Base classes as PrC's


Homebrew and House Rules


I've been working on a side project of mine to retool and merge classes together (for a homebrew setting I'm working on). As I do so I've been irritated by a number of classes that I feel should overlap with each other more significantly, in the way that sneak attack and ki pools do.

The main culprits here are the magus (with mages and fighters), monk (with fighters), and paladin (with devotees and fighters). I should add that in my setting most of the casters have been lumped together into a prepared caster called the mage, with clerics being replaced by the devotee, who has a pool of points that allow them perform "miracles". paladins would also have miracles instead of spells/lay on hands.

Here's where my idea comes in, Amalgam Classes; these would be 1-20 classes that are essentially hybrid/advanced classes, except they are specifically designed to work with certain other classes, should someone multiclassing into them.

This allows the possibility of a PC who started out life as humble academic mage, but became more practiced at swordplay, the ability to transition into Magus without having to start anew on learning spells or the funkiness that results from retraining class levels. Alternatively, a fighter who dabbles in magic could find himself wandering down the same path without watering down his feat eligibility (as much).

Setting Info:
I'm working on reducing the classes to what is currently 4 main classes (Devotee, Fighter, Mage, and Specialist). Each of these will have several class "paths" which will be similar to orders/schools/archetypes that will give some variety (a knight/cavalier path for fighters, etc).

Amalgam Magus:
The trick to this is that I don't want the old 3.5 saves bumping shenanigans to happen again, so I'm listing the classes with a P/S under the saves. This denotes what the save is for the class if it's your primary or your secondary, with secondary happening for any class you take after your first. It's not the most tidy option, but this is a fresh idea, so give me a break. This is a quickly typed up demo document:
https://docs.google.com/document/d/1vfWXWS7KqNtPeRBKJZncCjhFpnd8cpSrMSVjFma tnUU/edit?usp=sharing
You'll probably notice some class features missing, this is either because I'm working on tweaking them (Arcane Pool), feel the expanded spell list and number of spells per day balance things back out, or just plain forgot to add it in my hurry to type this out.

This is just an idea that I'm just starting to hash out, feel free to harshly critique it if you must, I would definitely like to know if there are any flaws that stand out or suggestions to be made.


And I may have screwed up a link in the original post, if it doesn't work for you guys, try this: Amalgam Magus


why is it 20 levels?


The idea is that someone could take it as a base class or take it as what would essentially be a PrC that stacked with some of their abilities.

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