3 feels like a slog. "OK. Open the map. Are there ANY black areas? Are there ANY NPCs we haven't talked to? OK. We'd better go to that remote corner, just in case there's anything important there."

It feels far more like homework than a game.

It can begin to feel that way at times. A lonely man in a giant field waiting to give the first passerby 20000 gold just cuz isn't much of a game.

Gold in Larian games always busts me up. There is never enough stuff to buy to use up your gold. My cleric's armor hasn't improved since early on in Act 2, nor has her weapon. Ditto the barbarian. Because none of the vendors actually SELL decent stuff. Everything you get you have to find, not buy. So we're sitting on around 30,000 gp with nothing to spend it on. So when an NPC tries to demand an "outrageous" bribe of 2,000 gp, it's, "OK. Whatever. We'll pick up some more empty bottles on our way through town and make that up in no time."


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So, the Celica's fender, fender liner, and turn lamp have been ordered, and are being shipped via freight from Alabama, so it may be a bit. Younger Brother is going to salvage all the suspension parts he can from a '95 Celica he found in Tacoma, then we'll order the rest.

We may well hit my goal of starting the work on the Celica by the end of September.


NobodysHome wrote:

Well, good and bad.

Turns out the guy had given up because he couldn't find any parts, so it's been sitting there for no reason for the last few weeks. Fortunately, my brother is an avid junkyard diver, so he's on it.

I have heard this is a major problem when trying to get some cars fixed, I think vany mentioned something on that as well.


Freehold DM wrote:
NobodysHome wrote:

Well, good and bad.

Turns out the guy had given up because he couldn't find any parts, so it's been sitting there for no reason for the last few weeks. Fortunately, my brother is an avid junkyard diver, so he's on it.

I have heard this is a major problem when trying to get some cars fixed, I think vany mentioned something on that as well.

Well, my peeve is that it took me (accidentally) going to his manager to find out that he expected US to find the parts. Why is it so hard for people to communicate?


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The Cranky Calico weighed in at 6.66 pounds this morning. Should I be worried?


NobodysHome wrote:
The Cranky Calico weighed in at 6.66 pounds this morning. Should I be worried?

...are you serious?


NobodysHome wrote:
Freehold DM wrote:
NobodysHome wrote:

Well, good and bad.

Turns out the guy had given up because he couldn't find any parts, so it's been sitting there for no reason for the last few weeks. Fortunately, my brother is an avid junkyard diver, so he's on it.

I have heard this is a major problem when trying to get some cars fixed, I think vany mentioned something on that as well.
Well, my peeve is that it took me (accidentally) going to his manager to find out that he expected US to find the parts.

...are you serious?


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OK. I've worked retail. This is practically a rhetorical question. But how is it that people are such jerks to salespeople that all you have to do is be decent to them to have them bend over backwards for you?

NobodysHome: Does the fender come with the fender liner?
Parts Shop: No. That's $45 extra.
NH: OK. Let's do it! What do you need from me?
PS: Contact us directly
NH: (Immediately calls, gets the invoice, pays in full, and thanks the shop for being so helpful)

(a few minutes pass... realization dawns on NH)
NH: Hey, as long as you're parting out that Celica, can you pull the steering knuckle for me?
PS: Sure!

So now from one shop I have all three "impossible to find" parts for the Celica. And one of their poor employees is digging around under the car right now to get the knuckle for me so they can ship it off for me today.

Why? Because I was polite, thanked them, and I'm sure paying in full immediately every time didn't hurt one bit.


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Math Tirade:
There was just an article claiming that "students haven't yet recovered from the loss of learning caused by COVID".

I vehemently disagree.

What's happened is that lazy teachers learned about all the digital tools available to them and are hurling them at students without once checking to see whether such tools are appropriate.

I've already complained about homeworks and quizzes being due on weekends or holidays, or even Impus Major's infamous surprise Thanksgiving midterm. But I haven't complained about the quality of the homework.

You've all been through school. You remember your homework problems. If they were at all decently written, the first 2-3 problems were "gimmes" that tested to make sure you were awake in class. The next few were harder, but perfectly do-able. And most of the homework pain was caused by the sheer number of such problems. Then were were 2-3 at the end that you had no idea how to do.

Well, that's all out the window. Impus Minor's homework problems are ALL in the final category. Even the first problem in a homework set takes him 20-30 minutes.

So, he doesn't do the homework. He doesn't learn. And he'd fail the class if I weren't tutoring him.

Because the teacher simply told an algorithm, "Generate an hour-long homework assignment," and never once looked at the quality of the problems being generated. Multi-step problems with answers like 1891pi/13 are commonplace, and they're all "right or wrong, 0% or 100%" answers.

