Kiradia - Crimson Throne: Party Two


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Liberty's Edge

Korvosa, the Jewel of Varisia, has long sparkled on Varisia’s southern shore. Established 300 years ago by Cheliax at the height of that empire’s expansion; the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat power—the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished. Yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won—it is a curse. No monarch of Korvosa has died of old age, and none have produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.

Perhaps you count those days as well or the monarchy of Korvosa could be the furthest thing from your mind. Earlier in your lives you were touched by Gaedren Lamm and that has changed and molded you into the person you are now. Maybe you have moved past it, or maybe you secretly harbor revenge in your heart. Either way, the scars of his continued existence are still a stain on your heart, one that might not be ignored much longer.

It starts with a card. An innocuous and easily unnoticed slip of paper but this one seemed to call out for attention. On the backs of the painted cards, written over heavy embroidered artwork, are the words ” I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.”

The script is bold but flowing, with strong sharp lines, almost perfect in a way.

Thaniel (The Demon’s Lantern):
Your card has a stylized picture of a glowing lantern. Inside the light hole of the lantern sits the grinning fanged face of a demonic horror. Your hands sting for a moment when you touch the card but it quickly passes. The Demon’s eyes seem to follow you as the fire swirls over the card in artistic waves. You find the card inside your duelist’s glove when you slide your hand into it in the morning.

Aleixieca (The Peacock):
Your card has a stylized picture of a flared out peacock. The majestic creature spreading out its large plumage as if preening for attention as your eyes seems to dance across the card. The colors of the peacock seem to shift under the morning sun that shines through your tavern room. The room is completely empty except for you and your belongings, with the windows still shut and your door locked. Even so, the feeling you get from the card is not menacing but you cannot quite place what you feel when you look at it, as if it were constantly changing.

Bao (The Juggler):
Your card has a stylized picture of a man dressed in a bright brocade of colors, washing over the entire spectrum of the rainbow. His arms are spread out in front of him, one holding a tiny elephant, another tossing a rabbit up into the air, and above his head is a sharply serrated knife. You feel a sense of good fortune when you touch the card. You find the card when you are working at the docks, and a stiff breeze blows across the dock, sending a roll of silk to go toppling out of Jareth’s (a co-worker) hands as he was carrying it. The card seems to fly out of the unfurling silk and slap against your chest, sticking to you.

Briar (The Cricket):
The card shows an almost comically large cricket with large bottle cap glasses hanging off of its antennae. Its hind legs are a blur on the picture, to simulate the motion of its body. You find the card as you wake up in the morning to the sound of faintly chirping crickets, folded vertically with a crease down the center of it inside your belt pouch. Your tavern room seems undisturbed by anyone besides yourself, and if you ask the tavern keeper if anyone had come in during the middle of the night he tells you that no one had.

Orlando (The Dance):
Your night time dreams are filled with a large dancing hall, filled with men in their best doublets and silk shirts. The women wear scandalously thin and revealing clothing, as is the fashion for this season. Everyone contorts and dances in a fashion that is both sexually charged and almost purely innocent. You are swept up by the most beautiful of the women in the room, whom lead you to the dance floor and then let you take the lead, weaving through the crowds as effortlessly as pure liquid grace. When you wake up in the morning, you feel refreshed and ready for a new day, and to your surprise. A card that seems to represent the very scene you dreamed of hangs over the door of your tavern room in plain view with a small ray of the early morning sunlight illuminating it.

Declan Taxha (The Locksmith):
You are woken up several times in the middle of the night in a cold sweat that seems to have covered your sheets from all the tossing and turning you do. Your nightmares consist of running through a music box, each of the mechanisms and turning gears a deadly trap that you dodge and run and weave through. Eventually you are able to reach the “end” of this deadly puzzle, and find inside a small room an open chest. Inside the chest is a card, which seems to expand and grow into a hideously shaped man-shadow, a silhouette of a deformed monstrosity wielding a pair of key picks as weapons. As he lunges at you, you bolt up in your bed to find it is morning, early enough that the sun hasn’t risen yet. You breathe a sigh of relief as the dream seems to be over, but the most disturbing part is waiting for you. As the card you saw in your dream is curled up tightly in your hand, and the man is grinning at you on the front of the card.

What each of you does with this note is ultimately up to you. Whether you heed the call or decide to ignore it is up to you. Either way, it is the 3rd of Pharast 4708 AR, a red dawn rises over Korvosa, and Gaedren Lamm is still out there.

For those who wish to try and find out more about the address on the card, you can make a DC 10 Diplomacy check for this information:

Spoiler:
You find out that 3 Lancet Street is the home and fortune-telling shop of a Varisian woman named Zellara. You receive this information from friends or family, or from people on the street that you may trust or talk with on a semi-regular basis.


Bao Xu is having a rough morning. Last night at the Sticky Mermaid he entered into a drinking contest with a Shoanti from out of town and had one two many pints of grog... or perhaps it was seven too many. Either way, his head aches something awful.

As Bao Xu studies the card in his hand and reads the message on the back, he looks up at his coworker quizically before slowly sliding the card into his pocket and continuing his work. Throughout the day, his thoughts are racing, 'Where'd this thing come from? Who in the hells sent it to me?' He can't concentrate and almost drops a crate of pottery he's unloading off a Magnimarian freighter, catching a load of chaff from the foreman.

