Deep 6 FaWtL


Off-Topic Discussions

200,851 to 200,900 of 286,076 << first < prev | 4013 | 4014 | 4015 | 4016 | 4017 | 4018 | 4019 | 4020 | 4021 | 4022 | 4023 | next > last >>

1 person marked this as a favorite.
NobodysHome wrote:
lisamarlene wrote:
So NH! What was in Shiro's mysterious FedEx box, or was it just a plot device he made up?

So, I don't think it's a secret.

He has an utterly-ridiculous sniper rifle; the most powerful one available legally in California. (I know it's .45 caliber, but heck if I can remember the name. I just know it's the one that shows up in all the Call of Duty-style games as the sniper rifle to own. He says in the rest of the U.S. it's .50 caliber, but to meet California law it has to be .45 caliber, but to make up for it they made the .45 caliber more powerful than the .50. But I don't know guns, so who knows?)

So the FedEx shipment was a digital infrared scope for it. An utterly amazing piece of modern tech: You can see any heat source, day or night. We were playing around with it yesterday, looking at our heat reflections in the window glass, putting our hands on the table and watching the heat signature slowly fade, etc.

He had an infrared camera attachment for his iPhone just a couple of years ago, and the tech in this scope is orders of magnitude better.

I have stayed utterly out of any gun discussions on FaWtL, but I will say that as a civilian device, it's the kind of thing that would make hunting much easier; especially deer, since they're usually out in the early dawn and evening when light is for crap.

Why did he buy it for a massive sniper rifle that would just explode a deer? Because he's Shiro, and he loves his toys.

Ah, ye can jest shoot ye deer in head.

No one be needin' yon brains anyway.
Edit: what be this witchcraft?


3 people marked this as a favorite.

At what point will he just go for broke and buy a cannon?


Limeylongears wrote:
At what point will he just go for broke and buy a cannon?

I don't think he needs one. He takes cast iron weights (the ones that are what? 3/4" thick? 1"?) and blows holes through them at 400 yards. I think that's enough power...


1 person marked this as a favorite.
NobodysHome wrote:
Kjeldorn wrote:

Dammit!

Just had to post in another Paladin thread!
*Grumbles*
I guess its true, that you'd rather spend time on something you hate, then something you love.

So, a few months ago I hid pretty much that entire section: No "Pathfinder RPG General Discussion". No "Advice". No "Rules Questions". No "Product Discussion".

And I am a much, much happier man for it.

I'm all about general discussion forum, but weirdly I've always been ambivalent about rules forums. Not because I don't care about rules -- because I very much do -- but because I come at rules from a dev PoV. I.e., what makes the better game? RAW is important insofar as providing a common ground for discussion and RAI is a point of interest, but what I'm really interested in is making the game play well; and so RAW and even RAI are of secondary importance to "which interpretation or house rule works best?"

Waits for Mort to stop hissing...


1 person marked this as a favorite.
The Game Hamster wrote:
Kjeldorn wrote:

Dammit!

Just had to post in another Paladin thread!
*Grumbles*
I guess its true, that you'd rather spend time on something you hate, then something you love.
Just wondering: is it paladins you hate or threads about paladins?

Kind of both.

I hate threads about paladins because of the elitism, the smug "I know better then you"-ness, the moral grandstanding, the baffling conservatism and the desperate clinging to an orthodoxy, that never existed in the first place.

I hate Paladins, because of several different reasons.
For one the sheer vitriol from the discussions above have ruined much of the class for me. Its simple a magnet (and amplifier) for differing opinions, that all claim to be the single true way of doing things.

It encapsulates very much for me the kneecapping of a character that develops over time/a campaign. A Paladin is so locked in behaviourally, that its hard to really move him out off his comfort zone, without the inevitable Fall discussion.

They contain, what I consider to be some of the worst design elements in Rpgs.
which is, restricting a player interpretability (Alignment, Code, general behaviours, who you can mingle with and so on) of his/her character through imposing mechanical penalties on said character.

