| Taem |
The Pathfinder SRD says:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details).
What DC is the initial Reflex save? It is not mentioned, only an DC 10 Acrobatics check to "walk" through an area.
What happens when fighting on a greased surface, because fighting is not the same as walking?
What happens when you "run" through a greased surface?
What happens if you light the grease on fire? How much damage will it do (per round) to those stuck in the grease?
| Taem |
Another thing.
The spell Web uses a Reflex save to avoid getting stuck, but as a DM, I will rule that you NEED traction to push off the floor to "free" yourself from the web. Does this not seem logical? To continue my point, I'm going to have an NPC caster "quicken" Grease and Web together in the same round on the PC party when they get too close. I need a Reflex DC to break free that makes sense for the situation.
Also, if the Grease will light on fire, this would be the perfect trap because the webs also burn causing damage. I honestly can't think of a better low level spell combo.
| Grick |
What happens when fighting on a greased surface, because fighting is not the same as walking?
Nothing. "Creatures that do not move on their turn do not need to make this check and are not considered flat-footed."
What happens when you "run" through a greased surface?
You can't. When you enter a square with grease in it, you make a DC10 Acrobatics check. If you make the check, you can continue to move at half speed. If you fail, you stop moving and make a reflex save vs falling. (And if you fail by 5+ you fall)
What happens if you light the grease on fire? How much damage will it do (per round) to those stuck in the grease?
The spell does not mention magical grease being flammable. If you want it to be, I would follow the rules for Catching on Fire: DC 15 Reflex save to avoid taking 1d6 fire damage and being caught on fire. Then each round make another Reflex save to extinguish the flames or take 1d6 fire damage. Free extinguish by dousing with water, or +4 bonus if they roll on the ground.
-edit- reply to your other post:
The spell Web uses a Reflex save to avoid getting stuck, but as a DM, I will rule that you NEED traction to push off the floor to "free" yourself from the web. Does this not seem logical?
The reflex save is to just not have the strands wrap around you when the web appears. If you make the save, you're not grappled.
Once grappled, you need an Escape Artist or Combat Maneuver check to break free. Remember, once grappled it's harder to move than if you have not been caught: the Grappled condition has a -4 penalty to Dex. This applies to Escape Artist, but not to CMB.
(Greasy Web) I need a Reflex DC to break free that makes sense for the situation.
When the quickened grease goes off: Reflex save vs falling. When the Web goes off: Reflex save vs being caught.
On their turn:
If grappled, make a grapple or escape artist check as a standard action (vs the web).
If prone, move action to stand up, and provoke.
If not prone or grappled, in order to move, make a grapple or escape artist check vs the web, and a DC10 Acrobatics check vs the grease. If they pass all the checks, they can move at half speed.
The web and grease are both difficult terrain, and you can only move as fast as the most difficult terrain you occupy will allow. (They don't stack)
If the web is on fire, they take 2d4 damage, but remember the web burns away at 5' per round.
| Daniel Moyer |
The Pathfinder SRD says:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details).
What happens when you "run" through a greased surface?
Our group rules that moving MORE THAN HALF SPEED through a greased square subjects the target to an immediate reflex save. I believe my DM rules that charging or running(x4-5) through grease is either auto fail or a penalty to the DC, probably +5 DC. HALF NORMAL SPEED means each square is essential rough terrain, costing 5 not 10 (x1.5 if diagonally moving). Point being, anything FASTER THAN HALF SPEED is failure to meet the spells requirements for an acrobatics check.
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Taem wrote:What happens if you light the grease on fire? How much damage will it do (per round) to those stuck in the grease?The spell does not mention magical grease being flammable.
...
Free extinguish by dousing with water, or +4 bonus if they roll on the ground.
Although I'm fairly certain rolling on the ground IN A BURNING, FLAMMABLE substance is not going to put out said fire, LOL!
| Grick |
Although I'm fairly certain rolling on the ground IN A BURNING, FLAMMABLE substance is not going to put out said fire, LOL!
Once on fire, they burn until they put it out, even if they are out of the grease/web/whatever. So if they eventually get out, they could roll on the ground for a bonus.
Even better would be if they fell in the grease, got it on their clothes, and then got the +10 bonus on the grapple/escape artist check to get out of the web...
| Taem |
Taem wrote:What happens when fighting on a greased surface, because fighting is not the same as walking?Nothing. "Creatures that do not move on their turn do not need to make this check and are not considered flat-footed."
I'm not sure I would agree with this based on the description of combat being a fluid flow of attack, defend, and move; in AD&D, especially Players Option, it was pretty much stated that throughout combat, you don't just stand there; you move to avoid blows, dodge, jump, move left and right. We've always played that the DM can move engaged pieces a square in any direction during combat to account for this.
EDIT: But RAW, yes, I do see those are the rules. Thank you.
Taem wrote:What happens when you "run" through a greased surface?You can't. When you enter a square with grease in it, you make a DC10 Acrobatics check. If you make the check, you can continue to move at half speed. If you fail, you stop moving and make a reflex save vs falling. (And if you fail by 5+ you fall)
Thank you, that makes a lot of sense, however, you don't think you'd suffer the initial Reflex save when entering the Greased square?
I appreciate the rest of your reply. Very insightful and helpful.
Whited Sepulcher
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Great spell, it's especially fun when you grease an enemy's favorite weapon. Just recently in a game I greased the BBEG's magical scimitar of doom. He fails and drops it... though he did get away, it's still great since we have his scimitar. Bwahahaha!
You should also check out the APG for spell variations, including adding an acid flask as a spell component, basically it does 1 point of acid damage if the opponent refuses to let go of the item, or stand in the greased section.
| Grick |
Thank you, that makes a lot of sense, however, you don't think you'd suffer the initial Reflex save when entering the Greased square?
"Save see text;"
You only make a reflex save if you are in the area when the spell is cast, or if you fail your Acrobatics check by less than 5.
The grease is already in the square, you only try to save if you fail to leap across or slide gracefully or whatever you're doing during the Acrobatics check.
Made the acro check: dance across no problem
Fail the acro check, make the save: slipped, but caught yourself before you fall, but can't keep moving
Fail the acro check and the save: fall prone
Fail the acro check by 5 or more: fall prone and everyone laughs