After work, rather than starting his usual rounds of the Old Dock's taverns, he takes a long pull from a jug of grog that he keeps on his person, tied to a rope hanging around his waist, and heads toward Lancet street, determined to find out what this business is all about.

And yes, the Sticky Mermaid is actually a bar in Korvosa out of the Guide to Korvosa book. I didn't make that one up I swear!


Male Human Fighter 1

Yet another night of restless sleep passed by for Thaniel, he awakens in his room at the Laughing Wave. After a long week of pressing any opportunity for information about Lamm yielding little gave way to ale-ridden despair. Now is a new day, however. He does his best to shake off the weariness, but it grows thicker.

The strange card falls out of his glove, a curious sight. He is caught off guard at the faint sting at first, but looks it over curiously, thoughts racing regarding its intention. 'An ally? A trap? Surely, anyone who slipped in and hidden this card must be of some skill... what have I more to lose?'

Spending much of the day taking a walk through the city streets, calculating the intentions of this enigmatic invitation... eventually he decides to make a leap of faith and just visit this Lancet street home to see what comes.


Diplomacy 1d20 + 1 ⇒ (19) + 1 = 20

A sigh blew past his lips, his breath carrying as if it were chilly in his bedroom, which it most certainly was not. Blinking the sleep away enough for him to see, Declan turned the card over in his hands, mildly confused about how it had gotten there, but knowing enough to realize that it was not physically placed there.

It was still too early to be up and about without cause, so he shifted until he was sitting against the wall, his bed being nothing more than a pallet on the floor. He at least had his own room, small though it was. A squeak came from the floor near his hand, and he lowered it to lift his familiar onto his shoulder, feeling the curiosity coming from the rat. In response, he responded with a bit of confusion, and held up the card for the rat to examine.

There was an echo of confusion from the rat, as it found nothing on the card, and Declan silently agreed, setting it aside for now, and leaning his head back to look up at the ceiling. Today... Today he was helping one of the (very)minor nobles finish sorting through a large shipment of tomes and scrolls that he had gotten.. The man was a seeker of knowledge in general, and Mother Anyel thought it would be good to have him help. "It'll keep you out of trouble", she had said with a chuckle, and had sent him on his way.

As if on cue, the door swung open slightly to let Teo in, Mother Anyel's large (and spoiled) companion feline. Despite the lack of pre-dawn light, they both could see each other just fine, and Declan raised an eyebrow at the Tom, receiving an insistent 'mrowr' in return.

He knew that tone. Rolling his eyes, he set about getting ready for the day, washing up before warming yesterday's breakfast for Mother Anyel. He would be gone before she woke, though. The noble required him to be there a little after sunup, and like her companion, she liked to sleep in. The card was slipped into a pocket, and he intended to find out whether or not this would be worth it.


Female Human Cleric 5 / Divine Scion /3

Aleixica suppressed the shudder that ran through her body as she read the card for the third time. She spent too long begging and stealing for Lamm to think she'd never have run into anyone from her past, but she certainly hadn't expected it to happen this quickly after her return to the city. She'd been performing for a month in some of the smaller inns -- trying to make a name for herself, though in truth barely making enough to pay for her room and board -- but someone had clearly linked her to the beggar who'd left the city two years ago.

Her plans for the day forgotten, she belts her sword over her clothing, and sets out to see if she can't find some answers.

Is Korvosa the type of city where people where weapons? If not, she'll rely on her daggers, one on her belt, the other secreted up the long sleeve she wears to mask her burned left arm and hand.

1d20 + 4 ⇒ (3) + 4 = 7 diplomacy to find out about the address.

Was the card slipped under the door? If so, she'll try to find out if anyone in the inn saw who may have done that. Also, does the card have any specific meaning itself?

1d20 + 4 ⇒ (20) + 4 = 24 diplomacy to see if anyone at the inn saw anything.
1d20 + 7 ⇒ (5) + 7 = 12 knowledge (local) to learn about the card itself, +2 more if it has to do with the local arts/music scene.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

The past few days...:

The past few days have been tough for Briar, but it is getting easier. Adjusting to the press of mankind in Korvosa has been harder than Briar imagined. If it wasn't for the sanctuary of the Gray district and his tavern room, Briar is unsure how he would survive the days.

Awakening at first light, Briar has been walking the empty streets trying to find the nature, the spirit of Gozreh, that must be present within these city walls. He has spent time in the merchant's square, watching as merchants open doors, set up hawkers tables, and await the days customers. He stays in the commercial centers for as long as he can stand it, but by noon, the noise, dust, and chaos of the area drives him toward a more secluded spots.

Yet still, Briar pushes himself to understand the rhythm of the streets and hum of commerce and community within Korvosa. He pushes himself to browse wares of shiny trinkets, feigning interest, so that he might have words with a shopkeeper or fellow customer as a chance of interaction.

In nature, there is always a hierarchy: the hunter and the prey. The queen bee, her warriors, and her drones. The alpha wolf and the pack. These Korvosans, they have a different nature to them and Briar works at unlocking its mysteries. Between the well dressed and poor, the three different armed militant groups, and the royalty and the bureaucracy, the order of things eluded him. It would take time before he walked confidently around this city.

Briar was beginning to doubt the wisdom of his coming and the strategy of his approach...so far all he had done is squandered his money and added too much dust to his cloak. Not to mention is that still had very few leads regarding his brother, Thorne, and anything new regarding Gaedren Lamm.