Seriously I could go on, but that isn't the point.
Really when ever I hear someone who touts the Paladin as something special, it just makes me roll my eyes. There are countless interpretations of Paladin out there in different systems, and to be frank, quite a lot of them seems so so much better at provinding a nice and broad concept of "What's a Paladin?"


4 people marked this as a favorite.
Kjeldorn wrote:
The Game Hamster wrote:
Kjeldorn wrote:

Dammit!

Just had to post in another Paladin thread!
*Grumbles*
I guess its true, that you'd rather spend time on something you hate, then something you love.
Just wondering: is it paladins you hate or threads about paladins?

Kind of both.

I hate threads about paladins because of the elitism, the smug "I know better then you"-ness, the moral grandstanding, the baffling conservatism and the desperate clinging to an orthodoxy, that never existed in the first place.

I hate Paladins, because of several different reasons.
For one the sheer vitriol from the discussions above have ruined much of the class for me. Its simple a magnet (and amplifier) for differing opinions, that all claim to be the single true way of doing things.

It encapsulates very much for me the kneecapping of a character that develops over time/a campaign. A Paladin is so locked in behaviourally, that its hard to really move him out off his comfort zone, without the inevitable Fall discussion.

They contain, what I consider to be some of the worst design elements in Rpgs.
which is, restricting a player interpretability (Alignment, Code, general behaviours, who you can mingle with and so on) of his/her character through imposing mechanical penalties on said character.

Seriously I could go on, but that isn't the point.
Really when ever I hear someone who touts the Paladin as something special, it just makes me roll my eyes. There are countless interpretations of Paladin out there in different systems, and to be frank, quite a lot of them seems so so much better at provinding a nice and broad concept of "What's a Paladin?"

Paladin is, for me, absolutely the hardest class to play, because I'm only Lawful when I agree that the law is Right.

Second-hardest is Bard.
Then Wizard.
So in the CoCT game that just ended, I started out as a dwarven paladin of Torag, and I was miserable, because I felt like I just couldn't get a feel for how to play the character properly. It was such a relief when she died and NH wrote Norathar for me. Because she ended up being my absolute favorite PC EVER.


1 person marked this as a favorite.
Limeylongears wrote:
At what point will he just go for broke and buy a cannon?

When they come with cast-iron colossal squid tentacles wrapped around them, and he can get them on Amazon Prime, and them put them at the bottom of his pool with weird green lights surrounding them at night.


2 people marked this as a favorite.
lisamarlene wrote:
Limeylongears wrote:
At what point will he just go for broke and buy a cannon?
When they come with cast-iron colossal squid tentacles wrapped around them, and he can get them on Amazon Prime, and them put them at the bottom of his pool with weird green lights surrounding them at night.

Oh, sorry, you were asking about SHIRO.

No, that order was for ME.


4 people marked this as a favorite.

Do you know what I would do if I could design my ultimate dream house with unlimited fundage?

I would have a pool built, ridiculously big, to look like a grotto with caves and waterfalls, and I would locate, purchase, and restore the colossal squid attacking the Nautilus scene from the decommissioned Twenty Thousand Leagues Beneath the Sea ride at Disney World, JUST SO I could sink it at the bottom of my pool.


1 person marked this as a favorite.

Eh, I like paladins. But being as close to one in real life as you are going to get, I understand what makes them tick.


NobodysHome wrote:
lisamarlene wrote:
So NH! What was in Shiro's mysterious FedEx box, or was it just a plot device he made up?

So, I don't think it's a secret.

He has an utterly-ridiculous sniper rifle; the most powerful one available legally in California. (I know it's .45 caliber, but heck if I can remember the name. I just know it's the one that shows up in all the Call of Duty-style games as the sniper rifle to own. He says in the rest of the U.S. it's .50 caliber, but to meet California law it has to be .45 caliber, but to make up for it they made the .45 caliber more powerful than the .50. But I don't know guns, so who knows?)

Wait... He got M82?!

*Drools...*


Huh. California legal M82 is .416...

What else could it be?

*checks CoD's sniper rifles list again*


Hmmm... AS50?


No idea what else could it be...