Everything Freehold ever hated about math.

Today I taught Impus Minor about trigonometric substitution. It's a really easy idea. If you see something like 1-x^2 in an integral, then since you have the trig identity cos^2u = 1 - sin^2u, try letting x = sin u.

The first 2-3 problems should have been nothing more than that.

Instead, the very first problem was:
(1) Adjust for coefficients.
(2) Use the double angle formula to deal with integrating cos^2(u).
(3) Use the half-angle formula to deal with a sin(2u) in your answer.
(4) Use the Pythagorean Theorem to find the value of cos u.

Any reasonable first-year calculus student would fail at this problem. And any reasonable first-year calculus student, realizing that they didn't even understand how to do problem #1, would give up and walk away.

So how is anyone in this class learning? I'm guessing every single student has a private tutor. Meaning the instructor is being paid to do nothing.

I am seething.


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NoBodysHome wrote:
Because the teacher simply told an algorithm, "Generate an hour-long homework assignment," and never once looked at the quality of the problems being generated. Multi-step problems with answers like 1891pi/13 are commonplace, and they're all "right or wrong, 0% or 100%" answers.

So the teachers complaining the students are having chat GTP doing their homework are absolute hypocrites?


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BigNorseWolf wrote:
NoBodysHome wrote:
Because the teacher simply told an algorithm, "Generate an hour-long homework assignment," and never once looked at the quality of the problems being generated. Multi-step problems with answers like 1891pi/13 are commonplace, and they're all "right or wrong, 0% or 100%" answers.
So the teachers complaining the students are having chat GTP doing their homework are absolute hypocrites?

That made me laugh out loud. But yes.


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We doe trane in anne mixèd use venue on VVendesdayes, and this yveningue, there wert an Recital on ye mightye Wurlitzer organ upstayres bewhilst we dydde our dagger practysse.


Well, helloooo, Dolly, yes, helloooo, Dolly, it's so nice to have you back where you belong!


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*Stabbeth*


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Meh. Once X is no longer a number I never saw the point of math. Trig is really useful for calculating angles, but treating sins and cosines like numbers was wed. It wasn't mind expanding or enlightening just random tedium.

If you have 5x= 65 you know you're looking for something in the low 10s but sin and cosine don't have any meaning and just drop out of random division of angles. If i totally mess that up.. random math statement looks like other random math statement.

Why would you ever want to integrate a cosine into anything? ir


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NobodysHome posts tirade.

About the same time (or less than 30 minutes later) someone else posts in a facebook group a meme showing some biblical (or maybe religious Medieval ) scene with the caption:

Quote:

And then Satan said:

Put alphabet into math

No, it's not AI cross-reference algorithm, it is just something a frequently meme-posting member of the group posted.

That, or my Matrix run out of event scripts and is glitching again.


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BigNorseWolf wrote:

Meh. Once X is no longer a number I never saw the point of math. Trig is really useful for calculating angles, but treating sins and cosines like numbers was wed. It wasn't mind expanding or enlightening just random tedium.

If you have 5x= 65 you know you're looking for something in the low 10s but sin and cosine don't have any meaning and just drop out of random division of angles. If i totally mess that up.. random math statement looks like other random math statement.

Why would you ever want to integrate a cosine into anything? ir

Didn't we discuss all of this 2 months ago? And 4? And 6? And...?

But yeah. One of my major issues with the way math has always been taught has been the insistence that, "You're going to use this."

No. No you're not. (Except for the STEM students, but they're going to enjoy themselves anyway so you can go ahead and leave them be.) The kids know you're lying to them. And on day 1 you have lost their trust.

Good job. You've made your job that much harder just because you can't be honest.

EDIT:

I think I've said this before, but just in case:
On day 1 of every class I taught, I'd find the buffest person there and start quizzing them. "Do you lift weights? Do you use it for your job? Do you use it in everyday life? Then what good is it? Why do you bother?"

And then I'd go on to explain that math is weightlifting for your brain. So yeah, I'd do my best to come up with examples that tied back to the real world, but that was so that they'd be easier to understand, NOT because anyone EVER does this in real life.

It helped immensely.

And yes, there are disagreements on Paizo about whether doing math actually does your brain any good, but so far there have been convincing studies that math classes provide long-term benefits in logical thinking and problem solving abilities, and we haven't found a subject yet that does it as well, so we require math. Not because it's useful, but because it improves your brain in ways we haven't been able to emulate using other methods.

Although I'd love to see a semester-long "puzzle solving" class and how it compared.


NobodysHome wrote:
** spoiler omitted **...