Briar has always considered himself to be perceptive, so the idea that someone had managed to put this card into this pouch, into this room, upon his person, was somewhat disconcerting. Yet a thorough check of the room and a thoughtful, if forced, polite questioning of the tavern staff yielded no answers as to its origin.

I have only been in town a few weeks...am I already losing my edge? Is this what happened to Thorne?

Nonetheless, the message was encouraging...finally, a real lead to pursue and mayhaps Briar had made a friend during his previous daily excursions that he had thought were futile.

Briar smiled at the idea of another new day and another new chance to make a name for himself. Briar completed his morning ritual: arising with the dawn, hours of careful study of the people of Korvosa, then retreating to a secluded area when the weight of the day and people became too much. The only difference today was his attempts to find the nighttime destination well ahead of time.

Diplomacy 1d20 + 5 ⇒ (5) + 5 = 10 to get directions to 3 Lancet Street

Briar will walk the route to the meeting spot from his tavern during the day, making note of quickest route and how long the trip will take. When that is done, he will retire to a quiet spot in the Gray...finding time to watch whatever birds, bugs, and wildlife happen to make home within those quiet confines.

Briar intends to arrive early so that he might walk by his destination once or twice before going in.

Perception 1d20 + 10 ⇒ (9) + 10 = 19 to take note of anything unusual about the meeting spot during the day.

Diplomacy 1d20 + 5 ⇒ (4) + 5 = 9 to find out information about the shop from locals.

Whether this is a trap or fate or happenstance, then I will walk into it willingly. This might be my first step towards glory.


Male Chelish 1

'It must be a trick' Orlando thinks, carefully taking the card and turning the harrow card over. 'But a good one'.

The inn was quiet this early in the morning. He was staying in Midland this month. It was important to move around the city, meeting new people, seeing new places. And there were other reasons too.

He thought about it over breakfast. A huge smile to the inkeeper's wife brought a plate of fresh pastries and cool milk to wash them down. He thanked her effusively and she blushed. It would be a shame to move on from this place, the food was excellent. 'Gaedren'. Not Gaedren Lamm or Lamm or your enemy, just Gaedren. It seemed quite intimate. Surely a trick. But who? Not Lamm himself that was a given. It was all wrong for that.

'Its a teaser' he concluded looking again at the key words used in the message. Wronged. Strike. Fate. Justice. Just enough to pique interest but no real information. Some form of magic would explain the dream. But The Dance. So appropriate to Orlando himself. That couldn't be an accident. So whoever it was had been studying him and either wanted him to know or didn't care. Sureness or arrogance? Neither felt very comfortable. He was used to finding out about others, not the reverse. Was blackmail the purpose? How much did they know about what he really did with the information that fell so easily into his hands? Now that was a thought to make one sweat.

But then why the part about Lamm? Eh he was trying to put together a puzzle without all the pieces.

It was easy enough to find the owner of 3 Lancet Street.Diplomacy 1d20 + 10 ⇒ (3) + 10 = 13. Zellara. A Varisian fortune teller. And a relatively succesful one if she lived in Midland rather than Old Korvosa. That explained the harrow card but increased the odds of the whole thing being a scam significantly. He generally liked and got on with Varisians just fine but hadn't met too many he'd trust with his purse. Still some had power, real power. He'd seen that himself and heard it from people he trusted.

His morning was free. It had taken only two days of his alloted week to locate the merchant's daughter: taken up with a handsome but penniless guardsmen in a rundown flat in Old Korvosa. The merchant had yelled and screamed but for all of that his concern had been for the girl. They would all be better off once he cooled down. And lo Orlando had been paid this time.

He spent the morning finding out more about Zellara. Diplomacy (gather information] 1d20 + 10 ⇒ (15) + 10 = 25 1d4 ⇒ 2 hours

Still even as he worked he realised that he'd already decided that he would attend the meeting. It was reckless perhaps but he'd been reckless before. It was surely a trick. But for all the years he'd kept his ear open for word of Lamm he had never mentioned his name to anyone. Not ever.

Liberty's Edge

The day winds on as each of you begin to plan and work through your day. The city streets bustle about with the poor and middle class of the city making the best of another day in Korvosa.

Bao:
The streets begin to empty the closer you get and the darker the sky line becomes. Eventually the smell of the docks hits your nose. The smell of salty water and refuse mixed into a pungent assault on your senses. On Lancet Street the houses are small and squat, close together and shabby looking. The third house on the street bears a large three near its front door. The structure is a little more run down than the others around it but sturdy enough to still live in. There is still a bit more time before sundown really sets in.

Thaniel:
The streets begin to empty the closer you get and the darker the sky line becomes. Eventually the smell of the docks hits your nose. The smell of salty water and refuse mixed into a pungent assault on your senses. On Lancet Street the houses are small and squat, close together and shabby looking. The third house on the street bears a large three near its front door. The structure is a little more run down than the others around it but sturdy enough to still live in. There is still a bit more time before sundown really sets in.

Declan:
The minor noble whom you help work through the large number of tomes and scrolls is a bit of a blow hard. Demanding that each tome be arranged in an exacting and specific order on a shelf where they will probably stay for the next few decades without even being read. Still, you are eventually able to finish the job, though the noble somehow finds a way to make it last all day. Sunset begins to settle down over Korvosa as you head towards the Midlands. The streets begin to empty the closer you get and the darker the sky line becomes. Eventually the smell of the docks hits your nose. The smell of salty water and refuse mixed into a pungent assault on your senses. On Lancet Street the houses are small and squat, close together and shabby looking. The third house on the street bears a large three near its front door. The structure is a little more run down than the others around it but sturdy enough to still live in. There is still a bit more time before sundown really sets in.

