Upon Ivory Sand: Castaways of the Amber Isle (Inactive)

Game Master PirateDevon

5 strangers awaken on a mysterious island. What fate lies in store for them?


1 to 50 of 72 << first < prev | 1 | 2 | next > last >>

Welcome one and all. Once Black Dow has his character hammered out he will join us.

For the record, though it should be clear soon enough the elemental axis ended this way:

Shattertooth - Earth
Squeeze Bits - Water
Zika - Air
Narissth - Fire

Take a moment to review your sheets and make sure nothing is missing. I will make a note soon about some QoL adjustments I am hoping folks will make to their profiles so info is easy to reference...


1 person marked this as a favorite.
Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Dotting.

Now I know this is mostly Goblinson Crusoe territory I'll look to make something suitable :)

Mucho thanks to Devon for the Machiavellian opportunity lol.

I'm the 5th wheel so if there's anything you guys reckon the group need whistle and I'll try to dance along.


More like invasion of the tiny people. If you make a 5th small creature Dow it will be Choon having to shepherd a bunch of pint sized mischief.


So lets see...

kineticist/rogue
brawler/rogue
magus/swashbuckler (good on ya Yorick whoe needs skills anyway?)
rogue/alchemist

So the group is missing real casters and muscle. A Barbarian/Cleric could go far :p But the skill monkey portion of our show seems to be well in hand.


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Dotting! Squeeze of water ;)

Lol at Goblinson Crusoe!

Three rogues!!!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

The rogues indeed. Who woulda thunk it?

I'll have the stats in my header this evening.
I agree that a meat shield would go far, though I certainly won't be lacking in HP. On the other hand, my HP gets burnt up.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Okay will look at meat shield/divine options... have some notions :0

Btw I'm in Bonnie Scotland (GMT +1) so its almost lights out time for me.

Will muse in my sleep but might be the weekend before I unveil any concepts.

(very tempted to go Gob - Feral Gnasher/Cleric or Oracle or Druid of some description...)

Edit: Barbarian (Feral Gnasher)/Oracle of the Apocalypse could be very fun...


Black Dow wrote:


Edit: Barbarian (Feral Gnasher)/Oracle of the Apocalypse could be very fun...

That does sound good...and like a pain, lol.


OH HELLO ROGUE PARTY.

Black Dow wrote:
Goblinson Crusoe

I lol'd very hard.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Hey, we are not all goblins.

As an FYI. When people Dot threads, you can type in your dot, and then immediately delete the post. The system registers your post, so it adds the campaign to your Campaigns thread, but the deleted post does not clog up the thread with a pile of dots.

Also, we are not all small . . . unless we want to turn Shattertooth into Shatteredknees.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

That's right. I tower above you all, yet slink and stealth just as well.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Placeholder for Black Dow's wee maniac...

Current direction (unless swayed otherwise): Barbarian (Feral Gnasher)/Oracle (of the Apocalypse)

It was the best of times... It was the end of times... ;)

“Sure we are all made by some secret Power, who formed the earth and sea, the air and sky. ” ― Daniel Defoe, Robinson Crusoe


1 person marked this as a favorite.
Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Nice, Dow. I like it.

Also, sneakiest party ever. Just sayin. Suprise rounds are going to hurt.


Nah everything you fight will be immune to surprise...I mean...yes....they will hurt ;p

Yeah this will be interesting for sure. This group may not "oohh and aahh" at some things on the island like other groups, we will see. Narissth and Zika will maybe care, lol.

I'll try to get the intro posts up later today though I might be coming down with something. BD might not be there right at first but the 5th element will make an entrance appropriate to his character....


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

If I were to throw a level of barbarian in here somewhere would all my hit dice become d12's retroactively?


So as of right now you are locked into your classes...presuming you find the method to expand to allow multi-classing? It would depend...normally in a gestalt it would be be the best at any level not the best over all levels but...well...lets just say that it is a possibility. Whether that is part of the effect of a feat after 6 or something else I won't comment on at this time...