This is college yes?


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BigNorseWolf wrote:

Meh. Once X is no longer a number I never saw the point of math. Trig is really useful for calculating angles, but treating sins and cosines like numbers was wed. It wasn't mind expanding or enlightening just random tedium.

If you have 5x= 65 you know you're looking for something in the low 10s but sin and cosine don't have any meaning and just drop out of random division of angles. If i totally mess that up.. random math statement looks like other random math statement.

Why would you ever want to integrate a cosine into anything? ir

...what?


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First six hours of the day: laying out several hundred segmental wall caps in preparation for gluing

Last four hours of the day: taking several hundred segmental wall caps down and putting them back on pallets because they were the slightly wrong color

Response from the supplier: "Ohhhh... you wanted the Cedar Rapids Taupe? We thought you wanted the Eldridge Taupe. Our bad. We'll pick them up next week."


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7:00 AM, Mitchellville, Iowa: a massive, destroyed hopper trailer full of onions stands on the edge of the highway, still partly on fire.

7:00 PM, Mitchellville, Iowa: IA DOT has just started cleaning the f$*&ing thing up. Traffic is backed up for five miles.


Freehold DM wrote:
NobodysHome wrote:
** spoiler omitted **...
This is college yes?

On the one hand, yes.

On the other hand, learning theory don't vary with age or discipline.

You don't have a wilderness survival class where you just taught the class to set snares, then when they're setting their very first snares sprinkle the ground with poisonous snakes because "you already did that chapter! Remember!"


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NobodysHome wrote:

You don't have a wilderness survival class where you just taught the class to set snares, then when they're setting their very first snares sprinkle the ground with poisonous snakes because "you already did that chapter! Remember!"

well no you have to use the venomous ones for lesson 12 B

My very first chainsaw exercise was with two broken fingers and i got points off for running the saw at full speed the whole time ....


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Freehold DM wrote:
...what?

Knowing the underlying principle of multiplication lets you know that if you work out 65/5 and get 130 you dun messed up somewhere because you should have a sense of what the numbers are and that division usually makes things smaller. People should know enough math to tell when they've hit the wrong button on the calculator.

If you're inserting F(g(x)) problems and mess up, you have math gobbledygook as opposed to other math gobbledygook. Neither mean anything. It's just conscientiousness and tedium, there's no mind expanding activity because nothing means anything: the start, the process, and the result are all meaningless smurf.

**squint** where'd they get my IRL picture....


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Obtained via NEFARIOUS MEANS by minions of the Wicked Gargamel.


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You ever feel so tired that you think the bags under your eyes should count as extra inventory space?


I swear it's depressing when someone demonstrates their own (in)competence through a request to you.

We have a meeting at 7:00 am this morning.

At 6:34 am I received a request: "Hey, NobodysHome! For this morning's meeting can you prepare a presentation on your overall approach to course design, and how it applied to this particular course?"

So, if you think I can prepare a formal presentation in 26 minutes, I fundamentally discredit your concept of what a "formal presentation" is.

EDIT: And fortunately, I'm arrogant enough to immediately respond with, "No. Your request is utterly unreasonable. Next time give me at least 24 hours' notice."
I know that far too many employees are abused to the point that saying, "No," is impossible. But I'm lucky. "No" is a solid part of my vocabulary at work.


"If at first you don't succeed, try try again. Then give up. No sense being a damn fool about it."


NobodysHome wrote:
Freehold DM wrote:
NobodysHome wrote:
** spoiler omitted **...
This is college yes?

On the one hand, yes.

On the other hand, learning theory don't vary with age or discipline.

You don't have a wilderness survival class where you just taught the class to set snares, then when they're setting their very first snares sprinkle the ground with poisonous snakes because "you already did that chapter! Remember!"

I dunno. This is college. Not just math but all subjects were presented to me this way. It didn't make me love math any more, but it did remind me this wasn't high school. Then again you have taught on a college level and I have not, so there's that.


Freehold DM wrote:
NobodysHome wrote:
Freehold DM wrote:
NobodysHome wrote:
** spoiler omitted **...
This is college yes?

On the one hand, yes.

On the other hand, learning theory don't vary with age or discipline.

You don't have a wilderness survival class where you just taught the class to set snares, then when they're setting their very first snares sprinkle the ground with poisonous snakes because "you already did that chapter! Remember!"

I dunno. This is college. Not just math but all subjects were presented to me this way. It didn't make me love math any more, but it did remind me this wasn't high school. Then again you have taught on a college level and I have not, so there's that.

In lectures, yes. But on your very first homework problem from a section? I'd hope not...

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