Pikachu is going to be f@&+ing toast!


Drejk wrote:

Huh. California legal M82 is .416...

What else could it be?

*checks CoD's sniper rifles list again*

Maybe a CheyTac Intervention?

I don't really know of any .45 rifle round other then the very very old English .450 NE round used in big game rifles (that round was introduced around 1900, so I doubt that's what he's firing).


Drejk wrote:

Huh. California legal M82 is .416...

What else could it be?

*checks CoD's sniper rifles list again*

A quick Google says maybe it's the Barrett M107.


5 people marked this as a favorite.

OK. Epic win this morning.

Everyone knows of Impus Major's infamously-low Perception roll.

So, Impus Minor got up, came through the dining room, walked past the living room sofa on his way to the entrance to WhimseyShire, and totally missed the cuddler.

So he roused Impus Major out of WhimseyShire, Impus Major came up and stuttered, "What... is... that...?"

In under 60 seconds both kids were firmly ensconced.


1 person marked this as a favorite.
The Game Hamster wrote:
The Game Hamster wrote:

So, after watching some Peanut Butter Gamer, I remembered how much I enjoy haverst moon, anyone know how good Stardew valley is? or would I be better going with something a little less modern and stick to a wonderful life?

Edit: nevermind, after watching 24 minutes of a play through, stardew is exactly what I want.

Turns out Stardew has no hard copy, BUT it is only 15 bucks for a digital switch download.

I paid more for shovel knight.

Downloaded.

Acorn Acres restoration project is underway.


2 people marked this as a favorite.
Kjeldorn wrote:
The Game Hamster wrote:
Kjeldorn wrote:

Dammit!

Just had to post in another Paladin thread!
*Grumbles*
I guess its true, that you'd rather spend time on something you hate, then something you love.
Just wondering: is it paladins you hate or threads about paladins?
Kind of both...

One of the reasons I like 4e so much is because it finally does away with alignment restrictions and Fall rules. Paladins "must share their deity's alignment," but as there are no mechanical penalties for violating this rule, it becomes a purely in-world issue. An order of paladins may bring down wrath and punishment on a member who betrays or even merely disagrees with them -- but a divine character's power comes from a one-time ritual, and isn't subject to revocation.

The typical explanation for this is that 4e gods are more remote than the typical hands-on D&D deity -- they empower divine characters by proxy, thru said mortal ritual, but don't micromanage their faithful.

My preferred explanation is that the ritual merely ignites a spark of divinity that a paladin or cleric already had, and thus the only point of direct control a deity has over said character is the initial decision to light that spark -- or leave it dark.

People can still argue about paladins of course, and in fact traditionalists love to complain about the 4e-style inclusive paladin -- but I figure those people are never happy, because only their specific image of paladinhood is paladin-y enough.


1 person marked this as a favorite.
lisamarlene wrote:
lisamarlene wrote:
Limeylongears wrote:
At what point will he just go for broke and buy a cannon?
When they come with cast-iron colossal squid tentacles wrapped around them, and he can get them on Amazon Prime, and them put them at the bottom of his pool with weird green lights surrounding them at night.

Oh, sorry, you were asking about SHIRO.

No, that order was for ME.

you are freaking awesome. If I win the lotto, I'm getting that for your house.


1 person marked this as a favorite.
lisamarlene wrote:
Kjeldorn wrote:
The Game Hamster wrote:
Kjeldorn wrote:

Dammit!

Just had to post in another Paladin thread!
*Grumbles*
I guess its true, that you'd rather spend time on something you hate, then something you love.
Just wondering: is it paladins you hate or threads about paladins?

Kind of both.

I hate threads about paladins because of the elitism, the smug "I know better then you"-ness, the moral grandstanding, the baffling conservatism and the desperate clinging to an orthodoxy, that never existed in the first place.

I hate Paladins, because of several different reasons.
For one the sheer vitriol from the discussions above have ruined much of the class for me. Its simple a magnet (and amplifier) for differing opinions, that all claim to be the single true way of doing things.