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Ok. I was wondering because HP and having a ton of it is kinda important to how I work. :)


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Might have to scale back your feat picks and select Toughness??


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Might have to scale back your feat picks and select Toughness to grab some extra HP??


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Next level, maybe. I'm good with where I am now.


*Caw* *Caw*

*CAW* *CAW*


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

That bloody crow's gonna get it...


1 person marked this as a favorite.
Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Gives a whole new meaning to the eating crow.


He very well may get it....or you very well may eat him, just on of the many wonderful experiences of the island.

For the record that caw cawing was supposed to be in the gameplay, heh.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Great stuff thus far.

Glom-Glom is coming along. Now a Juju Oracle heheh.

Hope to join the beach party soon...ish.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Was unexpectedly without internet for the post day. Getting caught up.


Dow I know you are off shore but when you are back let me know, Glom Glom can arrive whenever you are ready


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom ready boss. Itching to gnaw and chew...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Shattertooth - we are outnumbered, RUN!!!!! Don't look back, just RUN!!!!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Ahh it'll be fine. I do want Glom's hp though. Is barbarian the only d12 class?


Pretty sure Barb's are the only d12. Everyone else is 10 or lower...

Wait how did Glom Glom get 56 HP?

Glom Glom should be level 2 not 4?


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

I think the only other d12 class is Dragon Disciple


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Correct me if I'm wrong but gestalt grabs the best of both worlds? d12 is my top dog hp - level 4 x 12HP = 48+4+2 favoured class for levels 1 & 2?

If we're going more multi-class - HP split by class then it would be 24 +druids 16 +4 +2 = 46.

Am cool either way - if I've misread nae worries.

Glom-Glom's elements??

Fire (Zarongel)
Water (Zogmugot)
Earth (Venkelvore)

Burning Mud!

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Aye you get the d12 but only have two levels. That's 24 plus 4+2 = 30.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Ahhh okay. My bad.

Reboot...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Are the hp 1/2+1 or max? I thought it was 1/2+1, which for d12 would be 12+7=19 for level 2.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I took max.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Must have missed that. The build does list it as Max HD per level. Will update my sheet.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

To the max!


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

And so Glom-Glom finally arrives.

Appreciate the patience one and all (esp. GM Dev) - as you can see he's a wee feral nutter who has delusions of being a barghest...


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Squeeze Bits creases me up. So damn funny. Just saying :)


1 person marked this as a favorite.
Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Thanks, my friend. You're very kind! This entire group is a blast. Very fun adventure so far, but still waaay on the beginning. It's very promising :)

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Sorry folks in having some issues at home. I should be back on by tomorrow and back to full presence. Apologies.


So Yorick/Zika hasn't posted since Oct 9, I've sent off a pm and will look at replacing him/her if I don't hear back by Friday.

I know tha I have been a little spotty but I want to get our rate back up because in my experience it is a healthy rate that keeps a game alive. If there are things I can do to help that happen, let me know. I have tried to be transparent about my schedule blips but I can and will work on it more to keep the game alive.


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Hey guys! I'm sorry, but I'm stepping out of the game. With a baby on the way here, my already limited time will now be terrible, so I'm reducing my online activities overall. I wish you all fun! Take care, and thanks GM again for the opportunity :)


Thanks for the heads up, sorry to see you go.


Since the elemental alignments haven't come into play yet my question for folks is do we work with the 4 we have or should I recruit to fill water?


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

If you do not think that it is going to be too hard with 1 less player . I think that we have everything covered. Squeeze Bits was rogue/brawler. We have a barbarian, several rogues and others melee capabilities.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:
Narissth wrote:
If you do not think that it is going to be too hard with 1 less player . I think that we have everything covered. Squeeze Bits was rogue/brawler. We have a barbarian, several rogues and others melee capabilities.

This


Honestly they only thing it would do is force Glom-Glom into water...but you know...blood...water...it sorta fits?

1 to 50 of 72 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Upon Ivory Sand: Castaways of the Amber Isle Discussion All Messageboards

Want to post a reply? Sign in.