
Orthos |
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Yep. One more step down the path from Lawful Good to Lawful Evil. It's a short path.
There's a reason I'm stuck at LN. LG may be the ideal but a combination of cynicism, disdain, lack of belief in any sort of basic inherent goodness or worth in the majority of humanity, and overall apathy and laziness keep it from ever being a reality.

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Just got out of Detective Pikachu. Pretty good all things considered. Not mind blowing but a good popcorn flick and I had fun being able to ID all the Pokemon as they appeared because I'm that kind of nerd.
I'm going to honestly say, I saw Detective Pikachu this sunday, stoned. And it was a delight.

Orthos |

Orthos wrote:Just got out of Detective Pikachu. Pretty good all things considered. Not mind blowing but a good popcorn flick and I had fun being able to ID all the Pokemon as they appeared because I'm that kind of nerd.I'm going to honestly say, I saw Detective Pikachu this sunday, stoned. And it was a delight.
I don't mind being the sober support in this case =D

Tequila Sunrise |
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On the topic of tiny towns and kids getting around, I literally grew up on the top of a hill 30 minutes away from the nearest one-horse town. My sister was lucky enough to have one friend who lived within walking distance, but other than that one friend we had to be driven to play dates.
We're both classic introverts, but even so we got our driver licenses asap, as did virtually everyone we knew. With no public transport and lots of area to cover to get basically anywhere, not driving is not an option.

Vidmaster7 |
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Vidmaster7 wrote:I think Captain just prefers to have his feet firmly planted on a solid surface. (with no un-solid surface immediately beneath that solid surface. )That sounds about right.
Heights, boats, and bridges, in that order.
I should note that while I'm afraid of those things that won't stop me from confronting them.
I drove over Loveland pass (12,000 feet) in Colorado, lived in Seattle (a city with over 200 bridges) for four years and drove over both the Tacoma Narrows Bridge and the Golden Gate bridge, plus had to take numerous ferries and other boats.
He's secretly an earth elemental.

Vidmaster7 |

Orthos wrote:Just got out of Detective Pikachu. Pretty good all things considered. Not mind blowing but a good popcorn flick and I had fun being able to ID all the Pokemon as they appeared because I'm that kind of nerd.I'm going to honestly say, I saw Detective Pikachu this sunday, stoned. And it was a delight.
I thought it was cute and I loved the CG Pokemon. I had just seen end game so my tolerance for movies was at an all time high but I still enjoyed it well enough.

gran rey de los mono |
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So a guy decides he wants to buy the world's most unique pet. He goes to the pet store.
He looks at a cat and a dog. Not unique enough.
He looks at a hamster and a guinea pig. Please.
The pet store guy shows him a porpoise in a tank. He says "what's unique about that" and the pet store guy says "this one will live forever".
So he buys two.
He takes them home and puts them in his bathtub.
He feeds them. He tries feeding them fish, shrimp, waffles, everything. They won't eat anything.
So he goes back to the pet store, and says "they won't eat anything I give them" and the pet store guy says "Oh yeah, I forgot to tell you, the only thing they will eat is myna birds."
He says "myna birds. Really?" and the pet store guy says "yep".
So he buys a couple myna birds and takes them home.
When he gets home, there's a lion sleeping on his front step. Yes, a lion.
He thinks, that's a little strange, but I've got these mynas and I've got to feed my pets. So he steps over the sleeping lion and takes the mynas inside.
Just then, a cop jumps out of the bushes and arrests him.
He says "Come on! What's the charge"
And the cop says "Transporting mynahs across a sedate lion for immortal porpoises"

captain yesterday |
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captain yesterday wrote:He's secretly an earth elemental.Vidmaster7 wrote:I think Captain just prefers to have his feet firmly planted on a solid surface. (with no un-solid surface immediately beneath that solid surface. )That sounds about right.
Heights, boats, and bridges, in that order.
I should note that while I'm afraid of those things that won't stop me from confronting them.
I drove over Loveland pass (12,000 feet) in Colorado, lived in Seattle (a city with over 200 bridges) for four years and drove over both the Tacoma Narrows Bridge and the Golden Gate bridge, plus had to take numerous ferries and other boats.
Pretty sure my profile says "dwarf" stereotypes exist for a reason.