Aleixica:
Nominally only nobles and guards are allowed to carry weapons. But with the number of people in the city holding weapons, the Korvosan Guard wont trouble you for carrying a weapon as long as you’re not swinging it around crazy like. And sorry, I thought I had included that part, the card was stuck to your door on the inside. The most accepted meaning of the card represents a great beauty that can only be preserved if petrified and frozen in time for eternity. Also, if you don’t mind, I will assume after finding out what you can you will head towards 3 Lancet Street.

Sunset begins to settle down over Korvosa as you head towards the Midlands. After a day of finding out all you can on the card and the note itself, you are really no closer to figuring out who gave you the card but finding the street itself is not too hard. The streets begin to empty the closer you get and the darker the sky line becomes. Eventually the smell of the docks hits your nose. The smell of salty water and refuse mixed into a pungent assault on your senses. On Lancet Street the houses are small and squat, close together and shabby looking. The third house on the street bears a large three near its front door. The structure is a little more run down than the others around it but sturdy enough to still live in. There is still a bit more time before sundown really sets in.

Briar:
Lancet Street is a bustling work place for most of the day. The smell of the inward seawater and refuse that surrounds the area assaults your senses uncomfortably. While the building is easy to find you do not know anyone who could tell you more about the owner of the place. People walk up and down the slightly cramped street looking over the day’s catch of fish and the other odd assortment of services offered this close to the docks. The only noticeable thing about the street is the third building down the row, which is shabbier looking than the others surrounding it and has a large three near the front door.

Orlando:
After finding out what you can about Zellara and her fortune-telling shop, you make your way towards the Midland docks. The streets begin to empty the closer you get and the darker the sky line becomes. Eventually the smell of the docks hits your nose. The smell of salty water and refuse mixed into a pungent assault on your senses. On Lancet Street the houses are small and squat, close together and shabby looking. The third house on the street bears a large three near its front door. The structure is a little more run down than the others around it but sturdy enough to still live in. There is still a bit more time before sundown really sets in.

Order of appearance on 3 Lancet Street: Briar, Aleixieca, Orlando, then Declan, Thaniel and Bao at the same time.


Female Human Cleric 5 / Divine Scion /3

I'm assuming Aleixica doesn't see Briar at the door when she arrives. If she does, she'd probably wait and see what he does before approaching.

Aleixica strides up to the door, her sure step giving no sign of the uncertainty she feels at having been summoned to the strange location. The young woman, her hair seeming especially red in the waning sunlight, is wearing a simple, white, long-sleeved cotton tunic and well-worn loose leather breeches. Anyone who looks closely can see simple flowers embroidered on the cuffs of her pants. A plain longsword is belted to her hip, though she doesn't carry herself as someone who is well-used to it.

She looks around as she arrives at 3 Lancet Street, and then knocks on the door, entering when the door opens.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Arriving early, Briar's attempts at finding out more about the location and inhabitants didn't yield good results. In his first time passing, he nearly missed the building altogether as it was noticeably more shabby then the rest.

The second time in passing, Briar marked the large tree by the front door.

Not much of a building and this neighborhood is not what I am used to, but I have no other paths now.

Third time in passing, card in hand, Briar approaches the door. Pausing a moment to listen (Perception 1d20 + 10 ⇒ (8) + 10 = 18) before knocking.

"Good evening. I received this." Holds up card. "Am I in the right place?

As usual, Briar will be attempting to fit in as best he can, smiling and being as polite as possible to whomever opens the door.

Diplomacy 1d20 + 5 ⇒ (2) + 5 = 7

Still not understanding the city or nor its customs, Briar will be alert for any social miscues or faux pas he may commit...as well as looking for any hints of danger.

Sense Motive 1d20 + 8 ⇒ (4) + 8 = 12


Male Chelish 1

DM:

So assume that specific gather information check provided nothing useful?

Orlando arrives at Lancet Street, wearing a clean, but worn, grey coat with a cudgel hanging from his belt.

I'm early. Let us see what we can see. As unobstrusively as practical, he will wait up the street, within sight of no 3, and see who else arrives there.


The walk has been a little longer than Bao Xu remembered and his jug of grog is nearly empty by the time he reaches Lancet street. 'Man, I should have brought that second jug...' he thinks to himself as he looks up at the old house. Habitually scratching at his jawline, he pulls the Harrow card out from his pocket and studies it closely, shifting his gaze back and forth between the card and the house. His eye catches on the elephant painted on the card and he grins for a moment remembering a joke Jareth told him earlier.

He starts to chuckle absent-mindedly as he flips the card over and squints to re-read the text, slowly muttering the words as he reads, I know... what Gaedren... I hate that guy... has done... to you. He has wronged me... as well. I know... where he dwells... yet cannot strike at him.... Come to my home at... 3 Lancet Street..." He looks up at the house and continues reading, "At sunset." He looks up at the sky, squinting as he stares into the setting sun. Looking back down at the note he stares a moment longer before his vision readjusts and then goes on, "Others like you will be there... I don't see anybody else... Gaedren... I hate that guy... must face his fate... and justice... must be done. Well that sounds good to me!" he shouts out to no one in particular, shoving the card back into his pocket.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

As he moves to mount the steps, he hears movement coming up the street and turns to face whoever is coming, striking a martial stance and shouting out to the unknown being, "Who goes there!