It encapsulates very much for me the kneecapping of a character that develops over time/a campaign. A Paladin is so locked in behaviourally, that its hard to really move him out off his comfort zone, without the inevitable Fall discussion.

They contain, what I consider to be some of the worst design elements in Rpgs.
which is, restricting a player interpretability (Alignment, Code, general behaviours, who you can mingle with and so on) of his/her character through imposing mechanical penalties on said character.

Seriously I could go on, but that isn't the point.
Really when ever I hear someone who touts the Paladin as something special, it just makes me roll my eyes. There are countless interpretations of Paladin out there in different systems, and to be frank, quite a lot of them seems so so much better at provinding a nice and broad concept of "What's a Paladin?"

Paladin is, for me, absolutely the hardest class to play, because I'm only Lawful when I agree that the law is Right.

Second-hardest is Bard.
Then Wizard.
So in the CoCT game that just ended, I started out as a dwarven paladin of Torag, and I was miserable, because I felt like I just...

I just play whatever the dice tell me to play. My paladins feel more like inquisitors as they all hate people interpreting the law for selfish reasons.

I didnt know you let the DM make characters for you, that's old school.


Freehold DM wrote:
lisamarlene wrote:
Kjeldorn wrote:
The Game Hamster wrote:
Kjeldorn wrote:

Dammit!

Just had to post in another Paladin thread!
*Grumbles*
I guess its true, that you'd rather spend time on something you hate, then something you love.
Just wondering: is it paladins you hate or threads about paladins?

Kind of both.

I hate threads about paladins because of the elitism, the smug "I know better then you"-ness, the moral grandstanding, the baffling conservatism and the desperate clinging to an orthodoxy, that never existed in the first place.

I hate Paladins, because of several different reasons.
For one the sheer vitriol from the discussions above have ruined much of the class for me. Its simple a magnet (and amplifier) for differing opinions, that all claim to be the single true way of doing things.

It encapsulates very much for me the kneecapping of a character that develops over time/a campaign. A Paladin is so locked in behaviourally, that its hard to really move him out off his comfort zone, without the inevitable Fall discussion.

They contain, what I consider to be some of the worst design elements in Rpgs.
which is, restricting a player interpretability (Alignment, Code, general behaviours, who you can mingle with and so on) of his/her character through imposing mechanical penalties on said character.

Seriously I could go on, but that isn't the point.
Really when ever I hear someone who touts the Paladin as something special, it just makes me roll my eyes. There are countless interpretations of Paladin out there in different systems, and to be frank, quite a lot of them seems so so much better at provinding a nice and broad concept of "What's a Paladin?"

Paladin is, for me, absolutely the hardest class to play, because I'm only Lawful when I agree that the law is Right.

Second-hardest is Bard.
Then Wizard.
So in the CoCT game that just ended, I started out as a dwarven paladin of Torag, and I was miserable,
...

As I recall, he said, "I have a couple of ideas for your replacement character..." and as soon as he mentioned his idea for Nora, I knew that I wanted to play her.


4 people marked this as a favorite.

Hi, everyone.
The local game would have been fun, except for the hours-long tumor headache that lasted the entire session. But, ... Burnt Offerings is completely done. We should get a bit of in-game downtime before starting the Skinsaw Murders.

Edit: Not-so completely done. We still have to kill that Greater Barghest.


2 people marked this as a favorite.
The Game Hamster wrote:
Eh, I like paladins. But being as close to one in real life as you are going to get, I understand what makes them tick.

I think I get what makes a Paladin tick. I just don't really like what does so (in game at least).

Tequila Sunrise wrote:

One of the reasons I like 4e so much is because it finally does away with alignment restrictions and Fall rules. Paladins "must share their deity's alignment," but as there are no mechanical penalties for violating this rule, it becomes a purely in-world issue. An order of paladins may bring down wrath and punishment on a member who betrays or even merely disagrees with them -- but a divine character's power comes from a one-time ritual, and isn't subject to revocation.

The typical explanation for this is that 4e gods are more remote than the typical hands-on D&D deity -- they empower divine characters by proxy, thru said mortal ritual, but don't micromanage their faithful.