Vanykrye |
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Vidmaster7 wrote:Not where I live. If I get a size 8 in womans shoes, its the same as if I got a size 8 in mens shoes.Woran wrote:I have size 8/8.5 in shoesAren't women's sizes like drastically different or am I just thinking of pants?
In the US, yes, women's sizes are different than men's. Worse yet, it can also vary slightly by brand.
General rule in the US is that the number in women's is 2 higher than it would be in men's. IE, a women's 8 is a men's 6.
Of course, US sizing is also different than UK sizing. And different from European sizing. My New Balance 847v2s are a 14 in US men's. Which is a 13.5 in UK sizing. Or a 47 in European. Or a 30.2 in Mexico.
It would be really nice to just have a standardized set of sizing for all clothing for both men and women - and one that doesn't involve a vague idea of an "extra-large" size of shirt that NH couldn't wear. Use real numbers that I can find by just using a measuring tape.

NobodysHome |

Woran wrote:Vidmaster7 wrote:Not where I live. If I get a size 8 in womans shoes, its the same as if I got a size 8 in mens shoes.Woran wrote:I have size 8/8.5 in shoesAren't women's sizes like drastically different or am I just thinking of pants?In the US, yes, women's sizes are different than men's. Worse yet, it can also vary slightly by brand.
General rule in the US is that the number in women's is 2 higher than it would be in men's. IE, a women's 8 is a men's 6.
Of course, US sizing is also different than UK sizing. And different from European sizing. My New Balance 847v2s are a 14 in US men's. Which is a 13.5 in UK sizing. Or a 47 in European. Or a 30.2 in Mexico.
It would be really nice to just have a standardized set of sizing for all clothing for both men and women - and one that doesn't involve a vague idea of an "extra-large" size of shirt that NH couldn't wear. Use real numbers that I can find by just using a measuring tape.
I loved men's pants and dress shirts because they came with "precise" measurements: Neck, chest, and sleeve for shirts (or at least neck and chest), and waist and inseam for pants.
And the last time I bought clothes I learned that even those measurements are now variable.
C'mon, clothes industry! It's not about making people feel good about themselves by fudging the numbers! It's about making them feel good by giving them CLOTHES THAT FIT!!!
EDIT: And yes, women have it much worse. At 5'8" with broad shoulders, GothBard takes anything from a Small to an Extra Large, though she refuses to buy anything from companies where she is considered "Extra Large".

Scintillae |
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Well, I think I'm about to make Freehold cry.
I've been storing my bike on my deck for...way too long since I've not really been using it due to not being able to commute to work on it (I'm not opposed to the concept, but I'm not doing a 20-mile ride one-way) and a lack of convenient space to put it inside. Unfortunately, this means it's also been largely out-of-sight-out-of-mind. Especially when I saw a wasp land on it and declared I had no deck for a good few months.
So I decided to try and get it going again since it's summer, and I have time now, but it's been out in the elements for a good long while, one of the tires has a slow leak that I can't find where, and I'm legitimately afraid to test the brakes. Also, the kickstand's rusted to near immobility, which I just discovered while trying to get the thing into my car to take to a bike shop to look it over and see whether it's a lost cause. I think I've answered my own question.
Lessons have been learned about responsibility. But it's been an okay bike over the years. Not bad for a cheap Toys-R-Us thing I got back in 2003 or 2004. ...though maybe it lasted that long because I didn't use it that often.
Hopefully, I'll do better by the next one.

Freehold DM |
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Well, I think I'm about to make Freehold cry.
I've been storing my bike on my deck for...way too long since I've not really been using it due to not being able to commute to work on it (I'm not opposed to the concept, but I'm not doing a 20-mile ride one-way) and a lack of convenient space to put it inside. Unfortunately, this means it's also been largely out-of-sight-out-of-mind. Especially when I saw a wasp land on it and declared I had no deck for a good few months.
So I decided to try and get it going again since it's summer, and I have time now, but it's been out in the elements for a good long while, one of the tires has a slow leak that I can't find where, and I'm legitimately afraid to test the brakes. Also, the kickstand's rusted to near immobility, which I just discovered while trying to get the thing into my car to take to a bike shop to look it over and see whether it's a lost cause. I think I've answered my own question.
Lessons have been learned about responsibility. But it's been an okay bike over the years. Not bad for a cheap Toys-R-Us thing I got back in 2003 or 2004. ...though maybe it lasted that long because I didn't use it that often.
Hopefully, I'll do better by the next one.
Take something from the old bike to put on the new one. The old bike will see that you cared for the new one and its spirit will be happy.