Male Human Fighter 1

Having already lost much of his day to aimless meanderings, taking in the city and it's people, and to thinking of the mysterious card. As sunset nears, he reaches Lancet street, still holding the card open in his hand.

Approaching the third house carefully, he looks about to anyone who may be there, his posture non-threatening.


It had crossed his mind to sit outside and wait to see who the others were, but it had also struck him as just as reasonable to wait inside and see who shows. Declan had not been in enough trouble that he should start being paranoid about some things. He could understand how the card arrived, and that meant that there was something significant to it. That there was neat handwriting on it as well would imply that there was a personal touch to things, but the card was part of a deck, and unless it was a throwaway deck-- something that he suspected was unlikely-- it was possible that this person would like their card back.

So instead of standing at the end of the street like he had been, Declan made his way towards the house. He was used to getting odd looks, having the hood pulled up as he did, a colorful Varisian scarf that he had gotten wrapped around his neck in such a way for him to cover his mouth by simply lowering his chin a bit. Not so very uncommon.

There was already someone who seemed out of their element, shouting loudly in the street. Another was headed the same way, it seemed, holding a card in his hand. It was a fair bet that the one holding a card was there for the same reason. 'Two of how many?', he wondered, approaching the house.

Liberty's Edge

When Briar first knocks on the door there is no answer for several long drawn out minutes. The moments seem to drag together before Briar hears a loudly shouted voice behind and to the right of him saying ”Well that sounds good to me!” The most striking feature of the man along with the shape of his face and skin tone, being completely unlike that of any Chelaxian, Varisian, or Shoanti, is a jug that hangs from his hip, swinging around emptily.

Turning to see the strangely featured man, Briar would see another walking up behind the jug-holder, coming forward in a non-threatening manner though a rapier hanged tightly from his waist. To the other side, a hooded man with his neck wrapped in a colorful Varisian scarf comes up to the scarlet-tinted house as the sun begins to slowly fall over the horizon. The sun sets long shadows over everyone’s appearances. While others seem to lurk in the recesses of the street, out of sight of the four who stand near the house. Despite the commotion, the door to the house remains closed.

Seems like most of you are going to be meeting outside, can go ahead and introduce yourselves here or keep it brief and proceed towards the house as you wish. I am sorry I was not clearer about the order of appearance but I was rushing out of the door by the end of the last post for a class. Also, Aleixica, we will assume your character decided to stay in the “wait group” as per your OOC comment.

Orlando:
Sorry, I thought I had included that in my post. Your specific gather information heck did not provide anything useful beyond the basic description you learned about Zellara. She has never really done anything extraordinary enough to warrant notice. Her skills with a Harrow Deck are part of her job as a fortune-teller, but she is no more distinguished than the dozens of other Varisian fortune-tellers that ply their trade in Korvosa.


Male Human Fighter 1

As the small crowd gathers outside the small house, Thaniel looks each of them over carefully, before addressing them, holding up his card.

"Presumably, you are also here for the same reason?"


Male Chelish 1

Remaining where he is up the street, Orlando watches the group memorising their faces. What an odd bunch...


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Spinning at the approach of the strangers (and seeing the even stranger stranger), Briar is relieved to see that one holds no weapons. However, the one in front, seems surly, possibly angry, and Briar wants nothing of a fight.

Addressing the strange stranger: "Oh, I'm sorry sir...is this your hovel, uhm, I mean home? I had this card. I didn't mean any harm. I was asked to come here. My purse will hardly buy you another drink...I'm not worth the trouble."

Diplomacy 1d20 + 5 ⇒ (19) + 5 = 24 to avoid getting beaten up by this obviously strange drunken hooligan.

While talking, Briar will plan his escape route, preparing to run at the first sign of steel or violence.

Briar's countenance will change as the second stranger approaches with a card of his own. Still prepared to flee, and since no one answered the door, Briar realizes that *he* might have mis-interpreted the customs of Korvosa. Recalling the words on the card, a meeting *at* 3 Lancet Street does not a meeting *in* 3 Lancet Street.

For the normal elves, using the word "at" in an invitation would usually in *within* or *inside*, but here in Korvosa, Briar now realizes that it could mean outside, but near. Briar laughs at yet another social mistake he's made.

Addressing the 2nd stranger (while still keeping eye on the first):"Good Ser, did you send me this? Do I know you? I am Briar Kaleseder, brother to Thorne Kaleseder, son of Talon and Rose Kaleseder."

"I didn't realize we were going to meet outside."


Bao Xu watches the light-haired Chelaxian man advance on his position and turns to see the hooded Varisian coming from behind and the Elf looking down on him from the doorstep. 'I'm surrounded!

Spinning about in circles trying to take in all of his assailants, Bao Xu begins to feel a bit dizzy and stops himself, holding his arms out for balance. When the Elf speaks, Bao Xu replies, "No way buddy, I don't live here. Wait, did you say something about a card? Wait, did you say something about a drink? Perhaps we should become better acquaintances!" As the second stranger with a card in hand approaches and the elf introduces himself, Bao Xu chimes in, "Jeez fellas, if we get any more people with cards showing up we can play a hand or two! Anywho, good to meet you Briar Kal-sa-dar, son of various other plants and animals, I'm Bao Xu!"


Male Human Fighter 1

Thaniel let's out a breath of relief, the comfort that other strangers are in the same situation lessens the mystery somewhat.