My preferred explanation is that the ritual merely ignites a spark of divinity that a paladin or cleric already had, and thus the only point of direct control a deity has over said character is the initial decision to light that spark -- or leave it dark.

People can still argue about paladins of course, and in fact traditionalists love to complain about the 4e-style inclusive paladin -- but I figure those people are never happy, because only their specific image of paladinhood is paladin-y enough.

Hmmm…

Kind of like. its at the very least straight forward and simple.
First shock people get when getting into a non-Raw Golarion game, with me at the helm, is probably how I changed the Gods (and the Alignment based multiverse).

First off.
The Gods don't care. Not about you, your family, your city, nor your country. They have quite literally empowered mortal to look after these things so they don't have to, meaning that it the faiths themselves that have to police their own.
Each God is often busy shoring up their divine realms, leading military campaigns across the planes, searching for doomsday devices to unleash on their foes and so on, thus they keep themselves busy with their own matters leaving preciously little time for the difficulty of mortals.
It's also the real reason behind the divine non-intervention, ie they could easily do so, but they for their individual reasons whatever it might be, choose not to do so.
Though an planetary extinction event might be serious enough to move some of them into action.

Secondly every deity chooses a component of their Alignment as their "essential component" (Its basically what comes closes to their essens).
Sarenrae's for example is 'Good', thus she accepts all worshippers of every Alignment, except those who's Alignment is in direct opposition to her "essential component" (ie LE, NE and CE).
While Adabar is 'Lawful', thus he accept all worshipers with the exception of those who are CE, CN and CG.
The reason for this is simple. Its to get as many 'tolerable' worshippers as possible and thus ensure as large as possible stream of souls that end up in each Gods respective divine realm. Since its the very stuff of souls that seem to be the only source of material that can shore up the planes against their slow deterioration and create new servants.
The real beauty of this also comes into paly on the material plane from the fact that every faith becomes much more internally diverse. They become full of schisms, differing interpretations, regional dogmatic differences and other weirdness.


Hi, Kjel!


1 person marked this as a favorite.

Day 1 of PD week almost done.


NobodysHome wrote:
Drejk wrote:

Huh. California legal M82 is .416...

What else could it be?

*checks CoD's sniper rifles list again*

A quick Google says maybe it's the Barrett M107.

Close enough!

*returns to drooling*


John Napier 698 wrote:
Hi, Kjel!

Yo, John!

*Pats him on the back and tries to push a glass of scotch through his screen*

Sorry about the headache =(
Sounded like an okay session otherwise.
You holding up alright?


2 people marked this as a favorite.

League of Legends Entertainment:

As in most "battleground" games, you have various character types, such as "ADC" (Attack/Damage/Carry, designed to do all the damage and get all the kills), "Tank" (Soak up damage so others don't), and "Support" (various utility skills to set up enemies so the ADC can kill them).

I personally consider support most technically difficult, but guess what I play, so I may be biased. But as a support, I always strove to get a line of 0/0/30 (0 kills, 0 deaths, 30 supports), because that meant I was doing my job perfectly.

Impus Major and Impus Minor just finished a game where Major was ADC and Minor was his support. Listening to it was hilarious, as Major kept saying, "Stop taking all the kills!" and Minor kept saying, "Just doing my job".
Major ended up at 2/2/24, an amazingly bad line for an ADC.
Minor ended up at 15/7/30. Er... Impus Minor? IF YOU ARE GETTING MORE THAN SEVEN TIMES AS MANY KILLS AS YOUR ADC, YOU ARE NOT PLAYING SUPPORT PROPERLY.

The conversations after the fact were... hilarious.


yeah. Doing well enough, today. How are you holding up?


Vidmaster7 wrote:
I never run out of an AP its always free form. However I do want to run The starfinder AP's Mostly because I kind of suck at running sci-fi and I could use the practice.