NobodysHome |

I am getting seriously tired of Strange Aeons.
For the last half of Book 3, the PCs were supposed to attack and loot government officials instead of using their powerful magics to get away.
At the start of Book 4, they have *one* lead, and that lead turns out to be a well-respected, well-liked man, who very politely refuses to talk to them.
And the AP's assumption is that they'll just attack him anyway and rob his house.
I don't remember reading that this AP was designed for Evil PCs...

Orthos |
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Again, as I said, written exclusively for CG/CN parties. Or anyone with the mindset of "it's for the greater good". (THE GREATER GOOD.)
Thievery isn't an Evil act in D&D/PF's morality grid, its a Chaotic one. The idea is clearly that any authority figure who refuses to cooperate completely with the PCs'/plot's demands has basically brought it on themselves for the PCs to use whatever means necessary to go around their opposing desires.

Orthos |

But the more I hear about the AP as a whole, the more disappointed I get. It seems to me like book 1 and 6 are awesome and everything between flawed at best.

NobodysHome |
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Well, my frustration is that I haven't seen it nearly as much in other APs, except for the ones that are supposedly based on Call of Cthulu.
And in Call of Cthulu, combat is a last-resort option because you never know whether you're attacking an ally, an enemy, or a monster who will kill you without breaking a sweat. Similarly, shaky half-trusting alliances to achieve a common goal are a staple, with the constant threat of betrayal adding to the tension of the story.
In both Carrion Crown and Strange Aeons, the authors expect the PCs to be CN bordering on CE: Attack anyone who gets in the way. Loot every last piece of silverware from every house, even your host's. Refuse to help anyone, even if the world is ending, unless they compensate you accordingly. It's just mind-boggling that these people think they're writing something remotely akin to Call of Cthulu campaigns...
In CoC, such behavior would get you killed in under an hour of play.
EDIT: "If I put up a map, then you guys have carte blanche to kill everyone and loot everything not nailed down" is not a style either me or my players enjoy.

Old Man Henderson |
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In both Carrion Crown and Strange Aeons, the authors expect the PCs to be CN bordering on CE: Attack anyone who gets in the way. Loot every last piece of silverware from every house, even your host's. Refuse to help anyone, even if the world is ending, unless they compensate you accordingly. It's just mind-boggling that these people think they're writing something remotely akin to Call of Cthulu campaigns...
In CoC, such behavior would get you killed in under an hour of play.
Seems legit to me.

Freehold DM |
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Again, as I said, written exclusively for CG/CN parties. Or anyone with the mindset of "it's for the greater good". (THE GREATER GOOD.)
Thievery isn't an Evil act in D&D/PF's morality grid, its a Chaotic one. The idea is clearly that any authority figure who refuses to cooperate completely with the PCs'/plot's demands has basically brought it on themselves for the PCs to use whatever means necessary to go around their opposing desires.
>_>
<_<Man, is it warm in here?

Freehold DM |

Well, my frustration is that I haven't seen it nearly as much in other APs, except for the ones that are supposedly based on Call of Cthulu.
And in Call of Cthulu, combat is a last-resort option because you never know whether you're attacking an ally, an enemy, or a monster who will kill you without breaking a sweat. Similarly, shaky half-trusting alliances to achieve a common goal are a staple, with the constant threat of betrayal adding to the tension of the story.
In both Carrion Crown and Strange Aeons, the authors expect the PCs to be CN bordering on CE: Attack anyone who gets in the way. Loot every last piece of silverware from every house, even your host's. Refuse to help anyone, even if the world is ending, unless they compensate you accordingly. It's just mind-boggling that these people think they're writing something remotely akin to Call of Cthulu campaigns...
In CoC, such behavior would get you killed in under an hour of play.EDIT: "If I put up a map, then you guys have carte blanche to kill everyone and loot everything not nailed down" is not a style either me or my players enjoy.
I need to check this AP out now, not because I disbelieve NH, but because I want to see what he is talking about.
Also in every CoC game I have ever experienced, there are no shaky alliances or anything like that. Everything is trying to kill you, eat you, or use you as some kind of weird Elder God prophylactic or possibly aphrodisiac.