"Strange, I'm not familiar with cards like these. But if none of you know who sent these out to us, perhaps the person who lives here does? If so, then we're probably expected. If nothing comes of this, then it's good to know I won't be drinking on my own later."


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Speaking to Bao Xu: "Nice to meet you, Bow Shoe. Am I to understand that you have a card as well?"

Briar steals a quick glance at Bao Xu's footwear (Perception 1d20 + 10 ⇒ (4) + 10 = 14) to see any ribbons, decorations, or festoonery.

Speaking to Thaniel: "I'm sorry, I didn't catch your name."

"I listened and knocked on the door. There was no answer. Should this all be a grand jest, I accept your offer of drinks and discussion."

Briar considers any friends, especially ones who might share is goal of finding Lamm, a welcome boon.


Female Human Cleric 5 / Divine Scion /3

Aleixica walks up to the group of men, looking as if she's ready to run should they turn out to be less than friendly.

"Good evening," she greets them. "I'm guessing you also received these strange cards inviting you here?"


Male Human Fighter 1

To Briar:"I apologize, my name is Thaniel. If no one seems to be answering, maybe something is amiss? Was the door locked?"

As Aleixica approaches, Thaniel turns to reply to her. "Indeed, miss. We all received the very same sort of... invitation. However, if we all have the same thing in common, perhaps it is not so safe for all of us to be discussing it on open streets?"


Declan had paused as he reached the doorway to the house on the address, and watched the other discuss, though he did reach inside his robe to retrieve the card that he had been sent, raising it as acknowledgement of the reason why he was here. He was curious-- like they all were, no doubt-- about who sent the cards, but did not want to stand in the street discussing.

So instead of joining the group, he instead went to the house and tried the door.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

To Thaniel: "Well met, Thaniel. I didn't get a cha..." Briar's voice trails off as he sees Declan walk by, ignore the group, flash a card, and try the door.

Briar looks at Thaniel, Bao Xu, then at the new lass, shrugs and goes back to watching Declan.

This is getting stranger and stranger.

If the door opens and Declan enters, Briar will look up and down the street for anything strange/dangerous (Perception 1d20 + 10 ⇒ (16) + 10 = 26) before moving to enter as well. He is happy to let others, especially the lady, go before him, but is comfortable going in second.


Female Human Cleric 5 / Divine Scion /3

Aleixica smiles nervously, wishing she weren't the only woman here among a group of strange men. Why didn't I wear my armor, she thinks to herself, in case things turn ugly. They never make this mistake in the stories I tell. Still, best to try to make the best of things.

Keeping well away from the obviously drunken man -- she's learned how to handle them in numerous inns during her training and even in the short time since in the city -- she introduces herself to the others.
"I'm Aleixica Tas'Vere," she says, flourishing her cloak as she gives them a half-bow.

She turns as Declan passes her and knocks at the door and waits to see if there is any response.


Responding to Briar's question, Bao Xu holds up his card and makes as if to speak, but is suddenly caught wordless as a fantastically beautiful woman walks up and introduces herself, followed by a strange cloaked man heading for the door. Recovering his wits, he brings to bear his most charming grin (which isn't nearly as charming as he thinks it is) and says to Aleixica, "Why hello there! What's a lady like you doing in a place like this? Oh yeah, the card... Well, I have one too! It looks like we have something in common! I'm Bao Xu, and I am a really great guy. You and me, we'll get along great! We should probably follow that other guy and head inside. You guys saw that guy too right?" Assuming no one disputes him, Bao Xu motions up to the door and says, "Well, ladies first!" before following.

Liberty's Edge

Finding the door unlocked and no one answering, Declan steps into the small but well furnished house. The quaint home is filled with a fragrant haze of flowers and strong spice. The haze comes from several sticks of incense smoldering in wall-mounted burners that look like butterfly-winged elves. The smoke itself seems to soften edges and gives the room a dream-like feel.

The walls are draped with brocaded tapestries, one showing a black-skulled beast juggling men’s hearts, another showing a pair of angels dancing atop a snow-blasted mountain. A third tapestry on the far wall depicts a tall hooded figure shrouded in mist, a flaming sword held in a skeletal hand. Several brightly-colored rugs cover the floor, but the room’s only furnishings are a wooden table covered by a bright red throw cloth and several elegant tall-backed chairs. A basket covered by blue cloth sits under the table.

Sitting upon the table near the basket is a quickly penned note on a scrap of parchment in the same style of the writing on the card.

Thank you for coming. I had to step out for a bit, but shall return shortly. Please, have a seat while you wait. The basket under the table contains bread and drink for you.

The food, for any who choose to sit at the table and sample it, is adequate. The bread is a little stale but filling, and the wine, while not fine, tastes good enough. Observant people would notice that one of the chairs at the table is slightly more worn down than the others, as if someone had spend long hours day after day sitting in it, leaving six other chairs for guests to sit around the table with.


Male Chelish 1

Orlando watches the goings on outside the house. A drunk looking Tiani, several flashed cards, a woman .. Wait did I see her performing at an inn?

Abadar's Oath, its a carnival. This is craziness.

Orlando will wait until everyone is inside. Then he will wait five minutes to make sure noone sweeps in to kill everyone. Then he will enter.


Male Human Fighter 1

Looking around at first, Declan's bold actions seem to have not brought doom upon them all. That in mind, Thaniel shrugs and also follows inside with whomever else may.