Read as many Sci-Fi novels as you can. Especially the older stuff. Mine the novels for ideas. Some GURPS books are generic enough to use in Starfinder. Space Opera? Use GURPS Traveller. Underwater Adventures? GURPS Atlantis. Frozen Planets? GURPS Ice Age. And so on.


John Napier 698 wrote:
yeah. Doing well enough, today. How are you holding up?

Alright, I guess.

Not much happened today.
Kind of waiting for my parents to get on with their vacation, so I can get to house-sitting the farm. Which should happen come Wednesday or Thursday.


Not much going on here, either. Just finished Lunch.


Druid preview!


NobodysHome wrote:

** spoiler omitted **

the only thing I know about LoL is the H.

The Exchange

NobodysHome wrote:
lisamarlene wrote:
So NH! What was in Shiro's mysterious FedEx box, or was it just a plot device he made up?

So, I don't think it's a secret.

He has an utterly-ridiculous sniper rifle; the most powerful one available legally in California. (I know it's .45 caliber, but heck if I can remember the name. I just know it's the one that shows up in all the Call of Duty-style games as the sniper rifle to own. He says in the rest of the U.S. it's .50 caliber, but to meet California law it has to be .45 caliber, but to make up for it they made the .45 caliber more powerful than the .50. But I don't know guns, so who knows?)

So the FedEx shipment was a digital infrared scope for it. An utterly amazing piece of modern tech: You can see any heat source, day or night. We were playing around with it yesterday, looking at our heat reflections in the window glass, putting our hands on the table and watching the heat signature slowly fade, etc.

He had an infrared camera attachment for his iPhone just a couple of years ago, and the tech in this scope is orders of magnitude better.

I have stayed utterly out of any gun discussions on FaWtL, but I will say that as a civilian device, it's the kind of thing that would make hunting much easier; especially deer, since they're usually out in the early dawn and evening when light is for crap.

Why did he buy it for a massive sniper rifle that would just explode a deer? Because he's Shiro, and he loves his toys.

I think if he hunts and it makes hunting easier, he should get it, because the poor deer deserves to be killed cleanly instead of dying slowly from a gunshot wound.

The new forum format has sort of taken out advice, rules discussions etc, besides ever since I took up PBP GMing and FAWTL spamming, I don't have time to correct random people on rule errors.

The Exchange

John Napier 698 wrote:

Hi, everyone.

The local game would have been fun, except for the hours-long tumor headache that lasted the entire session. But, ... Burnt Offerings is completely done. We should get a bit of in-game downtime before starting the Skinsaw Murders.

Edit: Not-so completely done. We still have to kill that Greater Barghest.

I would have run like hell from that one, but the party dragged me to fight it, kicking and screaming.

The Exchange

The Game Hamster wrote:
Eh, I like paladins. But being as close to one in real life as you are going to get, I understand what makes them tick.

So who's the pally that you know in RL?

I always thought maybe had things been different I might have been pally material. Again having to drag me kicking and screaming to fight a greater barghest, maybe not.

The Exchange

1 person marked this as a favorite.

Kjeldorn, your system seems familiar to FR way of doing things. I don't care if the Gods don't care(unless by saying that you're saying no divine spellcasters), because players should fix problems by themselves and not depend on intervention. In my games I also played up that not all gods in Golarion get along swimmingly. Like Nethys and Gozreh don't, despite having both N for alignments.


1 person marked this as a favorite.

What I learned today.

Sometimes to straighten out a group of trees you gotta punch them in their (root) balls.

And you wouldn't believe how much mud I pulled out of that hole before I could fit my pipe in there, but boy was that lady happy!


1 person marked this as a favorite.

I also learned people need to stop watering their lawns so much.

It's grass people, it'll be fine!


Obligatory philosophical and cosmological argument...


Just a Mort wrote:
NobodysHome wrote:
...
I think if he hunts and it makes hunting easier, he should get it, because the poor deer deserves to be killed cleanly instead of dying slowly from a gunshot wound.

I'll have to double-check with him, but I have the impression he's never hunted a day in his life, though many of his relatives are indeed "sustenance hunters". (Live on under $10,000 a year by supplementing your food supply through hunting.)