NobodysHome |

I need to check this AP out now, not because I disbelieve NH, but because I want to see what he is talking about.
Also in every CoC game I have ever experienced, there are no shaky alliances or anything like that. Everything is trying to kill you, eat you, or use you as some kind of weird Elder God prophylactic or possibly aphrodisiac.
You just haven't played with Shiro. :-P
I'll give you a concrete example with direct quotes from the book and you can form your own opinions. It's a slight spoiler if you're going to play through the AP, but not a massive one.
In Book 2, the PCs are introduced to the name Miacknian Mun by finding two items:
In a drawer near the bottom of the cupboard is a ledger with several handwritten delivery receipts tucked into it, listing a number of alchemical products sent by someone named Miacknian Mun from Cassomir.
The PCs later learn that this was a sleeping potion that was used to knock them out.
In the letter, evidently answering a question posed by Lowls, Mun confirms that “It seems that the Mad Poet you met in your dream journey was right. The book you seek, the Necronomicon, is located in a special collection called the Mysterium in the Qadiran city of Katheer, though it is written in Necril. If you can find a way to retrieve it and bring it to me, I can certainly help you translate and research it. I look forward to seeing you again, my old friend.”
OK. So this guy is a friend of the BBEG and offers to help him translate a book. For all the PCs know, he's a LG alchemist and Lowls is snowing him under.
In fact, the adventure summary for Book 2 just says, "They should more or less understand that Count Lowls arranged for a journey to Cassomir, planning to meet up with his old friend Miacknian Mun to translate and research the Necronomicon."
After a long river journey (Book 3), the party finally arrives in Cassomir (Book 4), and is given two more bits of information:
Mun is known locally as a generous benefactor who tirelessly works to enhance the shipbuilding process through his alchemy. Mun is a member of a small exclusive local club, the Esoteric Knights of Evolvement, a group of visionaries and wealthy merchants who have time on their hands to indulge themselves in other interests.
The order contains many notables of Cassomir society. The knights have strong and powerful friends in Cassomir, but the hardworking common folk of the city don’t trust this organization.
During the conversation, the PCs learn that Mun is widely regarded as an alchemical genius, but his experiments are sometimes off-putting and shunned by established scholars. Ethem sadly notes that it is inevitable that Mun has had to take to sleeping behind bars to keep the ignorant and upset out of his lab.
So that's it. 100% of the information they can get about Mun (if you include his address).
They go to his house and, exactly as described, it's locked up tight to prevent intruders. They can knock on the door and Mun will greet them, but tell them he's extremely busy and to come back "later", except "later" never comes.
The PCs cannot use any skills to sway Mun; neither Diplomacy nor Intimidation work. It's the usual AP, "Oh, I don't like that they can bypass this block, so I'm putting in some new rules so they can't."
So, *if* the party is imaginative, maybe they use Gaseous Form or Ethereal Jaunt or some other form of movement or scrying magic to search the house without disturbing Mun. I suspect it's what my party will do. But of course, the AP provides no information on this approach. There's a basic assumption that the PCs will become sick of being put off, try to muscle/charm their way past Mun, and start a combat, and the rest of the building is written from the point of view that a combat just occurred in the foyer and the PCs are coming through looting every room and killing every person they meet.
Yes, I can GM my way around it, but putting in a polite non-evil NPC who cannot be swayed by diplomatic skills as an impenetrable block to progress is not what I consider, "Good AP writing."
EDIT: I really like city adventures because, "I Stone Shape my way in the back wall and find out what's going on," is now a criminal act with serious repercussions, so you actually need to consider what you're doing and how you're going to do it. So writing it in such a way that there are no tricky social ways to get in is just pandering to the, "I have a spell for that," crowd over the, "I can work out an answer to that that doesn't use magic," crowd with which I run.

Vanykrye |

Maybe a sense motive check by the PCs when they interact with Mun to determine that he's scared of them? Or name-drop someone who is friendly with him (even Lowls) who said that he could help them (stretch the truth as needed)?
I know not as written, but to me that should be enough to open the door to diplomacy (still difficult) or intimidation (probably easier, dark side, etc) attempts.

NobodysHome |

Maybe a sense motive check by the PCs when they interact with Mun to determine that he's scared of them? Or name-drop someone who is friendly with him (even Lowls) who said that he could help them (stretch the truth as needed)?
I know not as written, but to me that should be enough to open the door to diplomacy (still difficult) or intimidation (probably easier, dark side, etc) attempts.
They get a DC 30 Perception check to figure that out. Not at all impossible at 10th level, but not a gimme.