"This seems a simple enough solution as any, in order to determine what the meaning of all this is..."


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar will follow others into the building, taking a look around before addressing the food and drink.

Briar will spend time examining each tapestry, attempting to draw others into small talk while they await their mysterious host.

To Aleixica:"Well met, Aleixica. I am Briar Kaleseder, brother to Thorne Kaleseder, son of Talon and Rose Kaleseder. Am I to understand you also have a card?"

To Declan:"Greetings. I am Briar Kaleseder, brother to Thorne Kaleseder, son of Talon and Rose Kaleseder. Would you find it rude if I asked to compare your card to mine own? There might be some details upon them worth noting."

Briar will also attempt to keep an eye on the wine supply, moving quickly to grab a glass should the drunken lout begin overindulging.

I wonder if this is a typical occurrence for this city...sure seems odd to me. I shall see if there is anything or anyone of value here. I could use more allies to help me find Lamm.


Briar the Lesser wrote:
To Declan:"Greetings. I am Briar Kaleseder, brother to Thorne Kaleseder, son of Talon and Rose Kaleseder. Would you find it rude if I asked to compare your card to mine own? There might be some details upon them worth noting."

Without mincing words, Declan simply lifted the card from one of the inside pockets of the light robe he was wearing, and offered it to the elf. The hand that offered the card was a light blue, edging towards black, as if suffering from frostbite.

"You'll have to pardon my presumption," Declan said as he lowered his hood, revealing skin the color of the hand, a cold blue, short black hair, no eyebrows, and violet eyes that instead of having an iris and pupil, were compound instead. "..but I suspect that all of us have the same message. Any variation would have taken more power than absolutely necessary." He still spoke into the scarf that was wrapped around his face, while a well-kept rat looked up at the elf from his right shoulder.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

To Declan: Briar speaks as he reaches for the offered card, "I'm sorry, I didn't catch your nnaaammme..." Briar's voice trails off as he gets a better look at the icy flesh and appearance of Declan. Yet again, he finds his voice taken by the man.

Briar first thought is that the man is suffering from some sort of ailment and mayhaps his moderate healing skill might be of use, but realizes that this humanoid is something other than human.

By Gozreh's twin faces! What unnatural being is this!

Trying to look casual while taking the card and mumbling quick thanks, Briar moves closer to the candlelight so that he may carefully inspect both his card, Declan's card, and the written note.

Briar will spend some time on this, positioning himself to keep on eye on Declan whilst also looking at the cards.

I thought the hooligan was odd...at least his flesh was whole and healthy! I have seen more oddness today than I have in the last week.


As the others file up the stairs, Bao Xu joins them. Once inside, he takes in his surroundings and is immediately drawn to a seat at the table. Grabbing up the bottle of wine, Bao Xu pours out a cup for everyone present before laying into his own. "Well hello here! Look's like we've been laid out a pretty cozy welcome. I like this place already!"

When Declan reveals himself, Bao Xu is unfazed, but not uninterested. "The same message? I don't know man, mine was pretty personalized!" he continues with a chuckle, "I mean, unless all of you happen to have it in for old Gaedran Lamm!"


Female Human Cleric 5 / Divine Scion /3

Aleixica looks nonplussed by Bao Xu's reaction and hesitantly enters the home before him. "Yes, I'm sure we'll get along fine," she says in a weak voice.

Inside, she responds more warmly to Briar's more traditional, less exuberant greeting. "Yes, I found a card in my room. The peacock." She'll take the card out and show it to him and anyone else who wishes to see it, though she startles when she sees Declan's face before settling back down.

She looks around the home, to see if she can spot anything else that might explain who their absent host would be. After a moment, she'll call out in a loud voice, "Hello? Is there anyone here?," though her hand on her sword hilt betrays her nervousness.

Do I recognize the paintings, possibly as Harrow images?
1d20 + 7 ⇒ (4) + 7 = 11 knowledge local to identify the images
1d20 + 5 ⇒ (2) + 5 = 7 perception for a general look around the room.


Seeing Aleixica's nervousness, Bao Xu tries to comfort her, "No need to worry, I'm sure our host'll be along soon enough. Why not take a load off and enjoy some of their wine while we wait!" Not waiting for a response, he pulls out a chair next to his own and moves a cup of wine over in front of it, smiling brightly up at the lady.


Male Human Fighter 1

"Perhaps that is in fact the common factor between us", he says to Xu. "If you 'have it in' as you say for Lamm, then I am of like mind. This man must be dealt with. Maybe finally he's made enough enemies? All we needed was something to unify us? That is of course... if that's what's between all of us. The card itself DOES say..."He takes a moment to read his card once again before continuing, '...Others like you' are to be here."

Looking over the room casually, Thaniel holds the glass of wine poured for him but does not yet taste it.


Looking a bit surprised at Thaniel's speech, Bao Xu replies, "Whoa, you know Lamm? Well I'm liking the sound of this more and more; I've been wanting a piece of that old codger for years..."

Finishing his cup of wine and pouring himself another, Bao's eyes take on a harder cast as he stares into his drink. "When I was just a boy, Gaedran Lamm stole me away from my family, from my homeland, and put me to work in one of his warehouses. He was a cruel old bastard and a damn mean boss, but I got along fine for a while until one day he decided I wasn't working good enough and he beat me senseless and left me for dead... I tried to fight back, but I was just a kid... Well I'm not a kid anymore..." Looking up, he continues, "If you guys are out to get Lamm too, I'm with you all the way."