I know he hasn't been hunting since he moved to California. He and his boss just like to go down to a shooting range on weekend morning and shoot huge guns at helpless targets.

NobodysWife went with a few weeks ago and started learning to shoot a .22 rifle. She said it was all kinds of fun. I don't see the appeal, but I don't care for muscle cars or sports cars, either.

I like my tools to be tools and my toys to be toys, and I don't intermix them.

I'm a boring human being.


1 person marked this as a favorite.

Although, if I started a Facebook page with video feeds of people watering their lawns in the Midwest and then target it towards people in California and Arizona I might be able to single handedly drive up both out of state tourism and assault charges.

From all the enraged people from California and Arizona travelling here to punch people in the face for wasting so much g$#!&$n f@#%ing water.


captain yesterday wrote:

I also learned people need to stop watering their lawns so much.

It's grass people, it'll be fine!

When you come out I'll have you lecture my uphill neighbors.

We get no rain from May - October, yet my sump pump runs almost daily. And I don't water.


Hello Mort kitty!

*Gives Mort a scratchie*

Just a Mort wrote:
Kjeldorn, your system seems familiar to FR way of doing things. I don't care if the Gods don't care(unless by saying that you're saying no divine spellcasters), because players should fix problems by themselves and not depend on intervention. In my games I also played up that not all gods in Golarion get along swimmingly. Like Nethys and Gozreh don't, despite having both N for alignments.

Yup, that's a bit of resemblance and a bit of difference too.

The Gods don't really care about worship, in and of its self. They only really care that a particular mortal carries a true faith with them at the point of their death, as that will decide their final destination (ie the divine realm of the particular deity they worshipped).

But yes my point was very much precisely, what you were getting at. The Gods are both uncaring (and busy) people who can't be around to snap their finger to just fix up any problem you might have. What they do is grant you miraculous powers, so you can fix those problems yourself (at the cost of your adulation, worship and most importantly, your soul later on).

Another bonus, in my opinion, si that make the divide between what happen on the material plane, and what happens in the outer sphere.
I pretty much prefer the material plane to be the in the sphere of interest and influence of Mortals, while the outer sphere is in the sphere of interest and influence of Outsider and Gods.

The Exchange

Tequila Sunrise wrote:
NobodysHome wrote:
Kjeldorn wrote:

Dammit!

Just had to post in another Paladin thread!
*Grumbles*
I guess its true, that you'd rather spend time on something you hate, then something you love.

So, a few months ago I hid pretty much that entire section: No "Pathfinder RPG General Discussion". No "Advice". No "Rules Questions". No "Product Discussion".

And I am a much, much happier man for it.

I'm all about general discussion forum, but weirdly I've always been ambivalent about rules forums. Not because I don't care about rules -- because I very much do -- but because I come at rules from a dev PoV. I.e., what makes the better game? RAW is important insofar as providing a common ground for discussion and RAI is a point of interest, but what I'm really interested in is making the game play well; and so RAW and even RAI are of secondary importance to "which interpretation or house rule works best?"

Waits for Mort to stop hissing...

I've learnt from FAWTL that I should stop hissing when people start talking about RAI instead of RAW because at the end of the day it's how the GM wants to run. The problem with RAI and houserules is that I've been burnt too many times to appreciate them so I feel RAW is the better way to go.

The Exchange

Between FR and your game world, the gods are powered by their worshippers. That's why I said similar. I will say I hate the Wall of the Faithless mechanic myself but I don't adventure in FR anyway.

And it's OK I sold my soul for cheese a long time ago so selling it another time is fine.

My gods usually don't give a fk either. Well there was an exception where the party was given an amulet to summon a psychopomp to jump start Pharasma's soul judging.

(Justifiable as in some villians are really too dangerous to be allowed to get raised)

200,851 to 200,900 of 286,076 << first < prev | 4013 | 4014 | 4015 | 4016 | 4017 | 4018 | 4019 | 4020 | 4021 | 4022 | 4023 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / Deep 6 FaWtL All Messageboards

Want to post a reply? Sign in.