Alternate "Rage" ability help


Homebrew and House Rules


I want to change the Barbarians "Rage" ability into a lycanthrope type transformation ability?

I need help figuring out what is a fair trade for what "Rage" grants, I have a list of things I want to give it and I know I cant give it everything I want to so I need some help figuring out what I will give it.

Anything I cant give it initially I can give it as an option later in my alternate version of the Barbarian.

1. Natural Attack (Bite,Claw,Gore,etc.) I know I cant give them all of these but more than likely they will start out with one and can choose more down the road).
2. Improved Senses (Low-light Vision, Dark Vision, Scent).
3. Natural Armor
4. Improved Speed (I plan on removing "Fast Movement from my altered Barbarian).

I would like to give them one of each of these but I am not sure how to balance it out, I was also hoping to give at least a minor bonus to ability scores if possible, I don't want to get rid of that all together.

I would really appreciate any help I can get for this Alternate Barbarian Class I am working on.


Well, Barbarians can already do this sort of thing thanks to rage powers, so you might have difficulty dealing with overlap unless you also get rid of rage powers. Is that something you're willing to do?


Chris P. Bacon wrote:
Well, Barbarians can already do this sort of thing thanks to rage powers, so you might have difficulty dealing with overlap unless you also get rid of rage powers. Is that something you're willing to do?

I know the Barbarian rage powers offer some of these things, my goal is to alter the class so they gain some of these things off the bat instead of waiting to get them, I am also planing on changing up the "Rage Power" list to specialize in bonuses like these and even bigger ones. The whole idea of the class is they transform into a humanoid lycanthrope instead of "Rage".


Actually...I made a custom Barbarian class for my brother's werewolf character that had something similar.

It included a bonus to Str, Con, AND Dex (+2 for Dex) and +2 Natural Armor, as well as a pair of 1d4 claw attacks and a 1d4 Bite, Darkvision, and Scent.

In return, it retained the Fatigued condition on coming out of it, and dealt non-lethal damage equal to the amount of consecutive rounds spent in it. Think I settled on 1d4+1 per round spent. No bonus to Will saves either.

I think I tossed around the idea of having a 1% chance of legit going berserk cumulatively every round spent in this form, but I never went with it.

Kinda OP maybe if you don't want a high-powered campaign though.

Verdant Wheel

hmm...

start them out with a +1 natural armor bonus at all times. this replaces Fast Movement.

Rage: depending on the animal, they get to select two ability scores to boost by +2 each and gain a +1 enhancement bonus to natural armor.

if a character chooses a mental stat, they may use skills tied to that stat while in rage.

plus two other options, again according to animal:

a) a second natural attack
b) increase to land speed by +10
c) an alternate movement mode (20 or 15)
d) an enhanced sense
e) you become enlarged (this counts as two)

Damage Reduction is swapped in for increase in natural armor to +2/+3/+4/+5/+6 at 7/10/13/16/19.

Greater Rage and Mighty Rage each upgrade Rage ability scores by 2 and natural armor enhancement by 1, and either add or enhance one of the menu options above.

Rage Powers grant additional menu options/upgrades.

you could keep or swap out Indomitable Rage for something creative...


possibly change armour bonus to dr 1/magic or silver, instead of an untyped DR. and just boost dr as it goes up. maybe 1/3lvl dr/magic or silver while not furry


mmm check the shifter race from eberron
im sure it could help with some ideas

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