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar ponders the motivations of both Thaniel and Bao, comparing their stories to his own, even as he compares his card to Declan's.

Moving to hand the card back to Declan, Briar moves to address the dwindling wine supply. Taking a cup, sniffing the wine, Briar addresses the two men, "I wish to find Lamm as well...if only to find my brother. I suspect he and Lamm were mixed up somehow." Briar takes a sip of wine and continues. "I wish nothing more than the safety of my brother." Briar smiles as the half-truth leaves his lips.

Briar moves for a closer look at the nearest tapestry. "If Lamm has harmed by brother, I *will* find a way to repay him. And if any of you are weak of heart, I will give you a chance to look away when we find him."

Briar turns around to better see the faces and reactions of those assembled in the room as the impact of his words sets in.


In response to Briar's words, Bao Xu simply shrugs and says, "It would be a little hard to look away when I'll be in there with you buddy. Lamm deserves whatever he gets and more as far as I'm concerned..."


Female Human Cleric 5 / Divine Scion /3

"I've also had ... run-ins with Lamm. He shouldn't be allowed to hurt anyone else, and if it takes violence to stop him, I suppose that's no worse than he deserves.

"Whoever summoned us here clearly knew that we have some connection to him and that we might be willing to move against him. I think we need to find her to learn how we can help and what she intends."

Aleixica, still having gotten no response to her call, will begin looking around the home, seeing if she can find any evidence of its inhabitant and where he or she might be. She keeps one hand near her sword hilt and is clearly wary of turning her back on the strange men in the room with her.


Male Human Fighter 1

"I will not judge any for their actions against Lamm. I was to be married, but my love was slain in the night... all for some stupid ring to sell off. None of the guards want anything to do with Lamm, though. It has to stop sometime. The only way an infection like him can be dealt with, is to cut him out. I simply hope that this invitation isn't some kind of lure... a way for Lamm to take care of his enemies in one stroke. I'm very hopeful."

Taking a slow sip of his wine, Thaniel sits down at the table in an attempt to get more comfortable.


Declan received his card back from Briar and calmly addressed the group, getting comfortable in his seat to wait, declining the wine but tearing off a piece of bread to offer to the rat on his shoulder. "Lamm has wronged someone whom I owe a great debt. She suffers still due to his actions, and I will see him repaid in kind."

His piece said, Declan looked about the room as well, attempting to get a sense of who the owner was, or who the most common occupant was, and it looked to him like it was much like the harrow deck.. The address was said to be the home of a fortuneteller, so he did wonder what fortune this endeavor would bring. All of the people here looked to be committed to repaying Lamm back in kind, and things would end up how they would.

He just had to think enough steps ahead that it would not be detrimental to his cause to associate with them. With that thought, he looked at the others in turn, considering what he could see of their apparent strengths and weaknesses.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar considers the words of Aleixica, Thaniel, Bao, and the unnamed, blue-skinned, quiet one. Weighing their words in his mind, Briar continues to stroll the room, examining the tapestries. Still sipping his wine, Briar wonders what to make of his new acquaintances and their motivations.

Thinking more, he wonders who their host is and how that person knew to contact them. Questions come and go in his mind as he waits.

Can I trust someone who would not tell me his name? Where is our host? Where is Lamm?

Liberty's Edge

After several minutes have passed since each of you has entered the house of Zellara, the door opens for a seventh time as an attractive middle-age Varisian woman with long dark hair steps into the house. Her dark brown hair is tied back in a red and green bandana and she wears a more subdued dress than younger Varisian women would typically wear. She smiles gently and steps over to the table as she says, “Thank you for coming.”

Moving to the well worn chair she sets herself down in it and produces her Harrow deck from a pocket and idly shuffles the cards. Her skill with the deck is obvious to anyone who watches how the cards seem to float and dance over her hands and the table.

”My name is Zellara and I hope you will forgive me for my unconventional method of contacting you.”

Zellara’s voice is soft spoken but clear and there is no hint of a Varisian accent to it, indicating a woman who has most likely lived in or near Korvosa most of her life.

Aleixica:
The images of the room are not Harrow images themselves but do follow the same artistic style. In certain circles the tapestries would be worth a bit of money. The rest of the room is well-worn and kept on the inside despite it's shabby look on the outside with all the standard furnishings.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Turning to his host, Briar watches her with great interest as he finds his chair. Intrigued, Briar moves to sit in an open chair closest to her so that he might see and hear clearly.

"Good evening, Zellara. Thank you for having us."


Following in Briar's example, Declan gives her a deep nod of respect, attentive. Looking thoughtful, he lifted his card, offering to return to her. "Indeed. My appreciation as well." Still speaking into the scarf wrapped around his neck, there was a squeak and something that looked like a bob of greeting from the rat on his shoulder.


Male Chelish 1

Sorry was waiting for a cue from the DM as to when Orlando would arrive. Am I inside or outside at this point DM?

Liberty's Edge

Ah! Sorry, I assumed you were inside already... hhmm, for simplicities sake, lets just insert you in and say you stayed quiet while everyone else talks? If you want to walk in after Zellara that is ok too. Your choice.


Male Human Fighter 1

"A pleasure to meet you, Zellara. I'm sure we're all just glad to have been able to find others in our... situation, through your unusual invitation."

Sitting at the table, Thaniel can not help but fidget absent-mindedly with his card.

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